Originally Posted by Benhoof
Honestly said, comparing auras of different classes is rather pointless.
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No it is not, First of all, you might not get all auras.
As pointed out, if you've got 1 tank, and in the example warrior.
you can have 4 other players with auras.
you can get warlock/shaman/paladin/tree
But, you can also get warlock/paladin/2xtree
Also, if you've got 2 tanks in the group, let's say they're both warriors.
then you can only pick 3.
Don't forget that things change if you go with a paladin or druid tank. Example, a druid might not get anything at all out of the extra armor and he will still need a warrior in the group for hp shout.
Just to me, it doesn't make any sence to have a shaman in the tank group, first of all, it's a waste of heroism (if you can't temp swap him that is). but also an imp stoneskin totem reduce an attack by 52 damage pre mitigation. 18000 armor would otherwice reduce that by 63% = 33 less damage per hit.
I'm not sure what a raid boss hits for post mitigation but it's well 4-6k, 33/4000 = 0,825% damage reduction.
Further more, the auras works differently, +hp will only make it easier for the healers to heal and will prevent the person from dying by spike damage.
Damage mitigation will reduce the damage and will thereby be one of the best ways, as you won't need to heal up the reduced damage, will lower the chance that the tank dies by spike damage. The tank will require less heals.
Tree aura will make heals on the tank be more effective. This will also lower the chance that the tank dies from spike damage (as the tank should have more HP due to the heals he just got). May cause overheal and thereby loss of effectivity.
I dubt this is anything new, I just miss an analysis of how they work, so you just don't go with the "same old, same old" and don't think about, example, that a bear might not get anything from devo, (not sure about that but our bear was very close to 75% in ssc/tk gear)