Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 03/26/08, 5:28 PM   #601
Noressa
Soda Popinski
 
Noressa's Avatar
 
Noressa
Tauren Druid
 
No WoW Account
According to the undocumented changes thread, the range for the vial has been increased to 40 yards.

United States Offline
Old 03/26/08, 5:54 PM   #602
giansm
Bald Bull
 
giansm's Avatar
 
Night Elf Druid
 
Proudmoore
Originally Posted by Foxtrap View Post
I have not picked up the trinket yet on Live, but on the PTR it was limited to a range of 10 yards. This alone made it fairly unusable in the majority of practical applications.

Regarding the original post, Gian -- I have been a long time stalker of this thread but haven't bothered to post yet. In any case, I was wondering if you were planning on updating your Loot Rank. Although I found it highly appropriate for 2.3 and previous patches, I believe a heavier weighting to Spirit (and significantly less weighting for MP5) would be a worthwhile change. Intellect's weight might also increase, as it is now a key factor in determining the weight of Spirit itself.

Haste rating, for the reasons previously discussed, also may deserve a light weighting. Even just a touch of haste rating could be beneficial; in cases where a Druid is raid healing with lifebloom, being able to distribute them more quickly among several targets would be helpful.

Just a few thoughts.
Yeah I intend to update the first post for 2.4 probably over the weekend, I don't have time right now. However, I did already write down many of the changes: look at the list of "2.4 PTR Information" at the top of the first post, which should link to four other posts elsewhere in the thread. This includes two updated lootranks (one purple and one red) that take the new spirit/intellect formula into account. Another one of the linked posts discusses the effect of the new spirit/intellect formula on consumable, enchant, and gem choice, and these recommendations should find their way into the real post shortly. The haste/GCD post I'm not really 100% sure on and I actually think is probably wrong based on information posted later in the thread. The lifebloom nerf post appears no longer relevant since it seems that did not occur, although I didn't personally test it on live yet.

By the way, haste is still rated as zero in those new lootranks I just mentioned, because at the time I made them I was still of the mindset that its only purpose would be to try for 5 GCDs. My attitude at the time was that if you wanted 5 GCDs you should just pick items lower down in the list that had haste until you had enough, and if you didn't you should forget about haste. Since then I've started to think that haste is a good general stat, for exactly the reasons you've mentioned (being able to get healing out more quickly) and the only time it is really worth nothing is when you only want 4 GCDs and you are using a 4 GCD cycle. The final lootrank that makes it into the real post will probably put haste rating at some non zero amount, but you can look at the ones I just mentioned for the updated spirit/intellect numbers.

Offline
Old 03/28/08, 2:13 PM   #603
swills
Piston Honda
 
Tauren Druid
 
Shadowsong (EU)
Has anyone yet given thought to using [Sparkling Empyrean Sapphire]s over [Royal Shadowsong Amethyst]s for those occasional blue sockets? It seems to me that our only relevant stats now are Spirit and +Heal but I haven't worked out yet if +13 Spirit (from Living Spirit & BoK) is better than +11 Heal on average? I'd be tempted by [Purified Shadow Pearl]s if they weren't running at ~180-200g each on my AH. Sucks that there is no epic version of that gem.

How highly are people valuing Spirit now in comparison to +Heal?

Canada Offline
Old 03/28/08, 3:47 PM   #604
Kalaghan
Von Kaiser
 
Night Elf Druid
 
Nathrezim
Originally Posted by swills View Post
How highly are people valuing Spirit now in comparison to +Heal?
I don't think you can do a precise comparison. They serve different functions as one's throughput and the other is endurance. The same general rule applies: Get enough mana regen to last the fight, and stack +heal thereafter. Try to have a couple optional pieces so you can vary this distribution by fight.

It's debatable whether innervate should be included in this, since high int classes can benefit from it now too and we can stack regen so easily. Also, no one can tell you the exact ratio because it depends heavily on your assignments and healing style.

Offline
Old 03/28/08, 5:05 PM   #605
Noressa
Soda Popinski
 
Noressa's Avatar
 
Noressa
Tauren Druid
 
No WoW Account
Has anyone had any decent play time with spell haste yet? My current outfit has 222 spellhaste and due to my inability to click keys just right, I haven't made lbx5 work out yet. However, I have managed to do 3 lifeblooms and regrow/rejuv combos on tanks. I'm curious to see other spell rotations that have played themselves out. One issue I have noticed is how used to the 1.5 seconds I've become. I know at least a small part of my inability to keep 5 maintained is simply not timing the lifebloom perfectly with the lowered cooldown.

United States Offline
Old 03/30/08, 6:34 AM   #606
techotter
Glass Joe
 
Tauren Druid
 
Lightninghoof
Hello all, long time reader, first time poster. I'm now at a point in my druid's career when I've finished earning most of the gear I planned for myself (In addition to being able to RP a Tauren Priest in raid gear), and I'm now trying to plan a new set of gear to work towards; my main questions to you all are similar to that of previous posters, regarding haste - the effectiveness of large amounts of spell haste, and its effect on multiple lifebloom stacks.

First, a little bit about my druid so you have context for my questions. My guild is finishing up BT currently, and we usually either have 1 or 2 druids in our raids (about 50/50). The druids are usually assigned to standard resto druid roles, i.e. normalizing damage through hot stacking.

Here's the gear I'm usually wearing in raids:Moonmaster <Sublime> Lightninghoof (probably going to be regemming/reenchanting this a little, putting in spirit enchants and some more Crimson Spinels)
and heres a sample WWS log, to give you an impression of my heal style: Wow Web Stats

A note on the WWS, the other druid has about 100 more healing than myself, which I believe accounts for most of his higher healing statistics.

Now, the first thing I wanted to bring up is a trinket I've had lying in my bank for a few months now: [Scarab of the Infinite Cycle]. Originally, I had thought it was pretty nifty when BC first came out, but when spell haste was nerfed, I banked it eternally in favor of other options. Currently, my trinkets are [Essence of the Martyr] and [Tome of Diabolic Remedy], although I will be swapping out the tome for a [Redeemer's Alchemist Stone], once I have the reputation/mats. Other notable trinkets I have on hand are [Darkmoon Card: Blue Dragon] and [Bangle of Endless Blessings].

Spell haste seems like it could make a big difference for us now that it affects GCD, and this trinket puts a lot of spell haste on its proc. So my first question is, how useful might scarab prove in fights with large amounts of HoTs (bloodboil, RoS come to mind) - enough to give it a place for certain fights, to speed up HoT casting past my base haste (see more on haste below)? Im leaning towards other trinkets with higher heal values, but I wanted to hear others opinions on it as well, since it hasn't been mentioned much in this thread.

The second question is the same as other people's: how much haste is needed/effective, (for druids, the definition of "effective" seems to be the ability to keep 5 HoTs rolling, although I'm surprised with the regrowth changes people arent really discussing the reduction in regrowth cast time) to make a difference in raids? In addition to my question, however, I plan on being the actual guinea pig here and trying to get some numbers together to see how connection, and haste numbers, really affect druid healing.

Here's the set I have planned, gemmed and enchanted: 70 Tauren Druid
A few corrections to note: there's a +12 hit gem in the gloves, this will become a +10 spell haste, but that gem is not in Warcrafter as of yet, so I'm just using the yellow gem as filler. Similarly, [Memento of Tyrande] is equipped in a trinket slot, that will actually end up being [Redeemer's Alchemist Stone], which also is not in Warcrafter yet. EDIT: I also forgot to replace the neck; the correct neck will be the Vindicator's Pendant of Reprieve.

This set is all based off gear which I can get relatively quickly - barely any of it comes from SP (none from the later bosses), and some of the pieces I already have. The main thing I see is a decent drop in Spirit, and a huge drop in MP5 - something that I'm hoping will be made up by the new changes to Spirit, Innervate, and druid regen in general this patch. Im a potion chugger, and I usually come out of fights with a decent amount of mana, so I have a little regen room to work with.

This post is basically looking for hypotheses and opinions on the set, or ways to improve/change it - I'm aiming for 240 haste, as that's been a number mentioned more than once in druid haste threads around the internet. Once I get some more of the pieces, I'll start putting some data up, so we can figure out the right numbers for druid haste - I'm really betting on haste being the underdog stat, because otherwise I'm going to have lost a lot of DKP and money for some sub-par healing gear :P

Oh, and I almost forgot - my connection is very stable, it usually sits between 50 and 90ms latency; however, once I get this set I will be testing different latency caps, so that I can give some answers on spell haste and latency's affect on it. Personally, I think its ludicrous that Blizzard would be pushing a stat so hard, which relies on an out-of-game factor (connection speed/distance) for its effectiveness; I hope that as much effort as possible has been put into making latency a negligible factor in this equation.

Looking forward to seeing more opinions on spell haste; based on the route Blizzard is taking, it seems like spell haste could be The Next Big Thing for healers, and I'd love to get some more data on it put forth, so we can have an idea of what stats we're going to be dealing with for LK!

Last edited by techotter : 03/30/08 at 3:11 PM.

Offline
Old 03/31/08, 8:48 AM   #607
Diegles
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Hello, I've been searching this thread to help one of my resto druids answering his question, but i find nothing about the "exact" question of his.

The question was "What's your opinion on me going for haste gear, casting regrowth?"

He said he required 340ish haste rating to get a 1.75second cast on Regrowth, so I'm wondering is there anything calculated on this subject? or is Lifebloom just that powerful, making Regrowth not worth it at all?

Currently we have a tree druid, a dreamstate druid and a tree druid wanting to be Dreamstate or tree(not entierly sure what he was thinking)?, casting regrowth as the question refers too.

any links that could help me answer him would be much appreciated.

Offline
Old 03/31/08, 9:06 AM   #608
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
I am just starting to raid full time on my tree, though I have been playing it off and on for over a year. I find Regrowth, with the spirit changes and the greatly reduced mana cost, to be the raid-healing spell of choice. It's 540 mana for a 2 sec, 4000ish heal when it crits, which for me is about 63-64% of the time. The hot component is just gravy, doing wonders to stabilize the raid's health in the long term, especially in T6 fights where there is a ton of raid-wide splash damage. There is very little pressure on my mana, since my raid buffed mp5 jumped to 360ish in 2.4.

My current strategy is to 3x bloom/rejuve my tank assignment, then raid heal almost exclusively with Regrowth. This comes with the caveat that my guild rarely organizes healing -- my hots would frequently be overwritten by other direct heals. Now, with Regrowth I feel like I'm getting things done as far as raid healing goes, while still providing the MT health stabilization they bring me for.

Offline
Old 03/31/08, 9:36 AM   #609
Phoe
Von Kaiser
 
Phoe's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Certainly Regrowth is a lot more viable to use now with the reduced mana cost; but you should have been using it before 2.4 anyway. A Regrowth is going to do more healing from the first cast in 2 seconds than any other spell you have, excluding NS + HT. What I mean to say is, that altho 2 LB ticks in the same time is arguably more healing, you cannot apply them in the time it takes to cast that Regrowth. Bearing that in mind, Regrowth is lovely for when the raid is taking massive damage and other HoTs can't keep up, or when the tank needs that fast heal. You should be critting 60% of the time with it anyway, so is rather nice.

In terms of haste gear, druids will receive a certain amount of haste anyway - it's all over the new tier6 pieces and on Sunwell loot in general. If you're wanting to roll 5 LB stacks you will need around 250 haste depending on your latency, and unless you are aiming for that I wouldn't prioritise haste over +healing, mp5 or spirit; the slight gain to GCD/Regrowth just isn't worth it.

Last edited by Phoe : 04/02/08 at 12:49 AM.

Offline
Old 03/31/08, 11:21 AM   #610
Noressa
Soda Popinski
 
Noressa's Avatar
 
Noressa
Tauren Druid
 
No WoW Account
Originally Posted by Diegles View Post
Hello, I've been searching this thread to help one of my resto druids answering his question, but i find nothing about the "exact" question of his.

The question was "What's your opinion on me going for haste gear, casting regrowth?"

He said he required 340ish haste rating to get a 1.75second cast on Regrowth, so I'm wondering is there anything calculated on this subject? or is Lifebloom just that powerful, making Regrowth not worth it at all?

Currently we have a tree druid, a dreamstate druid and a tree druid wanting to be Dreamstate or tree(not entierly sure what he was thinking)?, casting regrowth as the question refers too.

any links that could help me answer him would be much appreciated.
I'm getting 1.75 regrow casts (according to my spellbook) with my current haste set. I'm not sure where the 340 number he has is from. Lifebloom is good if you think they have 7 seconds. The low cost for the high healing done is still an "idealized" heal, from my perspective. Trash it doesn't matter as much, and fights where you're expecting more then what LB will heal through in 7 seconds, it's not a good option. I still wouldn't want to cast regrow out of tree, for whatever that's worth.

For trash, it's absolutely a great spell to use now, though. The new regen changes and the fact it gives you more swiftmend fodder makes it my new favorite trash heal spell.

United States Offline
Old 03/31/08, 1:23 PM   #611
Bigtoy
Glass Joe
 
Tauren Druid
 
Cho'gall
Does [Flask of Distilled Wisdom] deserve a second look?

Paper napkin theorycraft: I'm at 471 int and 544 spirit unbuffed. With buffs let's say 520 int and 670 spirit. Referring to the second table here it roughly assigns a value of 40 mana for each point of int given an 8 minute fight (and a whole host of other assumptions). For those eight minutes you'd get 2400 mana from Mighty Resto, 2600 equivalence from D Wisdom. Lots of slop here (not counting innervate bonus, who-knows-what priest buffs) but it's enough to make me go hmmm. Especially given cheap mats on my server and bonus crit rate for Regrowth I might start using this on learning nights rather than blow through my elixirs at a ferocious rate.

The flask is probably more of a slam dunk for priests and paladins, but it doesn't look bad for us.

Thoughts?

Offline
Old 03/31/08, 2:05 PM   #612
Morakk
Von Kaiser
 
Undead Priest
 
<orz>
Ner'zhul
At those buffed numbers, I get ~15.2 mp5 while casting, assuming kings. Again assuming kings, you get 1073 mana from that intellect. The break even point with Mighty Resto, assuming 100% while casting, is a 536 second fight, or essentially 9 minutes. That number will go up every time you do catch a tick of oo5sr regen, although I honestly don't know how often that should happen for a tree.

But it does seem that for trees with moderately high spirit, that Distilled Wisdom won't be worse than Mighty Resto anyway; whether the gold savings is worth the loss from not using elixirs is a personal decision.

Offline
Old 03/31/08, 2:31 PM   #613
Clockwise
Von Kaiser
 
Undead Mage
 
Black Dragonflight
Originally Posted by Bigtoy View Post
Does [Flask of Distilled Wisdom] deserve a second look?

Paper napkin theorycraft: I'm at 471 int and 544 spirit unbuffed. With buffs let's say 520 int and 670 spirit. Referring to the second table here it roughly assigns a value of 40 mana for each point of int given an 8 minute fight (and a whole host of other assumptions). For those eight minutes you'd get 2400 mana from Mighty Resto, 2600 equivalence from D Wisdom. Lots of slop here (not counting innervate bonus, who-knows-what priest buffs) but it's enough to make me go hmmm. Especially given cheap mats on my server and bonus crit rate for Regrowth I might start using this on learning nights rather than blow through my elixirs at a ferocious rate.

The flask is probably more of a slam dunk for priests and paladins, but it doesn't look bad for us.

Thoughts?
I suppose it all depends on which you think is pressured more in "learning nights" or whatever you call them. I personally think that your healing output, particularly that which you get from rolling hots on the tank or tanks, is primarily important. The hots you roll are something that no other class can do, and the hots don't get more beneficial as you stack regen, but as you stack healing. Raid healing effectiveness has gone up since we can more efficiently and more frequently cast Regrowth, but other classes, especially shaman and circle of healing priests, can still do it better. And even so, my gear is far from best-in-slot everywhere, but I still have a hard time even using mana pots at all now, let alone needing to stack maximum regen consumables. I mean, with best-in-slot gear, pots and raid buffs, you could probably chain cast Regrowth as much as you want and still not hit zero mana.

I would say maximum consumables for me looks like Draenic Wisdom, Healing Power elixirs with Golden Fishsticks.

Offline
Old 03/31/08, 2:55 PM   #614
giansm
Bald Bull
 
giansm's Avatar
 
Night Elf Druid
 
Proudmoore
Honestly there's not much reason to use flasks from what I've seen of 2.4 so far. Draenic Wisdom is very close to a flask just by itself, and you get to use Healing Power too. If you are really concerned about gold, I would recommend just using a mana oil and Healing Power elixir, and skip the guardian elixir. Those two consumables are both very cheap and very effective, especially mana oils, which persist through death and can get you through one or two nights for each set of 5 charges. When the "full consumables" call is made (if your raid has something like that) add a Draenic Wisdom elixir and Fish Sticks, which are both somewhat more expensive but are part of the overall best setup.

Offline
Old 03/31/08, 3:06 PM   #615
Ruby Moon
Von Kaiser
 
Blood Elf Death Knight
 
Illidan
Unfortunately the [Brilliant Mana Oil] is still better than the TBC equivalent, needing to farm old stuff to get it. At least the Healing power is really cheap.

It's fun to think that spirit was such an underdog stat, but now it gives us insane mana regen. I'm not needing to mana pot most of the fights and if I use an Innervate i get like 1.5 mana bars back.

United States Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Druid] Gearing Your End ame Tree Machia The Dung Heap 1 11/11/07 10:31 AM
Tree of Life Aura Bug DecimusGarona Public Discussion 26 06/11/07 1:40 PM