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Old 06/13/08, 8:35 AM   #1201
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Benita View Post
Start to cast a Regrowth with the haste weapon equipped, it will lower the cast time. Equip your healing weapon after you started the cast and receive full +heal on your regrowth as it counts it at the end of the cast. Then you get one instant without the haste, during that gcd it switches to the haste (+heal counts at the beginning here). Then you do the regrowth again.
I agree that its not like having 2 weapons equipped at the same time, but for certain spell rotations/speccs its abusable.
There are addons that already switch idols depending on the cast or spellsurge addons that switch weapons and "hide" the weapon switch gcd in the next cast gcd. That already seemed borderline cheating to me.

Also with the exception of warriors and maybe ferals that start to heal somewhere (stance classes) i dont see the reason why someone should be able to switch weapons. You could fix these abuses by just increasing the weapon gcd to something like 3 seconds or more.
I don't think that will even be feasible in practice. As far as I know, the gcd on weapon swap is 1.5 seconds and not affected by spell haste. I'm at work so I can't test this or look it up even, so if this is wrong, then never mind this post. But assuming it is, then the following applies:

Given the fact you got some haste gear, your global cooldown will be lower than 1.5 seconds. Therefore the global cooldown after you've cast your instant and swapped your weapon will take a longer time. It will probably even be longer than the gain you get on Regrowth (this is dependent on the amount of haste you have and for situations were this is truely valuable, you will probably have a 'lot' on your gear already). So in the end, your total time casting Regrowth + waiting on the global cooldown will take longer with swapping weapons than if you would not swap weapons at all. The only 'gain' you get is that your Regrowth will land sooner, but in turn you have to wait longer on your global cooldown to finish. I don't know how accurate macros are, but probably some lag between casting your instant and swapping your weapon will extend your global cooldown even further.
Given the nature of a fixed 7 second timeframe between Lifebloom cycles, this will not work in your advantage. For "pure" Regrowth spam something like this would mean that you have to put an instant after every Regrowth in order to not waste the "weapon swap" cooldowns, which completely removes any flexibility and is not worth the gain you get from either the spellhaste or +healing weapon. Therefore I don't think you can cheat using a weapon-swap macro/add-on and it will be like Kalaghan said - useful for different phases in a fight at best.

Last edited by Norfair : 06/13/08 at 8:41 AM.


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Old 06/13/08, 8:49 AM   #1202
Holo
Glass Joe
 
Undead Mage
 
Burning Steppes (EU)
Have anyone tried a stupid macro like /equip A /equip B /cast Regrowth and spam that? Because I did that and it looked some way bugged because I was able to switch weapons way before the GCD ended. Didn't worked always but most of the times it swapped to healing between the cast then started another with a haste weapon equipped and almost right after switched the weapon again. oO

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Old 06/13/08, 10:20 AM   #1203
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by Norfair View Post
Therefore I don't think you can cheat using a weapon-swap macro/add-on and it will be like Kalaghan said - useful for different phases in a fight at best.
Idol swapping is already a decent way to increase your moonkin dps. Cast the MF with the idol equipped, start to cast your SF's and during the first cast you switch to the SF idol. You end up using both idol effects. And yeah, there is a bug at the moment that you can actually equip the MF idol in the same macro as firing the MF and still get the effect but only one gcd. Its been discussed at length in the moonkin section if anyone is interested. For a MF/SF rotation this weapon switching will add another 3-4% dps, maybe more if it can work on all SFs.

It would need a serious overhaul of the not so old client/server cast system to fix. Its not been used so far with haste weapons because the gain would be neglectable and maybe even harmful as you have ways to mishandle the macros and get part of a gcd in your cast rotations.

I agree that for instant (e.g. hot) spamming it is not a serious issue, but in the big picture this will get abused as the haste on this new weapon is actually considerable enough to jump through some hoops for it. "Clever use of game mechanics"

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Old 06/13/08, 9:29 PM   #1204
Syracruz
Glass Joe
 
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Night Elf Druid
 
Frostmane
I picked up the SS Pendant of Restoration, but I was wondering what happened after the proc wore off. Is the healing bonus removed when the buff is taken off, or does it last until LB is refreshed? Also, if you have a 2 stack up, and it procs before you have the 3rd up, how does it affect the tick? Thanks!

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Old 06/13/08, 10:21 PM   #1205
giansm
Bald Bull
 
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Night Elf Druid
 
Proudmoore
Originally Posted by Syracruz View Post
I picked up the SS Pendant of Restoration, but I was wondering what happened after the proc wore off. Is the healing bonus removed when the buff is taken off, or does it last until LB is refreshed? Also, if you have a 2 stack up, and it procs before you have the 3rd up, how does it affect the tick? Thanks!
It works the way temporary +healing buffs work in general, which is to say that the tick value of lifebloom is determined based on what your +healing is at when you last cast lifebloom on that person. Meaning, when the buff is taken off, it will last until LB is refreshed. If it procs after you put on stack 2, but before you put on stack 3, it will apply to all 3 stacks (i.e. it will be the same as if you put up all 3 stacks while the proc was active).

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Old 06/14/08, 7:26 AM   #1206
rawrz
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Night Elf Druid
 
Lightbringer
Re: Discussion on druid raid healing with regrowth

What advantages does a druid have in raid healing over the other classes? There's a difference between viable and optimal - in a pinch, yes, druids can raid heal, but other classes can do the same far more efficiently or effectively.

Meters aren't everything - effective healing doesn't tell you if you've sniped a swiftmend to save a tank's life to win the encounter or if your lifebloom ticks gave the healers just enough of a buffer for other healers to land their chunky heals. You can choose between topping the meters on Felmyst by throwing heals all over the place, or roll lifebloom on the tank and keep your GCDs open for instants when it gets hairy during corrosion. You can roll 4 or 5 full stacks of lifeblooms on Twins and beat the chain healing shamans, or you can replace two lifebloom refreshes with two rejuvs on the tanks for emergency swiftmending.

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Old 06/14/08, 9:29 AM   #1207
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
True, healing meters arent everything, but in an enoucnter where theres x total raiddmg in a timeframe, you need to bring x total output for that. Priests and druids have more throughput and therefor the higher potential to cut another healer for another dps to minmax dps race encounters. For checking if you use that massive output healing meters are a good tool and if they show up higher there, it either means that you were overhealed which is also indicated on overhealing by direct heal casters or that you used the druids healing output correctly.

Overall wipes to tank deaths has been reduced greatly since we put druid healers on that job back on... hm... Mother? I guess expertise and lack of crushing blows on some bosses helped aswell, but its mostly the extra hp buffer on every spike due to LBs and the very efficient high amount of "base heal" that you need to bring to every single encounter.

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Old 06/14/08, 10:07 AM   #1208
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by rawrz View Post
Re: Discussion on druid raid healing with regrowth

What advantages does a druid have in raid healing over the other classes? There's a difference between viable and optimal - in a pinch, yes, druids can raid heal, but other classes can do the same far more efficiently or effectively.

Meters aren't everything - effective healing doesn't tell you if you've sniped a swiftmend to save a tank's life to win the encounter or if your lifebloom ticks gave the healers just enough of a buffer for other healers to land their chunky heals. You can choose between topping the meters on Felmyst by throwing heals all over the place, or roll lifebloom on the tank and keep your GCDs open for instants when it gets hairy during corrosion. You can roll 4 or 5 full stacks of lifeblooms on Twins and beat the chain healing shamans, or you can replace two lifebloom refreshes with two rejuvs on the tanks for emergency swiftmending.
This post sounds like a rebuke and frankly I don't see where it's coming from. Nobody was ever arguing in favor of 'the druid raidhealer'. This line of discussion was about what a druid can do when he is forced to raidheal by circumstances, nothing else.

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Old 06/14/08, 11:58 PM   #1209
Aedaron
Glass Joe
 
Night Elf Druid
 
Kael'thas
Reply to the Last Question

There are times at which I have been put in a position to heal the raid, such as the bloodboil group rotations on Gurtogg. I managed to do so extremely effectively by applying a single lifebloom to every member of my group and cycling through. The key was allowing it to bloom.
However, this tactic would only be really effective in cases where a large percentage of the raid was taking regular, predictable damage, which is the same scenario in greater scale in which single target druid healing is most effective. This is far from the ideal raid healing tactic, but it is an answer to the question posed.

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Old 06/15/08, 12:23 AM   #1210
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Most of the time druids make good raid healers because they can do it while tank-healing. That is probably not what you were looking for however to so for another example -

Druids make good raid healers on Felmyst since the aura damage is entirely predictable and rejuvs will continue ticking while the group flees from encapsulate (and swiftmend is available for the encaps target). However they work best when backed up by a shaman or priest because if their group takes an abnormal amount of damage (MDer lets a gas nova tick off or encaps hits the group) they do not have a good tool to quickly top the group up again (i.e., they are ideal for keeping up with the aura damage but cannot easily change to doing more than that).

Of course, if the druid is assigned to tank heal on the fight they should be keeping swiftmendable material on the tank for corrosions. I'm not really sure what the concern is here... tank healers aren't going to top meters on Felmyst, and a raid healing druid is, by definition, not a tank healer. So there is no need to keep a rejuv on the tank and a GCD open for swiftmend if you're assigned to raid heal (unless you don't trust your tank healers to do their jobs, but then your raid presumably has larger issues than the healing meters).

Druids also make good raid healers whenever a few people are taking huge amounts of damage. We've had two resto druids roll lifeblooms on 8 melee in RoS p3 for example with good results.

On twins, what's your job? If it's keeping the melee up, rolling lifeblooms on them sounds like an excellent idea. If it's keeping the tanks alive, keeping rejuvs on them sounds like a good plan. Again, I'm not really sure what the question is...

Last edited by Anedris : 06/15/08 at 12:28 AM.

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Old 06/16/08, 5:34 AM   #1211
Cor Unum
Glass Joe
 
Night Elf Druid
 
Гордунни (EU)
raid healing druid is, by definition, not a tank healer
Not really correct. On Felmyst I have a lot of spare time to keep up a full stack of lifeblooms or other hots on MT aswell. If I have a spare cooldown or my party is healed enough, throwing in several hots at the tank, always helps.

Now, about the reasons I decided to write this post. Seeing as how almost all my questions about druid mechanics got answered by playing more and getting experience, I decided to write a "share your opinion" type of review on the druid raid healing subject.

Healing Ways of a Druid. By Selavie

1) Introduction
2) Arsenal and healing abilities explained
3) Raid roles
4) A few extra words


1) Introduction

Hello. :p When back when I started reading this thread, I got the impression that druid healing is somewhat borring and predictable ( just roll 3-4-5 lifeblooms +-rejuv, regrowth on fixed targets ). It was only recently that I really started enjoying playing my druid and getting in-depth understanding of how to interact with other healing classes in a raid more efficiently. I hope I can share it with you.

2) Arsenal and healing abilities explained

I'll list the healing spells available for a druid in the order from the most frequently used, to the least frequently used:

Lifebloom - a hot that stacks up to 3 times. Most versatile and mana-efficient spell we have available. Consider 35-50% usage percantage in a raid normal. I play a somewhat agressive heal style with lifebloom rolled on all the people who can possibly take damage if the tank and other key players are fully healed up.


Rejuvenation - It's a hot that let's you make use of your Swiftmend ability properly and for tank healing that's just some extra heavy healing. On Felmyst it really shines, as you get a constant aura damage prevention + urgent encapsulate healing. I usually see 20-30% usage. Don't be afraid to throw it in before the target actually starts taking damage, it does last longer than lifebloom.

Rejuvenation + Swiftmend is the way to go if target got agro and is below 50-60% HP. It's THE fastest heal you can provide if Nature's Swiftness is on cooldown, of course.


Regrowth - with recent patch changes you can actually see some heavy usage of this. Chain casting it on MT during Brutallus stomp if you have the burn targets healed up really helps, also on last 20 seconds of burn. Consider using this in the following situations:

- You already have a full stack of hots on the MT/OT and you want to add some extra healing on top of that. Note: You can and probably should sometimes finish the cast even if tank has full hp, just for the hot part of the spell.

- You >>KNOW<< the target will take some heavy damage and don't have time to stack up all of your hots, with Swiftmend being on cooldown.

- You >>KNOW<< the target will take some heavy damage and have your hots stacked, but still want to chain-cast it. Example would be mage or warlock AoE. Take note, however, that proper mage or warlock aoe does not imply taking 15k damage in a second, so if those guys die like that, it's totally their fault.

- You will need heavy healing done on the target in the next 2-3 seconds, bearing in mind Swiftmend can just go off the cooldown (or already is) while you cast Regrowth.

- Target needs at least some healing here and now and all your other instant heal abilities are on cooldown.

An example of how not to use it would be: a raid member has 50-70% of health and is not taking any predictable damage and doesn't have agro. You'll just waste your time, because other healing classes do the job better in this situation, providing they don't slack or are not really busy topping-off someone else.

Swiftmend - Despite some druids claiming it's a waste of time and mana, I found this ability mandatory for every possible healing role a druid can take. 8-10% usage normally. It's usually used with Rejuvenation for the role of that flash-type of heal spell we're missing. Remember it can use other druids' hot spells.

Healing Touch - I can't ever remember casting it without Nature's Swiftness used, you can always deliver more healing to your target using other spells available to you.

Tranquility - This spell is going to see some extra use in the expansion. Currently I use it to heal of really massive amounts of aoe damage ( ZA trash packs, would be an example ) or tricky low threat situations requiring party healing (I take 2 restoration talens just for that). For me, seeing a druid actually use it sometimes on the right time is a clear indication the person has brains and experience.

3) Raid roles

No matter which role you're assigned to, remember, you can almost always have some spare time available to heal up the raid to throw in a hot or two. For example, even if I'm on tank healing duty, I frequently find myself instant-healing raid members that took large amounts of damage fast. Druids are best at this.

If I hear my RL say I'm in charge of tank healing that doesn't mean I just sit there watching hot timers on 1 target. I never ever stop casting. Not a single cooldown should be wasted.

To make healing with druid the way it's been designed in the first place you need to know several things:

1) Boss tactics (obviously)

2) How to play other healing classes efficiently (Yes, I have to admit it, knowing a few extra tricks that other classes can do or can't do - REALLY helps. Example - why bother hotting up your group in mass damage situation, if you have a holy priest in it?)

2) Raid healing capabilities and healing setup (Example would be my yesterday's raid for Felmyst, Shammie was in charge of healing up our group, he couldn't always heal everyone up very fast, so I began casting up hots on the whole group aswell and we did have several occasions where it helped tremendously)

3) Knowing game mechanics. (Example - if a pug occuses you of getting agro because of the healing you did and tank did have 2k hp when you instant-touched the guy, you can safely suggest something non-decent , on the other hand, if you did heal the tank during the pull when he had 16k hp - it's totally your fault)

4) A few extra words:

Yes, you can heal with stacking lifebloom on 3 tanks and still top the healing meter just by doing that, but it's not what the Lord intended for healing classes (exception would be bloodboil, ofc). Working as a team, knowing all those situations that can happen and knowing that you do have proper healing abilities to counter them - that's the thing you should be aiming for.

Example 1 - I had done a pug kara this week with 3 healers: 2xdruids, 1 holy priest.

Holy priest had 50-60% flash-heal usage which is pretty lame by my standards, but could be justified that the tanks had 2 full stacks of druids hots, making efficient GH non-viable.

I had my usual ability percentage usage. The other druid had 95-99% lifebloom usage. In real-life situation it ment that mage has been taking damage from several mobs on AOE, had about 3k hp, the druid hotted him with lifebloom instead of rejuv + swiftmend. But yes, he did top the healing meter several times, if it's the thing you're aiming for.

Example 2 - ZA PUG.

Some 7-10 birds get out of control and target me. I run away (kite mode on), throwing full stack of hots on myself. Got 2k HP, eat a healthstone, after 2-3 seconds again have 2k hp, eat super healing potion, tank finally grabs agro. By the time it happened I had 3 lifebloom stack, swiftmended rejuv and extra 1 stacked. If I switched to bear form - I would have probably died. If I didn't watch the battle and only stared at Grid - I would have died. If tank wouldn't have waked up after 8-10 seconds - I would have died.

Example 3 - Using visual AND frame healing.

It's pretty tricky, but most abilities and most people that could possible take damage could be visually seen on your screen. Sometimes 0.2-0.3 seconds faster than frame addons show it up. You should know and make use of this.

Addons

A bit about addons that you can't live without. You can find a competent list of the in the first post. The only ones that really make a difference for me are - GhostPulse and some sort of macro's announcing Innervate and Rebirth. Proper GRID configuration is almost a must also.

And grand finale - ask yourself if ANY other healing class has so much versatility and actuall heavy decision making required? Be proud you're a druid. Don't ruin it for the rest of the community with healing-touch or lifebloom spamming. :/

Last edited by Cor Unum : 06/16/08 at 5:39 AM.

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Old 06/16/08, 12:32 PM   #1212
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Cor Unum View Post
And grand finale - ask yourself if ANY other healing class has so much versatility and actuall heavy decision making required?
I believe the technical term for that one is "holy priest".

And it seems Rawrz is a heavy proponent of "keep eye on the tank for Swiftmend". Even though there are other classes better suited for raidhealing, I find myself a lot more useful by using all my global cooldowns on the raid when I'm assigned to healing the tank (next to keeping all hots up on him of course), just as I also rather keep a Lifebloom rolling on the tank when I'm assigned to the raid. Imo that's what the strength of the druid healing class is, being able to give more breathing room to both raid healers and tank healers, instead of having to bring one of each to get the same effect.


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Old 06/16/08, 2:51 PM   #1213
Kalaghan
Von Kaiser
 
Night Elf Druid
 
Nathrezim
Just had a very interesting new healing mod referenced to me. I haven't had the opportunity to try it out at any length, but I thought I would reference it here:
Instant Health Updates

The gist of it is (from what I was told...reading through thread at the moment), WoW servers apparently send out health updates in batches every 0.3second. This add-on uses the combat log to update health levels in real time, thus on average updating health 0.15 seconds earlier. It also lets you see all those fluctuations that are missed within the 0.3second interval (you know how it looks like the tank stays perma-topped off? he's not...this is why). Anyway, I downloaded it yesterday and plan on trying it out this week while raiding and will post an impression after, but I thought others might be interested to check it out.

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Old 06/16/08, 3:05 PM   #1214
• malthrin
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Osseric
Blood Elf Paladin
 
No WoW Account
Yeah, it's fantastic - we in SC have been using it for a couple of weeks now. It's not just that the server sends out health updates every .3 sec, that's actually how often it computes them. You will occasionally see someone's HP go negative and then flash back up to positive without dying. If you like rollercoasters, try watching a tank's HP during stomp.

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Old 06/16/08, 4:26 PM   #1215
rawrz
Casually Serious
 
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Night Elf Druid
 
Lightbringer
My point was that aside from druids, no other classes can instantly heal for 4-7k every 13 seconds, whereas plenty of classes have spells that are much better suited to raid healing like chain heal, poh/coh.

Obviously, this doesn't mean I let people in the raid die - I'll heal them if it's needed (e.g. putting a rejuv on encap target for swiftmend if other healers fall behind). It does mean however that I trust the other healers to carry out their assignments just as they are trusting me to carry out mine. I'll float on felmyst, but not during corrosions. I'll keep lifeblooms on the current tank on brutallus even though I am assigned to burn healing because I have enough time to do both.

Just because damage is in DoT form doesn't mean that HoT's are uniquely suited to heal it. Bloodboils and the felmyst aura are way more efficiently healed with group healing spells (and may often take less time). Our efficiency and effectiveness doesn't really start kicking in until a target is taking >900 dps sustained.

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Old 06/16/08, 9:00 PM   #1216
Ribeye
Von Kaiser
 
Tauren Druid
 
Malfurion
The whole raid healing vs. tank healing debate has been played out so many times in this thread already that its really pointless to rehash it. If we can agree on anything, its that Druids are best not when they are doing one or the other, but when they are filling in the gaps in the other healer's healing. If your tank healers can't keep tanks up, you should be hotting tanks. If your raid healers can't keep the raid up, you should be raid healing. But more importantly, if you're in the type of guild that gives you specific instructions one way or the other on how to heal, then its probably best to just do what you are told.

I myself spend the first few attempts on a boss just seeing where the damage is going, and though I might start with a simple tank LB rotation, I'm not afraid to switch over and heal mages in the next few tries if they are the one's dying and hampering our ability to win. I primarily decide my assignments, and if asked I generally say, "I'm healing everything."

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Old 06/17/08, 4:03 AM   #1217
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
We use druids to heal three of our groups on Felmyst, a CoH priest to heal a fourth, and a resto shaman to heal the fifth. Seems to work well, especially given that the only real place to put our two paladins is the MT and the MT doesn't need more than 2 healers + a lifebloom stack.

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Old 06/17/08, 12:53 PM   #1218
Arentios
Hunting down survivors
 
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Tauren Druid
 
Lightning's Blade
I am a spreadsheet addict. I can sit down and play with formulas for hours without any real purpose just for the sake of theorycrafting.

Giansm has his excellent spreadsheet so far, but I'm a junky, it's not enough. I'd like to take it further.

I have a basic spreadsheet pretty much made and have been playing with it for a few months. The problem is that while it has all of the basic formulas in there and automated, it's about as un-user friendly as an Excel spreadsheet can be. You have to input your basic stats and add in bonuses from buffs manually (I hope to have all that much changed over this week, if just for my own sanity). There are no dropdown boxes to see the changes if you mess around with talents, no ability to select and compare equipment without manually figuring out the change in stats by hand.

What it does have so far:
  • Displays mana regen based on input stats both inside and outside FSR.
  • Calculates total healing of all druid spells assuming the core 42 talent points for a given value of +healing.
  • Calculates the HPS of all druid spells given the same and allowing for spell haste, shows Regrowth both with Imp Regrowth factored in and without (with talent selection these would naturally be merged).
  • Calculates the HPGCD of all druid spells given the same.
  • Calculates the HPM (healing per mana) of all druid spells given the same.
  • Displays the HPS, HPSPT (healing per second per tank), HPM (healing per mana) of various common rotations (currently assumes ToL, except in rotations that involve HT, wherein it fails to assume a lot of things it should assume if you you're using HT as part of a rotation). It allows for a time variable to represent delay/lag and factors that in with haste to see if you can perform a given rotation.
  • Displays mana returned by Blue Dragon Card procs since I'm a BDC lover.

In short, it's a little better than Giansm's in a few ways, but a lot worse in others.

Functions I'd love to add:
  • Talent selection
  • Buff selection
  • Idol selection
  • Consumable selection
  • Add a selector for the multiple tank rotations to determine individually if each is in the party (and to factor in warlock tanks)

Those first four are easy enough, Giansm has them more or less already in (with limited idol selection), I plan to have them in by the end of the week. The following I'm pretty hazy about.
  • Long run analysis, factoring in assumed time spent outside of FSR (good for fights like Felmyst) and mana pot/trinket usage.
  • General Gear selection (unfortunately far future, probably?)
  • Custom rotation building and analysis (definitely far future)
  • Others?

The basic idea is to automate a lot of the work that can be done with the information in the initial post much like the existing spreadsheet, and allow people like me who love to theorycraft to see what influence minor changes or gear swaps can have, or to see what's required to reach certain goals.

Would there be much interest in me taking this further, adding functionality and making it a lot more user friendly and readable?

Edit: From memory, here are the rotations I have

R10Regrowth HoT + R9 Regrowth Spam

3x Tribloom, 1 Rejuv
3x Tribloom, 1 Regrowth

The Single Tank Special (Some haste/low lag required)
Tribloom, R10 Regrowth, Rejuv, R9 Regrowth, Tribloom, R9 Regrowth, R9 Regrowth, Swiftmend, Tribloom, Rejuv, R9 Regrowth, R19 Regrowth
Sadly, this one has rejuv clipping, but that's the price of trying to set up 3 bloom-cycle rotation on a single tank


The Eredar Twins Tank Healing Special (Reverse Cowgirl edition)
3x Tribloom, 1 Regrowth on shadow tank
3x Tribloom, 1 Rejuv on shadow tank
3x Tribloom, 1 Rejuv on warlock tank
Blooms are maintained on all three tanks, including the current shadow OT (heals up damage done by confounding and general AoE damage and keeps him prep'd for taking over)


2x Tribloom, Rejuv Tank #1, Regrowth Tank #1, 2x Tribloom, Rejuv Tank #2, Regrowth Tank #2

2x Tribloom, 2x Regrowth same tank
2x Tribloom, 2x Regrowth one per tank

All rotations need two different sets of columns, one displaying values if you're starting up the rotation, one if you're maintaining it (meaning pre-existing HoTs can be ticking)

There's also some HT rotations, but I don't remember those offhand. I didn't put much effort into them because of being an anti-HT as a general purpose healing punk.

Last edited by Arentios : 06/18/08 at 10:56 AM.

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Old 06/18/08, 1:44 PM   #1219
• malthrin
stalemate associate
 
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Osseric
Blood Elf Paladin
 
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Let's talk about +healing procs again! I've been using [Shattered Sun Pendant of Restoration] for a while, and last night I grabbed [Sin'dorei Pendant of Salvation] for PvP without really stopping to think of the potential +heal gain if I gem PvE - note the excellent socket bonus. I pulled up the WWS for our last night on M'uru and looked at the split for our best attempt (17% in P1 at ~5:30). I had 7 procs. With a 45 second internal cooldown, that's excellent uptime - it was proccing within 1-2 seconds of coming off of cooldown. The proc nets +220 healing for 10 seconds. The question is, however, whether that proc actually made anyone's life easier?

The other +healing proc item I'm using is [Band of the Eternal Restorer], which I don't find as compelling as the SSO neck for several reasons: less +healing, less dependable proccing (5 procs in 5:30), longer internal cooldown. This one I'll replace as soon as I can get my hands on a trash ring.

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Old 06/18/08, 5:11 PM   #1220
giansm
Bald Bull
 
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Night Elf Druid
 
Proudmoore
I've never been able to get excited about +healing procs. My opinion is that they suffer from being worth not as much as the "equivalent" amount of +healing even in a full-hot-the-tank situation, mostly because they are not reliable and this removes some of their value (when healing a tank, our job is to provide stability). I can't put a figure to it since I don't have a good mathematical model, but I'm confident that they are not worth as much as simply dividing the +heal value by the uptime would suggest.

The procs are obviously not worthless though, and are actually pretty cheap in terms of item budget so they would seem to be a good way to pick up a healing boost. However, they suffer from two major problems in practice. First, I don't like that they can prevent you from refreshing Rejuvenation early, which you do want in some legitimate situations (for example when you're about to take a portal or get ported back on Kalecgos). Second, the two main items that you can get +healing procs on ([Shattered Sun Pendant of Restoration] and [Band of the Eternal Restorer]) are in slots with excellent haste items available (for example [Brooch of Nature's Mercy], [Brooch of the Highborne], [Blessed Band of Karabor], [Band of Lucent Beams], and [Signet of the Quiet Forest]).

I think that the haste options are superior to the +healing proc options for a couple of reasons. In general, I think haste is more valuable than +healing for the non-tank healing you do (often it doesn't matter so much how hard the heal hits for, just that this guy needs something right now). Even when you are focusing on a tank, haste means a faster reaction time on swiftmend. It's difficult to quantify but I think that the passive speed boost is probably going to win out over a sporadic +healing boost. I would probably only be inclined to choose the +healing proc items if I was doing a continuous lifebloom based cycle on multiple tanks (so it doesn't really matter how fast the GCD is, it's just slack time in your rotation).

Arentios: That would be great, I really don't want to maintain a spreadsheet but I think they are valuable, particularly for calculating stat weights and consumable choice while taking into account the innervate mana cap (which can be annoying to do by hand). If you want to make one I support you wholeheartedly and I look forward to abandoning mine.

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Old 06/19/08, 2:35 AM   #1221
Lywyn
Glass Joe
 
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Night Elf Druid
 
Tanaris
When Over heals attack!

Okay, I attempted to sort through this forum's replies and could not seem to find an answer that suited my question directly so I 'll just ask it.

Have any of you ever had a problem with over healing? My raid leader is trying to choose a Kael team and we have 4 trees fighting for 2 spots. Our raid leader is going to base his choice on Effective heal. I tend to top the heal charts largely b/c I've always followed the, "throw a lifebloom on anyone and everyone who is taking dmg and throw regrowth on anyone who's health is less then what it heals for" method of healing. So when the raid leader takes my healing done minus my over heal I seem to fall WAY short on effective healing.

Can anyone offer me a good heal rotation? Do I throw a HoT on anyone who is taking damage no matter how small or only throw heals on people who are mid way between full and half (50-80%)? I will admit I've largely ignored swift mend and am trying to learn how to use it properly and effectively as well as how to use rejuv. I am 90% of the time assigned to raid heals.

I will take any and all advice. Seems like just when you think you know how to play your class and spec well you find out you've been doing it all wrong. So here's to learning how to play my class with skill and finesse!

Any help on mitigating my over heal and upping my effective heal would be greatly appreciated.

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Old 06/19/08, 4:50 AM   #1222
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by blizzard
Equipping an item will now cancel any spell cast currently in progress.
From the 2.4.3 PTR notes.

This is the end of Idol swapping and the possible abuse of the spellhaste weapon, but also sadly as a sideeffect a nurf to ferals or moonkins healing capabilities (for moonkins at least till the spellpower change kicks in).

Can't say that i will miss it.

Barkskins mana cost will be reduced by ToL too, a bug i never noticed to begin with, but a buff is always good, isn't it?

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Old 06/19/08, 5:20 AM   #1223
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Lywyn View Post
... overhealing and effective healing question ...
Tell your raid leader not to look so much at the charts. The best healer is the one that sticks to his/her assignment and keeps the assigned targets alive. If you're assigned to tank healing, you might be able to boost your healing-count significantly by spamming hots on raid members as well, but if by doing so, you jeopardize your assigned target, you're not doing a good job. And if your assigned target happens to not take alot of damage, then it's very well possible that you don't come high on the charts. That's just the nature of things. Kael'thas is not a fight that stresses healers to the max, it's mostly a test for your DPS and general coordination/awareness. Your raid leader would do best in selecting people that follow their assignments closely and have a good spatial awareness, rather than raw numbers.

Anyway, if you are assigned to raidhealing, use Lifebloom and let it bloom. It heals for comparable amounts as Rejuv does, but costs less mana and it heals faster. If someone is in need of an urgent heal, use Regrowth, possibly followed by Swiftmend.

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Old 06/19/08, 5:24 AM   #1224
Cor Unum
Glass Joe
 
Night Elf Druid
 
Гордунни (EU)
Originally Posted by Rannasha View Post
Tell your raid leader not to look so much at the charts. The best healer is the one that sticks to his/her assignment and keeps the assigned targets alive. If you're assigned to tank healing, you might be able to boost your healing-count significantly by spamming hots on raid members as well, but if by doing so, you jeopardize your assigned target, you're not doing a good job. And if your assigned target happens to not take alot of damage, then it's very well possible that you don't come high on the charts. That's just the nature of things. Kael'thas is not a fight that stresses healers to the max, it's mostly a test for your DPS and general coordination/awareness. Your raid leader would do best in selecting people that follow their assignments closely and have a good spatial awareness, rather than raw numbers.

Anyway, if you are assigned to raidhealing, use Lifebloom and let it bloom. It heals for comparable amounts as Rejuv does, but costs less mana and it heals faster. If someone is in need of an urgent heal, use Regrowth, possibly followed by Swiftmend.
My guess would be - he's not the only person assigned to raid healing. Most of the time throwing lifeblooms on raid members will go for pure overhealing because other people on the same assignment will heal them up in the next 7 seconds.

I still say lifebloom rolling is for tanks. Rejuv/Regrowth/Swiftmend the raid.

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Old 06/19/08, 7:56 AM   #1225
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
With HoTs it's impossible to overheal because they do not show up in the combat log when the player is at full health. And the final tick of Lifebloom is accounted to the player who gets healed by it, so it will only show as "overhealing" if it overheals on yourself. The only way to overheal as a druid, is by spamming Regrowth and Swiftmend.

I myself am a heavy proponent of spamming Regrowth on the raid, because it is a very fast heal. Yes, other classes have an even faster heal, but that one is very small. When someone is lower at 50%, even if a Flash Heal or FoL heals the target before your Regrowth lands, you will still produce very little to no overhealing because that flashy heal only heals for 2k or something, which is by far not enough to bring a player back to full hp. Rejuvenation / Lifebloom will mostly be 'overhealed' by other healers, and even if they did not, I don't feel comfortable waiting 6-7 seconds for a member in the raid to regain his health back to a 'safe' amount. For people at ~80% or more I use Lifebloom though, since it costs so little mana and also less 'casting' time.

If you want to crank up your effective healing done it would be wise to keep a Lifebloom rolling on a tank as well. This will give you no additional overhealing, but a substantial amount of extra healing. You can always let the Lifebloom fall off when things go bad, since tank healing wasn't your main prio anyway.

But I agree with Rannasha that basing your decision of who gets to come to Kael on healing meter numbers is not the best way.


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