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04/16/08, 4:48 PM
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#766
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Don Flamenco
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Originally Posted by windstrife
Hey guys, firstly, great post!
But.... i am so freaking lazy to read through ALL these posts. Ive been looking at the main post for a month or so now, so pre 2.4 and after.
Ive not noticed any GEM changes. I just recently got my Thunderheart Bracers, And most of my BT/HJ gear is full of [Royal Shadowsong Amethyst] and [Luminous Pyrestone]. I was wondering if I should change my old gems to spirit? or
Where can i find like a Item list with the recommended gems. that would be incredibley useful. a current BEST gear list would be sweet too.
My armory link is Here
perhaps you could assist me? Im mostly a maintank healer.
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Most of your questions are answered on the first page of this thread, most specifically regarding gems. 10 spirit gems are bad and always have been. int/healing gems are bad for anything other than making a meta work and always have been. In short, no, nothing has really changed with gems. Stack as much +healing as you can w/o running oom. That's about it. You currently have way too much mana regen if you're mostly stacking hots on tanks.
your idol, and [Living Root of the Wildheart] are terrible.
The loot rank Gian linked in the first post pretty much serves as a best gear list. There's no way to make a real best list because the comparative values of all of our stats vary greatly based on fight duration, assignment, playstyle, and group makeup.
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04/16/08, 5:05 PM
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#767
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Glass Joe
Tauren Druid
Ragnaros (EU)
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Thank you mate, And as for the Trinket and idol, i had the wrong ones equipped before logging off, i usually use, battle masters and raven goddess idol.
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04/16/08, 5:23 PM
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#768
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Don Flamenco
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Originally Posted by windstrife
Thank you mate, And as for the Trinket and idol, i had the wrong ones equipped before logging off, i usually use, battle masters and raven goddess idol.
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Unless every healer in your raid is spamming the tank in your group, [Idol of the Emerald Queen] is usually considered preferable. So, unless you're doing Golemag, I'd generally use that.
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04/16/08, 6:26 PM
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#769
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Von Kaiser
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Read through the last couple of pages.
Druids are great for burns and I personally really enjoy that assignment. With 2 druids you can spend almost the first minute of the fight just spamming wrath. I realize of course that this isn't a huge amount amount of damage but in a fight where you are racing against a DPS clock, the two of you can get a good 100k dmg in with a couple lucky "get of burn free" cards.
Someone asked earlier what was better for Fellmyst, rejuve or regrowth? Is this a serious question? I get the impression that most druids are looking for that one healing spell they can spam constantly to win a fight. Get used to using all your heals, all the time. I realize you can get away rolling lbs on the tanks during trash and think your big stuff cause you topped a meter but we have serious regen for a reason...No matter how great the other healers in your guild are, they will always be far bigger slaves to their mana regeneration than we are, and its at that moment that you will be the one healer putting out everything you have to win a fight. Theres no "right" way to be a druid certainly, but if you doubt whether or not you are earning your healing spot every night, chances are that you aren't.
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04/16/08, 7:36 PM
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#770
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Glass Joe
Tauren Druid
Ragnaros (EU)
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Originally Posted by Ribeye
Read through the last couple of pages.
Druids are great for burns and I personally really enjoy that assignment. With 2 druids you can spend almost the first minute of the fight just spamming wrath. I realize of course that this isn't a huge amount amount of damage but in a fight where you are racing against a DPS clock, the two of you can get a good 100k dmg in with a couple lucky "get of burn free" cards.
Someone asked earlier what was better for Fellmyst, rejuve or regrowth? Is this a serious question? I get the impression that most druids are looking for that one healing spell they can spam constantly to win a fight. Get used to using all your heals, all the time. I realize you can get away rolling lbs on the tanks during trash and think your big stuff cause you topped a meter but we have serious regen for a reason...No matter how great the other healers in your guild are, they will always be far bigger slaves to their mana regeneration than we are, and its at that moment that you will be the one healer putting out everything you have to win a fight. Theres no "right" way to be a druid certainly, but if you doubt whether or not you are earning your healing spot every night, chances are that you aren't.
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very valid point
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04/16/08, 10:24 PM
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#771
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Glass Joe
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Since blizz hates us druids/priest by not giving us an epic version of [Purified Shadow Pearl]!! Anyways, ive attached a spreadsheet that id like yall to look at.
Here it is!
I left one of the options open so you guys can add what you think and feel free to add more options, i would like to get a general feel of what i should do.
Trying to figure out the best combo of epic gems to put in. I already know that i am replacing all my [Teardrop Living Ruby] with [Teardrop Crimson Spinel]=). As of now I am thinking of going with all [Sparkling Empyrean Sapphire] and [Royal Shadowsong Amethyst]. Those would prob be best for me. I was looking at some healing and stam but i usually have shouts/imps bc im a tree! Thanks in advance for all the help advice!
And btw, i need all socket bonuses! So i have to stick with something that matches a blue socket!
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04/16/08, 11:30 PM
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#772
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Glass Joe
Goblin Shaman
Emerald Dream
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Reguarding gems. There are a few select things i've noticed.. Personally, I feel like using double teardrop spinels in T6 shoulders is better than socketing for the socket bonus. With all this regen, you can stand not having an 11 heal, 2 mp5 in there and whatnot. Red sockets that you don't need to fill with oranges to keep your meta, assuming you're using 12 int, mana restore.. I would think should be filled with spinels.
Any feedback on this?
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04/16/08, 11:41 PM
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#773
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StUfF
Night Elf Druid
Jubei'Thos
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Originally Posted by Norfair
I wonder now though, as most people here seem to have a druid healing *all* Burned people and just have a direct healer assist on the last few seconds, how that will work. It seems better as the direct healer only needs to throw 1 or 2 heals on a Burned target, in contrast to the backup-druid who has to throw like 4-5 hots per Burned player. The only other drawback I can see with that is that when there are multiple people with 2-3x Meteor Slash debuff up, you need to ask the direct healer for help (since you just can't heal that alone), which requires more coordination.
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Lets say you have two victims who somehow have 3x meteor slash (x3.25damage) and burn.
one @ 40 seconds burn remaining
second @ 60 seconds burn remaining.
second burn victim will take.
10x ticks of 325 and
10 ticks of 650
(wont be in danger of dying even with basically 0 heals)
first will take
1 tick of 650
11 ticks of 1300
8 ticks of 2600
It is very heavy damage, but entirely healable solo by the tree druid. He may need to drop lifebloom off the second victim or tank, but you should have enough spare gcds to pre-cast both a regrowth/rejuv with hots ticking and then swiftmend or ns/regrowth/ht.
Burn isn't hard to heal as long as you know who your suppose to be healing. A player can easily die if you didn't realise they are taking 2.6k ticks and didn't cast acoordingly. Realisitcally this situation will probably never happen and most likely you'll have much more gcds than you can handle, burn being iceblocked/cloaked/bubbled/resisted and this gives maximum uptime on tank healing.
It's not too much to ask for the victim to be topped going into 6 seconds, any damage they take prior to that is a maximum of 800dps considering you have lb rolling. A high rank heal going into 6 seconds will top them easily.
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04/16/08, 11:44 PM
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#774
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Glass Joe
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I like to use the 26 healing and reduced threat. So i stick with all blues and reds. Our guild is currently in t5 content and i usually pop innervate at about 25 percent of the boss and end up with almost full mana. The main reason i want to stick with spirit is just for the plus healing. I am our only tree druid so therefor I am always in the mt group. Heres a link to my armory any suggestions would be great! The World of Warcraft Armory
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04/17/08, 1:51 AM
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#775
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Xantcha
Lets say you have two victims who somehow have 3x meteor slash (x3.25damage) and burn.
one @ 40 seconds burn remaining
second @ 60 seconds burn remaining.
second burn victim will take.
10x ticks of 325 and
10 ticks of 650
(wont be in danger of dying even with basically 0 heals)
first will take
1 tick of 650
11 ticks of 1300
8 ticks of 2600
It is very heavy damage, but entirely healable solo by the tree druid. He may need to drop lifebloom off the second victim or tank, but you should have enough spare gcds to pre-cast both a regrowth/rejuv with hots ticking and then swiftmend or ns/regrowth/ht.
Burn isn't hard to heal as long as you know who your suppose to be healing. A player can easily die if you didn't realise they are taking 2.6k ticks and didn't cast acoordingly. Realisitcally this situation will probably never happen and most likely you'll have much more gcds than you can handle, burn being iceblocked/cloaked/bubbled/resisted and this gives maximum uptime on tank healing.
It's not too much to ask for the victim to be topped going into 6 seconds, any damage they take prior to that is a maximum of 800dps considering you have lb rolling. A high rank heal going into 6 seconds will top them easily.
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Yes, but you are now forgetting the fact that there might be a 3rd person with Burn going into the "20 sec" area. He will have 800 ticks and then 1600 ticks. I don't know if my guild is n00b or not, but we've had persons having the 3x Meteor Slash debuff even during that time for a few seconds. All that together is pretty much to heal on your own, I didn't check yet if it was possible and so on, but still. Next reset I think I'll go try healing that. And it's pretty common for multiple people having Meteor Slash debuffs getting Burned, as half the raid will always have 3x the debuff and the other half is getting it.
About the rings... well, I guess I can keep my BBoK for now in situations where haste is nice. Finally got rid of my 4 trinkets to 2 trinkets who pwn all, now I can start doing that stuff for rings.
Edit: about the gems, meta-gem is 70 +healing (26+4*11) vs 22 int (12 from meta, 2x5 from yellow gems), 4 mp5 (2x2 from blue gems), the proc (around 15 mp5) and a bit of regen from socket bonuses. Roughly translated it's around 70 +healing vs 35 mp5. I choose the mp5 one since it's a real bulk of extra mana regen, with Alch's stone and Memento's proc, I really don't have to consider getting more mana regen at all and am comfortable with gemming the rest +healing.
Last edited by Norfair : 04/17/08 at 1:56 AM.
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04/17/08, 2:25 AM
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#776
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StUfF
Night Elf Druid
Jubei'Thos
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My post assumed one gcd is spent on the last burn victim to keep lifebloom up.
Given 3 burn victims at any time.
1gcd current tank lb
2gcd burn1 lb
3gcd burn2 lb
4gcd - spare, used to stack lb faster/additional tank healing/burn 3
On average about 30-40% of my healing goes to the tank. (thats with the same assignment in 4 brut kills)
If burn healing gets intense, you can drop your tank lb. This gives you two free gcds per cycle, but most likely you'll never need more than the 1 spare gcd per cycle. With burn resist/iceblocks/clos/bubble, more often than not you'll find yourself with lifebloom on all burn victims, tank fully hotted and still with spare gcds.
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04/17/08, 3:50 AM
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#777
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by Norfair
About the rings... well, I guess I can keep my BBoK for now in situations where haste is nice. Finally got rid of my 4 trinkets to 2 trinkets who pwn all, now I can start doing that stuff for rings.
Edit: about the gems, meta-gem is 70 +healing (26+4*11) vs 22 int (12 from meta, 2x5 from yellow gems), 4 mp5 (2x2 from blue gems), the proc (around 15 mp5) and a bit of regen from socket bonuses. Roughly translated it's around 70 +healing vs 35 mp5. I choose the mp5 one since it's a real bulk of extra mana regen, with Alch's stone and Memento's proc, I really don't have to consider getting more mana regen at all and am comfortable with gemming the rest +healing.
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I'd suggest to pick up the hyjal exalted and a SWP trash spirit ring for the non haste set and 2 BT trash rings for the haste set.
Also you can socket 10 haste gems to reach the point where you can use reliably 5gcd which makes the better meta even more accesible. At least i'm aiming for 3*10 haste in the [Sunglow Vest] to reach enough haste in the endgame set (not like i will live to see a spare [Robes of Faltered Light]).
Last edited by Benita : 04/17/08 at 3:55 AM.
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04/18/08, 2:14 AM
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#778
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Glass Joe
Night Elf Druid
Emerald Dream
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So we're working on Kalecgos at the moment, and for the third night in a row I've been asked to sit for a (paladin, COH priest, Shaman) after staying in through all of the trash and being of equal gear and (to not put myself on a pedestal) equal skill. We always have 2 resto druids per raid, myself and another tree who is slightly better geared than myself. I am always asked to sit, because my raid leader (who is actually quite good at listening to suggestions and adapting - so I'll be able to convince him to keep me in the fight with any logical argument) and the person he left in charge this week while moving both believe that tree druids are more or less dead weight on this fight. I've been on ventrilo to listen to numerous times that these CoH priests and Shamans have failed at epic proportions, and yet they are kept in the raid over myself because, and this is a direct quote "you don't have chain heal or CoH (also, heroism)
To sum it up, how can I convince my raid leader to take me to Kalecgos, instead of a shitty CoH priest/Chain Heal spamming shaman?
armory: The World of Warcraft Armory
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04/18/08, 3:49 AM
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#779
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StUfF
Night Elf Druid
Jubei'Thos
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If the tree druid that is taken into the fight does particularly well, you can simply use that as an argument as how effective we are.
If you are lacking decursers, mention that.
Go through wws and find examples of fights where guilds used two resto druids and performed exceptionally well.
Simply just talk to him, if healing is an issue and is failing after and after, then whats the harm in trying something a bit different - it may work out better. Tell him about your situation, if he doesn't know and feels that your ok with sitting out for kalec, let him know otherwise or nothing will ever happen.
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04/18/08, 6:56 AM
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#780
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Guess it also depends what tactic your guild uses, we tend to use 8* healers in a 4 group tactic, meaning there is a tank healer, decurser and a raid healer in ever "group".
Benefits for using Druids on this fight are not only an additional decurse, you also have a quite handy CR (and sometimes people will die to something annoying), and the more important thing... HoTs.
The reason HoTs are so useful here is because it allows you to keep healing a tank despite being ported out/in from your previous location, atleast 5 seconds you have your full HoTs up - and an additional 6~ sec of atleast two... and if run 2 Druids it maintains Swiftmend fodder up on each tank most of the time for the new one to jump in on.
It might not seem much but sometimes you can hit points of low healers at either side and every little bit will help...
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