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04/18/08, 7:59 AM
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#781
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Von Kaiser
Worgen Warlock
Alleria (EU)
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HOTs are extremly powerful by Kalecgos like Playered said. You can decurse if needed and help out on Arcane Buffet healing if you have free GCDs (a single lifebloom, timed right, can help immensly here). I quite enjoy that fight as a druid and normaly lead on the healing meters.
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"Progress just means bad things happen faster." -- Granny Weatherwax
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04/18/08, 10:16 AM
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#782
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Don Flamenco
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Tanks get hit hard and there's more than 1 person taking damage, therefore druids are amazing. End of story. The only fight type a druid could ever not be extremely valuable for would be a fight where there was no agro table or something and so the target needing healing was constantly changing, like solarian or something.
Last edited by lairpie : 04/18/08 at 12:15 PM.
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04/18/08, 10:53 AM
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#783
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Von Kaiser
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I agree. This is one of those fights where you could argue that the more druids you have the better. We did it with 3 druids the other night and many people referred to it as "ez mode."
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04/18/08, 11:34 AM
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#784
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Moo
Tauren Druid
Black Dragonflight
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Same as Ribeye, we killed Kalecgos with three trees in the raid last night, and we've only been killing Illidan for two months so it's not as though we outgear the Kalecgos fight. If you need to make an argument, there it is.
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04/18/08, 12:12 PM
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#785
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Soda Popinski
Noressa
Tauren Druid
No WoW Account
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Here are our 2 Kalecgos kills for you:
Wow Web Stats
Wow Web Stats
WWS isn't the best show of healing or damage on this fight, but it will give you a guideline. My healing assignement was a) full hot's on the tanks, and b) prep the tank coming up for a taunt. If I had spare mana/gcd's I would raid heal a bit. We had another tree doing the same thing (Althier) and Nyctreth is tree specced but falls out of that pretty early to do decursing/raid healing. 2 druids would be possible and we'll likely be switching to that, having Nyc get back on his lock vs. his druid, but I definitely wouldn't want only 1 tree.
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04/18/08, 12:13 PM
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#786
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Don Flamenco
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Yeah, we also just downed illidan a couple weeks ago and are trying to make this the last week of just trying to catch up in gear and try to actually make some sunwell progress next week. The night a week or two ago where we uh, didn't have enough people on for BT or Hyjal so we picked up same semi random friends of people and did sunwell, we decided that we were definitely going to bring a resto druid alt or have one of our ferals go resto to have 3 trees as opposed to our standard 2 or the just 1 we had that night. Every pull the tank would die almost instantly when I got ported and my lifeblooms cleared. Like, the combination of hots to stabilize the tank in the face of tons of damage, lifebloom spam on the raid to counter damage that isn't urgent, and being able to decurse makes this an amazing druid fight.
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04/18/08, 2:58 PM
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#787
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Glass Joe
Night Elf Druid
Eldre'Thalas
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New ideas
Can some of you guys take a look at my armory and suggest any changes I should make to my gear? I think my mana regen might be a little too high and that I should focus more on increasing my +heal. I also know that my neck is crappy, so no need to comment on that. ;p
On fights like Kalecgos and Felmyst I find myself casting rejuvenation a lot on the raid, which eats up mana pretty quickly compared to if I was just MT healing obviously. Brutallus I mainly roll LB and put rejuv on people with burn, with a pally taking over primary healing at 10 seconds to make sure the burn victim does not die. I'm not sure how else I could modify my healing strategy. We usually have three resto shaman and a CoH priest that I have to compete with for raid heals so I try to focus on tanks or people taking steady damage rather than random raid healing when I can.
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04/18/08, 3:41 PM
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#788
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Don Flamenco
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Originally Posted by Lemo
Can some of you guys take a look at my armory and suggest any changes I should make to my gear? I think my mana regen might be a little too high and that I should focus more on increasing my +heal. I also know that my neck is crappy, so no need to comment on that. ;p
On fights like Kalecgos and Felmyst I find myself casting rejuvenation a lot on the raid, which eats up mana pretty quickly compared to if I was just MT healing obviously. Brutallus I mainly roll LB and put rejuv on people with burn, with a pally taking over primary healing at 10 seconds to make sure the burn victim does not die. I'm not sure how else I could modify my healing strategy. We usually have three resto shaman and a CoH priest that I have to compete with for raid heals so I try to focus on tanks or people taking steady damage rather than random raid healing when I can.
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-Get the za belt or the belt off council.
-You're an alchemist without the SSO alchemist stone.
-Drop herbalism, get herbalism on an alt, enchant rings.
-Actually, never mind, get a new ring to replace the magtheridon one.
-486 (not counting enchant) healing from your mh and oh slot is pretty low compared to using arch off hand and a good mainhand.
-Are you usually in the tank group?
-The cloth hyjal boots are better
-You have way, way too much mana regen fr someone that's mostly just healing tanks.
-Lifebloom idol is better than the rejuv idol.
-One of the capes with spirit or haste from BT or Kael would probably be better.
You have better gear than me, are performing the same role, and have like 400 healing less than me. I never ever run out of mana with mana pots, alchemist's stone, innervate. The alchemist's stone alone would let you regem everything for pure +healing and barely be losing mana regen even though you have plenty of room to drop regen.
Also, is the slightly higher total healing per cast time of rejuv as a semi random raid topper really worth spending twice the mana and it doing less hps? The answer isn't always no by any means, but a lot of the time it is. I think people use rejuv as a random raid heal hoping to get more ticks of it in before a flash of light just heals that person anyway, which looks good on your numbers, but doesn't actually help. If your paladins or shaman are consistently healing over your hots before they tick, either you shouldn't waste your time, or you should get them to cast actually useful heals instead of racing to top off someone that's in no danger of dying. Someone missing 2k hp, with no reason to be suddenly losing another 8k hp should never be healed by anything other than lifebloom because there's gotta be someone more in danger than that person, like a tank. Might want to talk to your raid healers about getting them to add the hots addon to grid and having it display a total number of hots on a person. If a person isn't in danger of dying, and has a hot, don't heal them, heal someone useful.
We should really start a druid help thread for stuff like this so when we're really bored we can read these posts and help, and the rest of the time discuss normal stuff.
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04/18/08, 4:11 PM
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#789
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Glass Joe
Night Elf Druid
Eldre'Thalas
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Originally Posted by lairpie
-Get the za belt or the belt off council.
-You're an alchemist without the SSO alchemist stone.
-Drop herbalism, get herbalism on an alt, enchant rings.
-Actually, never mind, get a new ring to replace the magtheridon one.
-486 (not counting enchant) healing from your mh and oh slot is pretty low compared to using arch off hand and a good mainhand.
-Are you usually in the tank group?
-The cloth hyjal boots are better
-You have way, way too much mana regen fr someone that's mostly just healing tanks.
-Lifebloom idol is better than the rejuv idol.
-One of the capes with spirit or haste from BT or Kael would probably be better.
You have better gear than me, are performing the same role, and have like 400 healing less than me. I never ever run out of mana with mana pots, alchemist's stone, innervate. The alchemist's stone alone would let you regem everything for pure +healing and barely be losing mana regen even though you have plenty of room to drop regen.
Also, is the slightly higher total healing per cast time of rejuv as a semi random raid topper really worth spending twice the mana and it doing less hps? The answer isn't always no by any means, but a lot of the time it is. I think people use rejuv as a random raid heal hoping to get more ticks of it in before a flash of light just heals that person anyway, which looks good on your numbers, but doesn't actually help. If your paladins or shaman are consistently healing over your hots before they tick, either you shouldn't waste your time, or you should get them to cast actually useful heals instead of racing to top off someone that's in no danger of dying. Someone missing 2k hp, with no reason to be suddenly losing another 8k hp should never be healed by anything other than lifebloom because there's gotta be someone more in danger than that person, like a tank. Might want to talk to your raid healers about getting them to add the hots addon to grid and having it display a total number of hots on a person. If a person isn't in danger of dying, and has a hot, don't heal them, heal someone useful.
We should really start a druid help thread for stuff like this so when we're really bored we can read these posts and help, and the rest of the time discuss normal stuff.
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I'm working on rep for the new alchemist's stone, I'm pretty lazy so it might take another week to get it. I do have a [Lightfathom Scepter] and [Touch of Inspiration] that I could swap for the [Apostle of Argus], I'll have to try it out and see if the loss of stam/int is worth it for a small boost in +healing. We have Brutallus on farm so in the next week or two I'll be replacing my belt with T6 belt, so that's taken care of. Probably the same thing for the boots too. And yeah, I'm always in the tank group. I have my rejuv idol on because we were doing Felmyst where rejuv seems to work slightly better than lifebloom for raid healing, but all in all I think most of our idols suck.
I've tried to talk with my raid healers about not overhealing HoTs, but there's not a chance in hell they'll do anything about it. Chain heal heals who it heals after all, not much thought involved. I usually don't do too well on most raid-wide damage fights, but do very well on good tactical fights like Archimonde, Supremeus and Council.
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04/18/08, 4:37 PM
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#790
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Don Flamenco
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Yeah, if your healers willfully choose not to work together, there's not a lot that can be done about it. That's about like a sp that refuses to use VT unless he's personally out of mana, a shaman that refuses to use windfury, or a warlock that refuses to use CoR over doom. I know our shaman generally chain the melee and the paladins and I don't bother to heal the melee much and instead go for the ranged. This helps lead to less overlapping of hots and chain bounces.
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04/18/08, 5:41 PM
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#791
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Von Kaiser
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One big word that is thrown around a lot and means absolutely nothing is Overhealing. In the past, when all healers healed much the same and party's were generally grouped around the idea that one healer healed his own party only, overhealing seemed like a neat stat to find out whether or not healers were being efficient with their then very limited mana pools.
Nowadays, we all have tons of mana, and its rare that any one healer, especially on farm content, is reponsible for a single target without a) having some backup or b) having some other targets he can toss heals on as well. The key to success as a "healing team," in fact, is redundancy and if you ever suddenly get swarmed by skeletons in P2 of Felmyst and see your SCT light up with 15 heals at the same time, you will be thankfull for that redundancy despite the fact that overhealing shot through the roof.
If you, as a druid, have decided to play the passive healing roll, which generally consists of topping off people with lifebloom and rejuvenation, then it is really quite ludicrous to ask the rest of your healers to allow your hots to slowly tick the raid's health to full. What you are in effect doing is training your healing force to be lazy and eliminating the redundancy of healing that can mean the difference between a kill and a "OOPS, who was watching him?"
Now, on the issue of passive healing, this isn't really a healing role in and of itself. Passive healing is a job you do in addition to your real job, which is either a) Tank healing, or b) Raid healing. If you are actually raid healing then you can't simply use lifeblooms and rejuves and think your helping your team. Shaman and Coh Priests are much better at that sort of healing and so we need to concentrate on our niche if we want to add. When noone is taking damage, thats when its okay to passively heal, because you are dropping heals against future damage, but when the real damage starts to hit you need the power of regrowth.
We are burst raid healers. That means that at periods when many people in the raid are taking damage at once and your priests and shaman are slowly raising the health of everyone, you pick out the one or two that are spiking lower than anyone else and Regrowth them followed up by a lb. A fight like Council is a great example. Shamans are awesome at picking up the melee after they step into a consecrate but what happens if one of those rogues gets a Deadly Poison at the same time? That regrowth, combined with the chain heal is going to save his life and continue to ticking long after you have switched back to the tank to continue your LB roll. As a druid you can simultaneously heal as many people as a chain heal does but if you want to be that guy then you have to have serious mana regeneration and the ability to sense where the damage is going to hit before it really does.
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04/18/08, 9:48 PM
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#792
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Piston Honda
Tauren Druid
Shadowsong (EU)
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I am still working on Illidan so take everything I say with a grain of salt (i.e. none of it may apply in Sunwell, I don't know), but for me I can't really ever imagine being assigned to raid healing (unless it's where specific people take scheduled damage). I just figure out who's taking the damage, and keep HoTs rolling on as many as possible. Ultimately there is always a finite amount of damage that needs healing, and as long as you can predict even partially which targets it will be on, nothing ever beats the output and sustainability of rolling LBs.
For example our last council kill had two Druids solely keeping up the Mage & Priest tanks while providing a safety buffer on the Paladin tank too. You have two Druids putting out one third of the required healing in the fight. As soon as you start raid healing the stacks drop of and the HPS of your raid drops off significantly.
The other reason I don't like raid healing is that while Regrowth might not be a bad spell of itself, I always have a GCD ticking down while healing. There are no casts I can interrupt to spam someone who takes sudden damage. The Regrowth itself may take only 2s but waiting for the GCD means it's actually going to take 2.75s on average.
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04/19/08, 12:58 AM
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#793
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Glass Joe
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lose 62 spirit to gain 104 + healing
hiya all. im having a problem here i have the ethereum life-staff and im spending my badges on the healing gear. My brother thinks i should get the new healing mace from the badges. i dont think losing the 62 spirit for 104 (49 from hammer and 55 from badge off hand)+ healing is worth it. currently i have 1909+ healing. id link my gear but armor has me stuck in my pvp gear. i thought we rely on spirit so this is y i dont think i should give up my staff. Please help me and also if any1 has any advise on gear, mods or anything let me know.
Seafur 70 druid dreanor
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04/19/08, 1:42 AM
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#794
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Von Kaiser
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"We rely on spirit" is a misconception. Spirit is a great stat for us in many ways but as Lairpie has stated many times, the trick to equipping yourself correctly is asking yourself this question: Do you have enough regen to make it through the type of encounters and healing you are doing? If not, you need either more spirit, or more mana/5. If you aren't having any mana problems, keeping in mind the amount of potting and flasking your willing to do regularly, then put everything else into healing.
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04/19/08, 1:45 AM
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#795
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Glass Joe
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Originally Posted by Seafur
hiya all. im having a problem here i have the ethereum life-staff and im spending my badges on the healing gear. My brother thinks i should get the new healing mace from the badges. i dont think losing the 62 spirit for 104 (49 from hammer and 55 from badge off hand)+ healing is worth it. currently i have 1909+ healing. id link my gear but armor has me stuck in my pvp gear. i thought we rely on spirit so this is y i dont think i should give up my staff. Please help me and also if any1 has any advise on gear, mods or anything let me know.
Seafur 70 druid dreanor
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In my honest opinion, keep the Ethernum Life-Staff for innervate, and get the 150 badge staff + Archimonde OH(or Voodoo Shaker if not on Hyjal yet).
But yes, I am facing the exact same question. Is it worth losing spirit for +healing? I have seen many druids do that, ignoring all socket bonuses and simply going all out +healing gems, but I am wary of doing the same.
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