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07/12/08, 8:14 PM
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#1351
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Tree Hugger
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For Fel Rage as a tree, I typically start off with a regrow and rejuv, work up to 3 lifeblooms, swiftmend myself, and at the last 8 seconds I tranquility. He almost always does a mortal strike towards the end, so the extra healing for the last hit does wonders. Save barkskin for the last 10 seconds as well.
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07/13/08, 10:10 AM
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#1352
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Glass Joe
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The Trees in my guild are resistant to the idea of dual-tank healing on P2 Illidan.
We are frequently losing FR tanks to normal damage, and from looking at logs it seems it is due to a combination of a little bit of bad tanking (standing in the fire for an extra tick), but mostly bad healing. One place that seems inadequate is our Tree healing... I want them to HoT both tanks, but the Druids think that it is better for them to "focus" on healing only one tank.
It seems like 2 Lifeblooms stacks and 2 Rejuvenates on one Regrowth is a completely reasonable amount to ask a Tree to keep going during that particular fight. Is it?
Should I keep trying to convince them?
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07/13/08, 10:28 AM
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#1353
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Threaten them with something for their stupidity.
If they cannot manage a LB/RJ combo on each tank, then assign them to do LB on both tanks, and a RJ on one tank each.
What do they think they can do on one tank only while they have LB/RJ/RG hots up and are waiting for LB to need refreshing? use HT?
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07/13/08, 12:01 PM
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#1354
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Glass Joe
Night Elf Druid
Proudmoore
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Definitely keep trying to convince them. Keeping HoTs on 2 tanks is not at all too much to ask. When my guild started doing Illidan I was assigned to only one tank. After a number of attempts I was switched to keeping HoTs on both, which was much more effective. This seems to work best whether we have one or two trees in the raid.
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07/13/08, 1:39 PM
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#1355
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Let's Paint, Exercise, and Lifebloom
Night Elf Druid
Proudmoore
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You should be able to keep up 2x lifebloom, 2x rejuvenation, and 2x regrowth with no haste provided you have a decent connection, or always with a little bit of haste. We have our resto druids keep up as many hots as they can on both tanks, for an example this is a WWS of the tank on the first flame (so there were two tanks tanking during this time):
Illidan Stormrage : Slimjimm
The two druids covered 60% of his healing while also casting identical spells on the other tank (who, for reference, is Illidan Stormrage : Bacardirum). Our healing on the second tank is relatively lower because after the first flame dies, instead of keeping up full hots on the second flame tank we keep up partial hots and help out on the raid. This is because there is a direct healer assigned to the first flame tank and he moves to the second tank full time, so the full dedication of two resto druids is not really necessary.
While both flames were up I was using this rotation from the first post's "Two Tanks" section:
LB 1, LB 2, RJ 1, RJ 2
LB 1, LB 2, RG 1
LB 1, LB 2, RJ 1, RJ 2
LB 1, LB 2, RG 2
I believe Qelyn was using this one:
LB 1, LB 2, RJ 1
LB 1, LB 2, RJ 2
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07/14/08, 11:14 AM
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#1356
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Piston Honda
Night Elf Druid
Dark Iron
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About Bloodboil:
I've found that bearform with a feral tank staff tends to work better, at least for the raid I run with.
I go from 3k armor buffed to around 17k armor in bear with the staff.
Adding in fel rage, and I'm around 32k armor, versus the 18k that I would be at in tree. From a pure mitigation standpoint, that means that I'm going from 60% mitigation to 72% mitigation-about a 25% decrease in overall damage from bloodboil. Since he hits extremely fast, I've been finding that the extra mitigation helps keep me alive for that much longer. Even counting the 2k lb and rejuv ticks, it feels like going bear is easier on the other healers than healing myself, especially because I'm not spiking as much.
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07/15/08, 2:08 AM
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#1357
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Piston Honda
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Cube, about Bloodboil. He will deal around 130k damage to you in caster form (a bit more if you have a lot of cloth).
So if going bear reduces the damage taken by ~25%, you'd take up to 35k less total damage.
Putting a LB stack on you should tick for at least 1800s (900s with the debuff), which would offset the gain from going bear (I'm not sure about the debuff uptime, but LB+rejuv offsets it for sure). And the HoTs help with spike damage, so the higher effective health pool in bear form should not be an issue.
For me, going bear is not a good option since I'm responsible for keeping the tanks up during fel rage. Going bear feels like you give the other healers a ton of extra work by picking up your slack.
I guess if you run with 10 healers, going bear is an option. But not when you run with 7 
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07/15/08, 10:58 AM
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#1358
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Piston Honda
Night Elf Druid
Dark Iron
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We've been running with 8 healers for quite some time(normally 2/2/2/2, or 2d/2pr/3s/1pa). I think the only time we had 9 was our first couple of BB kills, but past that, we really haven't had the option of running with more than 8 healers, because we're a fairly casual group and have had some difficulty keeping healers due to real life stuff. I've been using bearform probably because I was slightly undergeared when we hit BB first-barely 2k healing, 250 mp5, and ~300 spirit. Now, with actual gear... I can probably try healing myself for a greater effect.
I've only died to a fel rage once, and that was because of the strange 0 health glitch that happens sometimes. I went from 100% with fel rage, and then died the moment it wore off-I think I took a melee hit at that exact moment.
If we ran with 7 healers... I'd probably have to heal myself.
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07/16/08, 3:11 AM
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#1359
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Glass Joe
Night Elf Druid
Proudmoore
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Hi all,
Long time reader, first time poster. I am a very new resto Druid (previously raiding as a prot warrior), with this toon only being 70 for about 2 months. I have read alot of the articles here and at other well known resources, trying to do my best to quickly gear up and learn (naturally alot of ability comes through experience and experimentation).
My guild currently takes down the first 4 bosses in BT and MH (we took down Teron Gorefiend for the first time last week). I just spent my badges of the Badge chest piece (to replace the heroic Ramp chest piece I had).
Looking at my current gear, the next 3 items I have targeted to obtain is [Vindicator's Band of Salvation] for a stam set, [Essence of the Martyr] and [Redeemer's Alchemist Stone] (once I have the sha'tar rep to buy [Recipe: Alchemist's Stone] (current trinket's are [Lower City Prayerbook] and [Oshu'gun Relic].
Upon inspection, you might notice I have a number of PVP items, this offers good healing and Stam which has helped me get to a stage where I can survive the earlier bosses in BT and MH. Obviously this gimps my spirit somewhat, but it was a quick way to get to a survivable level.
To my limited understanding of the class, my current focus is to try and maintain my current +heal while increasing (in order of preference), my stam (removing stam from the list once I hit about ~8.5 unbuffed, I currently sit at 7774 currently), spirit and then int and finally +heals.
I am pretty happy with my spec but the honest truth is I have a limited knowledge of the class, so I may not be reaching my full potential.
For the 25 man content, I tend to either play the role of either dedicated Tank healer (when we have 3 or 4 tanks running), or in cases of 1 tank, usually rolling 3 LB and Rj tank and help spot heal the raid.
I am usually able to run Kara once a week, though I am not able to see much of ZA at the moment.
I believe my current gearing path and spec serve me well for the instances I raid (with consideration to my limited experience) however if there are any experience raiding tree's who might have some feedback, it would be greatly appreciated.
Last edited by Nitza : 07/16/08 at 3:19 AM.
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07/16/08, 10:47 AM
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#1360
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Piston Honda
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Originally Posted by Nitza
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For a ring, consider [Anveena's Touch] for a stam set (it's better overall).
[Eversong Cuffs] is very easy to get and will last you until you get wrists from winterchill in hyjal.
I prefer [Battlemaster's Perseverance] over [Essence of the Martyr] myself, but that's mostly a matter of taste.
You should probably also try to pick up a [Voodoo Shaker] since it looks like you don't have a good 2-hand weapon to use (and the next off-hand upgrade comes from Archimonde).
ZA has two good items early on in the instance - [Brooch of Nature's Mercy] and [Life-step Belt].
[Belt of the Long Road] is a pretty good alternative and will last you through BT if you want to. Easy mats, but might be hard to get a crafter depending on server.
Your hands seem gemmed wrong but I guess you just barely got the legs and needed a second yellow gem to fill your meta requirement.
Also, you can't really focus on stam that much. I have 3 pieces of T6 right now and hit 8.8k health unbuffed (that's with high-stamina gear like [Boots of the Divine Light]). 8k unbuffed would be a better goal (and not hard to get with PvE gear). That's easily enough to survive the Illidari Council.
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07/16/08, 2:03 PM
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#1361
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Let's Paint, Exercise, and Lifebloom
Night Elf Druid
Proudmoore
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I'm at 8.3k unbuffed and I've found it to be pretty comfortable assuming you get Kings and Fort. I think a good mark to shoot for is somewhere in the low- to mid-10000s buffed.
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07/17/08, 3:19 AM
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#1362
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Glass Joe
Night Elf Druid
Proudmoore
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Thanks for the feedback, I very much appreciate it. I think I will adjust my target to 8K unbuffed stam.
For badge items, I had been looking at getting [Essence of the Martyr] as I believe I would find the use function better over the [Battlemaster's Perseverance]. But I have added [Voodoo Shaker] to my badge shopping list too.
Good news last night too, I was able to replace my PvP boots with the [Boots of the Divine Light] which is a great upgrade (especially in spirit).
As for some of the other items, I am going to jump into warcrafter for an hour or 2 and twiddle with how they modify my stats but thanks again for your feedback and suggestions.
We are learning Archimonde at the moment, and I am experimenting to find out if treeform is a worst of better choice (I have boar's speed on my boots). Still undecided personally, I can see pro's and cons for both. When reading up, it seems like this comes down to personal preference, does anyone have any thoughts or insights over which would be better for this fight (treeform or not)?
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07/17/08, 3:43 AM
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#1363
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Glass Joe
Night Elf Druid
Silver Hand
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Originally Posted by Nitza
We are learning Archimonde at the moment, and I am experimenting to find out if treeform is a worst of better choice (I have boar's speed on my boots). Still undecided personally, I can see pro's and cons for both. When reading up, it seems like this comes down to personal preference, does anyone have any thoughts or insights over which would be better for this fight (treeform or not)?
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Archimonde is one of the few fights I don't even consider tree form. Between the constant movement away from fires (that seem to move at or maybe even a little faster then normal speed not to mention the slowed tree form) and the need to decurse quickly and often (making switching between caster and tree cost more mana then you would save with your hots) it is better just to forsake tree form in that fight IMHO.
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07/17/08, 5:18 AM
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#1364
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Glass Joe
Night Elf Druid
Proudmoore
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Originally Posted by Darmuth
Archimonde is one of the few fights I don't even consider tree form. Between the constant movement away from fires (that seem to move at or maybe even a little faster then normal speed not to mention the slowed tree form) and the need to decurse quickly and often (making switching between caster and tree cost more mana then you would save with your hots) it is better just to forsake tree form in that fight IMHO.
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That's what I was thinking, I could see being in treeform (even with boar's speed) would make moving a harder thing. though the current guild has charge the Mages with Decursing duty and told me not to worry (though I do do a few if I have spare cycles).
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07/17/08, 5:30 AM
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#1365
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Casually Serious
Night Elf Druid
Lightbringer
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If you stay in caster form, you can:
+ Move faster
+ Decurse without having to shift back
but
- Heals cost more mana
- lose ToL aura
The benefits clearly outweigh the cons - there's no need to cripple yourself (even if you have boar's speed) to conserve mana you won't be using anyway.
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07/17/08, 7:23 AM
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#1366
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Glass Joe
Night Elf Druid
Proudmoore
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Thanks all, I am going to go with caster form, especially since I did not seem to have mana issues (which was my biggest concern).
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07/17/08, 7:01 PM
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#1367
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Glass Joe
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Originally Posted by Cube
We've been running with 8 healers for quite some time(normally 2/2/2/2, or 2d/2pr/3s/1pa). I think the only time we had 9 was our first couple of BB kills, but past that, we really haven't had the option of running with more than 8 healers, because we're a fairly casual group and have had some difficulty keeping healers due to real life stuff. I've been using bearform probably because I was slightly undergeared when we hit BB first-barely 2k healing, 250 mp5, and ~300 spirit. Now, with actual gear... I can probably try healing myself for a greater effect.
I've only died to a fel rage once, and that was because of the strange 0 health glitch that happens sometimes. I went from 100% with fel rage, and then died the moment it wore off-I think I took a melee hit at that exact moment.
If we ran with 7 healers... I'd probably have to heal myself.
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Theres no reason for you to go bear form.... thats ridiculously silly, and a waste. When you get fel rage, just Barkskin, stack hots on yourself and even use your swiftmend. Another option is getting in a second or two of tranq. Two tranq ticks will heal your entire party to full, its amazing. Theres a good chance they will be low too, due to splash damage and Bloodboil. That clutch tick or two of tranq is a group saver at times.
Edit:
Yes, you should definitely stay in caster form during Archimonde. There are many times i dont play in tree form. Sometimes I shift out for Kalecgos to help decurse depending on which mages are in which realm, Entropius phase of Muru, Sub-25% on KJ when Meteors fall super fast, air phase of Felmyst, etc.
Last edited by BocaTB : 07/17/08 at 7:17 PM.
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07/20/08, 5:08 AM
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#1368
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Von Kaiser
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Originally Posted by Nitza
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You'd be surprised at how useful the on-use of [Battlemaster's Perseverance] is, particularly on a fight like Archimonde. I find myself using this trinket at a much greater rate than I use my [Essence of the Martyr], which admittedly is very rarely. As halmmar said, it's a matter of taste, but I find the 1750 non-gcd-restricted heal to be much more of a boon than the extra 30 healing per lifebloom that the Essence offers.
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07/20/08, 1:18 PM
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#1369
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Glass Joe
Night Elf Druid
Aerie Peak
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Curious where you guys would suggest putting resto druids on Kil'Jaeden. We've done a massive 2 pseudo-attempts and from what I could tell it was mainly Brutallus style-unpredictable raid damage (IE hots wouldn't do shit). I figure since we're probably going to use a lock tank we would put the two druids on that and lifeblooms will reduce Soul-flay ticks to 600ish and still give spare GCD's to hot up a firebloom target or regrowth spam. Anything obvious (or subtle) I'm missing?
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07/21/08, 8:43 AM
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#1370
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by Multani
Curious where you guys would suggest putting resto druids on Kil'Jaeden. We've done a massive 2 pseudo-attempts and from what I could tell it was mainly Brutallus style-unpredictable raid damage (IE hots wouldn't do shit). I figure since we're probably going to use a lock tank we would put the two druids on that and lifeblooms will reduce Soul-flay ticks to 600ish and still give spare GCD's to hot up a firebloom target or regrowth spam. Anything obvious (or subtle) I'm missing?
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Brutallus is a fight where you have 15 people take 0 damage most of the time. At KJ everyone takes heavy raiddamage where it matters (55-25%). The fight also involves alot of running which is priest/druid friendly.
Fire blooms are 20sec of predictable raiddamage, swiftmending hots while running to the gathering spot was invaluable for us and the regrowth makes this very possible. Soul Flay puts out alot of predictable raiddamge as youve already said. The Shield Orbs do area specific damage if you track it and you can predict most likely target of extra raiddamage. The Sinister Reflections are usually tanked by 2 tanks who also then take predictable damage for longer periods. Flame Darts are also time predictable and throwing hots while running out helps a ton.
That being said, all heals are good in this fight and i would guess a 2 of each class approach would give best results. We killed him or at least got the healing job done with 2-3 shamans, 1-3 druids, 1-3 paladins and 1-3 priests in various combinations. All it takes is using every healer to his maximum potential and then checking that noone is left without a healer.
Druids did the most switching of targets for us putting the maximum amount of heal against the maximum amount of damage so paladins and priests can do the spike healing on which they shine.
This fight is absolute genious for having to adjust your playstyle to the different mechanics of the fight because of the running, haste and different sources of most raiddamage at a time. Also 1.2 second regrowth spam from 55-25% makes me smile every time.
Our last 2 kills:
Wow Web Stats
Wow Web Stats
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07/21/08, 12:14 PM
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#1371
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Disillusioned Lifebloom Whore
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Also, given that druids can heal on the run, don't really have mana issues, and can shift form to clear the dart debuff, they're great to physically place furthest from the group-up-location. I collapse only for darkness (not when others do to get breaths), and am a nice stabilizing force on the raid when a lot of other healers are on the move.
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07/22/08, 8:18 AM
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#1372
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Glass Joe
Somma
Tauren Druid
Jubei'Thos
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Just shifting a post form the old druid thread to this more appropriate one:
----------------------------------------------------------------------------------------------------------------------------------------
Originally Posted by BocaTB
Wow Web Stats >---> Sunwell WWS through KJ
Wow Web Stats >---> Our Guilds WWS
Feel free to look through my WWSs, and I usually top, or can top, every fight with the exception of twins. That fight is just to TOO shaman friendly and chain heal cannot be matched on it.
Sometimes I get first by hotting tanks, sometimes by raid healing, sometimes by tank healing and off'ing raid. Healing as a resto druid is all about predicting damage intake, and proactive healing, not reactive.
By the way, you totally resurrected a dead thread. =p
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Hey Boca awesome job
My guild recently downed Brutallus for the first time and I'm usually always top of our healing meters in Hyjal/BT (especially on fights like council) and even burn healing on brut pumps out a fair bit but I've never been top on a Klecgos kill (though I understand the wws data is usually wack - damn shamans).
Though good players tend to be on top consistently I agree with Ten and Norfair from the previous page in that I don't think healing meters hold much weight as a level of skill, especially for certain classes, like Shaman CH and Druids Lifeblooms :p
I looked at your wws and you seem to get a lot of healing from regrowth (more than lifeblooms) which I hardly ever use, how are you getting so much out of it? Is it part of a strat for later SW bosses? Looks like something I could improve on.
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Here's some WWS of a normal BT night (fairly relaxed) and our first brut downing (MANY atempts  )
WWS BT Clear
20 Brut atempts We got him!
As you can see not many regrowths and I kind of made up burn healing as I went, to different degrees of success... :s
Last edited by Somma : 07/23/08 at 1:35 AM.
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07/22/08, 4:03 PM
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#1373
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Von Kaiser
Night Elf Druid
Nathrezim
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I'm late getting in on this, but I thought I'd mention I do use tree at times on Archimonde. The snare effect can be nice during the fears.
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07/26/08, 2:01 AM
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#1374
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Glass Joe
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It all depends on my assignments. On Kalecgos Im mostly keeping full hots on tanks and tossing rejuvs and regrowths to raid members. Brutallus is a lot of Lifebloom, always up on the current MT, stacking before the tank switch, and keeping Burn victims Bloomed.. Felmyst is a fight where I raid heal, and utilize rejuv/regrowth mostly, same with Kiljaeden and P2 Muru (Entropius). During P1 Muru, Im the only Paladin tank healer, and we use a Holy Priest on the MT. I basically keep all 3 hots on both, saving my swiftrmends to top the pally tank off.
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07/26/08, 8:07 AM
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#1375
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Casually Serious
Night Elf Druid
Lightbringer
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You can try adding the humanoid tank you are in range of into your lifebloom rotation for M'uru P1.
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