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Old 08/21/08, 4:16 AM   #1426
Fieryeel
Glass Joe
 
Tauren Druid
 
Thaurissan
Originally Posted by rawrz View Post
My point was to not heal out of assignments, but to help officers make ones that correctly take advantage of a druid's strengths.

Also, since there can be no more than 3 burns up at any one time (unless people spread it), it is entirely possible to keep the current tank inside your lifebloom rotation even if you are on burns.

And really, two stacks of lifeblooms add so much to a tank's survivability that assignments should've been made in such a way as to capitalize on that to begin with.
My raid group always uses 2 Resto Druids for burn healing. Unfortunately, it seems that we are not so skilled or geared that we would be able to effectively keep just LB stacks on burn victims and tanks. More often than not, during the last moments of burns, we would find ourselves frantically spamming swiftmend and regrowth and sometimes NS-HT on them.
 
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Old 08/21/08, 11:54 AM   #1427
Sheshonk
Von Kaiser
 
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Tauren Druid
 
Duskwood
Originally Posted by Fieryeel View Post
My raid group always uses 2 Resto Druids for burn healing. Unfortunately, it seems that we are not so skilled or geared that we would be able to effectively keep just LB stacks on burn victims and tanks. More often than not, during the last moments of burns, we would find ourselves frantically spamming swiftmend and regrowth and sometimes NS-HT on them.
Something that helped us out a lot was having someone's alt imp DS Priest log in and out to buff the raid (along with a Pali since we only use 2 of them). The additional +Heal combined with [Superior Wizard Oil], [Golden Fish Sticks], [Elixir of Healing Power], and [Elixir of Draenic Wisdom] creates some pretty sick lifebloom ticks in addition to a nice boost to your ToL aura.
 
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Old 08/21/08, 12:05 PM   #1428
Hop
Glass Joe
 
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Orc Warrior
 
Arthas
You should have burn victims call out if they start out with a high meteor slash count or if they are going to have them at the end of the duration. If they have a high amount at the beginning you can toss a rejuvenation on them along with the lifeblooms. If they have some at the end, it may be a lost cause and worth just soulstoning them and saving the other burned people.

Also make sure the raid is amplified magic.
 
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Old 08/21/08, 12:42 PM   #1429
Smartiepants
Glass Joe
 
Tauren Druid
 
Hyjal
Hey everyone,

Just a few questions I have. First of all I have joined a new guild and have noticed my numbers dropping alot, we have an abundance of group healers, running typically with 3 shaman, 2 coh priests on a given night, and I have found there is often little for me to do, with their numbers far outpacing myself, since often heals come in before hots tick really, is there anything that can be done on this other than wowing at the other healers performance?

Also, working on felmyst, how would people say our best role is there? raid healing has gone okay for me, but trying to keep rejuv on so many people burns mana too fast for me to last, any advice here?

Thanks.
 
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Old 08/21/08, 2:48 PM   #1430
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
Well, if the shamans and priests really do have the raid under control, and nobody is ever in real danger of dying, then let them handle it and focus on tanks. If the tanks are fine too, then you're probably running with too many healers.

On the other hand, if they do need help on the raid but you're just finding that hots are not cutting it, try using Regrowth more. Personally I use single lifebloom for raid healing only if the person is already pretty high and I just want to keep them topped, or if I know they won't be taking any damage for a while. I'll use rejuvenation in the same situations, and whether I pick rejuvenation or lifebloom depends on how long I want it to last and whether I think I might need to swiftmend it. I'll use regrowth in almost every other situation (if the target may take more damage soon, or if the target is down by more than a few thousand hp). Regrowth is nice because the hot lasts a very long time and is therefore nice for swiftmend, and the initial heal is pretty reasonable.

On Felmyst, I usually heal the tank (along with another resto druid and a direct healer, or two direct healers) and keep an eye on the raid. Specifically I keep lifebloom stacks up on the tank outside of Corrosion, and when Corrosion is coming up I put full hots on him and save my swiftmend cooldown. During Corrosion I cast direct heals on him and keep a twitchy finger on swiftmend. The raid healing I do is mostly Regrowth and Rejuvenation, and generally it's just keeping people topped off before Encapsulates and during Gas Novas. I also heal the encapsulated person with regrowths and again keep a twitchy finger on swiftmend.

This is our most recent Felmyst kill: Felmyst, and this is my breakdown page: Felmyst : Gianluca if you want to see what spells I'm casting. Our MT is Slimjimm and our skeleton tank is Swaye. The MT's assigned healers in this parse are Treemunch, Zelgadiss, and me.
 
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Old 08/21/08, 4:03 PM   #1431
rawrz
Casually Serious
 
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Night Elf Druid
 
Lightbringer
That's a pretty inspiring parse (I barely heal more than the direct healing MT healers on that fight). How much haste do you wear for that?
 
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Old 08/21/08, 4:10 PM   #1432
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
About 130, which is what I wear for almost everything (it's what you get from the ZA neck, two haste rings, and the sunwell T6 items).
 
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Old 08/21/08, 4:12 PM   #1433
ZeroWashu
Banned
 
Draenei Shaman
 
Eitrigg
I have recently been asked to dust off my druid and convert her to a healing position. This leaves me with a few questions which I have been unable to answer after reading through this thread. I am looking for some numbers to shoot for. Specifically how much +heal should a druid have before being used in five man heroics and then into 10 man Kara and beyond. I have only just started gathering but I am look at points to hit as progress markers.

I was looking at spinning up alchemy and burning through Shat'tar rep for the the initial alchemy stone and will be doing SSO rep immediately; from base zero. I am familiar with engineering having done three of those but I see no benefit to a druid beyond the goggles. I do see the benefit to Leather working and it appears the drum change may be offset by crafter specific armor patches. At this time I don't see the value in going to tailoring unless both the cloak and leg crafter specific spellthreads are of such value.

Summary, breakpoints to aim for in +heal followed by best recommendation for profession to switch too. I am leaning towards alchemy as I don't see a trinket of such use even after potion changes; in fact it may be more important just because of that. I have about three weeks to get into an acceptable build out and I want to optimize that time.

edited for brevity

Last edited by ZeroWashu : 08/22/08 at 6:33 AM.
 
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Old 08/21/08, 5:05 PM   #1434
Sheshonk
Von Kaiser
 
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Tauren Druid
 
Duskwood
Originally Posted by ZeroWashu View Post
I have recently been asked to dust off my druid and convert her to a healing position. This leaves me with a few questions which I have been unable to answer after reading through this thread. As she currently stands she is woefully under geared as all previous runs; it has been nearly nine months since I played her; she was gathering tanking gear. With the fall off in our numbers we ran into a shortage of healers. I am used to running my mage or warlock usually in PUGs when it comes to Kara+ so I am looking for some numbers to shoot for.

I already know I must grind through some lower level instances and such to get into a respectable shape but I cannot find hard numbers. Specifically how much +heal should a druid have before being used in five man heroics and then into 10 man Kara and beyond. I have only just started gathering but I am look at points to hit as progress markers.

That out of the way, concerning the known changes coming in WOTLK is Alchemy still a viable skill to switch too? I am currently double gatherer spec as I long relegated to farming as at the time dps/cc was the preference of the day. I was looking at spinning up alchemy and burning through Shat'tar rep for the the initial alchemy stone and will be doing SSO rep immediately; from base zero. I am familiar with engineering having done three of those but I see no benefit to a druid beyond the goggles. I do see the benefit to Leather working and it appears the drum change may be offset by crafter specific armor patches. At this time I don't see the value in going to tailoring unless both the cloak and leg crafter specific spellthreads are of such value.

Summary, breakpoints to aim for in +heal followed by best recommendation for profession to switch too. I am leaning towards alchemy as I don't see a trinket of such use even after potion changes; in fact it may be more important just because of that. I have about three weeks to get into an acceptable build out and I want to optimize that time.
5 Mans
Depends on if you have people you can trust. Are you running with PUGs, or top notch tanks and DPS?

I started running pre-nerf heroics with 800ish +Heal (including lunar guidance) back in the day. There wasn't much give and we had some wipes, but it was do-able. If your running with PUGs you definitely want a lot more than 800. I'd say if your running with 1K you'd definitely be safe, you may be grouped with idiots, but you have the nerfs on your side.

It's generally agreed upon going with a Dreamstate spec is better than ToL for healing till you reach roughly 900 heal untalented.

Kara
Yet another depends. Your best route is to convince your guild to run with 3 healers, and just have the other 2 carry you straight through the entire instance. This not only nets you the most badges vs time, but you'll have t4 epics thrown at you. If you can do this, then your gear is irrelevant.

If your not as lucky and actually have to carry your own weight, for a full clear I'd say shoot for 1.3K heal. To be honest though, I really don't know. I don't remember how much I had when we killed Prince and Nightbane took such a huge nerf its an entirely different fight. I do remember having 2K heal when doing Magtheridon thanks to tailoring set, imp DS, and stacking elixirs if that helps at all.

Professions
The [Redeemer's Alchemist Stone] will be the best trinket you can get. Picking up alchemy is entirely a personal choice. Professions are still up in the air at the moment for the expansion so its hard to know if it will be useful or not. So the question becomes: how much time are you willing to invest in your character? Picking up Alchemy is what you have to do to pick up the best healing trinket currently.

Assuming you don't have access to sunwell patterns, your other two strong choice are tailoring or enchanting. Tailoring used to be a great way to jump start a new healer's gear thanks to the primal mooncloth set and whitemend set bonus. Nowadays, there is comparable badge gear that doesn't sacrifice HP. However, if you don't have time to pickup hundreds of badges, and have a good chunk of change to drop, maybe tailoring is for you. Enchanting provides a static +40 heal through ring enchants, which is always going to be useful.

For Expansion
I see myself holding onto enchanting for the ring enchants. I really don't know where the other profession will go, however, the 3 additional sockets from blacksmithing looks pretty enticing.
 
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Old 08/23/08, 2:04 PM   #1435
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by rawrz View Post
Healing is not zero-sum - you CAN be more effective without making others less so. In fact, by making yourself more effective in one area, you are freeing up other healers so they can become more effective in their own.
You're right and I suppose I'm talking from a position of luxury, as our healing leader is really amazing and in addition plays a well-geared Resto Druid as one of his alts.

In fact, I'd be one of the first people to argue in favor of responsible out-of-assignment healing. However, the problem with that kind of thing is that it's very difficult to promote it without risking giving people that simply shouldn't be doing it (because they don't have the insight or good judgment needed for example) the sense that it would be a good idea to do so anyway.

Furthermore, after making such statements it's incredibly easy to make yourself into a terrible hypocrit on any future raids, which I'll readily admit I've made myself guilty of more often than I'd like. How should we deal with this kind of thing then? I'm not sure. Usually I just try to keep tabs on my own decisions and as long as the positive results of my forays into crosshealing outweigh the fuckups I make or cause because of it, I'll keep at it. This is more or less how I judge other healers in my guild as well, although obviously it's much harder to determine what exactly they do.

Anyway, it's a difficult issue. I don't think you can get maximum performance without letting people be creative, but obviously you don't want things to spiral into chaos either. Maybe we've just been lucky so far.



Originally Posted by Fieryeel View Post
rash pulls, I wouldn't usually heal out of my assignment as I do not want other healers to get a false impression on the amount of damage their heal targets are getting. I have encountered other healers on vent exclaiming, "Why isn't the tank taking damage?" when there was in fact, double stacks of LB and Rejuv on the tank(as our assigned targets were full on hp, so we "helped"). In a raid, where there could be as many as fifteen buffs on a tank, it's hard to spot the LB ticking.
I would suggest to see if you could convince your fellow healers to start using raidframes that can show things like the amount of HoT's on the raid. My druid partner and me can even see every specific HoT the other druid puts on the raid on our grids, although I'd have to admit that was more born from a wish to be able to spot possible opportunities for cross-swiftmends than anything else.


Originally Posted by rawrz View Post
And really, two stacks of lifeblooms add so much to a tank's survivability that assignments should've been made in such a way as to capitalize on that to begin with.
I agree. We usually put one druid on tankhealing and the other druid on burnhealing. If there's only one druid, he goes on burn healing, but keeps servicing the tank with as much as he's able to keep up. In general, it seems that many people think that situations where the incoming damage on someone is huge and bursty are the ones where druid tankhealing becomes less important, but I'd almost say the opposite is true.


Originally Posted by Fieryeel View Post
My raid group always uses 2 Resto Druids for burn healing. Unfortunately, it seems that we are not so skilled or geared that we would be able to effectively keep just LB stacks on burn victims and tanks. More often than not, during the last moments of burns, we would find ourselves frantically spamming swiftmend and regrowth and sometimes NS-HT on them.
Druid burnhealing is mostly about keeping steady pace with the burn DoT. You need to familiarize yourself with the the way it delivers its damage and preemptively make sure that the right amount of HoT's are on there to match it. If you never let yourself fall behind, you'll see that at the end of burn you won't have to break out in frantic mana-devouring bursthealing and although your patients might drop to 2-3k health in the last seconds, they will never actually die. Naturally, the exact method here depends on your co-healer.


Originally Posted by Hop View Post
You should have burn victims call out if they start out with a high meteor slash count or if they are going to have them at the end of the duration. If they have a high amount at the beginning you can toss a rejuvenation on them along with the lifeblooms. If they have some at the end, it may be a lost cause and worth just soulstoning them and saving the other burned people.
I'd sooner suggest to make sure all your healers are properly able to see raid debuff information on their raidframes. I feel that using voice chat to relay simple information like this is distracting for others and in any case much slower than the person in question directly responding to data that appears on their screen immediately as it happens. It also avoids people learning to be dependent on others to do their own job properly.
 
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Old 08/25/08, 10:56 AM   #1436
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Also, working on felmyst, how would people say our best role is there? raid healing has gone okay for me, but trying to keep rejuv on so many people burns mana too fast for me to last, any advice here?
Personally my raid usually only brings one resto druid in, so they have me on the MT and in that group for the ToL aura. Since I am in G1 the CoH priest healing my area usually does not heal me a lot, so I hot myself (a rejuv ticks for over 1k every 3 seconds so it is not too hard) then if I get low I add a LB to myself to make sure I am topped off.

The best thing I can mention would be a /cancelform /use Arcane pot /use healthstone macro. Since I am in tree form for Phase 1 it is pretty big that I get out of tree form quickly so I can make it away from the encapsulated person (granted some people may not need a macro for this, I found it useful while learning).

During P2 I try not to heal right away, except for letting LB fall off the pally tank since every little bit of threat will help at that point, once he has most of them I keep LB stacks on him and the Warrior (since the warrior prolly has a few skeles as well) and just keep that up with a rejuv here and there to stablize the healing while we are running around. Note: I am not in tree form for this phase, too much mobility required.

That is pretty much it for me on felmyst, obviously once my HoTs are up I toss LBs around the raid to help out all the resto shammies/CoH priests on raid healing.

Good luck!
 
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Old 08/25/08, 7:23 PM   #1437
Bahkauv
Von Kaiser
 
Gnome Warlock
 
Thrall (EU)
Originally Posted by Eilt View Post
During P2 I try not to heal right away, except for letting LB fall off the pally tank since every little bit of threat will help at that point,
I assume you let LB drop, because you think the final healing generates threat for the Paladin. This is not the case, the final healing generates zero threat on its target.

Lume the Mad Blog Archive The End Heal of Lifebloom Generates No Threat
 
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Old 08/26/08, 4:14 AM   #1438
Shonassir
Glass Joe
 
Night Elf Druid
 
Staghelm
Pardon me, i've been doing alot of research on the forums here and other websites. It has come to my attention that most people seem to be in disagreement over whether ToL aura actually STACKS or that it just shows up as 2 buffs. Can anyone confirm it does or doesn't? Preferably with numbers and proof but testing works too. I personally believe it does not, but my guild thinks otherwise. Discuss !

P.S. Thanks for feedback!
 
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Old 08/26/08, 5:45 AM   #1439
charriu
Piston Honda
 
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Night Elf Druid
 
Die Todeskrallen (EU)
Originally Posted by Shonassir View Post
Pardon me, i've been doing alot of research on the forums here and other websites. It has come to my attention that most people seem to be in disagreement over whether ToL aura actually STACKS or that it just shows up as 2 buffs. Can anyone confirm it does or doesn't? Preferably with numbers and proof but testing works too. I personally believe it does not, but my guild thinks otherwise. Discuss !

P.S. Thanks for feedback!
The auras DO stack. Testing this is actually quite simple, group up with another ToL druid, pull some mobs. Then heal yourself without an aura, with one, and then with two.

If there is a difference, they stack.

Actually, we once had three druids in our MT group (don't ask)... Lifebloom stacks ticking for over 1.3k are a nice thing, I guess...
 
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Old 08/26/08, 6:00 AM   #1440
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
As an aside, a convenient way to test hot ticks without worrying about mobs is to fly up and drop down in Shattrath.
 
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Old 08/27/08, 9:31 AM   #1441
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Originally Posted by Bahkauv View Post
I assume you let LB drop, because you think the final healing generates threat for the Paladin. This is not the case, the final healing generates zero threat on its target.

Lume the Mad Blog Archive The End Heal of Lifebloom Generates No Threat
Honestly, I gave up looking for research I read back and forth about it long ago and never got a definitive answer, even if the bloom is not helping with threat considering I am running around it is nice to know that in 7 seconds the pally pickincg up all the skeles will get a heal no matter how far away I had to run.

Thanks for the link though, I will have to read through it and see what methond of testing was used for the threat test now!
 
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Old 08/27/08, 11:49 AM   #1442
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
Originally Posted by Eilt View Post
even if the bloom is not helping with threat considering I am running around it is nice to know that in 7 seconds the pally pickincg up all the skeles will get a heal no matter how far away I had to run.
I agree and this counts for everyone really. If your pally is doing a good job, you can really get away with shooting a lot of lifeblooms at people during this phase, often more than I can reasonably squeeze out considering the timeframe. I usually try to position myself in such a way that I adhere to the basic positioning requirements of this phase with respect to the danger of the beams and such, but am still able to reach as many people as possible. If I don't heal them it's going to have to be someone else who might be in a threat situation that's a lot more precarious than mine.
 
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Old 08/28/08, 1:29 PM   #1443
Shonassir
Glass Joe
 
Night Elf Druid
 
Staghelm
Originally Posted by charriu View Post
The auras DO stack. Testing this is actually quite simple, group up with another ToL druid, pull some mobs. Then heal yourself without an aura, with one, and then with two.

If there is a difference, they stack.

Actually, we once had three druids in our MT group (don't ask)... Lifebloom stacks ticking for over 1.3k are a nice thing, I guess...
The auras do NOT stack. Tested them last night with 3 resto druids (including myself), and a lock to lifetap his health away.

First attempt:
No tree druid
Normal 3 LB stacks = 837

Second attempt:
I went tree form
3 LB stacks = 978

Third attempt:
2nd druid went treeform (thats 2 tree buffs)
3 LB stacks = 978

Fourth attempt:
3rd druid went treeform (thats 3 buffs)
3 LB stacks = 989 (he had more spirit I guess?)

Fifth attempt:
Me ToL with Idol of the Raven Goddess, 2nd druid ToL with Idol of the Emerald Queen
3 LB stacks = 978

My conclusion:
ToL form does NOT stack, even though it shows as multiple buffs. I can deduce by the way the 3rd druid bumped our heals up, the druid with highest spirit overrides the other ToL. Thanks and hope this helps others too!
 
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Old 08/28/08, 2:01 PM   #1444
Dynalisia
Pig Farmer
 
Night Elf Druid
 
Emerald Dream (EU)
And yet, the last time this issue was dug into by some people, we got a post exactly like yours, claiming the exact opposite conclusion in exactly the same way.

Personally, I don't think they flat-out stack either. We've had three tree druids in a group during trash before, and we weren't suddenly seeing 1500+ LB ticks on the tank that was in that group. However, I did have the distinct impression there was at least 'some' form of healing gain from having several trees in the same group; although that might just be a linger impression caused by the previously mentioned posts that also said they 'proved' something about stacking.

Honestly, on one side it bothers me that as a high-end druid I don't have solid knowledge about this phenomenon, but on the other side the practical value of this knowledge just seems limited at best right now. I already know it doesn't stack flat-out and without that power, any other form of stacking just isn't going to be significant enough to form groups around, and otherwise trees will quite often end up being gathered in a group anyway for completely different reasons, so nothing real would change. Although I don't mean to sound like I think pursuing the truth here is useless - it's just not something I'm particularly concerned about.
 
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Old 08/28/08, 7:11 PM   #1445
Howling
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Haste predicament

Hi, I have an issue concerning spell haste. We're progressing on Felmissie atm and my gut tells me that she's going down in this or the next raid week. This has lead me to think about future encounters where, from what I've heard so far, spell haste is of high importance.

Tonight I looted a pair of [Breeches of Natural Splendor] which I was planning to stock full with teardrop spinels, however - should I consider gemming haste instead?

I will get the ZA neck as soon as it cares to drop, and the same goes for a second haste ring, but I don't think those alone will allow me to shorten my gcd enough.

Excuse me if I'm rambling, I'm very tired atm so I'll just cut to the chase: Socketing the breeches with haste instead of massive healing - a good idea or a bad idea?

Last edited by Howling : 08/29/08 at 3:10 PM.
 
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Old 08/28/08, 7:16 PM   #1446
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
My personal preference is to take the haste that comes on gear, don't gem for it. If you gem the rest of your gear in all +22 heal (like me) stick with it.
 
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Old 08/28/08, 7:17 PM   #1447
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Howling View Post
Excuse me if I'm rambling, I'm very tired atm so I'll just cut to the chase: Socketing the breeches with haste instead of massive healing - a good idea or a bad idea?

Thanks,
Lee
Socket Spinels. And don't sign posts.

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
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Old 08/28/08, 7:29 PM   #1448
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
If you are in the habit of socketing full spinels wherever possible and using an IED, and you are low on blue gems, you might get some mileage out of socketing a stam/haste gem in the blue socket and 22 healing gems in the other two. The only reason to do that, though, would be to free yourself to use more 22 healing gems elsewhere while still meeting your meta requirement. Other than that I would just go with full spinels. Haste is nice but, at least in my opinion, not really at the expense of a large amount of +healing. If you need haste, I tend to think it's better to get it by trading away spirit than by trading away +healing.

Also what do you mean by "shorten your GCD enough"? Is it because of bad latency, trying to get 5 GCDs in a lifebloom cycle, or something else?
 
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Old 08/29/08, 4:39 AM   #1449
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Although haste is nice, it's not good for druids to give up so much healing for it. You will lose 66 +healing for 30 haste. I myself focused a bit on haste by using the haste-cloak from Illidan (giving up some mana regen) and using the crafted gloves instead of the trash gloves (38 haste for some mp5 and 11 +healing). This way you can still get haste but by giving up a lot less +healing than you would with gems. In my current (and ideal) gear I am getting close to 300 haste without having sacrificied much.

Keep f**king that chicken.
 
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Old 08/29/08, 3:27 PM   #1450
Howling
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Originally Posted by Arawethion View Post
Socket Spinels. And don't sign posts.
Fixed.

@ Gianluca: Yes, the thought is to get the gcd down so I can keep 5 stacks rolling and for some reason my latency has been worse than usual. I'm gonna get to the 200 haste rating mark and then see if my latency is stable enough.

I had overlooked those crafted gloves Ridley, thanks for pointing them out. If I get those made I'll be able to pass 200 with relative ease.

Thanks for the help, I went my usual way and crammed 'em full with spinels
 
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Tree of Life Aura Bug DecimusGarona Public Discussion 26 06/11/07 2:40 PM