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Old 11/11/08, 3:29 PM   #1526
apsod
Glass Joe
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Anaram View Post
Personally I'm quite content with replenishment as a talent.

Just doing some simple calculations: if rogues have about 33%:67% yellow to white damage ratio then and a full length rejuvenation (18 sec) restores on average 9 energy which is about equal to what a rogue would gain perhaps 0.75 seconds. 33% * 0.75 would mean that one cast of rejuvenation on rogue adds damage approximately equal to what they do in 0.25 seconds or a 25% increase for 1 second. If you were to cast a single rejuvenation on a rogue once per 25 seconds then this talent would be in the correct "value" range of a typical DPS talent (1% boost per talent point).
How did you get 9 energy exactly?
Talent desc:
Procs 15% per tick for 8 Energy.
Rejuv should have 6 ticks (18 secs / 3secs/tick)
6 * 15 = 90% * 8 = 6.4 energy / 18 secs

Now, take an encounter that lasts 5mins (300 secs). Assuming you keep rogueX always hotted with rejuv and never miss a beat, he would get:
300secs / 18secs = 16.6 rejuvs casted on him.
16.6 rejuvs * 6.4 energy/rejuv = 105.94 energy
That's quite a bit generous (16.6 should be 16 really and there is no way you'd maintain it 100% of the time on that one rogue unless it was your specific task, so let's say for now 16 * 6.4 = 99 energy over a 5mins encounter).

Now, I actually don't know anything about rogues really, not even anything about ferals, but I'm assuming this means ~2.5 'fully energised' abilities they could cast (assuming a 40energy cost, but really, I have no idea what rogues use) over 5mins.

Looking at our top rogue on our last MS kill (something that's pretty straightforward bashing, hence no energy should be 'wasted' sitting there unused), he got 35 moves out (28 sinister strike, 2 eviscerate, 5 killing spree) over a 2min kill. I'm assuming those all use energy, but who knows.

Simple interpolation gives us 35moves * 5min/2min = 87.5 (87) moves. Let's say full rejuv nets him the energy for 3 more moves.
From that simple MS kill, he's getting ~33% of his dps from energy moves and the rest from 'other things' (mainly 'swings').

3moves/87moves * 33%dps = 1.122% potential increase in dps

Now, most of this is based on 1 parse and actual numbers could wildly vary.
Anyways, I'm assuming 0.8% is probably the best you'd get on 1 rogue out of rejuv (assuming you can't keep it up 100% of the time), but that is really only a big approximation ^^
 
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Old 11/11/08, 4:26 PM   #1527
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
My bad on the energy calculations, I somehow convinced myself that it was 10 energy instead of 8 energy per proc.

This said, you also messed up on the 90% * 8 = 6.4 energy / 18 secs part since actually 90% * 8 = 7.2 energy.

Anyway if we just use the 1% as a number to show much someone's DPS increases when rejuvenation is up then maintaining on average 3 rejuvenations would give DPS value of about 1% per talent point, give or take as you see fit. I cast rejuvenations much more than once per 6 seconds myself so I think this talent is quite worth it for me. It doesn't do much when cast on hunters, retadins or melee shamans (or pets) of course but on average I don't think these are the worst talent points I'm picking up either.
 
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Old 11/12/08, 4:01 AM   #1528
Fallenangel
Don Flamenco
 
Tauren Druid
 
Outland (EU)
Whether rejuv boosts a rogue's dps by 1% or 2% isn't really the point. A healer's job in a raid isn't to give some extremely minor dps boost, or shamans would be shocking on CD. Assuming a base of 14 points in balance and maxed-out Living seed and GoteM, it's a choice between having a workable HT via Naturalist and Emp touch or replenish. Personally I prefer boosting my main role in a raid and seeing as replenish is so narrow, I'm going to skip it.
 
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Old 11/12/08, 4:33 AM   #1529
Nitz
Piston Honda
 
Tauren Druid
 
Illidan (EU)
The good thing about Replenish is that it is all about play style. I will take it because I heavily use Rejuvenation and will never ever use Healing Touch past the NS+HT macro at 80. Different people make different choices and I see it as a good thing, even if Replenish is not a oh-my-god-I-want-it talent.
 
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Old 11/12/08, 6:06 AM   #1530
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Fallenangel View Post
Whether rejuv boosts a rogue's dps by 1% or 2% isn't really the point. A healer's job in a raid isn't to give some extremely minor dps boost, or shamans would be shocking on CD. Assuming a base of 14 points in balance and maxed-out Living seed and GoteM, it's a choice between having a workable HT via Naturalist and Emp touch or replenish. Personally I prefer boosting my main role in a raid and seeing as replenish is so narrow, I'm going to skip it.
Raid roles are really just a simplification. Some dps classes provide minor healing benefits (shadow priests, retadins) while some healing classes provide minor dps benefits (holy palas using judgements and potentially holy priests using SoL smites).
 
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Old 11/12/08, 4:01 PM   #1531
Draugdae
Von Kaiser
 
Night Elf Druid
 
Kargath
Originally Posted by Fallenangel View Post
Whether rejuv boosts a rogue's dps by 1% or 2% isn't really the point. A healer's job in a raid isn't to give some extremely minor dps boost, or shamans would be shocking on CD. Assuming a base of 14 points in balance and maxed-out Living seed and GoteM, it's a choice between having a workable HT via Naturalist and Emp touch or replenish. Personally I prefer boosting my main role in a raid and seeing as replenish is so narrow, I'm going to skip it.
The element of this talent that seems to be overlooked is that it doesn't remove the healing component of rejuvenation. If Rejuvenation is just increasing a rogue's dps by 1%, then it is probably a waste of ~5% of your actions during a fight (1 sec GCD/18 second duration). However it's also providing some fairly solid healing during that time as well. In any fight that features damage on rogues or other resource limited classes, Rejuvenation allows you to both provide the necessary healing *and* facilitate that class in performing their job.
 
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Old 11/12/08, 4:42 PM   #1532
GTtheBard
Von Kaiser
 
Tauren Druid
 
Sen'jin
Unless there's something I'm missing, it has a chance to proc off each tick - if a target is at full health, then it shouldn't give the Replenish effect. Also, it only has a 15% chance to proc. You could see a bunch of procs or no procs at all.

If the raid is taking damage, it's likely that we'll be using Wild Growth. If a single target is taking damage, they'd best be a tank (in which case the Rage and Energy components are useless, though the 1% mana could be useful on a Pally/Mage/Lock tank...maybe...when was the last time you saw a tank Rage starved?). If they aren't a tank and taking spike damage, then we're probably going to NS+Swiftmend them rather then let Rejuv run its course.

Unless I'm totally misunderstanding something, I just can't see this talent being useful in the slightest.
 
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Old 11/12/08, 4:53 PM   #1533
 uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
Replenish procs even if you're at full health.
 
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Old 11/12/08, 5:09 PM   #1534
GTtheBard
Von Kaiser
 
Tauren Druid
 
Sen'jin
Oh...that's interesting. And it's meant to be like that? That certainly makes it more useful, but I'm not totally sold on it. At better gear levels though, it might become a viable "mana dump."
 
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Old 11/12/08, 8:40 PM   #1535
b14d3
Glass Joe
 
Blood Elf Paladin
 
Bonechewer
In all honesty, I think that quite literally every little bit helps. Any amount of rage that you're giving the tank while healing them is an amazing boon. Mana/Runic Power/Energy given while casting a healing spell that you cast normally anyway?

I really don't understand where the debate is. I believe it is completely worth the three talent points.
 
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Old 11/12/08, 9:43 PM   #1536
Currylaksa
Piston Honda
 
Currylaksa's Avatar
 
Tauren Druid
 
Gorgonnash
The math for replenish simply does not justify the talent point investment and the extra whack-a-mole.

That is unless you are mindful of refreshing rejuvenations on as many targets as possible throughout every encounter, and have the luxury to rejuv topped-out targets.

neither elitist nor jerk
 
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Old 11/13/08, 4:40 AM   #1537
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Currylaksa View Post
The math for replenish simply does not justify the talent point investment and the extra whack-a-mole.
What math are you basing this statement on? What extra whack-a-mole are you referring to?
 
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