Originally Posted by Anaram
Personally I'm quite content with replenishment as a talent.
Just doing some simple calculations: if rogues have about 33%:67% yellow to white damage ratio then and a full length rejuvenation (18 sec) restores on average 9 energy which is about equal to what a rogue would gain perhaps 0.75 seconds. 33% * 0.75 would mean that one cast of rejuvenation on rogue adds damage approximately equal to what they do in 0.25 seconds or a 25% increase for 1 second. If you were to cast a single rejuvenation on a rogue once per 25 seconds then this talent would be in the correct "value" range of a typical DPS talent (1% boost per talent point).
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How did you get 9 energy exactly?
Talent desc:
Procs 15% per tick for 8 Energy.
Rejuv should have 6 ticks (18 secs / 3secs/tick)
6 * 15 = 90% * 8 = 6.4 energy / 18 secs
Now, take an encounter that lasts 5mins (300 secs). Assuming you keep rogueX always hotted with rejuv and never miss a beat, he would get:
300secs / 18secs = 16.6 rejuvs casted on him.
16.6 rejuvs * 6.4 energy/rejuv = 105.94 energy
That's quite a bit generous (16.6 should be 16 really and there is no way you'd maintain it 100% of the time on that one rogue unless it was your specific task, so let's say for now 16 * 6.4 = 99 energy over a 5mins encounter).
Now, I actually don't know anything about rogues really, not even anything about ferals, but I'm assuming this means ~2.5 'fully energised' abilities they could cast (assuming a 40energy cost, but really, I have no idea what rogues use) over 5mins.
Looking at our top rogue on our last MS kill (something that's pretty straightforward bashing, hence no energy should be 'wasted' sitting there unused), he got 35 moves out (28 sinister strike, 2 eviscerate, 5 killing spree) over a 2min kill. I'm assuming those all use energy, but who knows.
Simple interpolation gives us 35moves * 5min/2min = 87.5 (87) moves. Let's say full rejuv nets him the energy for 3 more moves.
From that simple MS kill, he's getting ~33% of his dps from energy moves and the rest from 'other things' (mainly 'swings').
3moves/87moves * 33%dps = 1.122% potential increase in dps
Now, most of this is based on 1 parse and actual numbers could wildly vary.
Anyways, I'm assuming 0.8% is probably the best you'd get on 1 rogue out of rejuv (assuming you can't keep it up 100% of the time), but that is really only a big approximation ^^