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Old 01/07/08, 4:49 PM   #91
ya$ub
Glass Joe
 
Tauren Warrior
 
Mal'Ganis
/use 13
/use 14
/cast [modifier: shift, target=focus] Rejuvenation; [modifier: ctrl, target=focus] Swiftmend; [modifier: alt, target=focus] Regrowth; [nomodifier, target=focus] Lifebloom
/script UIErrorsFrame:Clear()
All respect to Bigtoy because this is actually a really good idea. I've thought a bit before on how best to optimize my control setup and this seems to be the answer. This particular idea didn't occur to me probably because im still using a boring old 105 button keyboard and I dont currently have the space to use these macros.

This officially marks the end of the line for druid healing in PVE.

edit: With the cavet that you want some sort of alternative input device with the modifier keys in a more ergonomic position if you want to use this macro. I don't use control for any actions I do in combat because it's uncomfortable--adding alt into the mix would probably tear my wittle wrists to bits.

Last edited by ya$ub : 01/08/08 at 2:39 AM.

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Old 01/07/08, 5:58 PM   #92
Jaedis
Glass Joe
 
Undead Mage
 
Uldaman
Very insightful guide. I had never understood rolling LB's before, and now that I've learned it, it's already going away. *Irony*

I'm still tring to understand the necessity of switching in and out of Tree of Life form. My guild yells at all of us Trees to not be in Tree form during fights like VR, even if we have Boar's Speed. Also for dungeons like heroic BM or others that require high mobility, I'm wondering if it's more mana efficient to just not even shift into Tree at all?

I suppose I could always just lower the mana cost of all shapeshift by 30%-- that may do the trick. Any advice though?

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Old 01/07/08, 6:40 PM   #93
fuzzynavel
Von Kaiser
 
Tauren Druid
 
Bonechewer
I do not use tree form for those fights. Tree form to me is simply mana comsuption savings, with sometimes of helping the other healers when I am in the tank group. Your heals on tanks and mellee on VR (who should be the only ones taking dmg on VR) in caster form will be just as good, you just might need to chug. Also just a point of order because I have seen people call for it that should not get it - dont use your innervate on anyone but a priest or another resto druid. It is a complete waste of net heals if it is used on another healing class. The sp innervate is also a interesting concept depending on who is in his group and how the healer mana is.

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Old 01/07/08, 7:00 PM   #94
giansm
Bald Bull
 
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Night Elf Druid
 
Proudmoore
Originally Posted by Jaedis View Post
Very insightful guide. I had never understood rolling LB's before, and now that I've learned it, it's already going away. *Irony*

I'm still tring to understand the necessity of switching in and out of Tree of Life form. My guild yells at all of us Trees to not be in Tree form during fights like VR, even if we have Boar's Speed. Also for dungeons like heroic BM or others that require high mobility, I'm wondering if it's more mana efficient to just not even shift into Tree at all?

I suppose I could always just lower the mana cost of all shapeshift by 30%-- that may do the trick. Any advice though?
Well, on Void Reaver it's really up to how confident you feel in your ability to get out of the way. Boar's speed helps a lot, but if it's not enough then just shift out. These situations are where Natural Shapeshifter can help out a lot. Another thing to keep in mind is that the only benefits of tree form are the aura and the mana cost reduction. You may decide that neither of these are necessary and in that case you can just stay in caster form.

As far as whether it's worth it to keep shifting back and forth, tree form saves 44 mana per lifebloom and 83 mana per rejuvenation. Without Natural Shapeshifter, tree form is 663 mana (I think) and so you must cast 16 lifeblooms to make it worthwhile. In heroic BM you are probably maintaining a lifebloom stack on the tank and then casting a few lifeblooms here and there on the rest of the party to keep them up through random damage. This probably works out to two lifeblooms every six seconds, which means after 48 seconds tree form has paid for itself. With Natural Shapeshifter, it takes 33 seconds. If you're in the habit of maintaining rejuvenation on the tank then tree form should pay for itself after 31 seconds without Natural Shapeshifter, and 22 seconds with. I don't remember how long it takes to deal with a rift but if it's longer than those times, you should use it (especially when you consider that you get over 100 +healing from the aura).

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Old 01/08/08, 11:05 AM   #95
Tysa
Glass Joe
 
Tauren Druid
 
Garona
Honestly, I've done the VR fight while staying in Tree and rarely take Orb damage. I just position myself so that when I get in range to heal the tanks/melee, I put my side to VR and pan the camera towards the action real quick. Apply your HoTs while you're able, and if you need to avoid an incoming orb, just strafe straight "back" as soon as you know it's coming. You have enough time if you acknowledge it within the first few seconds to get out of the blast radius without switching out of Tree.

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Old 01/08/08, 12:12 PM   #96
Edghar
Von Kaiser
 
Edghar's Avatar
 
Tauren Druid
 
Bloodscalp
Convince your raid leader to let you go in melee range for healing. Sounds strange, I know, but if you get in there, just roll lifeblooms on yourself and the three tanks. You'll never need healing and keeping a full stack of blooms on your tanks at all times is a very nice buffer for knockback transitions.

voidreaver.wmv - FileFront.com
That's what I do.

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Old 01/08/08, 12:23 PM   #97
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Be careful when doing this however, I remember that the time I tried this he decided to turn around and smack me in the face for my efforts.

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Old 01/08/08, 2:59 PM   #98
apochrypha
Glass Joe
 
Night Elf Druid
 
Magtheridon
Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.

Hmmm... thoughts on today's change?

Honestly for me, I dont mind. I'm always trying to get my hyjal ring to proc before a pull to get the benefit on a roll but with this change I guess it doesn't really matter. Does suck for keeping up big ones though.

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Old 01/08/08, 3:05 PM   #99
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
It means you cant roll a trinket-powered lifebloom forever.
When you cast/refresh lifebloom and your trinket has expired, it will go down to normal amounts instead of refreshing the trinket enhanced value.

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Old 01/08/08, 6:48 PM   #100
giansm
Bald Bull
 
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Night Elf Druid
 
Proudmoore
Originally Posted by apochrypha View Post
Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.

Hmmm... thoughts on today's change?

Honestly for me, I dont mind. I'm always trying to get my hyjal ring to proc before a pull to get the benefit on a roll but with this change I guess it doesn't really matter. Does suck for keeping up big ones though.
I updated the first post to reflect the lifebloom change, but the short story is that if you were using Martyr and Diabolic Remedy pre-patch then you will lose about 200 off each tick of lifebloom. In general you will be losing 29.42% of your temporary healing value. We also probably won't be able to cheese Anetheron's Carrion Swarm anymore.

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Old 01/08/08, 7:23 PM   #101
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
With regards to lifebloom you might want to indicate a bit how they do interact with temporary buffs now. All three lifebloom stacks work off the +heal at the most recent cast, so after popping a trinket you only need to refresh it once to get a fully trinketed bloom rolling. This means that for a, say, 20-second +heal buff you can get about 26 seconds of fully trinketed lifebloom without too much extra effort. This changes a bit the long-term asymptotic +heal equivalence of clicky trinkets for druids compared to normal classes (duration+6/cooldown instead of duration/cooldown).


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Old 01/08/08, 8:08 PM   #102
athanyel
Glass Joe
 
Night Elf Druid
 
Hyjal
When I was learning how to deal with Tree of Life's snare, I ended up adding /cancelform to my Healing Touch macro:
/cancelform
/cast [modifer:alt,target=player][exists,target=mouseover][] Healing Touch
It's handy for breaking actual snares, running away on Shahraz or Voidreaver or dropping an instant HT when Nature's Swiftness is available.

On another note, do MT-healing Trees see a value in Improved Regrowth? I spend the majority of my time healing our main tank. Since I'm rarely alone doing this job in a 25-man raid, I've found that most of the direct healing from Regrowth was overheal. I wanted to have the additional HOT on the tank but the regular 3k+ overheal was a bit annoying. So, I pulled the points out of Improved Regrowth and went a bit deeper in Balance for my solo farming.

I've been playing with my spec and have settled on Talent Calculator - World of Warcraft for a few weeks now. Anyone else working with a setup like this or have suggestions for a similar build? I want to maintain all of the critical talents in Restoration but still be able to kill non-elites without too much hassle when I'm solo'ing.

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Old 01/09/08, 12:06 AM   #103
Kamileon
Von Kaiser
 
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Draenei Shaman
 
Cenarion Circle
I've been running with an extremely similar build, Athanyel. It didn't take anything really out of how I heal in raids, but it helped when I solo and do dailies. Were I to respec I would likely no bother putting the extra 3 points in Celestial Focus, but the anti-pushback is handy. I've arenaed specced as such, though not super-seriously or I'd do 8/11/42, but the extra range on roots/swarm and swarm itself were rather handy, as I managed to solo a hunter with it.

An aside about your cancelform thing, I've macroed the hell out of all my shapeshifting expect treeform itself, and I actually keep a macroed /cancelform on my bars next to my shapeshifts for mutli-purpose getting out of the form I'm in uses.

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Old 01/09/08, 5:36 AM   #104
Benhoof
Glass Joe
 
Tauren Druid
 
Nefarian (EU)
Originally Posted by athanyel View Post
...I wanted to have the additional HOT on the tank but the regular 3k+ overheal was a bit annoying...
I think using Regrowth just because of the HoT is not the way to go, since it is far to expensive. And Indeed the talent is wasted if you use it this way.

If you want to use Regrowth when healing a single MT, Improved Regrowth helps a lot, since it effectively improves its healing output by 50%.
Overhealing is not really an issue since you will expect Regrowth to crit, i. e. cast it so that a crit will bring the MT to full health..

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Old 01/09/08, 5:48 AM   #105
Rhaelak
Glass Joe
 
Tauren Druid
 
Darksorrow (EU)
So with the changes of patch 2.3.2. where the "abuse" of temp. +healing buffs is over for lifebloom, do you guys think it is smart to use trinkets with the highest passive +healing on it or still use your trinkets to get a short temp. higher +healing?

Personally Iam leaning towards a maxed out passive +healing to benefit the entire raidingnight from trinkets, instead of poppping them every 2 minutes to gain a short +healing buff.

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