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raid healing druid is, by definition, not a tank healer
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Not really correct. On Felmyst I have a lot of spare time to keep up a full stack of lifeblooms or other hots on MT aswell. If I have a spare cooldown or my party is healed enough, throwing in several hots at the tank, always helps.
Now, about the reasons I decided to write this post. Seeing as how almost all my questions about druid mechanics got answered by playing more and getting experience, I decided to write a "share your opinion" type of review on the druid raid healing subject.
Healing Ways of a Druid. By Selavie
1) Introduction
2) Arsenal and healing abilities explained
3) Raid roles
4) A few extra words
1) Introduction
Hello. :p When back when I started reading this thread, I got the impression that druid healing is somewhat borring and predictable ( just roll 3-4-5 lifeblooms +-rejuv, regrowth on fixed targets ). It was only recently that I really started enjoying playing my druid and getting in-depth understanding of how to interact with other healing classes in a raid more efficiently. I hope I can share it with you.
2) Arsenal and healing abilities explained
I'll list the healing spells available for a druid in the order from the most frequently used, to the least frequently used:
Lifebloom - a hot that stacks up to 3 times. Most versatile and mana-efficient spell we have available. Consider 35-50% usage percantage in a raid normal. I play a somewhat agressive heal style with lifebloom rolled on all the people who can possibly take damage if the tank and other key players are fully healed up.
Rejuvenation - It's a hot that let's you make use of your Swiftmend ability properly and for tank healing that's just some extra heavy healing. On Felmyst it really shines, as you get a constant aura damage prevention + urgent encapsulate healing. I usually see 20-30% usage. Don't be afraid to throw it in before the target actually starts taking damage, it does last longer than lifebloom.
Rejuvenation + Swiftmend is the way to go if target got agro and is below 50-60% HP. It's THE fastest heal you can provide if Nature's Swiftness is on cooldown, of course.
Regrowth - with recent patch changes you can actually see some heavy usage of this. Chain casting it on MT during Brutallus stomp if you have the burn targets healed up really helps, also on last 20 seconds of burn. Consider using this in the following situations:
- You already have a full stack of hots on the MT/OT and you want to add some extra healing on top of that. Note: You can and probably should sometimes finish the cast even if tank has full hp, just for the hot part of the spell.
- You >>KNOW<< the target will take some heavy damage and don't have time to stack up all of your hots, with Swiftmend being on cooldown.
- You >>KNOW<< the target will take some heavy damage and have your hots stacked, but still want to chain-cast it. Example would be mage or warlock AoE. Take note, however, that proper mage or warlock aoe does not imply taking 15k damage in a second, so if those guys die like that, it's totally their fault.
- You will need heavy healing done on the target in the next 2-3 seconds, bearing in mind Swiftmend can just go off the cooldown (or already is) while you cast Regrowth.
- Target needs at least some healing here and now and all your other instant heal abilities are on cooldown.
An example of how not to use it would be: a raid member has 50-70% of health and is not taking any predictable damage and doesn't have agro. You'll just waste your time, because other healing classes do the job better in this situation, providing they don't slack or are not really busy topping-off someone else.
Swiftmend - Despite some druids claiming it's a waste of time and mana, I found this ability mandatory for every possible healing role a druid can take. 8-10% usage normally. It's usually used with Rejuvenation for the role of that flash-type of heal spell we're missing. Remember it can use other druids' hot spells.
Healing Touch - I can't ever remember casting it without Nature's Swiftness used, you can always deliver more healing to your target using other spells available to you.
Tranquility - This spell is going to see some extra use in the expansion. Currently I use it to heal of really massive amounts of aoe damage ( ZA trash packs, would be an example ) or tricky low threat situations requiring party healing (I take 2 restoration talens just for that). For me, seeing a druid actually use it sometimes on the right time is a clear indication the person has brains and experience.
3) Raid roles
No matter which role you're assigned to, remember, you can almost always have some spare time available to heal up the raid to throw in a hot or two. For example, even if I'm on tank healing duty, I frequently find myself instant-healing raid members that took large amounts of damage fast. Druids are best at this.
If I hear my RL say I'm in charge of tank healing that doesn't mean I just sit there watching hot timers on 1 target. I never ever stop casting. Not a single cooldown should be wasted.
To make healing with druid the way it's been designed in the first place you need to know several things:
1) Boss tactics (obviously)
2) How to play other healing classes efficiently (Yes, I have to admit it, knowing a few extra tricks that other classes can do or can't do - REALLY helps. Example - why bother hotting up your group in mass damage situation, if you have a holy priest in it?)
2) Raid healing capabilities and healing setup (Example would be my yesterday's raid for Felmyst, Shammie was in charge of healing up our group, he couldn't always heal everyone up very fast, so I began casting up hots on the whole group aswell and we did have several occasions where it helped tremendously)
3) Knowing game mechanics. (Example - if a pug occuses you of getting agro because of the healing you did and tank did have 2k hp when you instant-touched the guy, you can safely suggest something non-decent

, on the other hand, if you did heal the tank during the pull when he had 16k hp - it's totally your fault)
4) A few extra words:
Yes, you can heal with stacking lifebloom on 3 tanks and still top the healing meter just by doing that, but it's not what the Lord intended for healing classes (exception would be bloodboil, ofc).

Working as a team, knowing all those situations that can happen and knowing that you do have proper healing abilities to counter them - that's the thing you should be aiming for.
Example 1 - I had done a pug kara this week with 3 healers: 2xdruids, 1 holy priest.
Holy priest had 50-60% flash-heal usage which is pretty lame by my standards, but could be justified that the tanks had 2 full stacks of druids hots, making efficient GH non-viable.
I had my usual ability percentage usage. The other druid had 95-99% lifebloom usage. In real-life situation it ment that mage has been taking damage from several mobs on AOE, had about 3k hp, the druid hotted him with lifebloom instead of rejuv + swiftmend. But yes, he did top the healing meter several times, if it's the thing you're aiming for.
Example 2 - ZA PUG.
Some 7-10 birds get out of control and target me. I run away (kite mode on), throwing full stack of hots on myself. Got 2k HP, eat a healthstone, after 2-3 seconds again have 2k hp, eat super healing potion, tank finally grabs agro. By the time it happened I had 3 lifebloom stack, swiftmended rejuv and extra 1 stacked. If I switched to bear form - I would have probably died. If I didn't watch the battle and only stared at Grid - I would have died. If tank wouldn't have waked up after 8-10 seconds - I would have died.
Example 3 - Using visual AND frame healing.
It's pretty tricky, but most abilities and most people that could possible take damage could be visually seen on your screen. Sometimes 0.2-0.3 seconds faster than frame addons show it up. You should know and make use of this.
Addons
A bit about addons that you can't live without. You can find a competent list of the in the first post. The only ones that really make a difference for me are -
GhostPulse and some sort of macro's announcing Innervate and Rebirth. Proper GRID configuration is almost a must also.
And grand finale - ask yourself if ANY other healing class has so much versatility and actuall heavy decision making required?

Be proud you're a druid. Don't ruin it for the rest of the community with healing-touch or lifebloom spamming. :/