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07/08/08, 12:11 PM
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#1321
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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Keep in mind, though, that hots don't tick if the target is at full health. To get any kind of sustained benefit out of this, constant damage will be required.
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07/09/08, 5:19 AM
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#1322
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Glass Joe
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Raid healing
I've usually been assigned to tanks and throwing a few hots on the raid whenever I have a cd up, but my inquiry has to do with raid healing. I was just curious about the manner of raid healing for a full restoration druid which is the best way to go. I have read a few posts here and there suggesting an efficient way is to stack haste and use regrowth almost in the same manner as a flash heal.
In a specific fight like the Eredar Twins, where damage is spiky and somewhat random (but not always), I'm just trying to see which strategy is the best way to maximize my healing. One thing I notice is to obviously take note of which classes take the most damage (i.e. melee and specific castor classes) and to pre-hot them with rejuvenations or lifeblooms, but after a while the damage spreads to more of the raid and becomes more hectic and unpredictable. Because raid healing is so important in this particular fight, I'd really appreciate any feedback as to what is the best way for me to do the most healing since raid healing is the #1 reason for most failed attempts (for us anyway).
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07/09/08, 5:38 AM
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#1323
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Don Flamenco
Tauren Druid
Dentarg (EU)
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Originally Posted by malthrin
Keep in mind, though, that hots don't tick if the target is at full health. To get any kind of sustained benefit out of this, constant damage will be required.
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There is still the mysterious "Overhealing is now reported in the combat log." line in the alpha ntoes, which might also lead to hots actually showing up and ticking even if the target is on full health. Who knows, but we also got a resto wotlk thread now!
http://elitistjerks.com/f31/t28086-d...ew_discussion/
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07/09/08, 11:36 AM
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#1324
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<Druid Trainer>
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Originally Posted by Empyreall
I've usually been assigned to tanks and throwing a few hots on the raid whenever I have a cd up, but my inquiry has to do with raid healing. I was just curious about the manner of raid healing for a full restoration druid which is the best way to go. I have read a few posts here and there suggesting an efficient way is to stack haste and use regrowth almost in the same manner as a flash heal.
In a specific fight like the Eredar Twins, where damage is spiky and somewhat random (but not always), I'm just trying to see which strategy is the best way to maximize my healing. One thing I notice is to obviously take note of which classes take the most damage (i.e. melee and specific castor classes) and to pre-hot them with rejuvenations or lifeblooms, but after a while the damage spreads to more of the raid and becomes more hectic and unpredictable. Because raid healing is so important in this particular fight, I'd really appreciate any feedback as to what is the best way for me to do the most healing since raid healing is the #1 reason for most failed attempts (for us anyway).
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The way that you heal non-tanks as a Tree is going to be very fight-specific. Twins is especially hard to comment on generally, since it depends on which strategy you're using and how your overall healing scheme is coordinated (you will not get through Twins with a bunch of people just freely raid healing).
If you're just learning the fight now, you're probably going Sacrolash-first. So people by and large take occasional damage from Nova, steady damage form ticking Flame Touched stacks, and periodic Flame Sear spikes. Rejuvenation is very nice on people with ticking flame stacks, and a Regrowth-Swiftmend will save a Sear target who doesn't get other timely heals. So you largely will be doing these two thing--but how exactly you do them will depend on the rest of the healing setup. Most importantly: how many people are there healing Sear and do they need your help?
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07/09/08, 11:43 AM
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#1325
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Piston Honda
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Originally Posted by Benita
There is still the mysterious "Overhealing is now reported in the combat log." line in the alpha ntoes, which might also lead to hots actually showing up and ticking even if the target is on full health.[/url]
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I don't think this will change the mechanic behind HoT OH, it will just display "Your Regrowth heals BigBearTank for 565 (1547)" and the (x) will be the listing of the overhealing similar to how a scrolling combat text mod shows it.
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07/09/08, 12:08 PM
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#1326
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Glass Joe
Night Elf Druid
Frostwolf
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Originally Posted by Silverstorm
I don't see a Resto WotLK thread for druids, but can you clarify your meaning of the last sentence? I think you mean "I imagine the procs are always useful," but the triple negative is extremely ambiguous.
Quick math: 4 ticks of Rejuv = .85^4 = 52.2% that you don't get a restore effect, so effectively 50% chance. Sounds pretty good to me, but it will depend on your available talent points.
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I could be totally wrong here, but as i read it it restores mana/energy/rage on your target, not on yourself.
I especially think think this because it says runic power, which druids dont use at all.
So im not sure how great this talent will be.
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07/09/08, 3:47 PM
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#1327
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Glass Joe
Night Elf Druid
Blackhand
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Agreed
Originally Posted by rawrz
You really shouldn't have too much trouble with mana - there is a lot of out of 5SR time between when the skellies die during the DDR phase and when Felmyst lands and reaches the MT.
More observations regarding haste and M'uru. Ever since we've switched to letting two waves of spawns build up, healing has been a lot hairier on the pally tank. Haste allows me to swiftmend off the final tick of rejuv for incredible HPS and HPM gains. It essentially becomes my rotation to lb lb lb rejuv pally lb lb lb rejuv sent tank lb lb lb swiftmend pally.
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Yeah I generally don't have that much trouble there. I just about always end an air phase at full mana. However one out of 4 times someone you don't want to get beam gets beam/you get BAD breaths, etc, and I'm spamming till she lands. Should that happen? No. I would however take precautions to make sure the mana is there regardless for that fight. The damage is fairly controlled save for encapsulate. If everyone does what they're supposed to when they're supposed to do it she dies.
As for M'uru, we've just started on him. I'm on pally tank and retrieving tank right now. I'll have to try that swiftmend rotation. How much haste do you think necessary to achieve it? I'm sitting at about 80 ish atm. However I can gem my old T6 chest and Akama leggings with haste gems if necessary dropping about 160 healing and 16mp5 for 60 haste. That's quite a cost, but if that rotation works, it's worth the stat drops for the hps strategy boost, at least till I can grab boots and shoulders from twins which should be quite soon.
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07/09/08, 3:56 PM
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#1328
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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You only need a little Haste to do it. Technically, you really don't need any - cast your 3 Lifeblooms, you now have 2 seconds until you need to cast the first LB again (6.5s cycle instead of 7 to account for latency). Wait half a second, then cast Rejuv, then do an LB cycle, Rejuv someone else, then do a 2nd LB cycle. At the end of the second LB cycle, your first Rejuv has between 1 and .5 seconds left on it - if you mash Swiftmend it will go off. Haste only gives you margin for error while doing this.
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07/09/08, 4:56 PM
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#1329
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Glass Joe
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Originally Posted by Arawethion
Most importantly: how many people are there healing Sear and do they need your help?
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Well to be honest, last night we had quite an unusual raid setup for twins, but we ran with about 4-5 resto shaman (can't remember) that were responsible for certain groups. We had 3 healers on all 3 tanks (including the lock tank) and I was an extra raid healer. After the first few wipes I noticed that melee were the ones that would consistently take tons of damage so i started pre-hoting them with rejuvenations and a lifebloom and that seemed to work out well, the only problem was that later in the fight certain people would drop from that flame debuff rather quickly where i could only get off a single regrowth before they died. Now I don't know if this was an experience problem since we had 2 new shaman to the fight or if it was a simple manner of neglect for said targets but I kept feeling that maybe i could have done something to prevent this(?)
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07/09/08, 6:20 PM
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#1330
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Glass Joe
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Originally Posted by rawrz
Haste is also great on M'uru if you're doing a lb, lb, lb, rejuv tank1, lb, lb, lb rejuv tank2 cycle, because you'll be able to swiftmend right before a rejuv falls off to respond to any spikes. Without enough haste, you'd only be able to swiftmend the tank you last rejuv'ed (or sacrifice lifebloom stacks).
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A much simpler solution is to use a LB, LB, LB, RG rotation so that you can Swiftmend *ANY* of the 3 tanks as opposed to being confined to, not only 2 of your 3 targets, but also a very strict time limit with RJ timers. Not to mention that the RG itself also acts as emergency burst healing when needed. My rotation on M'uru is typically 3x LBs then using my 4'th GCD to RG Tank 1 > Tank 2 > Tank 3. However, if at any time I need to respond to spikes, I have both the option to Swiftmend or Regrowth any of the assigned tanks. This acts as a very flexible rotation that pumps out a lot of effective healing while greatly reducing dangerous situations that arise from burst damage. You do get a bit of overheal durring those times when you're simply RG'ing a target to refresh the HoT on them, but I still feel it's the most effective rotation to run on M'uru (or any encounter with 3 tanks for that matter), overhealing and all. Just for clarrification, I usually run with ~169 Spell Haste in my basic Healing setup. None of the pieces should be out of the ordinary or hard to aquire for a person in a SW Guild on M'uru, so if you don't have enough Spell haste to sustain this rotation, it shouldn't be difficult for you to pick 'em up.
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07/09/08, 7:25 PM
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#1331
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Glass Joe
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Originally Posted by Daedalix
I don't think this will change the mechanic behind HoT OH, it will just display "Your Regrowth heals BigBearTank for 565 (1547)" and the (x) will be the listing of the overhealing similar to how a scrolling combat text mod shows it.
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I would be much more interested in seeing lifebloom blooms (and POM and Earthshield) being properly credited in the logs. This defect causes healing meters to have a fatal flaw with respect to druid healing in particular.
There is no reason the logs could not read "Warrior heals Warrior for X via Druid's Lifebloom" or something similar.
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07/09/08, 8:22 PM
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#1332
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Casually Serious
Night Elf Druid
Lightbringer
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Originally Posted by Ogemaniac
I would be much more interested in seeing lifebloom blooms (and POM and Earthshield) being properly credited in the logs. This defect causes healing meters to have a fatal flaw with respect to druid healing in particular.
There is no reason the logs could not read "Warrior heals Warrior for X via Druid's Lifebloom" or something similar.
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I'm not even sure why they couldn't just count it normally - "Druid's Lifebloom heals Warrior for 1xxx". I think the only time I appreciated this mechanic was during skelly beams on Felmyst - being able to throw around group heals with only half the effective healing threat.
Re: 3xlb and regrowth - I'll be testing that out in future attempts. Healing the pally tank with two rounds of spawns still makes my balls shrink, so I may end up adapting that idea and trying something out along the lines of lbx3 rejuv, lbx3 regrowth, lbx3 swiftmend. Either that or convince the pally tank to wear more SR.
(P.S. My guild ( Legions Guild) is looking for another resto druid. 8-11 PST on Mon, Tue, Thur, Sun. 4/6 Sunwell. PVE-Alliance. We ran with 1 resto druid since Sunwell and I really miss someone to compare notes with. Sunwell experience, while preferred, is not essential. What is required is T6 quality gear (because we don't do BT/Hyjal anymore) and a decent understanding and application of resto druid theorycraft.)
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07/09/08, 8:53 PM
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#1333
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Von Kaiser
Pandaren Monk
Al'Akir (EU)
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Originally Posted by Empyreall
I've usually been assigned to tanks and throwing a few hots on the raid whenever I have a cd up, but my inquiry has to do with raid healing. I was just curious about the manner of raid healing for a full restoration druid which is the best way to go. I have read a few posts here and there suggesting an efficient way is to stack haste and use regrowth almost in the same manner as a flash heal.
In a specific fight like the Eredar Twins, where damage is spiky and somewhat random (but not always), I'm just trying to see which strategy is the best way to maximize my healing. One thing I notice is to obviously take note of which classes take the most damage (i.e. melee and specific castor classes) and to pre-hot them with rejuvenations or lifeblooms, but after a while the damage spreads to more of the raid and becomes more hectic and unpredictable. Because raid healing is so important in this particular fight, I'd really appreciate any feedback as to what is the best way for me to do the most healing since raid healing is the #1 reason for most failed attempts (for us anyway).
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I'm normally feral, but speccing resto for Twins just to try and keep as steady a group to progress as possible. Healing there is definitely one of the most interesting roles I've had, due to the nature of the incoming damage, and it's taken a lot of practise to get it right. We're going Sacrolash first as well, and we bring 10 healers; 2 paladins, 1 spirit priest & 1 resto druid on MTs, 2 shamans, 2 resto druids and 1 CoH priest taking one group each to heal, and a third resto shaman healing "random" damage - mainly spamming chain heal on whatever group needs it the most. I'm usually assigned to healing melee and we're never melee-heavy on Twins; we had three tonight, and they shared group with two tanks, so the job was easier than healing a full five-man group of ranged or mixed melee/ranged.
As a rough guildeline, what I do is keep rejuvenation up on the three melee as I know they're taking somewhat steady damage from Shadow Blades. If one of them gets Flame Sear I add a lifebloom stack to it, and then a regrowth on top of it. I usually let rejuv run out on the person since he then has the hot from regrowth to take care of Shadow Blades damage. If more than one gets Flame Sear at the same time I can swiftmend the first person's rejuv, cast regrowth on the second, lifebloom on the first and then reapply rejuvenations. Main rule (for me!) is always keeping a hot ticking on each and every person you're healing; preferably something you can swiftmend. When only being assigned to three people, I had plenty of "spare" GCDs that I could use throwing hots on tanks or helping out healing other groups (especially when there were multiple Flame Sears in one group).
Healing a five-man group is a lot harder IMO, especially if you're not in the group you're healing and cannot use Tranquility. I'm not at all used to healing (even though I've gotten a lot more practise since we started on Twins) and my approach to healing an entire group was simply spamming every GCD I had, mainly regrowth and rejuvenation and was chugging mana potions and innervate even while having shadowpriest just to keep everyone alive. ^^ That is obviously not the best way to do it.. But every druid has a different style of healing and you probably have a completely different healing setup than we do. Trial-and-error will most likely be your best approach; you'll find the best way for you to heal eventually.
Best of luck on Twins. 
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07/09/08, 11:48 PM
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#1334
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<Druid Trainer>
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Originally Posted by Ogemaniac
I would be much more interested in seeing lifebloom blooms (and POM and Earthshield) being properly credited in the logs. This defect causes healing meters to have a fatal flaw with respect to druid healing in particular.
There is no reason the logs could not read "Warrior heals Warrior for X via Druid's Lifebloom" or something similar.
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I would just as soon not see this change, because threat matters and healing meters do not.
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07/10/08, 5:52 AM
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#1335
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Glass Joe
Night Elf Druid
Blackhand
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LB/Rejuv/SM rotation
Originally Posted by malthrin
You only need a little Haste to do it. Technically, you really don't need any - cast your 3 Lifeblooms, you now have 2 seconds until you need to cast the first LB again (6.5s cycle instead of 7 to account for latency). Wait half a second, then cast Rejuv, then do an LB cycle, Rejuv someone else, then do a 2nd LB cycle. At the end of the second LB cycle, your first Rejuv has between 1 and .5 seconds left on it - if you mash Swiftmend it will go off. Haste only gives you margin for error while doing this.
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Yeah I played with it on twins tonight with 80 haste. Worked out great. Damn shadow fury threw things off a smidge here and there though. Good stuff, Cheers 
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