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07/28/08, 11:27 AM
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#1381
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<Druid Trainer>
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Originally Posted by BocaTB
Im not just healing the Sentinel tank. Most druids solo heal the Paladin tank while keeping max hots on the Sentinel tank assisting the Sentinel Tanks healer. I keep all 3 hots on both, and occasionally swiftmend the paladin to top him off. I see no point in taking away healing from tank that needs it in order to do nothing but drive up the overheal of the shaman.
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Assuming LB on the Paladin and VSent tank, and Rejuv on both, you have one free GCD each cycle. I really doubt that using this for Regrowth, a relatively small HoT, is more valuable than keeping a full LB stack on the door tank.
The strength of the Tree in this fight is buffering all the tanks against spikes and keeping them topped off between big direct heals. Solo-healing the Sentinel tank is near-impossible to impossible for anyone to do without Lifebloom. But with Lifebloom (and Rejuv most of the time), our Priest hasn't let the Sent tank go down in many, many attempts. Solo-healing the Paladin tank is easy, even while maintaining 3 LB's. I don't really see how Regrowth adds much in either of these situations. When you do want a bit of extra HP, there's Swiftmend, and even that I only wind up using maybe once/twice per attempt.
This might depend on the tank you're using, but on for example a Feral tank who has to take 2 Berserkers and the Mage for a short while, a bad double Flurry or a missed interrupt can lead to huge spikes. Lifebloom here helps out the healer a great deal. On the far side where there's no Lifebloom, the healer has to work much harder, and realistically it takes 1.5 healers to be safe.
Maybe I replied because of your comment, "this is the approach to Druid healing that bothers me." It's an "I'm a special teapot" argument. People bring a Tree to M'uru (to almost any fight in fact, but especially to M'uru) to buffer the tanks with HoT's. I'd love to hit all 4 tanks with LB and do nothing else if the positioning allowed, because that would be far and away the best help to the rest of the healing crew that I could provide (in fact, some groups do this).
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07/28/08, 12:14 PM
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#1382
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Glass Joe
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Originally Posted by Arawethion
Assuming LB on the Paladin and VSent tank, and Rejuv on both, you have one free GCD each cycle. I really doubt that using this for Regrowth, a relatively small HoT, is more valuable than keeping a full LB stack on the door tank.
The strength of the Tree in this fight is buffering all the tanks against spikes and keeping them topped off between big direct heals. Solo-healing the Sentinel tank is near-impossible to impossible for anyone to do without Lifebloom. But with Lifebloom (and Rejuv most of the time), our Priest hasn't let the Sent tank go down in many, many attempts. Solo-healing the Paladin tank is easy, even while maintaining 3 LB's. I don't really see how Regrowth adds much in either of these situations. When you do want a bit of extra HP, there's Swiftmend, and even that I only wind up using maybe once/twice per attempt.
This might depend on the tank you're using, but on for example a Feral tank who has to take 2 Berserkers and the Mage for a short while, a bad double Flurry or a missed interrupt can lead to huge spikes. Lifebloom here helps out the healer a great deal. On the far side where there's no Lifebloom, the healer has to work much harder, and realistically it takes 1.5 healers to be safe.
Maybe I replied because of your comment, "this is the approach to Druid healing that bothers me." It's an "I'm a special teapot" argument. People bring a Tree to M'uru (to almost any fight in fact, but especially to M'uru) to buffer the tanks with HoT's. I'd love to hit all 4 tanks with LB and do nothing else if the positioning allowed, because that would be far and away the best help to the rest of the healing crew that I could provide (in fact, some groups do this).
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Our healing setup:
Melee side Humanoid Group Tank- Shaman A
Caster side Humanour Group Tank- Paladin A
Sent Tank- Priest A + Druid A
Paladin Tank - Druid A
Raid Healing Side 1- Shaman B
Raid Healing Side 2- Shaman C
A regrowth is required to keep the Paladin topped, mostly for the initial heal; this makes it not possible to add a third lifebloom.
Unless your tank healers are really really bad on the sides, they shouldn't need your lifebloom. Our shaman even downranks.
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07/28/08, 12:46 PM
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#1383
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<Druid Trainer>
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Our healing setup is virtually identical, but the details of course depend on the precise details of your raid setup. Notably, what kind of tanks do you have on the doors, what DPS/CC are available, are you using a Polymorph, etc. A Warrior tank who's Spell Reflecting and getting a Berserker sheeped for him can take quite little damage. A Bear who's at risk of being double-flurried, however, really is easier with a Lifebloom.
I guess I don't know what the Regrowth on the Paladin tank adds. I doubt that I've ever cast one at him. His HP floats around so predictably that he's never in real danger of dying. Sometimes when a Sent spawns on top of him he takes some Pulses and sinks a bit, but again, it doesn't create a serious danger, just causes his HP to sit low. I Swiftmend him next cycle (I guess I could Regrowth him here; it's basically the same) and soon the Lifeblooms overtake the Spawn damage (and he's out of the Pulse) and he hits full HP again. I'm pretty sure he would actually be fine without the Swiftmend (LB would top him off once he was out of Pulse range regardless), but it's insurance against him taking a bunch of extra Pulses for some reason.
I can see how Regrowth on the Sent tank does add something; that healing task is always harrowing and sometimes it's hard to get him topped off. But that Regrowth is incredibly inefficient use of your GCD's--it only needs one GCD every 3 cycles (what do you even do during the other two cycles when you don't need to refresh Regrowth), but you're giving up a whole Lifebloom stack to get it.
Occasionally I am scared by the Sent tank's HP. But the issue isn't total HPS input; it's the danger of him taking another swing and dying before the next GHeal hits. I want his HP to go up now, not 2 seconds from now, so I Swiftmend him.
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07/28/08, 10:30 PM
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#1384
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StUfF
Night Elf Druid
Jubei'Thos
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M'uru healing is very dependant on how the fight is approached.
How many mobs are CCed?
How is the group positioning - we run one side very heavy, so raid healing is harder that side.
Which strat do you use to get sents/voids - one after another or concurrently?
How long does it take for you to transition/are you spellstealing/who has shadowpriests?
How fast is your dps on sides, how much "free" time does side tank healers have.
With our strat the paladin tank spends alot of time not taking damage and anything more than a single lifebloom stack is overkill.
Our sidetank on the heavy raid doesnt get as much healing from that raid healer, and can take significant burst. Since druids can't spell reflect fireballs, disarm flurries, stuns resist, spellsteal late.
Running a set rotation for rejuv isn't really optimal on m'uru since sent and paladin tanks have significant time not tanking while moving. Damage on side tanks also vary depending how many adds are up. You need to time your rejuv/regrowths smart so they are healing when healin gis needed and swiftmend is available when the tanks take spikes.
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07/29/08, 10:45 PM
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#1385
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Glass Joe
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Just started up a Druid, only level 30 atm. Though I've been reading everything I can on the proper way to heal, what stats and gear to focus on, etc.
I noticed that quite a few people setup 4-5 macros to roll their blooms. What's stopping someone from using a castsequence macro?
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07/29/08, 11:52 PM
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#1386
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Bald Bull
Night Elf Druid
Proudmoore
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You can't cast on arbitrary targets in a castsequence macro (try it).
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07/30/08, 12:27 AM
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#1387
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Glass Joe
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Originally Posted by giansm
You can't cast on arbitrary targets in a castsequence macro (try it).
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Never tried to use a target function in a castsequence, but thanks for the response. 
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07/30/08, 5:50 AM
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#1388
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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Originally Posted by Caladia
Never tried to use a target function in a castsequence, but thanks for the response. 
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Actually, you CAN set your cast target in /castsequence, tried it on monday while waiting for people to get back after wipes.
/castsequence [target=tank1] reset=5 Lifebloom, Rejuvenation
What you can't do is select different targets for each of the casts.
The macro above is not really usable on more than one tank, though. /castsequence seems to not be separated between different macros (so you'll cast Rejuvenation on the second tank instead of Lifebloom the first time you hit the button. Very confusing).
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07/31/08, 6:00 PM
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#1389
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Glass Joe
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So, working with the gear I have now, and figuring out possible upgrades... it looks like optimal gearset endgame is going to give us 2710-ish +healing, with 220haste. This is without giving up virtually any bonus healing... however to push to 250 haste we will have to lose about 100 bonus healing. So, looks like our softcap on haste is 220.
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08/01/08, 2:28 AM
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#1390
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Casually Serious
Night Elf Druid
Lightbringer
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Won't socketing 3 +10 haste in place of spinels get you 30 haste at a cost of "just" 66 healing?
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08/02/08, 8:55 PM
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#1391
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Glass Joe
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I have tried both Grid and Healbot, and for druids Honestly I don't think Grid is nearly as effective as Healbot. In addition Grid has over 22 "extras" to download and install, which for druids includes packages for lifebloom, hot timers, etc. All of these various 22 "extras" come pre-installed into Healbot, in one, tiny, easy to use, minimalist memory program.
What would make Grid so much better, and why isn't Healbot listed as an optional addon for use by druids?
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08/03/08, 9:13 PM
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#1393
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Glass Joe
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Well thats the thing, incoming heals is one of those "extra packages" you get the joy of downloading for use with Grid. Why would you want to take up all that memory space?
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08/04/08, 12:53 AM
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#1394
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Piston Honda
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No, incoming heals are built into Grid. If you use healbot but don't download extra libs, you break the incoming heals for Grid users (but you can see who they are healing).
If you use Grid, you don't really need to download extra libs to do your job (just config it).
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08/04/08, 4:04 AM
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#1395
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by edrialyse
Well thats the thing, incoming heals is one of those "extra packages" you get the joy of downloading for use with Grid. Why would you want to take up all that memory space?
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Why would Grid with separately downloaded packages take up more memory space than Healbot with all the stuff (and possibly things you don't need!) built in. Granted, initial setup is more involved, but in the end, a modular design pays off. Anyway, who cares about the memory consumption of addons these days when most pcs have well over 1GB of RAM?
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