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06/03/08, 6:56 PM
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#151
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Don Flamenco
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Originally Posted by zimira
*stealthed
and
*in combat
and
*has less then the threshold energy
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The only time I can see this is if you can stealth immediately after using all your energy to kill something and are able to attack the next target before your energy ticks. The next target would need to be standing almost directly next to you and not in combat with you (non-aggressive mob?). Not likely if possible.
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06/04/08, 9:35 AM
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#152
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Glass Joe
Night Elf Druid
Zenedar (EU)
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Originally Posted by zimira
By the looks of it that macro isnt a sequence at all
/castsequence [nocombat, nostealth] Prowl; [stealth] Pounce; Mangle (cat)()
is the same as
/cast [nocombat, nostealth] Prowl; [stealth] Pounce; Mangle (cat)()
Since Raffys addon checks if you are in combat, or atleast i think it does, I cant see any potential problem with replacing the normal /cast Mangle with this line. Only unwanted behaviour i could imagine is if you are :
*stealthed
and
*in combat
and
*has less then the threshold energy
This would powershift you and put you out of stealth, but i cant see anytime this happens tbh
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Thanks, it works like a charm 
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06/04/08, 8:19 PM
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#153
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Bald Bull
Orc Warrior
Black Dragonflight
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I know this is a bit off topic, but can these conditional macros be used with other spells(I ask because I don't quite understand the syntax). What I'm understanding, the macros do this:
if(Cat Form is not on cooldown, energy is less than a certain amount, and mana is more than a certain amount)
then powershift
else
do some other ability
Is is possible to use this with warrior abilities? A simple name change in the macros isn't working(I'm trying warrior tanking rotations), but I'm having difficulty seeing how it's any different. I just want to check if a certain ability is on cooldown, otherwise use something else.
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06/05/08, 5:04 AM
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#154
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Von Kaiser
Tauren Druid
Emerald Dream (EU)
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No
already been discussed
it works for cat because the complex conditional used is cancelling a buff (cat form)
warriors don't do that. only cats.
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06/05/08, 7:49 AM
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#155
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Glass Joe
Night Elf Druid
Durotan (EU)
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Raffy, how is FeralKit coming along? Haven't heared from you since quite a while.
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06/05/08, 9:13 AM
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#156
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Glass Joe
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I was also wondering if you have had time to update it. Do you have a forum specific to feralkit? Thanks anyway for the time and thought you put into FeralKit, Raffy.
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06/09/08, 2:09 AM
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#157
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Piston Honda
Night Elf Druid
Bronzebeard
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So... what thresholds are people using? The first post mentions 18 being a probably sweetspot, but then includes a macro setting the PWS value to 8. There's also a lot of talk of setting the thresholds individually based on the ability at an energy of [cost]-20 (or [cost]-21).
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06/09/08, 2:12 AM
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#158
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Rawr
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I've had the most success with Mangle=15, Shred=18, Rip=10, Bite=15.
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Rawr!
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06/10/08, 8:39 AM
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#159
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Von Kaiser
Tauren Druid
Emerald Dream (EU)
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I also thought the same thing, I want to do Mangle, Lacerate Lacerate Lacerate x repeat if you have low rage, and add Mauls in if you have high rage.
I wondered about this, its untested though:
/run if UnitMana('player')>40 end
/castsequence reset=6 [form] Mangle(Bear)(Rank 3), Maul, Lacerate, Lacerate, Maul, Lacerate
/stopmacro [form]
/castsequence reset=6 [form] Mangle(Bear)(Rank 3), Lacerate, Lacerate, Lacerate
where unitmana means rage.
hopefully this will work? have probably got something wrong.
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06/10/08, 11:33 AM
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#160
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Von Kaiser
Tauren Druid
Scarlet Crusade
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You can't, at least not usefully. The conditional check, if it succeedes, would shift you out of bear form. This means that if you have enough rage, you queue a maul, and if you don't have enough rage you shift out of bear form and back, dropping your rage to ten and incurring a GCD. On top of that, if you get the macro-getting-stuck bug, you wipe the raid.
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06/10/08, 11:49 AM
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#161
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Piston Honda
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Originally Posted by Firehoof
I've started using Feralkit a while ago and wondered if it could be used to simplyfy tanking.
Reading through this thread it was already stated that canceling an aura is an exception of what can be done with a conditional macro type of thing (what about shifting back in though? (Ah that's dine with the [form] tag)) but I was hoping this might be an exception:
What I was hoping to see is a mangle(bear) macro, that will queue a maul whenever I've got over a certain amount of rage. (either through feralkit, or a script)
I guess this is probably not possible, but that's what I thought about powershift macro's that check energy aswell.
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It's not possible. But then instead of feral tanking being all about spamming 2 buttons, it would be about spamming 1 button. Honestly it doesn't need to get any easier.
Just use something like the following, and maul manually:
#showtooltip Mangle (Bear)()
/cancelaura blessing of salvation
/cancelaura greater blessing of salvation
/startattack
/castSequence reset=6 Mangle (Bear)(), Lacerate(), Lacerate(), Lacerate()
Put this macro right beside Maul on your action bar. Rage light = mash macro only, Rage heavy = mash macro and maul.
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06/10/08, 6:55 PM
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#162
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Piston Honda
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Originally Posted by Deninkle
It seems counter-intuitive that you would get less dps with more energy. However, to be sure it might be a good idea to record how many white/specials you use and how many of them were hits/misses/crits.
Who knows why it went down? Firstly, were you using 2t6 so that mangle has an energy requirement of 35? Astrylian said that when he spam tested powershifting on some ogres that his hit timer didn't reset, so it would be great to get more evidence for this.
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Any other followup on this? I am not seeing the sort of DPS increase I expected with an energy threshold of 18; I in fact noticed a consistent loss of about 50 active DPS (per swstats and recount) over several Gorefiend pulls (as compared to my norm on that boss). I had all the usual buffs, etc., and no gear changes. 2pt4, no 2pt6. Now, I'm not too confident of my observation since I don't have a combat log, but it did make me worry that I might be losing autoattacks or something.
Can anyone verify that a lot of powershifting does not result in lost attacks?
Edit: Also, can anyone suggest a controlled environment for testing my DPS with a normal mangle/shred/rip cycle? I feel that there are too many variables in a raid.
Edit 2: someone earlier in the thread mentioned the dark portal mobs. I'll try that.
Last edited by foxglove : 06/10/08 at 7:02 PM.
Reason: found an answer
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06/10/08, 7:01 PM
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#163
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Rawr
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Originally Posted by foxglove
Any other followup on this? I am not seeing the sort of DPS increase I expected with an energy threshold of 18; I in fact noticed a consistent loss of about 50 active DPS (per swstats and recount) over several Gorefiend pulls (as compared to my norm on that boss). I had all the usual buffs, etc., and no gear changes. 2pt4, no 2pt6. Now, I'm not too confident of my observation since I don't have a combat log, but it did make me worry that I might be losing autoattacks or something.
Can anyone verify that a lot of powershifting does not result in lost attacks?
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No, Powershifting does *not* result in lost autoattacks. 50dps can completely be explained by random chance on a fight as short as Gorefiend. And getting the exact same buffs between different weeks is much harder than you may thing. ie, how tightly was your enh sham twisting, if at all? Did a Surv hunter get upgrades so his AP bonus to you went up? Did a MS warrior have more or less blood craze uptime? Did CoR drop off some of the time? Etc.
Edit: Ogre spirits at the end of Dire Maul, if you're not trying to compare hit/exp. Everything else should at least be proportional on them, I think.
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Rawr!
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06/10/08, 7:06 PM
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#164
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Piston Honda
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Originally Posted by Astrylian
No, Powershifting does *not* result in lost autoattacks. 50dps can completely be explained by random chance on a fight as short as Gorefiend. And getting the exact same buffs between different weeks is much harder than you may thing. ie, how tightly was your enh sham twisting, if at all? Did a Surv hunter get upgrades so his AP bonus to you went up? Did a MS warrior have more or less blood craze uptime? Did CoR drop off some of the time? Etc.
Edit: Ogre spirits at the end of Dire Maul, if you're not trying to compare hit/exp. Everything else should at least be proportional on them, I think.
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Thanks Astrylian. I hadn't considered any of the things you suggested; only whether my character's pre-combat buffs, party composition, and drum uptime were the same. I guess I just need to set aside some time and haul my character back to Azeroth. 
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06/11/08, 10:11 PM
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#165
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Glass Joe
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I do have to say that the macros work really well. The only time I've ever been stuck in caster form is if I was smashing an attack while holding down the haste pot key. This also stopped after I watched to see when I gained my haste pot so I would let go of the key.
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