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Old 07/14/08, 8:26 PM   #211
Driane
Glass Joe
 
Night Elf Druid
 
Uther
I am not sure why, but for some reason FeralKit is now working.

I was testing it out on the Servants of Razelikh when I noticed that the mod is not recognizing the mana cost of Cat Form correctly. I have 2/3 Natural Shapeshifter, yet FeralKit said that Cat Form cost me 829.

Here is a screenshot I took of it.


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Old 07/16/08, 11:24 AM   #212
Mauch
Glass Joe
 
Draenei Shaman
 
Cho'gall
Originally Posted by FreightTrain View Post
I honestly have no idea what is going on now, i just tested using just "!" vs using nochanneling, and just "!" unshifted me and left me in caster... and now 5 minutes later it doesnt. My roommate and I are completely confused now ;p

anyhoo, a cleaner version of the basic powershift macro:

/run if GetSpellCooldown("Cat Form")==0 and UnitMana('player')<18 and IsUsableSpell("Cat Form") then CancelPlayerBuff("Cat Form") end
/stopmacro [form]
/cast Cat Form
cleaner-looking, and the logic is a bit more straightforward
Okay. just to clear up some confusion about the macro you are referring to. The ! modifier to prevent toggling a spell will not help in this case. The reason for this is because the "aura" is being cancelled in a prior line by CancelPlayerBuff(). There's no help for this as this is what makes this macro work. You will deshift if the conditions are met and there is no way in this macro to track your "blue" mana.

Also, the rehash of the macro you wrote defeats the purpose of the macro as it was written. The point is the player is able to mash the buttons for whatever moves were set up in those macros and powershift when the desired conditions are met.

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Old 07/16/08, 11:27 AM   #213
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Mauch View Post
Okay. just to clear up some confusion about the macro you are referring to. The ! modifier to prevent toggling a spell will not help in this case. The reason for this is because the "aura" is being cancelled in a prior line by CancelPlayerBuff(). There's no help for this as this is what makes this macro work. You will deshift if the conditions are met and there is no way in this macro to track your "blue" mana.

Also, the rehash of the macro you wrote defeats the purpose of the macro as it was written. The point is the player is able to mash the buttons for whatever moves were set up in those macros and powershift when the desired conditions are met.
I think that in theory the "!" shouldn't do anything, but in practice it helps cut down on lag-related scenarios that cause you to get stuck in caster.


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Old 07/16/08, 7:13 PM   #214
Mauch
Glass Joe
 
Draenei Shaman
 
Cho'gall
Originally Posted by Arawethion View Post
I think that in theory the "!" shouldn't do anything, but in practice it helps cut down on lag-related scenarios that cause you to get stuck in caster.
The thing is, you're already in caster if conditions are met for the powershift for a split second until the macro executes the Cat Form spell. The question is why the spell doesn't properly execute.

EDIT:
The only thing "!" would do is prevent casting cat form from toggling you out of form. This still doesn't help those who are still finding themselves in caster.

Last edited by Mauch : 07/17/08 at 3:32 PM.

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Old 07/18/08, 3:58 PM   #215
Oiysters
Von Kaiser
 
Tauren Druid
 
Kel'Thuzad
High lat connection

Yeah, reading is fundamental. This can be deleted.

Last edited by Oiysters : 07/18/08 at 11:47 PM.

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Old 08/08/08, 10:48 PM   #216
Driane
Glass Joe
 
Night Elf Druid
 
Uther
With all this powershifting, how do the alchemist stones rank for dps?

Are the loss in stats from [Shard of Contempt] and/or [Tsunami Talisman] validated by the potential energy / dps from the mana gained by [Assassin's Alchemist Stone] or the plain [Lifebound Alchemist Stone]? I would be using [Mad Alchemist's Potion]most of the time if that helps.


Thanks for making FeralKit and these macros. I have been looking for a mod like this for a long time, it is perfect.

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Old 08/30/08, 7:00 PM   #217
zeusal
Glass Joe
 
Night Elf Druid
 
Cenarion Circle
FeralKit Output Options

Anyone else figure out how to get it to decrease the output or turn it off all together. I'd prefer if it just posted a message when it shifts, and the end report at most. I really like it, its just so spammy right now and none of the output options apear to be working. Is Raffy still around and working on this addon?

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Old 08/31/08, 2:13 PM   #218
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Originally Posted by zeusal View Post
Anyone else figure out how to get it to decrease the output or turn it off all together. I'd prefer if it just posted a message when it shifts, and the end report at most. I really like it, its just so spammy right now and none of the output options apear to be working. Is Raffy still around and working on this addon?
Since they recently told us there's no powershifting in the expansion, I would think he's stopped working on it. Not entirely sure though.

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Old 10/01/08, 5:10 AM   #219
ecopsorn
Glass Joe
 
Night Elf Druid
 
Durotan (EU)
raffy did not only work on the Addon FeralKit, he also worked on other addons for showing all Feral Debuffs, etc.

raffy we would really like to know if you are still working on something or not? Your Addon "FeralGrid" looked also great and would definitely still be useful in Wotlk.

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Old 10/17/08, 5:36 PM   #220
zeusal
Glass Joe
 
Night Elf Druid
 
Cenarion Circle
How did they ever work

How did these macros ever work? I mean they are basically conditionally performing 1 of 2 options based on the amount of energy you had. That operator is now UnitPower("player",3), but I can't for the life of me figure out how it worked. Was UnitMana somehow missed as being moved to the protected functions?

I was hoping to use the same logic to perform a /use Tiger's Fury when energy is below a threshold, anyone have any thoughts on that?

Could Feralkit be redone to give a script for checking energy to determine if Tiger's Fury would be used on the same button as a mangle or shred?

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Old 10/17/08, 5:40 PM   #221
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
They're performing a condition based on shifting, which is allowed. That's the only reason it works - you are allowed to do conditionals based on stance changes or their equivalent. Without that this doesn't work, which is why nothing with tiger's fury will work properly.

At least that's my understanding.

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Old 10/21/08, 8:21 AM   #222
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
The powershifting macros were possible because it was possible to cancel a buff based on the energy count condition--buff cancellation isn't protected--and our forms are cancellable buffs. We furthermore are allowed to use which form we're in as a condition. So, /stopmacro [stance:3] could prevent the shift following it from taking place if the form hadn't already been cancelled.

Theoretically, now that furor maintains your energy across shapeshifts, I suppose one could /cancelform if energy were greater than 40, /stopmacro [stance:0], /cast Tiger's Fury -- but then you'd be in caster form and you'd have to spend a GCD to get back into cat. Pretty useless, I think, to lose a whole GCD just because you didn't look at your energy bar.

What a macro will never be able to do is choose between one cat ability and another based on energy count--say, Tiger's Fury or Shred--and that is the only way such a macro would be useful. So, I can't think of any way this little loophole in the macro system could be exploited again. (If we want to decide whether to cast Shred or Moonfire based on our energy count, it might be possible, but I cannot see a use for that.) Powershifting was only worthwhile because you got 20+ energy for your GCD.

Last edited by foxglove : 10/21/08 at 8:31 AM.

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