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Old 05/18/08, 12:39 AM   #46
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
Originally Posted by Zeln View Post
[2008/05/18 00:24:01-1-x1]: FeralKit\core.lua:15: AceAddon: AceOO-2.0: Library "Sink-1.0" does not exist.
Ace2\AceLibrary\AceLibrary.lua:122: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:75>
(tail call): ?:
(tail call): ?:
AceAddon-2.0-57245 (Ace2):973: in function `new'
FeralKit\core.lua:15: in main chunk

1. Shouldn't this be using Sink-2.0?
Sorry, I had no idea Sink-1.0 requires AceOO.

I uploaded the new code.
http://oldschoolwow.com/FeralKit.zip

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Old 05/18/08, 1:23 AM   #47
Odas
Von Kaiser
 
Night Elf Druid
 
Eonar
I'm still getting the error that the lib folder is not found. I cannot copy over feralkit into my addons folder until this problem is fixed. Anyone have any suggestions?

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Old 05/18/08, 1:41 AM   #48
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by raffy View Post
Well, I'll agree to disagree and leave it at that. I'm pretty confident I can model it, but just for kicks I'm going to go log some data from the Blasted Lands.

However, I do agree about the importance of it for powershifting is questionable, a smarter way to completely avoid the issue would be avoiding powershifts that align to the swing timer (and I think that solves the problem entirely).
Fair enough. Good luck with your testing. I'm sure everyone would be interested if you can find conclusive evidence as this would basically change all the theory crafting everyone has ever done.

Originally Posted by raffy View Post
More to the question before, about the GetEnergyAfter(1.5sec) function, is such logic necessary? I just figured it would be, doing some quick head logic, but I can't find an example which shows it working as described.

Are there any other conditions we can check to decide whether or not to powershift?
...
Edit: actually, I guess you don't need to look at the swing timer. The energy update function will be called if the proc occurs, which will prevent any future shifting.
Yeah, I can't think of any circumstances you would not want to shift, other than the specified threshold (and can of course). The only case where there could be issues is if the commands are not instant. A swing would need to occur between the time your energy is checked and the form is canceled. If that were possible, it would also be possible to get hit during a bear pot macro. Hopefully this is not the case.

Originally Posted by raffy View Post
I'm going to implement the mana gradient thing to curb shifting as mana decreases and maybe have some kind of mana cutoff, so you still have enough mana to do a heal and shift back, or something like that.
Is this possible? The "UnitMana" call returns energy. Is there a different call to get current mana? I only ask because most unit bars I tested did not accurately update after a powershift.

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Old 05/18/08, 2:04 AM   #49
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
Originally Posted by Mijae View Post
Fair enough. Good luck with your testing. I'm sure everyone would be interested if you can find conclusive evidence as this would basically change all the theory crafting everyone has ever done.


Yeah, I can't think of any circumstances you would not want to shift, other than the specified threshold (and can of course). The only case where there could be issues is if the commands are not instant. A swing would need to occur between the time your energy is checked and the form is canceled. If that were possible, it would also be possible to get hit during a bear pot macro. Hopefully this is not the case.


Is this possible? The "UnitMana" call returns energy. Is there a different call to get current mana? I only ask because most unit bars I tested did not accurately update after a powershift.
LibDruidMana-1.0 keeps a pretty accurate record of my mana through powershifting; I'll just reference that.

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Old 05/18/08, 2:12 AM   #50
Bashui
Von Kaiser
 
Bashui's Avatar
 
Tauren Druid
 
Thunderhorn
Originally Posted by raffy View Post
LibDruidMana-1.0 keeps a pretty accurate record of my mana through powershifting; I'll just reference that.
That is what pitbull uses, and it seems to track it +/- a few mana.

For a quick check, you can always use some other spells as the cutoff, Rebirth is something like 1900 mana, hurricane 1500 mana, etc.

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Old 05/18/08, 3:03 AM   #51
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by raffy View Post
I'm going to implement the mana gradient thing to curb shifting as mana decreases and maybe have some kind of mana cutoff, so you still have enough mana to do a heal and shift back, or something like that.
Perhaps its just me being paranoid but continual updates like this to allow further automation may results in a "red flag" so to speak with regards to this functionality. Im pretty certain that Blizz doesnt want you to be able to spam a "smart" macro and have things occur based on the game state (hence the removal of the old decursive or whatever that old pally healing mod was). Thoughts?

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Old 05/18/08, 5:01 AM   #52
ecopsorn
Glass Joe
 
Night Elf Druid
 
Durotan (EU)
Originally Posted by ecopsorn View Post
Katzengestalt
Kampfeslust
Omen der Klarsicht
Freizaubern
Urinstinkt
Terrorbärengestalt
Zerfleischen
Katzengestalt
Wassergestalt
Reisegestalt

I'm not in game and it's late here ^^ I'll check tomorrow morning if the above translations are 100% correct. So far I'm just 90% sure
The above Translations I did yesterday are all correct. Here is a summary and some more procs of different trinkets.

"Cat Form" = "Katzengestalt"
"Bloodlust" = "Kampfeslust"
"Omen of Clarity" = "Omen der Klarsicht"
"Clearcasting" = "Freizaubern"
"Primal Instinct" = "Urinstinkt"
"Dire Bear Form" = "Terrorbärengestalt"
"Mangle" = "Zerfleischen"
"Cat Form" = "Katzengestalt
"Aquatic Form" = "Wassergestalt"
"Travel Form" = "Reisegestalt"


It'd be great to at the following procs as well:

Proc of "Shard of Contempt"
Disdain --> Verachtung

Proc of "Skyguard Silver Cross"
Combat Valor --> Heldenmut

Proc of "Hourglass of the Unraveller"
Rage of the Unraveller --> Zorn des Entwirrers

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Old 05/18/08, 5:25 AM   #53
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
I'm checking different cycles using [Wolfshead Helm] and came up with the following (100 ms latency).

Time	Energy	Gain
0.1	8	0	Rip
1.2	60	40	Shift
2.3	18	29	Shred
3.2	38	40	Tick
3.3	3	39	Mangle
4.4	60	85	Shift
5.5	18	74	Shred
6.4	38	85	Tick
6.5	3	84	Mangle
7.6	60	130	Shift
8.7	18	119	Shred
9.6	38	130	Tick
9.7	3	129	Mangle
10.8	60	175	Shift
11.9	18	164	Shred
12.8	38	175	Tick

Where gain is the energy difference over time compared against not shifting.
Initial numbers are pretty impressive, but I'm sure it would be pretty hard to maintain 4 shifts per cycle. You would probably need to swap for every type of regen buff - [Super Mana Potion], [Superior Mana Oil], [Elixir of Major Mageblood], Blessing of Wisdom. [Staff of Natural Fury] could help a lot also, but is an even larger loss in stats than [Duplicitous Guise]. I haven't done the math, but that might not even be enough for a long fight. Alternating in Mangle makes [Idol of Terror] and [Ashtongue Talisman of Equilibrium] valid upgrades though.

I made some 2 and 3 shift variants also. Any less and it's probably not worth using.
2 shift (12.4 sec): 1xMangle, 3xShred
3 shift (13.8 sec): 2xMangle, 4xShred
4 shift (13.2 sec): 3xMangle, 4xShred

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Old 05/18/08, 6:50 AM   #54
ecopsorn
Glass Joe
 
Night Elf Druid
 
Durotan (EU)
Yesterday on Zul'Jin it happened 2 times that the macro didn't shift me back in catform. Any idea why this could possibly happen, I thought the macro checks the GCD, I can't explain why I was stuck in casterform for a while.

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Old 05/18/08, 9:37 AM   #55
o_o
Glass Joe
 
Night Elf Druid
 
Crushridge (EU)
I've read most of the megathread and this topic so I think I've grasped the theory behind it.
Now I "need" some tips.
What i usually do is the standard 4-5cp/rip cycle: I start with mangle and shred til 4-5cp then wait full energy -> rip and mangle to start again.

Using the above macroes/addon what I have to change in this cycle?
From what I've understood you seem to "simply" keep mangling/shredding/ripping without waiting for energy regen.
It's correct or I'm in need of a RTFM?

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Old 05/18/08, 10:18 AM   #56
Tinweasele
Von Kaiser
 
Night Elf Druid
 
Firetree
Originally Posted by Mijae View Post
I'm checking different cycles using [Wolfshead Helm] and came up with the following (100 ms latency).

Time	Energy	Gain
0.1	8	0	Rip
1.2	60	40	Shift
2.3	18	29	Shred
3.2	38	40	Tick
3.3	3	39	Mangle
4.4	60	85	Shift
5.5	18	74	Shred
6.4	38	85	Tick
6.5	3	84	Mangle
7.6	60	130	Shift
8.7	18	119	Shred
9.6	38	130	Tick
9.7	3	129	Mangle
10.8	60	175	Shift
11.9	18	164	Shred
12.8	38	175	Tick

Where gain is the energy difference over time compared against not shifting.
Initial numbers are pretty impressive, but I'm sure it would be pretty hard to maintain 4 shifts per cycle. You would probably need to swap for every type of regen buff - [Super Mana Potion], [Superior Mana Oil], [Elixir of Major Mageblood], Blessing of Wisdom. [Staff of Natural Fury] could help a lot also, but is an even larger loss in stats than [Duplicitous Guise]. I haven't done the math, but that might not even be enough for a long fight. Alternating in Mangle makes [Idol of Terror] and [Ashtongue Talisman of Equilibrium] valid upgrades though.

I made some 2 and 3 shift variants also. Any less and it's probably not worth using.
2 shift (12.4 sec): 1xMangle, 3xShred
3 shift (13.8 sec): 2xMangle, 4xShred
4 shift (13.2 sec): 3xMangle, 4xShred
im trying out the wolfshead helm and honestly throwing in mangles is just a waste of energy. Ive been doing ~1.5-2 shifts a cycle and almost always getting the 5 combo points for rip. basically

rip
mangle
shift shred
shift shred
let energy tick if i get overflow before 12 seconds are up, shred
repeat

keeping in mind that i dont have 4t6. with my current gear setup i noticed ~30-40 increased dps over 5 min runs, compared to my normal t5 equivalent dps set. which is pretty amazing considering i picked up 100-150 when i started powershifting.

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Old 05/18/08, 11:21 AM   #57
Zeln
Mr. Sandman
 
Zeln's Avatar
 
Goblin Warrior
 
Mal'Ganis
Originally Posted by Odas View Post
I'm still getting the error that the lib folder is not found. I cannot copy over feralkit into my addons folder until this problem is fixed. Anyone have any suggestions?
If he's updated it to Sink2.0 then my earlier link is for 1.0 and won't fix. You know need to download the Sink 2.0 library.

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Old 05/18/08, 12:27 PM   #58
arlièn
Glass Joe
 
Night Elf Druid
 
Dunemaul (EU)
I've been looking at the discussion about the new macro, and been wondering why there isn't one with Ferocious bite in it. If you powershift almost constantly, wouldn't that mean you got way more combo-points to spent than you can only on rip?
you could alter you're spec so you have Feral Aggression, and maybe even put in Intensity if you have mana problems. It does mean you loose some defensive talents though.

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Old 05/18/08, 12:32 PM   #59
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
Originally Posted by Valerian View Post
Perhaps its just me being paranoid but continual updates like this to allow further automation may results in a "red flag" so to speak with regards to this functionality. Im pretty certain that Blizz doesnt want you to be able to spam a "smart" macro and have things occur based on the game state (hence the removal of the old decursive or whatever that old pally healing mod was). Thoughts?
Yea I think the work being done in this thread is pretty interesting, I haven't had a chance to test it out myself as I'm still resto for arenas on the weekend. But I have to say a lot of whats being posted sounds too good to be true. I would love to sit down and get all this setup, but I have a feeling that something is going to get changed and not allow this macro to work.

I just hope its the macro'ing part they change and not the powershifting part

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Old 05/18/08, 12:47 PM   #60
Tinweasele
Von Kaiser
 
Night Elf Druid
 
Firetree
Originally Posted by arlièn View Post
I've been looking at the discussion about the new macro, and been wondering why there isn't one with Ferocious bite in it. If you powershift almost constantly, wouldn't that mean you got way more combo-points to spent than you can only on rip?
you could alter you're spec so you have Feral Aggression, and maybe even put in Intensity if you have mana problems. It does mean you loose some defensive talents though.
in order to pull off a 5 point FB and a 5 point rip in 1 rotation, lets say an average of 1.5 combo points per move (50% critrate) that would mean you would have to perform 6 and a half special attacks in 12 seconds, 1 mangle and 5 shreds or 250 energy plus the energy for rip and FB assuming no extra energy goes into FB thats 315 energy per rotation, there is literally no way without TONS of procs to get that much energy in 12 seconds. and if you cant get both a 5 point FB and a 4 or 5 point rip, its better to just go with the rip and let the excess CPs go to waste. It is an all or nothing deal.

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