I've had the most success with Mangle=15, Shred=18, Rip=10, Bite=15.
I have been using mangle=14, shred=19, rip=9, bite=14. If I did not have 2T6 I would attempt mangle=19.
My reasoning for this is each gives - worst case scenario - one additional energy over a tick without missing the next attack. With these values I find I still have an abundance of mana available in a raid setting as well as solo.
For reference this is with 2T4 2T6 active and stacked crit.
Only recently tried powershifting, the result is nothing more than amazing with these macros, I have for sure seen a jump from 1300 to 1500-1600 dps dependent on setup and encounter. In other news kitty gear is more than ample to rip off and tank hyjal for the first 4 bosses in hyjal.
still pending a dps check in sunwell, typically tank most of the bosses in there.
On Brutallus i run oom with a 14/18/14 setup around the 4 minute mark, i changed to 11/11/11 and now it works fine. Getting only marginal energy per shift and possibly wasting a ooc procc is not that great in my eyes. This is what botheres me most with the macros, if an ooc-procc accures under the energy limit and i click shred, the ooc-procc is used for the shift not the shred. This is a waste of very much energy (up to 40), is it possible to integrate into the macro to not shift if an ooc procc is active?
ooc check? probably? the first macro has a check for having the cat form buff, presumably u can do the same for if you have the ooc buff... ?
/run local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>XXX or not IsUsableSpell(f) or CancelPlayerBuff(f)
/stopmacro [form]
/cast Cat Form
I can't say im anything of a macro wizard Angi, but i don't think its possible to integrate that im afraid. Only reason these work for us is because of Cancelstance (warriors can't do this because if they were to cancel stance they would theoretically be in nothing, if that makes sense, but for us we would be in caster) which blizzard didn't limit us from. However, i dont think conditionals for buffs like that are aloud.
I don't really think its very often that your going to lose an OOC, personally i try to smash the macro as little as possible and try to do at least a little bit of human monitoring.
Remember as well that if you intend to heavily power shift then your going to need to chug mana pots when available, in which case you could probably stay with 14/18/14.
I can't say im anything of a macro wizard Angi, but i don't think its possible to integrate that im afraid. Only reason these work for us is because of Cancelstance (warriors can't do this because if they were to cancel stance they would theoretically be in nothing, if that makes sense, but for us we would be in caster) which blizzard didn't limit us from. However, i dont think conditionals for buffs like that are aloud.
I don't really think its very often that your going to lose an OOC, personally i try to smash the macro as little as possible and try to do at least a little bit of human monitoring.
Remember as well that if you intend to heavily power shift then your going to need to chug mana pots when available, in which case you could probably stay with 14/18/14.
I need the manapot for a battlerezz, so chain chugging manapots is no option for me. Not smashing the buttons means loosing energy at the shift because you reset the energy tick timer each time you shift and the later you shift the more of the current running tick you loose. That is the big advantage of the macros you can smash them and don`t have to worry if the powershift is an energy gain or not. If an ooc procc is lost, you quickly destroy the energy of 3-4 shifts. If that happens more than once in a fight, the whole powershifting was worthless.
To address mana concerns, you can make multiple macros to change the thresholds. E.g. make one that sets them to 14/18/14 and hit that if you're not worried about mana. Make another one that sets them to 11/11/11 and hit that if you're running low and might be called on to shift out and Battle Res, Tranq or Innervate. Make another one to disable powershifting entirely.
Then, during the fight, you can adjust your shifting strategy based on what's going on. You have control of when you want to go all out and not care about mana (Enrage is imminent, you've already used Battle Res and Innervate, time to spend all that mana!) and so on.
Arcane Intellect
Blessing of Kings
Blessing of Wisdom
Mark of the Wild
Well Fed: 20 Spirit (coupled with agi food)
Judgement of Wisdom**
(optional buffs)
Divine Spirit
Mana Spring Totem
Flask of Distilled Wisdom
Flask of Restoration
Elixir of Draenic Wisdom
Elixir of Mastery
Elixir of Major Mageblood
Well Fed: 8 MP5 (coupled with 20 stam)
Mana Oil
I have not seen too much discussion on feral oom with standard buffs. I am interested in seeing how intensity and natural shifter increase oom time. Also curious on how mana oil compares to weight/righteous stones to increase shifting energy values.
Hello, just a quick question, I downloaded FeralKit addon yesterday, but I was not able to use it.
I read the txt file, the mod is enabled and the treshold is set, but when I use /run ps() in my macros the powershift do not work. Anyone had a similar problem? I did something wrong?
If you read back to earlier in this post (i'm sure it was here) someone was saying this other file you need, Ace Lib 2 or something similar? I downloaded it with another addon and Feralkit just started to work for me.
I dont use the powershift function of it personally. I found the macro's better because you can set individual threshold for individual abilites and can set modifiers to activate trinkets and haste pots.
Also frank, i would advise you not to sign your posts, or you face an infraction most likely.
Sal: I was under the impression that while being in cat/bear form we are out of the 5 second rule all the time, so there will be no benefit from the Intensity talent?
Even if intensity did effect us, i dont think unless your only a dps druid you could manage to find 3 points for intensity. I suppose you could use a mana regen guardian elixir though, since their is no such item for our dps increase unless your using flasks.
If you read back to earlier in this post (i'm sure it was here) someone was saying this other file you need, Ace Lib 2 or something similar? I downloaded it with another addon and Feralkit just started to work for me.
I dont use the powershift function of it personally. I found the macro's better because you can set individual threshold for individual abilites and can set modifiers to activate trinkets and haste pots.
Also frank, i would advise you not to sign your posts, or you face an infraction most likely.
Thanks for the tip Demiah, I'll look about that Ace Lib.
Ehm, what's wrong about the sign? I think I missed this rule
If you "sign" your posts, you will be mocked. You have a profile in which you can and should put all relevant information such that it already appears next to every post. Personally I think the mockery itself and the herd mentality that gives rise to it are as stupid as the thing being mocked, but nevertheless, you don't want to type your name or your initials or some fancy symbol at the bottom of every post. People here will probably ignore what you posted and just make fun of you. It's like being a fat kid.
I believe you did recieve a warning for that post, so just watch out for future reference Frank.
Sal: I was under the impression that while being in cat/bear form we are out of the 5 second rule all the time, so there will be no benefit from the Intensity talent?
Shifting in to bear/cat counts as casting a spell for the purposes of the 5SR, so if you're powershifting a lot intensity does benefit in that regard.
I've recently started trying the powershifting macros from the first page of this thread (in shred with an energy cutoff of 18), and I'm seeing a problem I haven't read about. I appear to be losing energy ticks.
For a normal powershift, an ability will bring my energy down to below 18 (say to 10) and I'll hit the button. I'll see my energy bar briefly drop down to 0, then go up to 40 as Furor kicks in.
Reasonably frequently, however, I'll see the energy bar go from 10 to 30, back down to 0, and then to 40 after hitting the button.
Alternatively, after the energy drops to 0 my Energy watch indicator will tell me there has been another energy tick but nothing happens, then my energy goes up to 40.
In either case I appear to be losing energy ticks. I have not been noticing any lag problems when this occurs. Has anyone else had this problem? Is there a way to fix it?
Suppose you're doing a Mangle for 40 energy, you currently have 30.
Time 0: You get an energy tick, bringing you up to 50.
Time 0.01: You're spamming your button really fast (or timing it really well), and cast your Mangle at this point, starting a 1sec GCD, and dropping you to 10 energy.
Time 1.01: You're still at 10 energy, and the GCD wears off.
Time 1.02: You're spamming your button really fast (or timing it really well), and you tell the server you want to powershift.
Time 1.22: (Assuming a 200ms ping) You actually powershift. You have 0 energy
Time 1.52: You get the Furor energy, giving you 40.
Time 3.22: You get the next energy tick, giving you 60.
If you're seeing yourself at 10, and then flash to 30 briefly before powershifting, it means that double your reaction time (0.01 in above example) plus your ping (0.2 in the above example) is greater than 1sec. You say you don't have bad lag, so you probably just need to spam the button faster.
indeed, if you are a dps druid there are 6 optional points I figure at our disposal. For full cat I would only consider natural shifter, nurturing instincts, and intensity.
Full dps would want to consider intensity and natural shifter, I assume one powershifts close enough to every 5 seconds. Fully buffed I assume 150-200 mp5 from spirit, 66mp/5 while powershifting within the 5 second rule with intensity.
From curiosity does anyone have records or comparisons they have made by changing powershifting conditions?
Thanks for the very fast answer, Astrylian. When I started trying out the macro, I was spamming it very quickly but got caught in caster form a couple of times - so I slowed down the rate I was hitting it. Seemed to solve the caster form problem but may have created this one. I'll try to improve the timing instead of the speed tonight.
A brief followup question: What is the source of the 300ms delay between the powershift and the Furor energy gain in your example?
I used 300ms there, but it could be more. Seen anywhere from 100ms to 1sec. Furor just lags, server-side. Some sort of technical limitation/bug I guess. Been that way since... Umm... The patch that introduced Arathi Basin. Like 1.8 or something.
To address mana concerns, you can make multiple macros to change the thresholds. E.g. make one that sets them to 14/18/14 and hit that if you're not worried about mana. Make another one that sets them to 11/11/11 and hit that if you're running low and might be called on to shift out and Battle Res, Tranq or Innervate. Make another one to disable powershifting entirely.
Then, during the fight, you can adjust your shifting strategy based on what's going on. You have control of when you want to go all out and not care about mana (Enrage is imminent, you've already used Battle Res and Innervate, time to spend all that mana!) and so on.
I did essentially this myself, and it has worked quite well for me. I have one macro that toggles powershifting on or off, and a second macro that toggles my shifting threshold between 8 (the value I used when powershifting manually) and 18. The threshold is the same for both shred and mangle at the moment, but one could easily change the macro to have separate thresholds.
My version of the on/off toggle:
/run local c=DEFAULT_CHAT_FRAME pws=pws or 8 if pwx then pwx=false c:AddMessage("Powershifting disabled",1,1,1) else pwx=true c:AddMessage("Powershifting enabled-"..pws,1,1,1) end
Threshold toggle:
/run local c=DEFAULT_CHAT_FRAME if pws==8 then pws=18 else pws=8 end c:AddMessage("Threshold changed-"..pws,1,1,1)
Shred (Mangle is similar of course):
#show Shred
/run if pwx then local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>pws or not IsUsableSpell(f) or CancelPlayerBuff(f) end
/cast [form] Shred
/stopmacro [form]
/use [modifier] Haste Potion
/cast !Cat Form
My favorite example of how valuable this is for me is ROS. On phase 1, since there's no standard threat-based aggro, I go all-out DPS with the threshold at 18 (and experience childish joy at seeing an orange bar at the top of the damage meter). On phase 2 where I am threat-capped anyway and need to conserve mana for that emergency BR on a mage or rogue, I switch it down to 8 at first, then toggle it off entirely as my max mana count dwindles too close to the mana cost of Rebirth.
Last edited by foxglove : 07/03/08 at 5:16 PM.
Reason: refined wording
This is my basic refresh form macro - I stumbled across the channeling thing on a desperate attempt to not have to use /run or /script in a multi-stance refresh macro. I believe this could be used to simplify the basic powershift macro and perhaps fix some of the "i was left in casterform" issues.
/run local UnitMana('player')>XXX
/stopmacro [form]
/cast [stance:3, nochanneling] !Cat Form
I've never actually worked with macro scripts before (so i have no idea what the if/then syntax looks like), but from what little I understand that *should* work - I will give it a test run after I've blown some stuff up - Happy 4th to all those US people!
EDIT: I apologize if the nochanneling stuff is already known and been deemed useless in this application
EDIT2: Did some more research, will not work, I misunderstood what the /run line of the basic powershift macro was doing ;p
Last edited by FreightTrain : 07/04/08 at 5:21 PM.
This is my basic refresh form macro - I stumbled across the channeling thing on a desperate attempt to not have to use /run or /script in a multi-stance refresh macro. I believe this could be used to simplify the basic powershift macro and perhaps fix some of the "i was left in casterform" issues.
I'm not sure the exact use of the 'channeling' tag, but the specific macro you're referring to doesn't need it. It's the "!" in the casts prevents them from occuring during a GCD (or when OoM).