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Old 10/31/08, 4:49 PM   #1486
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
I find my agro to be non-negligible in most fights where i can just nuke the boss, and that's with 30% from NR and Vigilance (ie 37% threat reduction for me and +10% to tank i think). I'm not reaching them, but i'm at 80-90% and wouldn't spec out of it without being very carefull, as it would make my agro ceiling very dependant on Vigilance.
(regarding gear, we were at Hyjal cleaned and BT 5/9 before patch, but most of the tanks got 1-2 post-patch items (ie chest and post RoS items or from 2/6 Sunwell) where i didn't)

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Old 10/31/08, 7:05 PM   #1487
Sqz
Von Kaiser
 
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Undead Warlock
 
Kor'gall (EU)
Hmm, I haven't seen anything about this so far but I've been noticing considerably more partial resists, at least in our latest BT clears and a friend of mine who plays a destro lock noticed it as well and after him applying CoE again, it seemed to help a great deal.

anything about this?

tried some duels, with and without motw and even there I noticed a quite large difference in partial resists

Last edited by Sqz : 11/01/08 at 1:49 AM.

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Old 11/01/08, 8:14 AM   #1488
Relin
Piston Honda
 
Orc Warrior
 
Mal'Ganis
Is a druid going to get more out of 3 points in Intensity or 3 points in Dreamstate? I would assume dreamstate but I don't know.

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Old 11/01/08, 8:24 AM   #1489
sadistic
Piston Honda
 
Undead Priest
 
Grim Batol (EU)
Originally Posted by Relin View Post
Is a druid going to get more out of 3 points in Intensity or 3 points in Dreamstate? I would assume dreamstate but I don't know.
Guesstimation Warning:

Now, I'd say Dreamstate would be prevalent due to low spirit on the moongear (should be very easy to calculate though)
At 80 its very possible that intensity is better due to high spirit, though its hard to say without knowing raidbuffed stats for a 80 kin in naxx gear.

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Old 11/01/08, 11:20 AM   #1490
lissanna
Von Kaiser
 
Night Elf Druid
 
Elune
From Murmur's raid theoretical DPS calculations on the live server WoW forums, the estimated raid buffed PvE stats at some point should be about:

Intellect: 1217
Spirit: 652
Spell Haste: 24.562%
Spell Crit: 39.34% (Starfire) 36.34% (Wrath)
Spell Hit: 9.34
Spell Power: 2244

Gear used:
Helm - Cowl of Vanity
Neck - Outsted Bead Necklace
Shoulder - Mantle of the Fatigued Sage
Cloak - Shroud of Luminosity
Chest - Heigan's Putrid Vest
Wrists - Bindings of the Expansive Mind
Hands - Gloves of Token Respect
Belt - Belt of False Dignity
Pants - Leggings of Atrophy
Feet - Boots of Impetuous Deeds
Ring 1 - Signet of Manifested Pain
Ring 2 - Lost Jewel
Weapon - Wraith Spike
Off Hand - Surplus Limb

However, it's going to come down to whether or not individuals pick up a lot of spirit on their gear, since there should be a pretty wide variety of gear available for raiders at different tiers of instancing. In general, PvE gear tends to have more spirit than PvP gear, so in PvE we may almost always gain more benefit from intensity, but it's going to vary widely between people in different gear sets.


Here's more updated stats from Murmur's theorycrafting.

Edit: here's more up to date numbers (higher hit & spirit)
Intellect: 1104
Spirit: 463
Spell Haste: 23.822%
Spell Crit: 42% (Wrath) 45% (Starfire)
Spell Hit: 10.29%
Spell Power: 2503

Last edited by lissanna : 11/02/08 at 9:41 PM.

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Old 11/01/08, 3:16 PM   #1491
Sqz
Von Kaiser
 
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Undead Warlock
 
Kor'gall (EU)
to Lissanna: no way I'd be walking around without capped hit

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Old 11/01/08, 3:19 PM   #1492
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Sqz View Post
to Lissanna: no way I'd be walking around without capped hit
Pretty sure that, since she's a Night Elf, she'd be capped in that set. At most you'd need to change two gems.

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Old 11/01/08, 7:24 PM   #1493
lissanna
Von Kaiser
 
Night Elf Druid
 
Elune
Originally Posted by Sqz View Post
to Lissanna: no way I'd be walking around without capped hit
Those are the numbers Murmurs had on the theorycrafting set. It's not what I'm walking around in. ;o)

it's the closest thing I've got to real raid numbers for WotLK gear. That, and someone asked about dreamstate versus intensity. So, the int and spirit numbers should be about right.

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Old 11/01/08, 8:43 PM   #1494
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Intensity is better than dreamstate. The only time where this might not be true is in full pvp gear with zero spirit.

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Old 11/02/08, 12:07 PM   #1495
Sqz
Von Kaiser
 
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Undead Warlock
 
Kor'gall (EU)
true interesting to see those stats though. and it's still tricky to get that spec right, but if you can dualspec it might make it easier, so I'd have a more dps orientated spec and one with some more regen capabitilies.. though my original plan was to have a pvp orientated spec and a pve one. but I guess time will tell

on another note; anyone have any info about those partial resists and the worth of CoE on top of Earth and Moon? I'd find it strange if I where the only one to notice that

edit: spelling

Last edited by Sqz : 11/03/08 at 12:31 AM.

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Old 11/02/08, 7:06 PM   #1496
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
I'm trying to understand the distinction of the "guardian" subset of pets.

As far as I can tell Guardians do not seem to suffer from lag nor do they benefit from auras.

Are the Treants considered "guardians"? If so, do they follow this same distinction? (ie: lag=o, auras=0)


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Old 11/02/08, 8:05 PM   #1497
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
I'm not sure why they would have lag. I've seen them hit at the same instant as summoned in 2.4.

Here there is a 0.3s delay for the first hit:

20:48'59.266 Erdluf Force of Nature summons Treant #24.
20:48'59.266 Erdluf Force of Nature summons Treant #23.
20:48'59.266 Erdluf Force of Nature summons Treant #22.
20:48'59.562 Treant #23 melee swing hits Coilfang Collaborator #11 for 418 Physical.
20:48'59.562 Treant #24 melee swing hits Coilfang Collaborator #11 for 431 Physical.
20:48'59.562 Treant #22 melee swing hits Coilfang Collaborator #11 for 475 Physical.


Combat log shows them gaining moonkin aura and drums of battle:

20:36'23.172 Erdluf Force of Nature summons Treant #21.
20:36'23.172 Erdluf Force of Nature summons Treant #20.
20:36'23.172 Erdluf Force of Nature summons Treant #19.
20:36'23.672 Treant #20 melee swing hits Mennu the Betrayer for 462 Physical.
20:36'23.750 Treant #19 melee swing hits Mennu the Betrayer for 408 Physical.
20:36'23.750 Treant #21 melee swing hits Mennu the Betrayer for 481 Physical.
20:36'24.844 Treant #21 gains Moonkin Aura.
20:36'24.844 Treant #20 gains Moonkin Aura.
20:36'24.844 Treant #19 gains Moonkin Aura.
20:36'25.312 Treant #19 melee swing hits Mennu the Betrayer for 479 Physical.
20:36'25.562 Treant #20 melee swing hits Mennu the Betrayer for 412 Physical.
20:36'25.562 Treant #21 melee swing hits Mennu the Betrayer for 463 Physical.
20:36'26.203 Treant #21 gains Drums of Battle.
20:36'26.203 Treant #20 gains Drums of Battle.
20:36'26.203 Treant #19 gains Drums of Battle.
20:36'26.844 Treant #19 melee swing hits Mennu the Betrayer for 472 Physical.
20:36'27.141 Treant #20 melee swing hits Mennu the Betrayer for 392 Physical.
20:36'27.406 Treant #21 melee swing hits Mennu the Betrayer for 397 Physical.
20:36'28.609 Treant #19 melee swing hits Mennu the Betrayer for 373 Physical.

Edit: In the same run, Netherwing Ally was summoned six times, and never gained any buffs. There may not have been a Drums chance, but there certainly was Moonkin Aura.

Edit 2: This was in 3.02, earlier today.

Last edited by Erdluf : 11/02/08 at 8:18 PM.

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Old 11/03/08, 8:17 AM   #1498
Druidark
Von Kaiser
 
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Night Elf Druid
 
Arathor (EU)
So last raids I'm giving wrath a chance, with imp IS up and using wrath idol my wrath is doing 52-55% damage compared to my starfires. But I am really suffering from halve or fully red filled quartz bar. I don't have this problem with starfire. Every few casts I hit wrath to early, 'spell not ready', so I have to react and cast it again fast. But I'm pretty sure that every other wrath cast I am hitting it too late. I don't think I'll ever like it in its current form .

edit: grammar

Last edited by Druidark : 11/03/08 at 8:30 AM.

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Old 11/03/08, 8:52 AM   #1499
Nilaus
Von Kaiser
 
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Draenei Hunter
 
Dragonmaw (EU)
To Druidark: As I understand it, the reason for those "Spell not ready" messages is because it is not possible to queue spells under the GCD. With SF you can precast by 0.5 sec, but if you do the same for wrath then it is still under the GCD and therefore cannot be precast. I usuallt just spam my wrath hotkey whenever I cast it (eclipse only for me)

Real men have infractions on their EJ account!

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Old 11/03/08, 11:53 AM   #1500
bunnie
Glass Joe
 
Draenei Priest
 
Silvermoon
Originally Posted by Sqz View Post
on another note; anyone have any info about those partial resists and the worth of CoE on top of Earth and Moon? I'd find it strange if I where the only one to notice that
I've found the same thing so far for myself, although I haven't asked other casters in the guild about it yet nor have I asked for CoE to be up as well. I'm curious as well about the reasons for the increased partial resists.

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