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09/12/08, 9:36 PM
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#751
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Don Flamenco
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Right now, Imp. Moonkin Aura is pretty worthless in a 25-man raid (or possibly even a 10 man) given that Shamans can simply drop a Wrath of Air totem that gives 5% spell haste. A bump to 5% Haste wouldn't be a bad fix, but I think a better one would be moving I.F.F. to Feral and reverting it to Melee +hit and changing the Imp. Moonkin Aura to a + 3% spell hit buff.
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09/12/08, 11:11 PM
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#752
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playing by beerlight
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Wrath of Air (spell haste only) stacks with iMK Aura (all haste), Blizzard set WoA in its own category. Swift Retribution however, does not stack with iMK Aura.
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09/13/08, 12:30 AM
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#753
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Don Flamenco
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Originally Posted by Alerian
Wrath of Air (spell haste only) stacks with iMK Aura (all haste), Blizzard set WoA in its own category. Swift Retribution however, does not stack with iMK Aura.
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That's weird. Given that, we're starting at 11% innate spell haste in raids. I suspect WoA might become a third +3% all haste totem when they crunch the numbers.
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09/13/08, 6:12 AM
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#754
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by dedmonwakeen
However..... I've found that only using Wrath to trigger the Starfire buff was better in my setup. I -do- have an Enhancement Shaman with the SS Glyph, but I also have a Ele-Shammy and a Ele-Hybrid-Shammy driving down the Nature Vulnerability up-time (~27%)
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Check the Enhancement/Shaman threads.
Stormstrike is/was changed to a Haunt style debuff, only benefitting the shaman who cast it.
So, no nature damage boosts by Stormstrike for casters/hunters/anything but Enhancement Shaman.
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09/13/08, 10:46 AM
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#755
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Roywyn
Check the Enhancement/Shaman threads.
Stormstrike is/was changed to a Haunt style debuff, only benefitting the shaman who cast it.
So, no nature damage boosts by Stormstrike for casters/hunters/anything but Enhancement Shaman.
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I've actually implemented that already in a recent push, r285 I believe.
However.... I have not implemented the Shaman "blue promises" yet: lava lash, talent location swapping, etc....
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09/13/08, 12:13 PM
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#756
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Von Kaiser
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Originally Posted by Alerian
Wrath of Air (spell haste only) stacks with iMK Aura (all haste), Blizzard set WoA in its own category. Swift Retribution however, does not stack with iMK Aura.
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I still don't believe this. Has anyone actually TESTED it to verify that this is true? It sounds more like wishful thinking and creative interpretation of the blue post about bluffs than actual fact, to me. Until I find confirmation to the contrary, I'm going to assume that two shamans (using windfury and wrath of air totems) can completely cancel IMKA.
I have both an elemental shaman and a boomkin in the beta, so if someone's on and wants to play around with this, send me a tell. Toons on Northrend are Azzazzel (boomkin) and Kinnabarii (shaman).
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09/13/08, 12:57 PM
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#757
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Piston Honda
Worgen Death Knight
The Venture Co (EU)
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Originally Posted by princeinexile
I still don't believe this. Has anyone actually TESTED it to verify that this is true? It sounds more like wishful thinking and creative interpretation of the blue post about bluffs than actual fact, to me. Until I find confirmation to the contrary, I'm going to assume that two shamans (using windfury and wrath of air totems) can completely cancel IMKA.
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No, I haven't tested it yet but I can later. What I do want to say is that people saying iMKA and Wrath of Air should stack is not 'creative interpretation' the blue post about raid buffs explicitly said they were two separate categories of buff and therefore should stack.
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09/13/08, 2:36 PM
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#758
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Save Greendale!
Night Elf Druid
Dragonblight
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Preliminary testing:
Thorns scales off of the recipient's spell power, not yours. It sucks, I know.
Brambles does not affect scaling of Thorns. With 1535 Spell Power, I was getting an additional 100 or so damage on thorns whether I had 0 or full Brambles. I submitted a feedback report on it, hopefully they'll change it. This also puts the Thorns scaling coefficient at around .065.
Tests on Brambles for FoN are not really conclusive. Their attacks have random damage, just like everyone else's, which makes it hard to see scaling. My gut feeling is that Brambles does affect scaling for them, but I'd need a lot more time on a test dummy before I could be sure. They have 1408 base health, and seem to scale at .075*your gains in health.
Base health for a 80 NE is 4703. Base mana is 3496. Base stats are 86 STR, 87 AGI, 97 STA, 143 INT, 157 SPI. There's some odd scaling going on with the base stats, the 97 STA only increases health by 790, 143 INT only increases mana by 1865. Naked stats are then 5493 health, 5361 mana.
Starfire base cost is 559 Mana for rank 8-10, 629 for all others. I'm assuming that ranks 8 and 9 are a bug. Moonglow brings SFr10 down to 542, 525, and 508 for each rank respectively. I didn't check any other spells, as these match the expected values, as long as you round down. These also match the WoWhead listing of 16% base mana for the highest rank (18% mana for the others).
Basic premade gear is 1480 Spell Power, 52 hit, 68 haste, 13.38% crit out of form, no MP5. 15k health, 13.6k mana.
Last edited by Adoriele : 09/13/08 at 3:34 PM.
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09/13/08, 2:47 PM
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#759
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playing by beerlight
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Originally Posted by Eishara
What I do want to say is that people saying iMKA and Wrath of Air should stack is not 'creative interpretation' the blue post about raid buffs explicitly said they were two separate categories of buff and therefore should stack.
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Correct.
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Originally Posted by Zarhym
Spell Haste Buff: Wrath of Air Totem
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Percentage Haste Increase (All Types): Improved Moonkin Aura, Swift Retribution
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Could this chanage? Yes.
Source: World of Warcraft (English) Forums -> Changes to Debuffs, Buffs, and Raid Stacking
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09/13/08, 3:12 PM
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#760
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Originally Posted by Adoriele
Base health for a 80 NE is 4703. Base mana is 3496. Base stats are 86 STR, 87 AGI, 97 STA, 143 INT, 157 SPI. There's some odd scaling going on with the base stats, the 97 STA only increases health by 790, 143 INT only increases mana by 1865. Naked stats are then 5493 health, 5361 mana.
Starfire base cost is 559 Mana for rank 8-10, 629 for all others. I'm assuming that ranks 8 and 9 are a bug. Moonglow brings SFr10 down to 542, 525, and 508 for each rank respectively. I didn't check any other spells, as these match the expected values, as long as you round down. These also match the WoWhead listing of 16% base mana for the highest rank (18% mana for the others).
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The first 20 points in sta/int only give you 1 HP/Mana each, hence the odd scaling. They fit with that fix.
It's probably to not punish low sta/int races at the first 5 levels.
For my spells, the latest 3 ranks cost the same, while the older ones cost more (but the same, higher cost).
Probably a double insurance on the downranking nerf.
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09/13/08, 3:23 PM
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#761
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Piston Honda
Worgen Death Knight
The Venture Co (EU)
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Originally Posted by Alerian
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Yes, that could change but they could also change Moonkins into being a spell/melee hybrid like they're doing to Enhancement shamans right now. Why state that something could change when there's only a tiny chance that it could? The system of minor/major debuffs and having them stack seems fairly entrenched in their new system of debuffs.
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09/13/08, 3:28 PM
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#762
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Save Greendale!
Night Elf Druid
Dragonblight
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Using the Starfire glyph I was able to get Moonfire up past 24s duration without any talents or 2T6. My guess is that there is no hard cap on it, but it takes heavy casting (this was on my main, not on the premade, so I have more %haste) for a long time to get it there. Without Heroism, you're not going to be able to game it for keeping MF up while you chain Wrath. By the time you have enough for a 30s Wrath rotation, the boss will likely be dead.
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09/13/08, 5:54 PM
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#763
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Don Flamenco
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Originally Posted by Eishara
Yes, that could change but they could also change Moonkins into being a spell/melee hybrid like they're doing to Enhancement shamans right now. Why state that something could change when there's only a tiny chance that it could? The system of minor/major debuffs and having them stack seems fairly entrenched in their new system of debuffs.
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That's not what he was talking about changing.
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09/14/08, 4:12 AM
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#764
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Von Kaiser
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Originally Posted by Alerian
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I understand completely where people are getting this interpretation. What I want to hear is: "I tested this on the beta yesterday, and yes, IMKA + Wrath of Air gave everyone +8% spell haste! Rock!" or "Even though it looks like they should stack, based on that post, it turns out WoA totally overwrote my IMKA. /weep."
I have yet to hear either. That is all I am asking for.
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09/15/08, 9:43 AM
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#765
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Don Flamenco
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Originally Posted by princeinexile
I understand completely where people are getting this interpretation. What I want to hear is: "I tested this on the beta yesterday, and yes, IMKA + Wrath of Air gave everyone +8% spell haste! Rock!"
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I tested this on the PTR yesterday, and they do stack.
Some other notes from the PTR:
Moonfire does maintain the periodic damage determined at the time of application. I have not tested the impact of moonfire idol switching yet, but that's certainly the best place for us to activate our trinkets early. Debuffs on dots are definitely applied on a per tick basis now as well. This pretty much guarentees I'll be sticking with the DMC after 3.0, as waiting for the Ashtongue trinket to proc will waste far too much moonfire time.
E&M felt much more secure at four points than at three points. I don't think I would want to rely on it at three points in a Starfire rotation. That might be feasible in a wrath rotation, however.
I ran a pug ZA to test my potential DPS rotations when 3.0 hits, and felt very happy with some of our changes. I REALLY enjoy eclipse, it adds a strong dynamic to our DPS. I was starting off with IS, wrath till eclipse proc (While building DMC). When eclipse went off I trinketed, applied moonfire, and began Starfire. After Eclipse went down I switched to wrath momentarily for Eclipse. Very important to pay attention, because accidentally getting the Wrath buff will really impact your rotations. It felt very powerful, but probably could use a slight bit of tweaking (I'd prefer a 25/50/75% proc rate for PVE rotations, or make it two points at 30/60).
Our aoe ability is amazing, almost entirely due to hurricane. I did not get to test aoe caps as of yet, I'm going to test that out tonight (With the moonfire idol). Typhoon is very buggy as it doesn't damage/knockback until the entire animation is finished.
Starfall looks very pretty, but doesn't have a huge damage impact. There's almost nonexistant scaling from spell power, and the splash damage from the stars isn't very impressive either. Two stars will not hit the same target, if there's only one target you will only get ten stars from the spell. The way it's implemented now it should have a one minute cooldown, it is not powerful enough to need a 3-minute limitation as all it serves as is supplementary aoe damage during hurricane.
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09/15/08, 8:18 PM
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#766
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Save Greendale!
Night Elf Druid
Dragonblight
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I'm writing up a spreadsheet to work through rotations, etc. after playing with things from Beta. One thing I've noticed as I'm writing it:
Given 600 Spi, 900 Int, no MP5 from gear, 5/5 Furor:
Dreamstate gives 99 MP5.
Intensity gives 202 MP5.
BoW+Mana Spring gives 215 MP5.
Replenishment gives 452 MP5. That's almost as much as all the others combined. It's almost as much as I have on live, outside of the five second rule. For anyone who thinks we're going to have mana problems, don't. I did most of my testing of the Starfire glyph grouped up with a Ret pally. I literally could not spend mana fast enough to be an issue.
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09/16/08, 7:16 AM
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#767
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Von Kaiser
Night Elf Druid
Shadowsong (EU)
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By "Replenishment" you mean deep resto talent or on-crit moonkin mana regeneration?
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09/16/08, 7:30 AM
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#768
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by Ranghar
By "Replenishment" you mean deep resto talent or on-crit moonkin mana regeneration?
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That would be shadow priest/surv hunter/ret pala ability.
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09/16/08, 9:43 AM
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#769
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by erragal
Moonfire does maintain the periodic damage determined at the time of application. I have not tested the impact of moonfire idol switching yet, but that's certainly the best place for us to activate our trinkets early.
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That is good to know. It probably isn't worth while to do anything extraordinary to get (or maintain) trinketed MF. Before talents, glyph, and raid buffs, MF dot has only 4% coef per second, so a +200 trinket adds only 8 DPS. With glyph, talents and buffs it will be closer to 10%. 20 dps is nice, but not worth messing up your rotation.
Compare that to stacked Lifebloom. At its peak the coef was about 22% per second (before talents). Combined with the ability to pop two healing trinkets, healers had a strong incentive to make sure the stack never bloomed.
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09/16/08, 9:50 AM
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#770
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Piston Honda
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Thank you for verifying the WoA/iMKA issue, Erragal.
Adoriele: Have you included the mana received from the Moonkin Form itself?
On a more general note, I'm trying to play 'catch up' with the Moonkin build(s) generally discussed here. About the best that I can come up with that seems to cover all of the useful 'buffs' would be this.
Am I just missing something basic here? I don't claim to be all that good at Moonkin, but the tree doesn't seem like it's working together well. Eclipse wants to make you switch off Wrath and Starfire, but Improved Insect Swarm wants you to focus on either Nature damage or Arcane damage.
More generally, I'm at a loss at understanding the relative ranking of the talents. If someone could enlighten me, I would appreciate it.
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09/16/08, 9:58 AM
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#771
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Piston Honda
Night Elf Druid
Silvermoon (EU)
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I don't think you'll need both Dreamstate and Intensity, if what Adoriele wrote will remain as it is. Whether you take Improved Faerie Fire or not probably depends a lot on your usual raid setup - as far as I can see in my guild, I'll pretty much always have at least one shadow priest, who hopefully will take care of the hit debuff.
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09/16/08, 10:10 AM
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#772
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Piston Honda
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Munorion: May I ask what you (or others here) would suggest to take if dropping those talents (which I can see their being dependent)? Balance of Power looks decent if you're not hit capped (and I clearly am not). I'd like to take Starfall and Typhoon, since they are supposedly hallmark talents, but I realize that raid specs very rarely align with 'player desire'.
Thank you for the prompt reply.
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09/16/08, 10:27 AM
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#773
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Piston Honda
Night Elf Druid
Silvermoon (EU)
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Balance of Power and Lunar Guidance is what I'd definitely take. Even the nerfed version of Lunar Guidance will be something like 70 +dmg raidbuffed at level 70. Otherwise, I'll wait to see how raid encounters in general turn out to be. If there's a good deal of AoE going on, Gale Winds might be a good investement (and/or Typhoon and Starfall even).
Edit:
I haven't seen this mentioned yet:
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Originally Posted by Koraa
We're talking about a talent to give you a Spirit-converts-into-something ability. We don't want to add a new talent though, so we'd likely bundle it or replace an existing one.
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Source: MMO-Champion BlueTracker - Re: Balance @ GC or Koraa
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09/16/08, 10:58 AM
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#774
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Ulthwithian
On a more general note, I'm trying to play 'catch up' with the Moonkin build(s) generally discussed here. About the best that I can come up with that seems to cover all of the useful 'buffs' would be this.
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I posted a ranking of DPS talents at http://elitistjerks.com/878434-post655.html . I think those numbers are still reasonably good (I haven't rerun numbers. Ike nuked my power). If it turns out you don't need OOC and Intensity, you could improve your single target DPS by shifting points from Resto to Balance.
Spending 12 points to get Furor and Master Shapeshifter was worth about 110 DPS (at 2000 spellpower).
Putting those points into Balance (best to worst: Balance of Power, Lunar Guidance, Starfall, Genesis) would be worth almost 280 DPS. This still lets you keep Moonglow and Dreamstate (which may not be necessary).
If you get even a moderate amount of pushback, Nature's Focus is better than Genesis (and may be better than IIS, and IMF).
For the run from 70-80, (solo, 5-man, some small group quests), I'd expect the emphasis to be on managing groups of mobs. I'm not sure what my build will be on 11/13, but I expect it to include Typhoon, Gale Winds, Brambles, Owlkin Frenzy, Starfall, and Nature's Focus.
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09/16/08, 11:43 AM
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#775
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Ulthwithian
Adoriele: Have you included the mana received from the Moonkin Form itself?
On a more general note, I'm trying to play 'catch up' with the Moonkin build(s) generally discussed here. About the best that I can come up with that seems to cover all of the useful 'buffs' would be this.
Am I just missing something basic here? I don't claim to be all that good at Moonkin, but the tree doesn't seem like it's working together well. Eclipse wants to make you switch off Wrath and Starfire, but Improved Insect Swarm wants you to focus on either Nature damage or Arcane damage.
More generally, I'm at a loss at understanding the relative ranking of the talents. If someone could enlighten me, I would appreciate it.
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The mana from Moonkin Form and OoC aren't added into any of those numbers yet, as I'm keeping passive and active regen separate (well, I guess active regen isn't regen, but you get the idea). The sheet I'm working up will try to deal with them, though. Having added in the raid buffs and Moonkin Form to the sheet for starfire already, though, I can easily say that Starfire spam will literally not be able to spend mana as fast as it regens. Assuming you have the SF glyph, that means you can keep both SF and MF up infinitely. I have a hard time believing that it's intended, except that I haven't modeled hit yet (so my numbers are a tiny bit off from what you could likely expect as soon as you ding 80), and that the DPS is pretty poor at this point, about 2500 (well, poor is a relative term, I guess). It's likely that you'll have to use some form of rotation in order to get good DPS, though as expected that will involve more mana output.
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