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Old 08/25/08, 8:25 PM   #571
Kathbrian
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Does anyone have any word on Starfall hits proccing the new Moonkin regen?

I heard it was like this in the beta, but it seems like this is something that would get nerfed, otherwise Starfall could conceivably become a ridiculous regen tool.

Last edited by Kathbrian : 08/26/08 at 12:25 AM.

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Old 08/26/08, 12:51 AM   #572
Axanor
Don Flamenco
 
Axanor's Avatar
 
Tauren Druid
 
Area 52
They've indicated the Balance tree is up for polish soon, and that they are aware of the bloat issue with it.

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Old 08/27/08, 12:35 PM   #573
Maax
Piston Honda
 
Maax's Avatar
 
Tauren Druid
 
Nathrezim
Originally Posted by Kathbrian View Post
Does anyone have any word on Starfall hits proccing the new Moonkin regen?

I heard it was like this in the beta, but it seems like this is something that would get nerfed, otherwise Starfall could conceivably become a ridiculous regen tool.
It is on a cooldown, and during boss fights (only time regen matters) you usually wont be able to hit as many targets to get procs. I don't think it would even affect much if it was allowed to proc on hurricane (which can now crit), considering the high mana cost.

Speaking of crits, it would be nice if all our new abilities that can crit would be included in Vengeance (and hopefully some of the other damage talents), specifically Hurricane and Typhoon. It might bea good idea in general to change some of te talents to "Balance Spells", instead of listing each one out.

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Old 08/27/08, 12:47 PM   #574
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
On another forum i, in passing, suggested that the current gear consolidation is flawed at best and easily fixable. The more i think on it the more i like it.

Looking at caster\healer leather\cloth on MMO-champ all the blues have Int, Stam, Spellpower Plus one of Spirit, Crit and Haste. If Moonkin regen from iMK etc is as good as the devs have suggested (i recall a dev suggest that our regen might be too good currently) we won't need\want intensity so spirit is near worthless. Hot don't crit so trees don't want it. We don't want spirit and they don't want crit, SO how are they reducing gear bloat? All they did is move the rift form heal vs spell damage to spirit vs crit. The easy, obvious solution is to make a high tier talent that gives moonkin crit from spirit, kinda like all our Int to Mp5\Spellpower talents. Trees already get more +healing from spirit (via tree aura). Then everyone would be happy, especially the mages and locks as we'll be less likely to roll on cloth. Seems like a similar fix would work for priest\mage\locks too

Without some kind of change (or them putting that many more items back into the game) i'm seeing myself stuck in spirit heavy leather armor or going back to being a clothkin, once i start replaying my T6.

Last edited by Kaug : 08/27/08 at 12:54 PM.

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Old 08/27/08, 12:59 PM   #575
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
They didn't reduce gear bloat so that resto and balance druids would have the same best-in-slot items. They reduced the gear being thrown-away by making healing items nice for casters and the opposite.
I look at some of the sta/int/spi/spellpower items and think that they'll be a nice upgrade. I know that they won't be the best-in-slot at that gear level because i will be looking for gear with hit/crit/haste, but in the meantime i'll still have had an upgrade for my dps instead of just getting some offspec healing gear.

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Old 08/27/08, 1:20 PM   #576
mydhrin
Von Kaiser
 
Night Elf Druid
 
Black Dragonflight
Originally Posted by Kaug View Post
On another forum i, in passing, suggested that the current gear consolidation is flawed at best and easily fixable. The more i think on it the more i like it.

Looking at caster\healer leather\cloth on MMO-champ all the blues have Int, Stam, Spellpower Plus one of Spirit, Crit and Haste. If Moonkin regen from iMK etc is as good as the devs have suggested (i recall a dev suggest that our regen might be too good currently) we won't need\want intensity so spirit is near worthless. Hot don't crit so trees don't want it. We don't want spirit and they don't want crit, SO how are they reducing gear bloat? All they did is move the rift form heal vs spell damage to spirit vs crit. The easy, obvious solution is to make a high tier talent that gives moonkin crit from spirit, kinda like all our Int to Mp5\Spellpower talents. Trees already get more +healing from spirit (via tree aura). Then everyone would be happy, especially the mages and locks as we'll be less likely to roll on cloth. Seems like a similar fix would work for priest\mage\locks too

Without some kind of change (or them putting that many more items back into the game) i'm seeing myself stuck in spirit heavy leather armor or going back to being a clothkin, once i start replaying my T6.
I have to say I like this idea. Although this would make talent bloat more important if they were to add a new talent at the higher end tiers of the balance tree. But it would be interesting to play with the numbers here.

The thing to also keep into consideration is if they want a class like a druid or shaman to be able to be, lets say, top 5 dps and top 5 healer by just switching spec, no gear switch at all. It's a scary thought for other classes I believe, one that I don't think developers wants to head towards to.

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Old 08/27/08, 1:30 PM   #577
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by mydhrin View Post
I have to say I like this idea. Although this would make talent bloat more important if they were to add a new talent at the higher end tiers of the balance tree. But it would be interesting to play with the numbers here.

The thing to also keep into consideration is if they want a class like a druid or shaman to be able to be, lets say, top 5 dps and top 5 healer by just switching spec, no gear switch at all. It's a scary thought for other classes I believe, one that I don't think developers wants to head towards to.
There's really no way around that with the gear consolidation. The point to keep in mind is that while the gear will be similarly useful for both specs, you're not necessarily going to want to gem the same way (Chaotic Metagem for healing?). Top healing performance will also require a different glyph loadout. Rings, trinkets, and enchants can also end up being different.

Right now I haven't seen any indication that there is going to be leatherworker only leg enchants for casters, so I've been considering switching to Inscription simply to take advantage of the extra glyph slot for the rejuv and/or HT glyph. The HT glyph can be particularly strong for balance if you can spare points on reducing the base cast time of HT, allowing for a fairly viable raid touch up healing spell without respeccing.

I do believe that tailoring or potentially Blacksmithing could end up being the best min-max profession for us. Especially if there are extremely competitive BOP Weaponsmith caster weapons (I saw at least one already, but I've seen no raid drops to compare it with) to go with the additional sockets.

Last edited by erragal : 08/27/08 at 1:41 PM.

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Old 08/27/08, 2:52 PM   #578
Kathbrian
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Originally Posted by Maax View Post
It is on a cooldown, and during boss fights (only time regen matters) you usually wont be able to hit as many targets to get procs. I don't think it would even affect much if it was allowed to proc on hurricane (which can now crit), considering the high mana cost.

Speaking of crits, it would be nice if all our new abilities that can crit would be included in Vengeance (and hopefully some of the other damage talents), specifically Hurricane and Typhoon. It might be a good idea in general to change some of te talents to "Balance Spells", instead of listing each one out.
From the beta video I saw, the Moonkin regen could proc off of Hurricane crits. Even on a boss fight with just one target, you'd still get 10 stars on him, with a 30% crit chance, you gain 6% total mana for 36% base mana which would about even out the cost at 20,000 mana. Even if there was just one add, you'd regen mana off the spell.

I can't see something like this (or any AoE) proccing it staying in game for very long, AoE is supposed to be mana intensive.

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Old 08/27/08, 3:24 PM   #579
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Kathbrian View Post
From the beta video I saw, the Moonkin regen could proc off of Hurricane crits. Even on a boss fight with just one target, you'd still get 10 stars on him, with a 30% crit chance, you gain 6% total mana for 36% base mana which would about even out the cost at 20,000 mana. Even if there was just one add, you'd regen mana off the spell.

I can't see something like this (or any AoE) proccing it staying in game for very long, AoE is supposed to be mana intensive.
Perhaps our aoe niche is that we are going to be the most mana-efficient aoe class? They've significantly pushed the aoe utility of the balance tree with talents and new abilities, why not give us some strong aoe mana efficiency. I do agree that it seems particularly powerful (Moreso with the no-cooldown hurricane as opposed to the every 3 minute Starfall)

Regarding aoe: Is there any indication if Gale Winds also boosts the damage cap of hurricane? And does anyone know what the cap for hurricane is at 80?

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Old 08/27/08, 5:20 PM   #580
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by Celdhyrean View Post
They didn't reduce gear bloat so that resto and balance druids would have the same best-in-slot items. They reduced the gear being thrown-away by making healing items nice for casters and the opposite.
I look at some of the sta/int/spi/spellpower items and think that they'll be a nice upgrade. I know that they won't be the best-in-slot at that gear level because i will be looking for gear with hit/crit/haste, but in the meantime i'll still have had an upgrade for my dps instead of just getting some offspec healing gear.
If all they did was make less 'quest greens throw ways' then they wasted a whole lot of effort on a little. Once people are doing 5/10/25 mans, arena or honor purchases they will be only be looting\buying best in class for instance\boss level and nothing else. Maybe some resto like you (your armory says resto) will take a crit leather for a week or so until the correctly itemized gear drops but that is all. Then it is Bank, de or vendor just like it is now, same gear bloat. If what you say is true, I'll probably endup having a complete offhealing set just like i do now.

I hope you are wrong, otherwise there will be zero gear bloat reductions among Boomkin\resto\priest\mage\locks. Look at ferals, from all their QQ they are going to have to make due with rogue gear even when tanking. Look at enhance Shammies, they gave them a talent to convert INT into AP just so they could better share Hunter loots. Int into AP is more crazy than Spirit into crit IMO.

Last edited by Kaug : 08/27/08 at 5:54 PM.

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Old 08/27/08, 5:54 PM   #581
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
No point in looking at my current spec and gear to attack my point of view, that's offspec for allowing my guild to raid through the summer and lack of healers. I am a moonkin normally, as the gloves enchants/gems show, and am looking at this from a pure dps point of view.

I'm not saying it won't happen or I'm against it, but i don't think such has been shown yet in Blizzards intentions. Of course we don't have many 80 or epic items to judge from yet.
I don't think the feral and enhance examples are usable, both have globally the same focus than the people they will share gear with. Bears will get some more armor through talents and maybe a boost in health too, the same as enhance get Int->AP. But tanks threat is moving a lot towards dps, and hunters and enhance shamans are both dps classes too. That's not quite comparable to healing vs dps in my opinion.

As to healing/caster gear in beta, for a first I don't see the "all the dps gear has spirit on it". There are a lot of items with intelligence, stamina and spellpower + crit/hit/haste. Also it's not surprising to see that most of the blue gear currently only has one "bonus" stat (spirit, haste, hit, crit), that's similar to how the bonus appeared on lvl 70 gear too, ie only one and then several when going up the item level scale.
If they wanted resto and moonkins to share gear, they would convert spirit to hit, not to crit, since that's the only stat that has no use to one of the specs.

That being said, it's only my theory and i could be completely wrong too. But i don't think they'll be able to have full sets of best in slot healer items also be best in slot caster items, and that's where i derive my conclusions from.

Last edited by Celdhyrean : 08/27/08 at 6:17 PM.

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Old 08/27/08, 6:32 PM   #582
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by Celdhyrean View Post
As to healing/caster gear in beta, for a first I don't see the "all the dps gear has spirit on it". There are a lot of items with intelligence, stamina and spellpower + crit/hit/haste. Also it's not surprising to see that most of the blue gear currently only has one "bonus" stat (spirit, haste, hit, crit), that's similar to how the bonus appeared on lvl 70 gear too, ie only one and then several when going up the item level scale.
OK? That is exactly what i said, all the gear has Int, Stam, Spell power and one of x\y\z. IMO Add spirit and it is tree gear, add crit and it is boomkin gear. Please go read my first post, it only a page or so up

And if they wanted resto and moonkins to share gear, they would convert spirit to hit, not to crit, since that's the only stat that has no use to one of the specs.
That makes no sense.
1. +hit is capped, at a certain point it is completely useless and is nearly always useless while leveling. Add in how many +hit buff there are and this not stat you want scale to the sky.
2. What makes a tree a tree? ability to heal well efficiently. Spirit is one of their marque stats even more so in Wrath. What makes a moonkin a moonkin, NG on crit, Mana on crit, Haste on crit. crit is going to be the new defining stat of moonkin in wrath! Anyway why does the talented conversion need to be a stat\rating trees wouldn't want? Crit is clearly subpar for trees. If they were afraid resto would spend 13 pts in balance (i say 13 because that is where the enhance talent is) to get this (why would this be bad?) they could easily make it "In MK form only" or move it into a higher tier, several other have suggested deep sixing DS for something useful.
3. What was the healing\damage to Spell power about if not to consolidate gear between healers and casters? Again if there is no consolidation (not a 50%+ one where every has the exact same gear) then what was the point of this? Maybe we were simply missed but would be odd that they consolidated bear\cat\rogues gear and enhance\hunter gear. I have not looked at plate much as i have no plate wearer i plan to level much, but i'd guess healadins\DK will share gear, as will Tankadins\DK. Ret\dpsWarriors already share a lot of gear. etc etc.

That being said, it's only my theory and i could be completely wrong too. But i don't think they'll be able full sets of best in slot healer items also be best in slot caster items, and that's where i derive my conclusions from.
You keep saying 'best in slot'. Why? I never said anything about best in slot. (Until now) depending on the talent it could be best in slot for your lvl or just really good but not best in slot, probably the former as you level+5mans and the later as you cap and do 10/25 instance). I never suggested that the point translation would make 50spirit= (same amount of ilvl) crit rating. I said this idea would 'actually allow' for reductions in gear bloat and actually allow both specs (and the cloth classes with similar changes) to both want the same gear. BTW I'd guess new Tier gear will be best in slot like it usually is, assuming the set bonus are good->great

Last edited by Kaug : 08/27/08 at 6:49 PM.

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Old 08/27/08, 7:17 PM   #583
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
You were talking about reducing the gear bloat. That only works if moonkins and trees use the same items, which only works if those items are "best in slot" at a particular item level. OK, sets will be different anyway, but that's by large not a majority of the armor/trinkets/weapons/... we wear. I say best in slot because even if there's only healing leather gear, there will be cloth caster gear.
By your own argument (spirit not converting to the same ilvl amount of crit), not having intensity, would you take gear with spirit that gives you a bit of crit or gear with crit ? You would aim for the latter one, and you said yourself that this would make the healing gear disenchanting fodder, making the proposed talent useless.

What I've been saying that i don't see the healer/caster gear consolidation as gear uniformisation (ie both specs wanting the exact same gear) but rather as a way to waste less items (ie being able to use the other spec's gear as placeholders). What we've seen from the gear currently available in the beta certainly fits my hypthese better.
And that's why a talent that would promote gear uniformisation seems unlikely to me, unless the differences between tiers in gear are not enough to make T8 healing gear an upgrade over T7 caster gear.

Edit : another argument against gear uniformisation is that to make healing transformed by talent into moonkin gear (ie with "loss" of item level points in the conversion) would clearly be less attractive than cloth caster gear. To make them equivalent would create an imbalance in cloth and leather healing gear.
It does work if you convert item budget points fully from spirit to crit, but then a moonkin with Intensity gets the best of both worlds.

I really can't see any system without caster/healer gear separation working.

Last edited by Celdhyrean : 08/27/08 at 8:07 PM.

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Old 08/28/08, 2:06 AM   #584
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Well right now trees get best of both, mana regen and plus healing on the entire raid (in wrath)

BTW i don't think my idea would eliminate bloat, there will always be some, but it would reduce it depending on what other changes they make. Heck some bloat is good otherwise i couldn't make heavy regen set, heavy crit sets and heavy haste sets like i do now. Or like mage\locks make regen sets, mage\lock tanking sets, high burst damage set etc. Early i had a ton of 'large' sets where as now with T5-6 lvl, it is often just a couple pieces being swapped back and forth. Raidwide buffs will reduce this even more. Whereas now i carry gear to swap depending on if i got a Spriest (more haste less regen) and\or an ele shammy (less +hit) on a specific boss fight. Both my groups spriest went on vacation last 2 week and all the casters notice the difference on some of the longer fights. There are still several talents that never worked all that well, like dreamstate being completely overshadowed by intensity (esp after the spirit regen changes) and innervate getting so much more mana regen from spirit vs mp5

Anyway we'll have to wait and see what they do in our 'polish review'.

Last edited by Kaug : 08/28/08 at 2:14 AM.

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Old 08/28/08, 8:40 PM   #585
Boswell
Von Kaiser
 
Night Elf Druid
 
Sen'jin
WoW Forums -> Changes to Debuffs, Buffs, and Raid Stacking

Improved Moonkin Aura: Grants 3% haste of all types.
Improved Faerie Fire: No longer benefits melee and ranged hit chance, only spell hit.
Earth and Moon: Increases spell damage taken from all schools by 13% on the target.
Faerie Fire does not stack with Curse of Recklessness
Earth and Moon does not stack with Curse of Elements/Ebon Plaguebringer

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