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Old 10/02/08, 9:55 AM   #1026
erragal
Don Flamenco
 
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Wildhammer
Originally Posted by Arazan View Post
Well right, but you could say the same thing for any small crit talent. Mage Pyromaniac, warlock Backlash, etc... you can't really design a talent build if you're going to use the assumption that talents are bugged unless we specifically know that they ARE bugged, ya know? I guess my opinion of it is that we just kinda have to assume that the crit portion of the talent works... otherwise talent builds are irrelevant if you can argue that certain procs or percentages are bugged.
I'm not implying that it's bugged, my statement is that the wording of the talent is not clear enough to make a determination as to whether it gives you the crit when your (improved) faerie fire is on the target, when a feral's faerie fire is on the target, or perhaps another balance druids (improved) faerie fire is on the target. Assuming it works in one way without any clarity isn't a good basis to theorycraft from. Testing procs/percentages is always a good idea, because in the past blizzard hasn't been very clear on those numbers, fortunately those things are a lot easier to test than this talent.


That's an excellent idea Erdluf and you wouldn't even need 10 people to do it. You could have three people each with a different state (IFF, FFF, No Faerie Fire) and chain infinite mana hurricane for a long time. I'm available on the PTR from 5:30EST to 7EST tonight if anyone wants to do this test.

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Old 10/02/08, 1:08 PM   #1027
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
What exactly is unclear? If it had to be your FF or iFF they would have said so, especially since lesser FF don't stack with Improved ones. Where as every druid can have a MF up on the same target at the same time. On the other hand it could be broken. Here is wishing for dynamic tooltips that would show all your stats on the character sheet in real time, to keep over head low just run if the character screen is up.

From wowhead wotlk Talent Calculator - World of Warcraft
Improved Insect Swarm Rank 1
Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.

vs

Improved Faerie Fire Rank 1
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1%, and increases the critical strike chance of your damage spells by 1% on targets afflicted by Faerie Fire.

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Old 10/02/08, 1:26 PM   #1028
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Originally Posted by sadistic View Post
Excuse me if im tardy to the party, but I just noticed that the rank80 version of Hurricane has a 50% AS debuff, vs the 20% from the earlier versions. That coupled with the 0 cooldown change should mean that a vroomkin could be close to mandatory for bleeding edge bosses with lots of adds (morogrim style). If this indeed is not a typo it does seem abit off from Blizzards new stance of class homogenization. I assume ofc that bosses are immune to this effect, due to obvious implications.
I'm assuming it's a bug. 50% slow is pretty absurd.

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Old 10/02/08, 1:37 PM   #1029
erragal
Don Flamenco
 
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Wildhammer
Originally Posted by Lord BEEF View Post
I'm assuming it's a bug. 50% slow is pretty absurd.
It used to be 50% slow (And is on live), but was adjusted right around the debuff mass changes to fall in line with other slow effects. I would definitely report just the one rank doing it now as a bug, I don't believe they want us being chain hurricaning every boss.


EDIT: And on the tooltip: I suppose in my experience the tooltips are not always that cut and dry, and actual testing is always more conclusive. Tooltips have been worded like that and only been 'your' effect in the past. Why shouldn't we want to test our mechanics to make sure they're working correctly or if they're working at all? And certainly if I test this and it's any FF I'll be thrilled and we'll have conclusive proof, as that's the type of info we should be theorycrafting with: tested information.

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Old 10/02/08, 6:02 PM   #1030
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
Originally Posted by erragal View Post
It used to be 50% slow (And is on live), but was adjusted right around the debuff mass changes to fall in line with other slow effects. I would definitely report just the one rank doing it now as a bug, I don't believe they want us being chain hurricaning every boss.


EDIT: And on the tooltip: I suppose in my experience the tooltips are not always that cut and dry, and actual testing is always more conclusive. Tooltips have been worded like that and only been 'your' effect in the past. Why shouldn't we want to test our mechanics to make sure they're working correctly or if they're working at all? And certainly if I test this and it's any FF I'll be thrilled and we'll have conclusive proof, as that's the type of info we should be theorycrafting with: tested information.
But as you mentioned, barring you sitting down and chaincasting for days on end, you wouldn't get a large enough sample to make a definitive answer about whether or not the talent is bugged or working as intended. Hell, even for 10,000 casts, a 1% variation is far from unlikely... so if you had a 1% positive variation without FF and a 1% negative with FFF, your test would be inconclusive.

This gets back to my point... the talent clearly states "increases the critical strike chance on your damage spells by 3% against targets afflicted by Faerie Fire" which isn't ambiguous to me in any way... so I'd be taking IFF for a moonkin build rather than assuming the talent is bugged.

EDIT: 50% slow on hurricane is haawwwtttttt!

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Old 10/03/08, 8:05 AM   #1031
erikdsn
Glass Joe
 
Tauren Druid
 
Ner'zhul
Mana Talents

Moonkins have a lot of talents available for mana conservation, or mana pool. Has anyone actually compared which ones would be best to get for raiding? My guess is the mana regen types first...?

Heres the list of talents I'm torn between:

Moonglow
Dreamstate
Furor
Intensity
Omen of Clarity

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Old 10/03/08, 10:46 AM   #1032
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by erikdsn View Post
Moonkins have a lot of talents available for mana conservation, or mana pool. Has anyone actually compared which ones would be best to get for raiding? My guess is the mana regen types first...?

Heres the list of talents I'm torn between:

Moonglow
Dreamstate
Furor
Intensity
Omen of Clarity
For SF spam, 100% in the 5sr, depending on exact int/spirit levels

Intensity >> 1st point of dreamstate > OoC > remaining points of dreamstate >Moonglow >> Furor

However, to take Moonglow, you only sacrifice Improved Moonfire (a weak talent) and Genesis (a terrible talent).

If you decide you can live without Intensity, OoC, and Master Shapeshifter, you free a lot of talent points for added utility (or AoE) in the balance tree.

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Old 10/03/08, 11:11 AM   #1033
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
And as an addition to what Erdluf said: You're not going to take intensity or OoC and not have Furor. There's nowhere better to put the points for a PVE build.

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Old 10/03/08, 12:43 PM   #1034
Spiry
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<TDM>
Stormscale (EU)
At what point of spirit does intensity over take dreamstate?

At what point of intellect does dreamstate over take intensity?

I'm sure the maths is doable, but just not by me...

Originally Posted by Ulthwithian View Post
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><

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Old 10/03/08, 12:58 PM   #1035
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by Spiry View Post
At what point of spirit does intensity over take dreamstate?

At what point of intellect does dreamstate over take intensity?

I'm sure the maths is doable, but just not by me...
Its not that simple, more intel enhances spirit regen, which buffs intensity. So it is a sliding scale.
The short answer, for PVE, is that DS is never better than Intensity. BUT you have to put 10 points into resto to open Intensity. MSS mitigates that cost since +4% damage for 2 (more) points awesome, as do the lower tier talents. While not great, the first two tiers are tons better than our current choices in tier 1-2 of resto.

I'll leave the answer for PVP to someone else.

Last edited by Kaug : 10/03/08 at 2:32 PM.

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Old 10/03/08, 1:11 PM   #1036
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Spiry View Post
At what point of spirit does intensity over take dreamstate?

At what point of intellect does dreamstate over take intensity?

I'm sure the maths is doable, but just not by me...
It's not an easy question, as Intensity's value varies by both Spirit and Int, while DS is just Int. However, we can make a couple of assumptions and go from there. For example, I have ~400 Spi right now fully buffed. A T7-25 moonkin will likely have ~600. This makes Intensity worth
.3*5*(.001+400*\sqrt{Int}*0.009327)MP5 for me, or approximately 5.5962*\sqrt{Int}MP5. Setting this equal to .1*Int gives us a value of 3131 Int necessary for Dreamstate to equal Intensity. Doing the same for a 600-spi level 80 Moonkin (which means changing the .009327 to .005575, as it's level-based) gives a value of 2517 Int. Needless to say, both of these values are unobtainable.

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Old 10/05/08, 3:25 AM   #1037
Montegomery
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Sutiru
Undead Warrior
 
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There appears to be a bug with Nature's Grace/Wrath that prevents Wrath's GCD from receiving the benefit if you use Quartz to time your casts.

I noticed this while trying out the Boomkin spec. At first I thought that the issue was just the more difficult timing associated with faster casts. However, I found that I encountered "Spell is not ready yet" even if I waited for an NG'd Wrath's cast bar to complete fully before trying to cast my next Wrath.

Confused, I ran some tests. I closely watched my GCD while being extremely careful about my timing. I found that nearly 90% of the time that I was on the ball with my precasting Wrath would not benefit from a shorter GCD during a NG proc. When I didn't precast, the problem was non-existent.

Has anyone else encountered this? I couldn't find a post in the thread mentioning it.

What I lack in intelligence I make up for in verbosity.

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Old 10/05/08, 7:28 AM   #1038
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
Originally Posted by Darian_TruBlade View Post
Has anyone else encountered this? I couldn't find a post in the thread mentioning it.
Has been sort of mentionned but isn't a bug, it's just that the cast time is faster than the GCD when you factor NG proc + haste.

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Old 10/05/08, 1:23 PM   #1039
Arazan
Piston Honda
 
Undead Mage
 
Bloodhoof
It's not a bug, it's that the GCD cannot be < 1.0 seconds. With NW the base cast time is 1.5 on wrath, with a NG proc it's 1.0, so any haste would technically try to lower it below 1.0 but be unable to.

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Old 10/05/08, 3:29 PM   #1040
kameelyan
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
I have to admit I have not read every post in here, as that would take a lot of time. But has anyone talked about where TF is going to fit into the cat dps rotation? I know that rake is an awesome combo point generator, so I was thinking something along the lines of:

Mangle
Rake
Shred to 5CP
Savage Roar
Mangle
Rake
Shred to 5CP
Rip
Mangle
Rake
Shred to 5CP

Here is where it gets iffy. How much time is left on SR is huge here. Could I FB? And if I do, I think that would be the time to use TF because of 3/3 KotJ. So I gain 60 energy, which helps generate 5 CBs quicker, and then SR and rinse and repeat?

I'm thinking that TF is most useful after a FB is that's what you're using instead of rip. I'm also thinking RIP > TF for energy efficiency unless you use TF right after it with 3/3 KotJ.

Thoughts?

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Old 10/05/08, 3:39 PM   #1041
Lord BEEF
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Tauren Druid
 
Mal'Ganis
You're in the moonkin thread, you want the feral thread

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Old 10/05/08, 11:09 PM   #1042
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
Oh, man, I just "got it".

Machine gun Wraths are great in PvP- not so much in PvE.

What if there was a glyph that added .5 of a second to Wrath's cast time and increased its damage by a percentage- (20-25%)?

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Old 10/06/08, 12:07 AM   #1043
Montegomery
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Sutiru
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Originally Posted by Arazan View Post
It's not a bug, it's that the GCD cannot be < 1.0 seconds. With NW the base cast time is 1.5 on wrath, with a NG proc it's 1.0, so any haste would technically try to lower it below 1.0 but be unable to.
Originally Posted by Celdhyrean View Post
Has been sort of mentionned but isn't a bug, it's just that the cast time is faster than the GCD when you factor NG proc + haste.
I'm well aware that the GCD can't be lowered below 1.0 seconds. What I'm saying is that when queuing Wrath there's a bug which is preventing NG from affecting the GCD at all. Effectively, despite the fact that the cast time of Wrath is affected by NG, the GCD of Wrath remains 1.5 seconds (without haste).

This only occurs when one is queuing Wrath, and only consistently when you're relatively spot on with your queuing. I'm trying to upload a video of the bug to youtube, but it's taking forever. In the meantime, I'd recommend going onto the PTR/Beta, removing any gear with haste and testing for yourself. If you watch your GCD like a hawk I think you'll be able to see what I'm talking about.

What I lack in intelligence I make up for in verbosity.

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Old 10/06/08, 12:53 AM   #1044
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Darian_TruBlade View Post
I'm well aware that the GCD can't be lowered below 1.0 seconds. What I'm saying is that when queuing Wrath there's a bug which is preventing NG from affecting the GCD at all. Effectively, despite the fact that the cast time of Wrath is affected by NG, the GCD of Wrath remains 1.5 seconds (without haste).

This only occurs when one is queuing Wrath, and only consistently when you're relatively spot on with your queuing. I'm trying to upload a video of the bug to youtube, but it's taking forever. In the meantime, I'd recommend going onto the PTR/Beta, removing any gear with haste and testing for yourself. If you watch your GCD like a hawk I think you'll be able to see what I'm talking about.
Once again, this is not a bug. I've tested Wrath's GCD on beta, and it is in fact giving a 1s GCD like it should. What you are seeing is an interaction between the GCD and the spell pre-casting, namely that you cannot send a pre-cast to the server under GCD. Yes, this does mean that you cannot pre-cast Wrath, as its cast time is always less than or equal to the GCD.

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Old 10/06/08, 2:49 AM   #1045
Montegomery
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Sutiru
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Originally Posted by Adoriele View Post
Once again, this is not a bug. I've tested Wrath's GCD on beta, and it is in fact giving a 1s GCD like it should. What you are seeing is an interaction between the GCD and the spell pre-casting, namely that you cannot send a pre-cast to the server under GCD. Yes, this does mean that you cannot pre-cast Wrath, as its cast time is always less than or equal to the GCD.
I don't believe I'm communicating this well so I'll give it another go. Here's what I am seeing.

When I cast Wrath every 2 seconds (.5 second gaps between casts) the GCD during Nature's Grace is 1 second. Often when I cast Wrath every 1.5 seconds the GCD during Nature's Grace is 1.5 seconds.

There are a few visible indicators I am going by. Primarily I'm observing the rate of refresh for my icons versus the cast time indicated by my cast bar. There have been numerous occasions where a 1.0 second Wrath cast under Nature's Grace has a 1.5 second GCD. The secondary way I've been observing this is via the gold border placed around the icon of the spell I'm casting. This border drops when the spell is cast, and I've noticed it drop before the GCD.

I attempted to upload a youtube video to demonstrate this, but the upload crashed and I do not have time to attempt it again tonight.

What I lack in intelligence I make up for in verbosity.

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Old 10/06/08, 4:05 AM   #1046
kameelyan
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Lord BEEF View Post
You're in the moonkin thread, you want the feral thread
My bad, so had a headache when I posted this .

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Old 10/06/08, 4:22 AM   #1047
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
Originally Posted by Darian_TruBlade View Post
When I cast Wrath every 2 seconds (.5 second gaps between casts) the GCD during Nature's Grace is 1 second. Often when I cast Wrath every 1.5 seconds the GCD during Nature's Grace is 1.5 seconds.
The only thing i can say is that i have been doing som wrath spam (ie spamming my keys like mad) at times on the PTR to test stuff on the dummies, and that i haven't noticed any large GCD problem while doing so. A 0.5s difference should be perceptible quite easily :/

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Old 10/06/08, 10:22 AM   #1048
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Darian_TruBlade View Post
I don't believe I'm communicating this well so I'll give it another go. Here's what I am seeing.

When I cast Wrath every 2 seconds (.5 second gaps between casts) the GCD during Nature's Grace is 1 second. Often when I cast Wrath every 1.5 seconds the GCD during Nature's Grace is 1.5 seconds.

There are a few visible indicators I am going by. Primarily I'm observing the rate of refresh for my icons versus the cast time indicated by my cast bar. There have been numerous occasions where a 1.0 second Wrath cast under Nature's Grace has a 1.5 second GCD. The secondary way I've been observing this is via the gold border placed around the icon of the spell I'm casting. This border drops when the spell is cast, and I've noticed it drop before the GCD.

I attempted to upload a youtube video to demonstrate this, but the upload crashed and I do not have time to attempt it again tonight.
Both of your tests are only telling you that, under NG, your cast time is lower than the GCD. This is true. It is possible for you to have a <1s cast time. It is not possible to have a <1s GCD. There's a macro a few pages back which adds a hook to your frames and will report the GCD to chat. Find it and run your tests again, you'll see that unless they broke something in a recent push, it's working as intended.

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Old 10/06/08, 2:19 PM   #1049
The Inevitable
Glass Joe
 
Worgen Priest
 
Burning Legion
I think what he's trying to say is happening is this:

With no NG:
Wrath Cast Time: 1.5 sec
Global Cooldown: 1.5 sec

With NG:
Wrath Cast Time: 1.0 sec
Global Cooldown: 1.5 sec <--should be reduced to 1.0 sec as well but isn't for him for some reason

If thats what he's saying is happening, then it is indeed a bug that happens under certain circumstances. Which specific circumstances would have to be tested further.

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Old 10/06/08, 3:21 PM   #1050
terrapinbill
Glass Joe
 
Night Elf Druid
 
Stonemaul
I have read the very insightfull discussion here, and must say I'm impressed. I was wondering if anybody has a spec for the next patch. A raiding singe target spec un till Wrath comes out. I always have a SP sometimes have a shami and don't need a lot of AOE. Also does anybody have a leveling utility mission 5 man speck. Thanks in adavance sorry if i derailed you all and for my spelling.

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