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10/14/08, 10:47 AM
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#1201
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by thedopefishlives
I encourage you guys to try it out and to compare it against Adoriele's spreadsheet. It's not perfect by any means, but I hope it's useful.
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I really like the new charts. A few things look a bit strange though.
For a 1-minute fight, mana pot, self-innervate, no oom, the stats chart is showing spirit as the second best stat (behind hit, ahead of haste).
I thought the consensus on MS and selfish E&M was that those were overall damage multipliers, not just WoC-style spellpower boosts. As such, a point in MS should be worth slightly more than a point in 5-point Moonfury, but Rawr is showing just slightly more than half the value. A point in E&M is showing as only half as valuable as MS.
I tried this both with and without the E&M "Buffs" checkmark. I had CoE and Ebon Plague both unchecked.
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10/14/08, 10:54 AM
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#1202
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Don Flamenco
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Originally Posted by Erdluf
I really like the new charts. A few things look a bit strange though.
For a 1-minute fight, mana pot, self-innervate, no oom, the stats chart is showing spirit as the second best stat (behind hit, ahead of haste).
I thought the consensus on MS and selfish E&M was that those were overall damage multipliers, not just WoC-style spellpower boosts. As such, a point in MS should be worth slightly more than a point in 5-point Moonfury, but Rawr is showing just slightly more than half the value. A point in E&M is showing as only half as valuable as MS.
I tried this both with and without the E&M "Buffs" checkmark. I had CoE and Ebon Plague both unchecked.
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As for MS/E&M, I didn't know that. That's easily fixed. As for spirit - yes, I've noticed that too. To be honest, I can't tell you exactly _why_ that is. I do know that it has to do with Imp Moonkin Form; however, it doesn't seem that the spellpower bonus from spirit should be so huge as to dominate the stats chart. I'll keep looking into it and see if I can get back to you.
[Edit] Found the source of the Spirit bug. I was adding 50% spirit->spell power per point in Improved Moonkin, instead of 5%. Spirit is MUCH less powerful now. Also, I had E&M and MS add to the total damage multiplier instead of to the spell power multiplier. The result is that MS is indeed worth more than Moonfury per-point and each point in E&M is worth exactly half a point in MS, as intended. These changes will be rolled into the next release, sorry I didn't catch them earlier.
Last edited by thedopefishlives : 10/14/08 at 11:06 AM.
Reason: More information
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10/14/08, 12:40 PM
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#1203
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by thedopefishlives
The result is that MS is indeed worth more than Moonfury per-point and each point in E&M is worth exactly half a point in MS, as intended.
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But Moonfury is a also a straight increse in dmg, not in spellpower, so shouldn't MS/Moonfury be pretty much the same on a per point basis?
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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10/14/08, 12:44 PM
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#1204
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Don Flamenco
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Originally Posted by Starfox
But Moonfury is a also a straight increse in dmg, not in spellpower, so shouldn't MS/Moonfury be pretty much the same on a per point basis?
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Moonfury only affects specific spells. MS increases "all spell damage" by 2% per point, which encompasses a bit more than just Moonfire, Starfire, and Wrath. Thus, the value of MS will be just a little bit more than that of Moonfury.
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10/14/08, 12:48 PM
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#1205
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by Starfox
But Moonfury is a also a straight increse in dmg, not in spellpower, so shouldn't MS/Moonfury be pretty much the same on a per point basis?
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No, for two reasons. First, Moonfury doesn't affect IS, so any rotation with IS will gain more from MSS than Moonfury. Second, Moonfury affects the tooltip, and is additive with other increases which do the same (Which means iMF and Glyph of Moonfire, currently). MSS and E&M are multiplicative as you would expect. So for any rotation that includes Moonfire, the result fully talented is (1 + .1[Moonfury] + .1[iMF])*1.04[MSS] = 1.248, rather than the 1.1[Moonfury]*1.1[iMF]*1.04[MSS] = 1.2584 fully multiplying would get, for the Moonfire portion.
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10/14/08, 12:56 PM
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#1206
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Don Flamenco
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[edit]I'm dumb and misread the acronym. Ignore.
Last edited by thedopefishlives : 10/14/08 at 1:04 PM.
Reason: I fail at reading
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10/14/08, 1:02 PM
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#1207
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Glass Joe
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Originally Posted by thedopefishlives
Wait, so iMF doesn't increase your spell _power_, but damage done by spells? The wording on these talents is so incredibly vague sometimes.
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yes damage done by spells. If the talent just increased spell power then you'd have some crazy specs that just stack spell power in each tree.
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10/14/08, 1:11 PM
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#1208
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Don Flamenco
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So is Genesis additive or multiplicative? Not that it matters a terrible amount either way - it still sucks - but I want to get it as correct as possible.
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10/14/08, 1:28 PM
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#1209
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by thedopefishlives
So is Genesis additive or multiplicative? Not that it matters a terrible amount either way - it still sucks - but I want to get it as correct as possible.
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Additive. As is Glyph of IS.
Actually, the additive effects are as follows:
iMF
Moonfury
Glyph of IS
Glyph of MF
Genesis
Everything else is multiplied. I'm not 100% conclusive on whether MSS and E&M multiply or add with each other, but they definitely multiply with FI/SR and the CoE/E&M/EP groups.
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10/14/08, 1:31 PM
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#1210
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Don Flamenco
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Originally Posted by Adoriele
Additive. As is Glyph of IS.
Actually, the additive effects are as follows:
iMF
Moonfury
Glyph of IS
Glyph of MF
Genesis
Everything else is multiplied. I'm not 100% conclusive on whether MSS and E&M multiply or add with each other, but they definitely multiply with FI/SR and the CoE/E&M/EP groups.
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Alright, I'm working on that right now. I'm assuming in the model that they multiply with each other, because it makes it a bit simpler (though it would, I guess, be technically trivial to make them additive with each other if we discover such later). I also separated out the modifiers for DoT effects versus DD effects, which will be needed to support Glyph of Moonfire once Glyph support is added to Rawr. Am I correct in assuming that Genesis only affects the DoT portion of Moonfire?
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10/14/08, 1:33 PM
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#1211
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by thedopefishlives
Alright, I'm working on that right now. I'm assuming in the model that they multiply with each other, because it makes it a bit simpler (though it would, I guess, be technically trivial to make them additive with each other if we discover such later). I also separated out the modifiers for DoT effects versus DD effects, which will be needed to support Glyph of Moonfire once Glyph support is added to Rawr. Am I correct in assuming that Genesis only affects the DoT portion of Moonfire?
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Yes.
[edit] Also, is there an ETA on Glyphs? It significantly changes rotations, especially whether IS is worth casting (though since we only have 2 glyph slots at 70, it's less of an issue. Those will be for MF and SF without question).
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10/14/08, 1:42 PM
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#1212
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Adoriele
[edit] Also, is there an ETA on Glyphs? It significantly changes rotations, especially whether IS is worth casting (though since we only have 2 glyph slots at 70, it's less of an issue. Those will be for MF and SF without question).
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I asked the question in the blizz (live) forums. The answer I got was a day or two for the major glyphs (herbs could be pre-collected, and the major glyphs are easy to get).
Strangely, the minor glyphs may take longer. Apparently they are learned off of an RNG, with a long cooldown.
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10/14/08, 1:47 PM
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#1213
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by Erdluf
I asked the question in the blizz (live) forums. The answer I got was a day or two for the major glyphs (herbs could be pre-collected, and the major glyphs are easy to get).
Strangely, the minor glyphs may take longer. Apparently they are learned off of an RNG, with a long cooldown.
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Uh, I meant for Rawr to be able to handle them >.< I'll pick up the glyphs themselves when I get a chance, but I'd like to know how it's going to affect rotations.
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10/14/08, 1:59 PM
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#1214
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Glass Joe
Night Elf Druid
The Maelstrom (EU)
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I haven't done any testing with Eclipse so I cannot give any information on it, I truly am wondering if it will increase your DPS or not, and how many points are sufficient(I've read 1).
I'd like to see which rotations and specs are doing the highest DPS at the moment. Working on mine atm, would like to see yours. Gear included.
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10/14/08, 2:13 PM
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#1215
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Don Flamenco
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Originally Posted by Adoriele
Yes.
[edit] Also, is there an ETA on Glyphs? It significantly changes rotations, especially whether IS is worth casting (though since we only have 2 glyph slots at 70, it's less of an issue. Those will be for MF and SF without question).
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I'm quite aware of the impact of Glyphs on rotations. Right now I'm trying to work through some problems I'm having making my numbers match up to yours - specifically, for the test case I'm testing against, Wrath spam is somewhat significantly less DPS than Starfire spam, making Eclipse a negative-value talent. This is clearly not correct. You'd have to ask Astrylian about Glyph support; I'm waiting for the official Glyph entry/storage mechanism before I start throwing stuff in there. I'm working on modifying the infrastructure to support the glyphs when that support is enabled, however; for example, Moonfire and Insect Swarm glyphs should be able to Just Work (tm). The Starfire glyph is the troublesome one.
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10/14/08, 2:21 PM
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#1216
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by thedopefishlives
I'm quite aware of the impact of Glyphs on rotations. Right now I'm trying to work through some problems I'm having making my numbers match up to yours - specifically, for the test case I'm testing against, Wrath spam is somewhat significantly less DPS than Starfire spam, making Eclipse a negative-value talent. This is clearly not correct. You'd have to ask Astrylian about Glyph support; I'm waiting for the official Glyph entry/storage mechanism before I start throwing stuff in there. I'm working on modifying the infrastructure to support the glyphs when that support is enabled, however; for example, Moonfire and Insect Swarm glyphs should be able to Just Work (tm). The Starfire glyph is the troublesome one.
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How much less? I'd be worried about running from my numbers, as I've taken shortcuts with most rotations, but unfortunately the spams are pretty solid. I checked out a copy of your code this morning, I'll see if I can find anything.
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10/14/08, 2:43 PM
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#1217
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Don Flamenco
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Originally Posted by Adoriele
How much less? I'd be worried about running from my numbers, as I've taken shortcuts with most rotations, but unfortunately the spams are pretty solid. I checked out a copy of your code this morning, I'll see if I can find anything.
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I found the issue. The spell damage percentage debuffs weren't applying to Nature damage. Once that was fixed, the numbers came out to be Close Enough (tm). I'm checking in the changes now that will update all the coefficient multipliers to their best-guess correct values.
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10/14/08, 4:27 PM
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#1218
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Glass Joe
Night Elf Druid
Crushridge
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While I understand there is no accurate spreadsheet out as of yet, I am wondering how most of you are going to spec in 3.0.
I can't seem to get enough points into resto for anything more than Furor.
All I'm really coming up with is 56/0/5
Comments, suggestions?
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10/14/08, 5:08 PM
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#1220
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Unless the servers are up, spec suggestions are up in the air, as we don't know whether the Moonfury and E&M changes are in yet. You'll want full E&M in either case: The opportunity cost for us is max 1% spell damage from taking a point out of Master Shapeshifter to get it. The opportunity cost for a Lock is not being able to use a damaging curse. DKs don't exist yet, so they can't cover it either.
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10/14/08, 5:19 PM
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#1221
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by lilhoof
Ok thank you...I will hcange that up. BTW the servers are up now.
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And how many points are Moonfury and E&M?
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10/14/08, 5:29 PM
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#1222
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Glass Joe
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If i could tell you I would; however, I'm at work. My wife is at home and she told me they just came back up. She's logged in trying to figure out her spec for her priest.
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10/14/08, 5:56 PM
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#1223
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Glass Joe
Gnome Warlock
Twisting Nether
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5 points each for E&M and Moonfury, unfortunately.
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10/14/08, 6:10 PM
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#1224
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Von Kaiser
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Originally Posted by autrui
5 points each for E&M and Moonfury, unfortunately.
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Ok, well given that it is 5 and 5 this is what I'm thinking
3.0 Build
Questions on this build for you all:
- I'd love to find a way to max out Furor. Any suggestions for 4 points I could lose out of balance? (was hoping the 3/3 changes would have provided them)
- What's the verdict on Brambles? Am I stupid to not get them if I'm getting trees?
FYI - Going to be doing pve exclusively (no pvp), Soloing to get a handle on the build for leveling, heroics and light raiding (Kara, ZA, maybe some SSC)
Last edited by Oakenshield_Drenden : 10/14/08 at 6:35 PM.
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10/14/08, 6:15 PM
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#1225
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Glass Joe
Night Elf Druid
Moonrunner
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Originally Posted by lilhoof
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I don't have a lot of time to go into detail, but for ROS you want to have owlkin frenzy. You will take lots of hits and it will be up 100% of the time (at least in phase 2 for sure.) Do not put any points into resto unless you are grabbing regen talents. The resto talents are crap for damage and so is genesis. Get 5/5 earth and moon, lunar guidance, and celestial focus. You might wanna also grab brambles since thorns will do more damage and so will trees, but only if you think you have the talents to spare. Good luck with ROS.
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