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Old 09/11/08, 12:05 AM   #736
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
I got into the Beta this last push, so I'll be copying over both my main and a pre-made 80 (hopefully I'll find a way to gear up). I'll be taking a close look at most of the talents' effects on DPS, and trying to get a sense of our mana returns and scaling, mostly in a raiding scenario. I know we need to find out the internal cooldown of OOC, if it has one, similar for Moonkin Form regen. Is there anything else we need some heavy lifting on?

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Old 09/11/08, 12:43 AM   #737
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Erdluf:

How about a IS/Wrath/Starfire rotation with the moonfire glyph using the new eclipse? You'd never need to cast moonfire and would simply cast wrath to proc the Starfire buff every 30 seconds. As your haste and the fight length increased, you could potentially stack enough moonfire duration to reverse buffs and go for the higher DPS of wrath at that point. It seems like this is also a very valuable mana regen talent when utilized in this way, and may be more important if they really do follow through on their stated goals in regards to mana management.


EDIT:

Adoriele:

I don't recall seeing any mention whether all 20 Starfall hits will go on a single target. While it would limit our effective range in an encounter, it's definitely important to know if this is would be a DPS increase in single target fights. I did read that it has almost nonexistant scaling, however.

I also haven't seen any real data/confirmation on thorns scaling with the casters spell power (And if so how does it interact with brambles.).

Last edited by erragal : 09/11/08 at 12:51 AM.

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Old 09/11/08, 2:26 AM   #738
Maax
Piston Honda
 
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Tauren Druid
 
Nathrezim
Sorry, didn't mean to violate posting policy.

Last edited by Maax : 09/14/08 at 2:44 AM.

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Old 09/11/08, 4:23 AM   #739
princeinexile
Von Kaiser
 
Tauren Druid
 
Proudmoore
Eclipse is much improved. Its 60% proc rate means it won't go up immediately as soon as it goes down, but fairly quickly. However, while questing, I found it did have an annoying tendency to proc irritatingly frequently just as the mob died (much like shadow trance for aff locks), leaving no mobs close enough to spend most of the buff on. However, knowing that it can come up again almost as soon as it goes away is a nice feeling, and on boss fights, if you watch your timers carefully, you should be able to spend a goodly amount of time casting enhanced versions of whichever spell you'd prefer to use.

There are still too many worthwhile talents! But I'm not complaining. I like having to make difficult choices between different good possibilities.

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Old 09/11/08, 4:52 AM   #740
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
There are still too many worthwhile talents! But I'm not complaining. I like having to make difficult choices between different good possibilities.
A while back they said they might shave a few points here and there. If they do this, we're looking pretty good, I think.

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Old 09/11/08, 5:18 AM   #741
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
I would hope Blizzard isn't done with spirit as stat for any class. With almost every form of raid-regen now depending exclusively on mana pool, spirit now feels like such a weak stat (and even spirit-based regen relies on intellect...)

Especially seeing how improved divine spirit does not stack with other forms of regen, tree of life aura no longer depends on spirit etc.

Does anyone have some spreadsheets based on T7'ish gear on spirit and intellect based regeneration models?

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Old 09/11/08, 7:16 AM   #742
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
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Originally Posted by Erdluf View Post
I'd feel better about this result if it were confirmed by a simulator. It is easy to make mistakes in closed-from computations about spell weaving.
Latest version of SimulationCraft has latest beta updates, including Eclipse change.

One thing to note: I'm no longer certain that the Druid AI is correct. When the cooldown was 2min, it made sense to switch back to Wrath a few seconds before CD was up to force Starfire proc. Now I'm not so sure..... To force the SF proc, you now have to use Wrath while the SF bonus is still in affect.

I suppose if there is less than 3sec left on the SF buff you aren't going to get the 10% crit anyway, so maybe the AI should stay unchanged....


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Old 09/11/08, 8:16 AM   #743
Ursanis
Glass Joe
 
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Night Elf Druid
 
Turalyon (EU)
Originally Posted by Maax
I had some ideas for tweaking some of our raid-buff only talents to make them desirable even when the raid buff is already covered, so we don't need to constantly respec.

Imp. Faerie Fire - Roll +hit effect into Imp. Insect Swarm (needs a new name), and change Nature's Splendor to also increase the duration of Faerie Fire by 15/30/45 seconds.
It would be nice if there were a (minor)glyph that would increase the duration of FF to 2-5 minutes, but remove the stealth prevention effect. This would make it much more convenient to use it in PvE while avoiding PvP implications.
As it looks right now I wouldn't even consider using iFF if there is a shadow priest and a feral around that could give the same benefit without loosing dps time.

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Old 09/11/08, 9:00 AM   #744
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Erregal:

In my numbers above, I was using the MF, SF, and IS glyphs. The strategy was a short SF cycle (with IS and "free" MF) to proc a 110%-damage Wrath cycle.

An alternate strategy would be a short Wrath cycle, used to proc a 10% extra-crit SF cycle. My gut feeling is that the dps gain would be minimal, but mana efficiency would be much better. I haven't run the numbers. If you assume higher lag numbers (I used 100 ms), Wrath DPS starts to look worse, and this strategy starts to look better.


dedmonwakeen:

I think the input for simcraft to reflect my numbers above would be

actions=.../wrath,eclipse=benefit,react/starfire

however, I'm not sure if "react" is something that you enter in the input file, or just needs to be in the code and associated with "benefit" procs. Guidance?

Edit: You won't spec Eclipse for PvP unless the SF and Wrath numbers are similar anyway. I don't think you'll worry too much about accidently getting the "wrong" buff. You'll just take advantage of it when it occurs.


Adoriele (or anyone on beta):


There are several things that would be nice to nail down for number crunchers. However most of these are really only a fraction of a %, so if they're hard to get, go ahead and just have fun and get problems reported.
  • Naked stats at 80 (whichever race). I've seen at least three numbers used for base mana, so that throws off all DPM calculations.
  • Stats in the premade gear. Seems like a nice, easy-to-get baseline for the entry-level raider.
  • Genesis: Does it apply to the direct-damage portion of MF/Rg/Lb? Is the 3% an adder or a multiplier when combined with Moonfury?
  • Nature's Splendor: Does a 15s insect swarm have 7 normal ticks, plus one "light" tick?
  • Thorns: Lots of reports that it scales with the recipient's spellpower. Coefficient? Some reports that Brambles affects the base damage, but not the scaling. Confirm?
  • CF,IMkF: Are these haste multipliers, or adders? If haste is affecting channeled spells, the combat log for Hurricane may be useful for precise haste computations.
  • Typhoon, Starfall: Estimates of spell coefficients.
  • Force of Nature: Health, base damage and scaling at 80. For Brambles+FoN, does the 15% apply to the total damage, or just the base damage? Does treant health scale with either your health or your spell damage (or both)? Do they get your hit rating and melee crit rating?
  • Starfall: Is targeting random, or does it have some preference (like closest target)? Is the "splash" damage based on distance from you, or distance from the star's target? Are stars smart enough to avoid sheep or hibernated targets?
  • Entangling Roots: Supposedly this type of CC is much less random. It will break once a target loses a certain percentage (perhaps 40%) of its health while CC'd. What is the number? Is the damage from roots included in the total?
  • Hurricane/Typhoon: AoE's are supposed to have a damage cap. No matter how many targets you have, or how much spellpower you have, there is a fixed limit to the total damage a single cast may cause. What are the caps for these spells?
Thanks in advance for any and all assistance.

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Old 09/11/08, 9:24 AM   #745
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Erdluf View Post
Erregal:

In my numbers above, I was using the MF, SF, and IS glyphs. The strategy was a short SF cycle (with IS and "free" MF) to proc a 110%-damage Wrath cycle.

An alternate strategy would be a short Wrath cycle, used to proc a 10% extra-crit SF cycle. My gut feeling is that the dps gain would be minimal, but mana efficiency would be much better. I haven't run the numbers. If you assume higher lag numbers (I used 100 ms), Wrath DPS starts to look worse, and this strategy starts to look better.

My concern with the short SF cycle is that your moonfire is not going to last the full duration of the Wrath buff early in the fight. Even assuming a high haste/crit level average 2.0 second cast time Starfire, you only 'gain' 1 second excess duration on moonfire for every starfire cast.

You need 30/31 Starfire casts to ensure your moonfire will not drop off (Or 18/19 casts immediately after initial application). Thirty is to take into account you'll only be casting wrath for about 27 seconds, but you need the three seconds at the end to get a Starfire off. That's 60 seconds or 38 seconds of starfire casting assuming the very generous 2.0 second average cast time. You'd also need to reapply IS four times during the 56 seconds of Starfire building that moonfire duration up, extending the period by 5 Starfires/10 seconds as well. I'm just unsure if this was taken into account, or if you did determine that stopping to reapply a -90% DD moonfire was overall more DPS with the new eclipse.

Otherwise, I see a short wrath cycle early in the fight building towards a long wrath cycle near the end of the fight being more viable in conjunction with the SF/MF glyphs. I also should have some time to really look at SimulationCraft after work today and see how it's modeling our rotations.

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Old 09/11/08, 9:38 AM   #746
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Erdluf View Post
I think the input for simcraft to reflect my numbers above would be

actions=.../wrath,eclipse=benefit,react/starfire

however, I'm not sure if "react" is something that you enter in the input file, or just needs to be in the code and associated with "benefit" procs. Guidance?
Hmmm..... Most proc-based conditionals are guarded by a "time_to_think" call that checks reaction time.....

Unfortunately, Eclipse was not coded that way...... This has been changed in the sub-version codebase (r269), but it may be a little while before a windows download is available.

When this is done, slimply use:

actions=.../wrath,eclipse=benefit/starfire

However..... I've found that only using Wrath to trigger the Starfire buff was better in my setup. I -do- have an Enhancement Shaman with the SS Glyph, but I also have a Ele-Shammy and a Ele-Hybrid-Shammy driving down the Nature Vulnerability up-time (~27%)


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Old 09/11/08, 10:48 AM   #747
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by dedmonwakeen View Post
However..... I've found that only using Wrath to trigger the Starfire buff was better in my setup. I -do- have an Enhancement Shaman with the SS Glyph, but I also have a Ele-Shammy and a Ele-Hybrid-Shammy driving down the Nature Vulnerability up-time (~27%)
I've been using 100ms lag, while you've been using a larger number. I think you've also been using more haste, but less crit. Those choices have a large impact on the Wrath vs. SF decision. I'm pretty sure 100ms lag is too optimistic for me, but my play is very casual.


I've also got two more questions for people on beta, related to the SF idol:

1) As you extend the MF duration, does the tick stay constant, or does it vary with your current spellpower? If it stays constant, you could get a noticable boost by trinketing the MF cast, and then working hard to be sure MF never fades.

2) Can you use SF spam to push the "current-remaining" MF duration to a high value (say 30s) or is it capped at the normal limit (12-18s depending on gear and talents).

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Old 09/11/08, 11:30 AM   #748
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Erdluf View Post
I've been using 100ms lag, while you've been using a larger number. I think you've also been using more haste, but less crit. Those choices have a large impact on the Wrath vs. SF decision. I'm pretty sure 100ms lag is too optimistic for me, but my play is very casual.


I've also got two more questions for people on beta, related to the SF idol:

1) As you extend the MF duration, does the tick stay constant, or does it vary with your current spellpower? If it stays constant, you could get a noticable boost by trinketing the MF cast, and then working hard to be sure MF never fades.

2) Can you use SF spam to push the "current-remaining" MF duration to a high value (say 30s) or is it capped at the normal limit (12-18s depending on gear and talents).
Awesome questions for sure. My thought process has been automatically assuming you could stack it past the limit, forgetting no one has tested that or whether it allows you to roll trinketed/procced moonfires (Potentially resulting in something silly like switching to the level 60 moonfire idol for your initial cast.)

Additional questions:

Force of Nature: Are they getting all raid-wide buffs when they are summoned? If they get bloodlust we'll want to time it so we can summon them before it's used like frost mages will do with water elemental. Do they have any aoe protection at the moment? If they do get raid buffs, how do they scale with AP? Previously we weren't normally in a position for them to get the melee buffs, now they're all raid wide. EDIT: How do they scale with -our- AP? There's always the potential for weapon switching before and after cast.

An addenum to Erdluf's AOE cap question: Does Gale Winds change the cap if you're able to reach it?

Typhoon: Reports were that hurricane crits are not returning mana, what about Typhoon? Erdluf asked about the scaling for this spell, in addition is Gale Winds applied to base damage, spell damage scaling, or total damage? How does Master Shapeshifter interact with it as well?

Starfall: Right now the splash healing from the Holy Light Glyph for pallies is also healing the target of the spell (No indication on whether this is intended.). Is Starfall double dipping similarly?

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Old 09/11/08, 12:13 PM   #749
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
About Force of Nature: Has anything been changed in regards to their vulnerability to AoE effects?

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Old 09/12/08, 7:13 PM   #750
Alerian
playing by beerlight
 
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Alerian
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Originally Posted by Munorion View Post
About Force of Nature: Has anything been changed in regards to their vulnerability to AoE effects?
Not that I'm aware of, at least, not in a sense of "do they take less damage from random AoE attacks."

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