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Old 10/14/08, 7:43 PM   #1226
autrui
Glass Joe
 
Gnome Warlock
 
Twisting Nether
So, I spent all day reading this crazy-long thread, and as interested as I am in Eclipse and other things, my real question is about mana. All the math masters here, in their sample specs, seem to not be spec'ing into any of the standard mana-return talents. To put it simply: is the new moonkin aura mana return sufficient to make up for all those talents we used to depend on?

(By "all those talents we used to depend on," I guess I just mean intensity, moonglow and dreamstate. OoC is in the mix now, too, but has been pretty well discounted, from what I've seen.)

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Old 10/14/08, 9:39 PM   #1227
Vrakk
Glass Joe
 
Tauren Hunter
 
Destromath
I'm very disappointed to see as of today's patch Moonfury and Earth & Moon are both still 5 point talents.

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Old 10/14/08, 9:46 PM   #1228
Oakenshield_Drenden
Von Kaiser
 
Dwarf Warrior
 
Drenden
Originally Posted by Vrakk View Post
I'm very disappointed to see as of today's patch Moonfury and Earth & Moon are both still 5 point talents.
Me too, particularly as I needed those 4 points to max out furor. What spec are you going with given it is still 5 each?

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Old 10/14/08, 10:01 PM   #1229
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
This probably : Talent Calculator - World of Warcraft
Leftover points to be put in dreamstate probably, or some dps talent depending on how things work.

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Old 10/14/08, 11:17 PM   #1230
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by autrui View Post
So, I spent all day reading this crazy-long thread, and as interested as I am in Eclipse and other things, my real question is about mana. All the math masters here, in their sample specs, seem to not be spec'ing into any of the standard mana-return talents. To put it simply: is the new moonkin aura mana return sufficient to make up for all those talents we used to depend on?

(By "all those talents we used to depend on," I guess I just mean intensity, moonglow and dreamstate. OoC is in the mix now, too, but has been pretty well discounted, from what I've seen.)
I did ZA today with just intensity and moonglow, although i did have a retadin for JoW, BoW and whatever their replenish effect is called. I never went below 50% mana and rarely below 75%, no pots, no innervates, drank before one boss. Even in a 10 man where replenish effects should be less than in a 25man. I planning to respec out of both and hit the dps talents hard, when my server comes back up. Mana does not appear to be a problem. I made mana off of every hurricane, a lot of mana btw.

Intensity dps spec (what i used today) http://talent.mmo-champion.com/?drui...05213005101030

Heavy DPS spec (what i'm thinking of) http://talent.mmo-champion.com/?drui...05213305111251

Last edited by Kaug : 10/14/08 at 11:23 PM.

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Old 10/15/08, 3:16 AM   #1231
Kuruk
Von Kaiser
 
Tauren Druid
 
Moonglade (EU)
Autrui, the reason why it has been suggested not to take many mana regen talents:

- Mobs will have 30% less health so fights will be much shorter
- You will get mana regen from: Moonkin form, totems, Replenishment, Judgement of Wisdom

For people discussing what spec to pick now.

Considering that both Moonfury and Earth&Moon are still 5 point talents (hopefully that will be rectified in a future patch), I have decided to go with: 56/0/5

Until WLK ships, I am raiding regularly in Mount Hyjal and Black Temple. So with the build above, I attempted to min/max for that. All talents taken are supposed to increase damage. No fun/solo/pvp talents taken with the exception of Starfall.

As you can see, I haven't taken any mana regen talents. I want to test the build as it is to see if I can last without going OOM solely with the help of the Moonkin form and raid wide buffs mentioned above.

If I found out that it's not possible, I am going to drop Eclipse and Starfall and put those two points into Dreamstate. At the moment, I really can't see any other excess points that could be dropped into more mana regen (other than maybe Nature's Splendor).

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Old 10/15/08, 4:31 AM   #1232
Shaven
Glass Joe
 
Night Elf Druid
 
Crushridge
I dont believe nature's splendor is necessary if you're running with starfire / moonfire glyphs.

As your starfire puts 3 seconds back on the duration of your moonfire dot which is ticking 75% harder.

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Old 10/15/08, 5:07 AM   #1233
bavelb
Von Kaiser
 
Tauren Druid
 
Bloodhoof (EU)
Originally Posted by Shaven View Post
I dont believe nature's splendor is necessary if you're running with starfire / moonfire glyphs.

As your starfire puts 3 seconds back on the duration of your moonfire dot which is ticking 75% harder.
Only if you don't use insect swarm in your rotation. The extra tick of IS might not be worth it, but you can fit in another starfire into a rotation, giving a pretty decent dps increase.

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Old 10/15/08, 5:50 AM   #1234
manatee
Glass Joe
 
Tauren Druid
 
Neptulon (EU)
Actually yeah, ima go with Natural Splendor only to free my hunters from scorpsting, MF->IS->xSF will be my rotation (ignoring first eclipse cause it'll make MF fade, at 1min to the fight I start counting eclipses -1/3 ofcourse)


Thinking to specc into:
http://talent.mmo-champion.com/?drui...35213035101051
when servers go up ^^, can't wait to raid as a kin already (Deanshj@Neptulon is my char)

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Old 10/15/08, 5:58 AM   #1235
Mearis
Mr. Sandman
 
Mearis's Avatar
 
Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Balancemoon View Post
A note on Thorns/Brambles
Actually, Brambles does boost the scaling damage. I tested this myself, watching how much damage was reflected as I took each additional point in brambles.

It multiplied it AFTER the damage from my spell power was taken into account. This is a huge relief, what it means is that the damage hike from 25 to 73 in Wotlk base damage actually has the smallest impact when considering the 3 factors of base damage, spell power and Brambles boost.

I use to have a problem with Thorns damage as well as it's limited implementation, but now I think the damage is fine as brambles does take into account spell power. Your thorns though uses the targets spell power, this makes it a weak buff compared to Ret aura, but seeing that the effect will stack with ret aura, and that on you it is more powerful damage wise in your spell power gear is not a bad thing.
I read the thread, and this is the most up-to-date post I could find on the subject:

Brambles increases the contribution from spell power as well on yourself, but on your target, it scales with their spell power - making it decent on paladin tanks but kinda crappy on warrior tanks.

Can someone estimate how much will thorns be hitting for at 70 with ~1000 spell power with and without brambles?

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Old 10/15/08, 9:15 AM   #1236
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Mearis View Post
I read the thread, and this is the most up-to-date post I could find on the subject:

Brambles increases the contribution from spell power as well on yourself, but on your target, it scales with their spell power - making it decent on paladin tanks but kinda crappy on warrior tanks.

Can someone estimate how much will thorns be hitting for at 70 with ~1000 spell power with and without brambles?
Assuming scaling before talents is 6.5% (reported earlier in the thread, but I'm not sure that number is conclusive).

Untalented: (25+1000*.065) = 90
3/3 Brambles = 75% boost. 90*1.75 = 157.5

I'm not sure if the following apply:

If target has E&M Debuf, throw in 18%.
If the moonkin is being hit, add 5% (E&M) and possibly 4% (MS)

90*1.75*1.18*1.05*1.04 = 202.9

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Old 10/15/08, 11:41 AM   #1237
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Erdluf View Post
Assuming scaling before talents is 6.5% (reported earlier in the thread, but I'm not sure that number is conclusive).

Untalented: (25+1000*.065) = 90
3/3 Brambles = 75% boost. 90*1.75 = 157.5

I'm not sure if the following apply:

If target has E&M Debuf, throw in 18%.
If the moonkin is being hit, add 5% (E&M) and possibly 4% (MS)

90*1.75*1.18*1.05*1.04 = 202.9
On beta brambles does not enhance the spelldmg part, only base dmg.
And the % from player buffs modifiers are all additive, and you consider the E&M 5% bonus twice in you calc (18% and then another 5%)
(25*1.75 + 1000*.065) * (1+.04+0.5) * 1.13 = 189

If its the same behaviour as on beta

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 10/15/08, 11:55 AM   #1238
 Adoriele
Save Greendale!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Starfox View Post
On beta brambles does not enhance the spelldmg part, only base dmg.
And the % from player buffs modifiers are all additive, and you consider the E&M 5% bonus twice in you calc (18% and then another 5%)
(25*1.75 + 1000*.065) * (1+.04+0.5) * 1.13 = 189

If its the same behaviour as on beta
Brambles was fixed a while ago on beta to affect both the base and the scaling of Thorns. I'm not sure if any spell damage debuffs on the person hitting you have any effect, I don't think they did in 2.4.3, and I'd be surprised if they added that in for 3.0, but not too surprised.

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Old 10/15/08, 12:22 PM   #1239
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by Adoriele View Post
Brambles was fixed a while ago on beta to affect both the base and the scaling of Thorns. I'm not sure if any spell damage debuffs on the person hitting you have any effect, I don't think they did in 2.4.3, and I'd be surprised if they added that in for 3.0, but not too surprised.
While leveling on beta i noticed that thorns scaled with the E&M-13%-debuff.
Then it should be something around
(25+1000*.065) * (1 +0.75 + 0.04 + 0.05) * 1.13 = 187.1

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 10/15/08, 1:00 PM   #1240
Takkenboom
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Trying to follow this thread for a while now and taking the following tallent build:
56/0/5

This build is made for maximize dps due raids at lvl 70, for lvling up and raiding at lvl 80 ofcourse my build will change.

Sadly enough blizzard didn't gave us the 3/3 Moonfury and E&M yet

Anyone can tell me if i made mistakes?

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Old 10/15/08, 1:20 PM   #1241
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
30% more aoe damage will give you a lot more raid dps than 4% intellect will.

You may want to think about nature's focus if you think you'll do content that gives pushback. That said, pushback isn't as bad as it used to be. If you're under the effect of concentration aura which is likely, you lose .325 cast time per pushback incurred.

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Old 10/15/08, 1:25 PM   #1242
Conquistador
Von Kaiser
 
Night Elf Druid
 
Medivh
Originally Posted by Takkenboom View Post
Trying to follow this thread for a while now and taking the following tallent build:
56/0/5

This build is made for maximize dps due raids at lvl 70, for lvling up and raiding at lvl 80 ofcourse my build will change.

Sadly enough blizzard didn't gave us the 3/3 Moonfury and E&M yet

Anyone can tell me if i made mistakes?
I'd personally drop all the Furor Points and pick up some AoE viability as per the poster above me, and definitely finish off Balance of Power:

61/0/0

Till Blizzard delivers on the 3 point Moonfury/E&M, this is what I'd go with.

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Old 10/15/08, 1:58 PM   #1243
Takkenboom
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
yeah, Balance of Power is definitely a talent that is useful. Though at the moment in my minimum spellhit gear i already have 150 spell hit rating. If i am correct (with the new tallents) that is over capped already now. 150 spell hit = roughly 12%, imp FF 3%, 1 tallent balance of power 2% makes 17%. that is already over capped. (dranei racial also gives 1%?)

about AOE dmg that is something i haven't considered yet.

what about this: 58/0/3

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Old 10/15/08, 2:01 PM   #1244
autrui
Glass Joe
 
Gnome Warlock
 
Twisting Nether
Last night I raided BT, then destroyed Scholo and BRD (achievements!), and I can happily say that mana was not an issue. I only innervated on trash, because the tanks were chain-pulling.

I did find that my one point in Owlkin Frenzy was very well spent. RoS was pretty awesome. (And obviously, it was great doing the lowbie instances. I pulled the Emporer in BRD before clearing all the trash in his room--none of us could remember if it would aggro with him, and it did. Funny stuff. After a couple of hits, there were no pushback issues there, either.)

However, my enh shammy friend made me realize just how nice it would be to squeeze out one more point for Typhoon; he used their new knockback ability to great effect. Now, sure, that's not great for most raid bosses, but with the new achievements, I will probably be doing enough lowbie instances to make that point worth the investment.

I'll probably go 61/0/0 tonight. That's almost identical to Conquistador's build, posted above, but with a point in Owlkin Frenzy instead of Nature's Splendor. (The only reason I chose 1/3 Eclipse over Nature's Splendor is that I wanted to give it a shot. Chances are, I'll prefer having the latter.)

Also worth noting is that iMotW seems *much* less attractive now. I don't know if I just missed this, or if it wasn't announced, but GotW now buffs the entire raid. Pretty much all restos are going to get it, so I don't feel obliged to spec into it at all.

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Old 10/15/08, 2:20 PM   #1245
RoseQuartz
is on a break
 
RoseQuartz's Avatar
 
Troll Druid
 
Mal'Ganis
Well, I'm uncertain which path to take to maximize the usefulness of my druid in Sunwell. Should I continue doing mainly single-target DPS and take the talents helpful for it or go all out with improving AoE damage such as Hurricane and Starfall. I have yet to do Sunwell after the patch, since my druid's server was not functional last night, but I would appreciate feedback on the greatness (or lack of thereof) of our AoE abilities in raids from those who've experienced them already.

This would be a generic-looking Moonfire + Starfire spam spec, given Moonfire and Starfire glyphs:
~Link to spec~
(warlocks have stated that they'd rather not be casting imp CoE). Does Nature's Splendor stack with the Starfire glyph?

I suppose Natural Shapeshifter and imp. MoW are not necessary if mana will not be an issue and restoration druids will cover buffing the raid. Master Shapeshifter seems nice though.

Last edited by RoseQuartz : 10/15/08 at 2:28 PM.

"That gum you like is going to come back in style."
Alt army: -Priest - Mage - Deathknight - Warlock-
Ophelia dies.
[Raid][Hamlet] It would be very inappropriate for me to rez her.

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Old 10/15/08, 3:19 PM   #1246
bethor
Glass Joe
 
Tauren Druid
 
Shattered Hand
http://talent.mmo-champion.com/?drui...35213005100051


Thats the spec I am going with right now to raid. Once I get the points back from Earth and Moon, etc. I will put a point in to the treants and then either brambles or improved AOE, or typhoon. I got improved swarm so that my Starfires crit more = more mana.



BTW. Anyone know what we need to be hit capped now?

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Old 10/15/08, 3:32 PM   #1247
Starfox
King Hippo
 
Starfox's Avatar
 
Tauren Druid
 
Destromath (EU)
Originally Posted by bethor View Post
BTW. Anyone know what we need to be hit capped now?
http://elitistjerks.com/f31/t26204-d...48/#post935225

Originally Posted by Starfox View Post
now it really is 215 hit rating, before it was 202 as the last 1% miss could not be countered by hit
other values are
190 1/2 BoP 15+2%
177 0/2 BoP + SP/IFF 14+3%
164 2/2 BoP 13+4%
152 1/2 BoP + SP/IFF 12+2+3%
127 2/2 BoP + SP/IFF 10+4+3%

That's with 17% misses on boss mobs

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 10/15/08, 3:42 PM   #1248
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Originally Posted by Starfox View Post
now it really is 215 hit rating, before it was 202 as the last 1% miss could not be countered by hit
other values are
190 1/2 BoP 15+2%
177 0/2 BoP + SP/IFF 14+3%
164 2/2 BoP 13+4%
152 1/2 BoP + SP/IFF 12+2+3%
127 2/2 BoP + SP/IFF 10+4+3%

That's with 17% misses on boss mobs
Also, I believe with 1% Draenei racial:

114 rating - 2/2 BoP + SP/IFF + Draenei Aura, 9+4+3+1%

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Old 10/15/08, 5:51 PM   #1249
Stownhenj
Glass Joe
 
Night Elf Druid
 
Cenarius
Originally Posted by Kaug View Post
I did ZA today with just intensity and moonglow, although i did have a retadin for JoW, BoW and whatever their replenish effect is called. I never went below 50% mana and rarely below 75%, no pots, no innervates, drank before one boss. Even in a 10 man where replenish effects should be less than in a 25man. I planning to respec out of both and hit the dps talents hard, when my server comes back up. Mana does not appear to be a problem. I made mana off of every hurricane, a lot of mana btw.
What were your self-buffed specs (mp5, crit, spellpower, etc) on that run?

I'm making the switch from feral to moonkin. I've picked up a bunch of t4/t5 offspec stuff, and am wondering how I might compare - especially on the mp5.

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Old 10/16/08, 2:02 AM   #1250
RoseQuartz
is on a break
 
RoseQuartz's Avatar
 
Troll Druid
 
Mal'Ganis
I did a full Sunwell clear today in 1 hour and 20 minutes or so! Everything died incredibly fast, and the raid DPS was high (top DPS on Brutallus was 3700 or so, if I remember correctly). My impressions from that run are as follows:

I would recommend putting 2 points into Gale Winds, as Hurricane is indeed amazing at the moment. Starfall damage was underwhelming at 35% of base mana cost, although with the current Hurricane mana regeneration on crits, such price was barely noticeable.

I did not take any mana regeneration talents and never ran out of mana or was even close to it, at least in part due to shorter boss fights, but the net mana loss was not very high.

DPS range was 2000-2500 reliably for single target on average in Sunwell level gear doing Moonfire + Starfire spam (with imp. FF up and Moonfire glyph).

"That gum you like is going to come back in style."
Alt army: -Priest - Mage - Deathknight - Warlock-
Ophelia dies.
[Raid][Hamlet] It would be very inappropriate for me to rez her.

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