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10/22/08, 12:04 PM
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#1351
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Banned
Tauren Druid
Korialstrasz
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Originally Posted by Kaug
MAXDPS??? Over simplistic IMO. It doesn't model fights, rotations, mana, procs, raid buffs, set bonuses etc etc. Long story short don't use it
Use RAWR IMO. While still not perfect as it is still being updated for 3.0, I think it is probably the best tool out there. It even has it's own EJ forum 
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I know rawr and i konw the spreadsheets are here. I personally am not a number cruncher spreadsheet kinda guy becuase 1) it calculate your best stand still and not have to move DPS. which is nice and all but I know the spell rotation and what works best atm. 2) they dont work correctly, calculations are wrong because of constent updates expecially now that WOW is out.
What I am looking for is some Moonkins that have SWP clearing experience and have advice on what has or has not worked for them. I appreciate the comments though everything helps.
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10/22/08, 12:43 PM
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#1352
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Glass Joe
Night Elf Druid
Mannoroth
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@ swift flight form trinket...
They did this because Riding Crop is getting nerfed as soon as everyone hits lvl 71. The new tooltip states that it doesn't help players above lvl 70. So instead of making us ditch a trinket that we did a quest chain for they made it worth something still. I'd imagine whatever the next riding crop is will be at lvl 80 and affect flight form as well as mounts.
Also, I think I will be going for the master shapeshifter next build. I will not get starfall or Insect Swarm. Which for raiding, you don't even need IS. At least I haven't seen any druids working it into their rotation. Is the extra 3% crit to SF worth the GCD?
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10/22/08, 12:49 PM
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#1353
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Don Flamenco
Tauren Druid
Outland (EU)
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Originally Posted by slazareth
Also, I think I will be going for the master shapeshifter next build. I will not get starfall or Insect Swarm. Which for raiding, you don't even need IS. At least I haven't seen any druids working it into their rotation. Is the extra 3% crit to SF worth the GCD?
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Judging by the tooltip, the SF bonus applies if you have the MF dot up, not IS (yes, this qualifies as one of the most misleading names for a talent ever).
How can a 1% crit to the entire raid NOT be worth it compared to the SF idol. /boggle
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10/22/08, 12:50 PM
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#1354
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Soda Popinski
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Insect swarm is a good raiding talent for the simple fact that it's instant cast, and doesn't even require you to face the target. I use it any time I ever have to move in a fight, which is most of them.
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10/22/08, 1:03 PM
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#1355
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Glass Joe
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Originally Posted by Fallenangel
Judging by the tooltip, the SF bonus applies if you have the MF dot up, not IS (yes, this qualifies as one of the most misleading names for a talent ever).
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He's referring to the fact that the 3% crit to SF only comes with the iIS talent, which you can't get without getting IS. (At least, I think that's what he meant.)
Someone mentioned the new PTR patch notes, and I didn't see any response... I am very interested in the fact that the notes don't mention the Starfire glyph. Should I get my hopes up? Anyone not at work who can hop on and see if the change is there?
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10/22/08, 1:07 PM
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#1356
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Von Kaiser
Night Elf Druid
Silver Hand
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Originally Posted by slazareth
@ swift flight form trinket...
They did this because Riding Crop is getting nerfed as soon as everyone hits lvl 71. The new tooltip states that it doesn't help players above lvl 70. So instead of making us ditch a trinket that we did a quest chain for they made it worth something still. I'd imagine whatever the next riding crop is will be at lvl 80 and affect flight form as well as mounts.
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I know about the riding crop nerf. They should have made the trinket identical, imo. The mana savings on it now are completely useless. Others get to use their riding crop till they hit 71. My trinket is already in the bank where it will rot until i need a bank slot and then it will get deleted.
No announcement, but there are blue posts saying they don't want a 80 riding crop (due to PVP, equiping it gettting ganked and not have a good trinket up etc), instead they are looking a something that simply buffs the player
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10/22/08, 1:11 PM
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#1357
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Don Flamenco
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Originally Posted by Öwlcapwn
I know rawr and i konw the spreadsheets are here. I personally am not a number cruncher spreadsheet kinda guy becuase 1) it calculate your best stand still and not have to move DPS. which is nice and all but I know the spell rotation and what works best atm. 2) they dont work correctly, calculations are wrong because of constent updates expecially now that WOW is out.
What I am looking for is some Moonkins that have SWP clearing experience and have advice on what has or has not worked for them. I appreciate the comments though everything helps.
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A few notes (And as for experience my guild was 2/6 pre 3.0 and 3/6 now.):
You're 'not a number cruncher' so how can you 'know the spell rotation and what works best atm'. I hate to be the bearer of bad news, but being a DPSer in this game is anywhere from 75-95% about the numbers even post wotlk. Your gearing and your decisions made during combat all can be supported with mathematical calculations. I'm nowhere near the best math person in this thread, Erdluf and Adoriele run most of our complex equations. However, I supplement their spec-wide work with individual calculations that relate to my own situations. If you can't do the basic numbers like that your personal performance will suffer because you're just being told what to do and you do not understand why you're doing it, you'll be unable to perform in un-ideal situations. If you're not even doing the spreadsheet then you're just 'going by feel' which makes you exactly like the randoms on my server asking me "wut is minimum crit level for <insert tier instance> moonkin dps".
Calculating stand and still DPS is all they can do, because no one here has the time and access to the computing power in order to model complex simulations that actually simulate boss encounters and how/when you'd move to determine your average DPS if you made the best choices in those situations. Balance druids have a LOT of options when they have to move now and outside of possibly affliction locks and arcane mages our DPS is one of the highest in movement based fights. You do a basic priority check EVERY TIME you have to move (Even for a small position adjustment, and this is based on level 80 with IS glyph):
IS up (If not apply), MF up (If not apply), Applying FF? (If so, reapply), Starfall on cooldown (If not use), Typhoon on cooldown (If not use).
This is exactly what I followed on Brutallus last night because I was on the backside group that had to move at the beginning of the fight. Instead of wasting my movement time I had two dots, starfall, and typhoon all applied before I hit my position. These are the things that will separate you from other players (I'm getting tired of pointing this out too!)
Epic Flight Form Idol is the best for raid DPS at 70. It also helps various healer mechanics. Epic Flight Form does not affect melee crit. I used the Starfire idol last night because I wanted to push personal DPS and Brutallus/Sunwell is a joke right now. At 80 it will be worth a bit less than .5% crit. The level 80 Starfire idol is 165 spell damage for starfire. I could pull a bunch of random numbers out to estimate the DPS contribution of the idol, but the likely conclusion is they're almost equal in total raid DPS output with the new SF idol being far more reliable than .5% crit for 6-8 spell DPS for whom crit is of differing value. I will also guarentee you that if the idol somehow impels a top end raiding guild to stack their raid with spell DPS it will get nerfed just like Solarian's Sapphire/Resto Shaman T3/etc.
For my final point: why are you even worried about what gear will maximize your DPS output for the next two weeks? I was pretty happy to pull 3300 DPS 9.3% total damage on Brutallus if only because it shows the potential we have at 80, but it doesn't MEAN anything in the grand scheme of things. If I were you I'd be more worried about the potential Starfire Glyph nerf (Which didn't make the PTR patch notes, has anyone tested it yet?). Right now on live balance DPS is exactly like destro lock pre-3.0, but you won't be on top if you try that at 80. They've shown they're going to buff and tweak eclipse until you have to use it to max out our dps, so I'd start preparing for that.
Apologies for the stern tone, but I feel some individuals are cluttering the good information in this thread while admitting they don't even care about the numbers.
Last edited by erragal : 10/22/08 at 1:14 PM.
Reason: Formatting
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10/22/08, 1:18 PM
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#1358
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Von Kaiser
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Originally Posted by Öwlcapwn
The Sunflare is much better than the Reign of Misery, I'm still a firm believer at the moment that if you can loose a fwe points of haste to gain lots of crit you should do so. Plus the sunblade has more spell damage as well.
and as far as the idol you recieve from the flight form quest, I would think the starfire glyph would equate to more damage than 1% crit over an entire raid. yea blah blah blah thats 25% more if you add everyone that's not how it works, it gives each individual an extra 1% which is not as huge an increase as using the SF trinket for yourself.
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If raid dps is 45k dps (15 * 3k dps (VERY LOOSE ESTIMATES)).
+1% crit will add ~.5% dps (crit is devalued with more crit, I'm assuming everyone has at least 50% crit(so this number is low))
This idol will add 225 dps raid wise. (at most 450 dps).
starfire idol cannot compare to a adding ~1% crit to 15 dps.
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10/22/08, 1:28 PM
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#1359
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Banned
Tauren Druid
Korialstrasz
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Originally Posted by erragal
A few notes (And as for experience my guild was 2/6 pre 3.0 and 3/6 now.):
For my final point: why are you even worried about what gear will maximize your DPS output for the next two weeks? I was pretty happy to pull 3300 DPS 9.3% total damage on Brutallus if only because it shows the potential we have at 80, but it doesn't MEAN anything in the grand scheme of things. If I were you I'd be more worried about the potential Starfire Glyph nerf (Which didn't make the PTR patch notes, has anyone tested it yet?). Right now on live balance DPS is exactly like destro lock pre-3.0, but you won't be on top if you try that at 80. They've shown they're going to buff and tweak eclipse until you have to use it to max out our dps, so I'd start preparing for that.
Apologies for the stern tone, but I feel some individuals are cluttering the good information in this thread while admitting they don't even care about the numbers.
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It's not that I don't care about numbers, I know my spell rotations I do my own calculations off my gear and depending on the boss fight. My concerns are with Getting the BEST possible setup for WOTLK so why shouldn't I be concerned with gear? anyway I appreciate comments good or bad if they are constructive they are helpful.
Originally Posted by skeldi
If raid dps is 45k dps (15 * 3k dps (VERY LOOSE ESTIMATES)).
+1% crit will add ~.5% dps (crit is devalued with more crit, I'm assuming everyone has at least 50% crit(so this number is low))
This idol will add 225 dps raid wise. (at most 450 dps).
starfire idol cannot compare to a adding ~1% crit to 15 dps.
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the SF idol adds 55 damage not 1% crit
Last edited by Aldriana : 10/22/08 at 3:07 PM.
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10/22/08, 1:34 PM
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#1360
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by skeldi
If raid dps is 45k dps (15 * 3k dps (VERY LOOSE ESTIMATES)).
+1% crit will add ~.5% dps (crit is devalued with more crit, I'm assuming everyone has at least 50% crit(so this number is low))
This idol will add 225 dps raid wise. (at most 450 dps).
starfire idol cannot compare to a adding ~1% crit to 15 dps.
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Erragal's corrected me about the Raven Idol affecting melee (honestly, why the difference for this single item?), so you're looking at more like 8-10 DPS affected assuming a balanced raid. Assuming 2.5k each, which is more realistic for anyone not in Sunwell, that's ~27k RDPS that's affected by the extra crit. 1% crit is actually closer to .75% DPS at 50% crit (it only devalues to .5% when you're at 100% crit, ignoring the obvious problem of not being able to pass 100%), so the benefit is closer to 200 RDPS gain from the Raven idol. Still better than Moongoddess by quite a lot (55*1.32*1.5/2.5 = 44 DPS). Adjusting for 80 and comparing to the new Moongoddess, 3.5k*9 = 31.5k RDPS affected, 31.5k*.45*.0075 = ~100 RDPS gain, with the Moongoddess giving 165*1.32*1.5/2.5 = 131 PDPS. It'll be a much closer game at that point, very much affected by how good your spellcasters are (note 3500 PDPS per caster is a generous estimate for full T7-25).
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10/22/08, 2:08 PM
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#1361
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Don Flamenco
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Originally Posted by Öwlcapwn
It's not that I don't care about numbers, I know my spell rotations I do my own calculations off my gear and depending on the boss fight. My concerns are with Getting the BEST possible setup for WOTLK so why shouldn't I be concerned with gear? anyway I appreciate comments good or bad if they are constructive they are helpful.
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Because you're going to replace all of it with 10-man Naxx/25-man naxx loot. You'll replace a good portion of it with heroic loot if you run those before raiding as well. Sunflare is replacable easily by ilvl 200 heroic blue weapons. Netherbreath Spellblade - Item - World of Warcraft The pieces with 2/3 gem slots won't be easily replacable until the actual raid epics because Blizzard was more measured with gem slots this time around so putting the appropriate northrend blue gems in those slots will keep those pieces effective. You're going to want the 2 piece T7 as soon as possible because it makes IS ridiculously good DPCT with the glyph. Accesories (Rings/trinkets/cloak/amulet) are all going to be replaced. You're looking at keeping 4-6 pieces of your current gear for about three weeks maximum before it's all irrelevant, and people in heroic blues/purples will have almost the same quality in those slots anyway.
Adoriele: I think the key is that for certain situations they did state they were going to keep separate spell and melee critical effects. The LoTP part doesn't work for spell critical either when a feral and I were testing them last week.
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10/22/08, 2:10 PM
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#1362
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Von Kaiser
Night Elf Druid
Sentinels
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Has anyone done the math on how many targets makes our AOEs worth casting?
I calculated it out roughly based off wowwikki's numbers for hurricane almost a year ago, (and I'm not sure how accurate I was) but at the time I found hurricane increased my dps on 3 targets or more, and decreased on 1 or 2 targets vs the is/mf/sf*X rotation I used at the time.
Can any of the math gurus in this thread calculate how many targets each of our AOEs need to hit to make them worth casting when standing still? (as was noted earlier in movement based fights they are instant cast so you use them when your dots are already up.)
What does the damage cap do to this equation? ie how many targets can each of our AOEs hit for maximum DPS? Total damage done would be the same vs 50 or 100 targets I presume, but is it higher for 7 targets than 5?
Presuming all the targets are clumped up so hurricane will hit them all, and against a wall so typhon's knockback won't be a problem what is our maximum AoE damage? should we spam hurricane? use typhon every cooldown? Is starfall better than hurricane when mobs are clumped or only if they are too spread out for hurricane to hit them all?
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10/22/08, 3:10 PM
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#1363
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Don Flamenco
Night Elf Druid
Echo Isles
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Originally Posted by Moginheden
Has anyone done the math on how many targets makes our AOEs worth casting?
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I did this calculation just for my solo use at 70 (1045 +spell, about 10.5% crit in caster).
I ignored Nature's Grace, pushback, and haste.
I don't have the spreadsheet here, but from memory:
Wrath (with E&M) was about equal DPTC to Hurricane (without E&M) for two targets.
If Typhoon hits the same number of targets, it does considerably more (30%) DPS than Hurricane, but the DPM is terrible unless you have at least three targets.
Starfall is higher than Wrath even for a single target. However it really only scales for the first two targets. I'm not sure how many targets you need for Hurricane to be better than Starfall, but it should be at least five or six.
Note that Hurricane and Typhoon both require careful targetting. I was treating Hurricane as a 10.5s cast, and Typhoon as a 2s (cast+gc), to compensate for this.
I haven't seen any test results for the Moonkin AoE cap. I think I saw a post in the mage wotlk thread that said all AoE's (just mage? don't know) were capped at 25k DPS.
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10/22/08, 3:47 PM
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#1364
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Glass Joe
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Oh, I noticed this, too: re: the Innervate glyph discussion from a couple pages back--it may be just a wording change. The Innervate glyph is not mentioned in the PTR patch notes, but this is:
Items
* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
Re: AoE: Typhoon is positional and occasionally difficult, but in direct response to what you said: should it be used every cooldown? Trick question: No AoE pack will live through the Typhoon cooldown. Starfall operates concurrently with Hurricane if you Starfall then Hurricane, so I can't imagine a situation where Starfall -> Hurricane would be bad.
(Except that Starfall seems to love to grab nearby packs, and that's a real concern. I've done that a few times already; luckily tBC mobs are a joke now, so it hasn't wiped us yet! But it will probably be a different story in WotLK.)
Last edited by autrui : 10/22/08 at 3:53 PM.
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10/22/08, 4:35 PM
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#1365
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Glass Joe
Night Elf Druid
Mannoroth
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starfall is awesome for skele's on felmyst, but other than that I don't really get to use it for its worth. On single boss fights it doesn't do much. I use it on brut, but not sure if helps at all really.
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10/22/08, 5:20 PM
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#1367
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Glass Joe
Night Elf Druid
Mannoroth
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booooooooo! @ hurricane nerf
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10/22/08, 5:40 PM
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#1368
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Glass Joe
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Hurricane Nerf
Originally Posted by slazareth
booooooooo! @ hurricane nerf
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We all knew they had to do something.
Disappointed? Sure, but they could have done a lot worse!
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10/22/08, 7:11 PM
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#1369
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Glass Joe
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Originally Posted by Angelfire
Guys, has anyone seen the change to the Starfire Glyph on Beta?
According to the PTR patch notes the change is not there?
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When i raided on beta yesterday i already noticed this change it is in effect.
About the hurricane nerf, i think most saw it coming personally i think blizzard went a bit over the top with the nerf and should have made a internal cool down on how many times it can proc the mana gain or something, or lower the mana cost for hurricane because if there will be AOE heavy fights now i don't think we can afford to use hurricane much.
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10/22/08, 7:16 PM
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#1370
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Prowler
When i raided on beta yesterday i already noticed this change it is in effect.
About the hurricane nerf, i think most saw it coming personally i think blizzard went a bit over the top with the nerf and should have made a internal cool down on how many times it can proc the mana gain or something, or lower the mana cost for hurricane because if there will be AOE heavy fights now i don't think we can afford to use hurricane much.
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Sure we can. AoE spells are just as much of a mana drain for other AoE classes as Hurricane is for us, and they've been doing it for a lot longer. AoE packs are designed so that as long as the raid has the appropriate gear level, the mobs will die well before anyone runs out of mana. We'll have to drink more between packs, that's about it.
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10/22/08, 7:35 PM
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#1371
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Von Kaiser
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And to be honest, I must admit I have been a devil in current T6 content by demanding mana-biscuits and never using them in a 2.5 hour clear of BT or MH due to Hurricane. I have minimal mana-recouperation talents (the token 1 point spent in the second-tier of balance and no dreamstate currently). It was a little over the top with Hurricane regen and probably deserving of change, at least at level 70, and I'm sure I can find time to drink before next pull or use my 6min CD IV more regularly inbetween to offset without impacting my top 3 reign on WWS.
I've heard Mages used to have a similiar bug with MoE and Flamestrike back when AQ40 was hot and farming Essence of Air was good tech for their class with Damp Magic. Supposedly the issue has recurred over several iterations of patch content and this may have a mistaken moment again, but generally coincides with a Hotfix after a few days.
It was fun.
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10/22/08, 8:14 PM
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#1372
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Von Kaiser
Night Elf Druid
Sentinels
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Originally Posted by Erdluf
Starfall is higher than Wrath even for a single target. However it really only scales for the first two targets. I'm not sure how many targets you need for Hurricane to be better than Starfall, but it should be at least five or six.
I haven't seen any test results for the Moonkin AoE cap. I think I saw a post in the mage wotlk thread that said all AoE's (just mage? don't know) were capped at 25k DPS.
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If starfall is higher damage than wrath spam for single target how does it stack up against actual boss rotations? Should we be using starfall on single target fights when not moving? I wouldn't expect it but I'm not as good at the math.
As for the damage cap, presuming the mobs are spread out so they don't share splash damage your saying starfall maxes out at 2 targets? with a 25k DPS cap how many targets would that be for hurricane? Does anyone know if the cap scales with gear?
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10/22/08, 8:30 PM
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#1373
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Moginheden
If starfall is higher damage than wrath spam for single target how does it stack up against actual boss rotations? Should we be using starfall on single target fights when not moving? I wouldn't expect it but I'm not as good at the math.
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Why would you wait to stop moving? It's instant. And yeah, if you think you can manage the mana hit for it, there's no reason not to.
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10/22/08, 10:57 PM
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#1374
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Don Flamenco
Night Elf Druid
Echo Isles
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Originally Posted by Moginheden
with a 25k DPS cap how many targets would that be for hurricane? Does anyone know if the cap scales with gear?
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My non-crit hurricane is ticking for about 700 per second. 25000/700 is about 35 or 36 mobs before you notice the cap on non-crits. Maybe somebody can go to ZF and round up 40 or 50 of those beetles (scarabs?) for a test.
At 80, with 3000 spellpower, gale winds, 3% E&M, 10% Frenzy and 4% MSS, your non-crit ticks should be between close to 1300. That still allows almost 20 mobs before you really notice the cap.
If crits are also limited, individually, by the cap, you'd start to see reduced crits with only 2/3 as many mobs.
My understanding is that the cap doesn't scale with anything, other than blizzard deciding what it should be.
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10/23/08, 3:35 AM
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#1375
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Von Kaiser
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I've been testing Eclipse this week and working with a 1/3 TP investment as advised by some of our masterminds some pages ago with the intent to flesh out my rotation before 3.0.3 goes live. (I know xpac is soon but I really love pushing the threshold on what my character is capable of). Right now I am mostly stacking haste and working with a MF, SF*x rotation and then spamming Wrath as soon as Eclipse procs. I currently feel that I lose DPS if I interrupt my SF cast after the proc (my recognition cast) and change to Wrath immediately, so I have been waiting for it to finish and then switching my casts. Does that sound right? I must admit that I sort of like this change to the rotation and was curious if the value of Eclipse was more relevant (or necessity now even) with the changes incoming and if others were investing more points then just 1/3? I saw projections of TP worth being 1.7/1.9/2.1 but now with the hike in Wrath damage incoming, that may very well be changed.
I also was doing further thinking on the flip side of the talent on how Wrath spam to Eclipse and then SF could be viable for anything and then I realized this could have a sort of PvP duality to the talent as it seems it would make more sense to use Wrath regularly for arena and then sort of force a nuke on your high resilience target when Eclipse proc'd.
Last question, what is the mod of choice other Moonkin are currently using to monitor Eclipse procs? SCT was my first thought to try.
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