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Old 10/27/08, 10:33 AM   #1401
 Adoriele
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Night Elf Druid
 
Dragonblight
Good news: I got SquawkAndAwe running about mid-day yesterday, to the point where the bars are working pretty well. In fact, I ended up using it to great effect during our raid last night. There's a couple things wonky with it still that I'm going to try to fix before the end of the day (timing issues with debuffs not registering sometimes), plus I need to add in a few more options (right now all you can do is turn on/off the eclipse bars and the GCD bar, plus a couple other things like textures). Plus I need to figure out hosting, since this is my first addon that'll be released. Hopefully it'll be up by the end of the day in some form. I'll put a link up here, unless there ends up being a need for a thread of its own.

Also, something I found out while working on it. It may be the case that OoC has no internal cooldown, or one significantly shorter than 10s, as I seemed to get procs while the OoC bar was still showing. I'll do more testing on it, but that does tend to raise its value a little.

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Old 10/27/08, 10:48 AM   #1402
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
The tooltip on mmo-champion no longer mentions the cooldown on OoC. There was also a blue post that seemed to imply 3.5 ppm, although it could have been referring to just melee procs. IIRC, the blue post actually said a proc every 3.5s. The context just made 3.5 ppm seem like the intent.

I haven't taken OoC yet, so I haven't tested it.

3.5 ppm would mean that an untalented/unhasted SF would have about a 20% chance for a proc (3.5*3.5/60). I'm not sure how talents/haste affect ppm procs, but if it remains 20% for SF, that would make it a pretty good mana talent.

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Old 10/27/08, 11:21 PM   #1403
Sqz
Von Kaiser
 
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Undead Warlock
 
Kor'gall (EU)
heyhey, I've been browsing the EJ forums for a while and I saw some things I'd like to add

I'm using a mod called HF Eclipse, which requires Candybar to be installed, it shows a bar in the middle of your screen when your Eclipse is up and it shows another bar when it's on the hidden cooldown. sadly enough the bar isn't movable but it does function pretty well. (you can find them on Curse)

I'm still unsure whether to use wrath to proc the starfire bonus or just chain starfires and go wrath when Eclipse procs, especially after they buffed Eclipse and my guild isn't really raiding atm so it's a wee bit tricky to test it out in a raid-setting. I've topped dmg throughout pretty much whole black temple by simply chaining starfires and having a moonfire roll, but with the upcoming changes I hope I'll have to put some more effort into squeezing out the most out of it which seems to be the case!

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Old 10/28/08, 3:44 AM   #1404
tylanthea
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Tylanthea
Night Elf Druid
 
Medivh
Erdluf: AFAIK, OoC lost its internal cooldown sometime in the middle of beta. I have had back to back OoC procs while I was testing different moonkin specs.

Sqz: There was a post regarding the inflection point between -

starfire->eclipse->wrath
wrath->eclipse->starfire till internal cooldown is done->wrath

which required some dps calculations. For me, I just stick to the second rotation 'cause it seems to work better with my haste-heavy gear.

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Old 10/28/08, 3:58 AM   #1405
 Adoriele
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Night Elf Druid
 
Dragonblight
SquawkAndAwe is now live.

I'll be making a thread here (probably tomorrow morning) to deal with bugs/requests, but the basic version is up. It includes Eclipse/Cooldown, Moonfire, IS (and tick bars for both), FF, Omen (I'll remove that in a future version once I'm sure the ICD was removed and not just lowered), and the GCD. Text on the bars is optional, I'll probably make the icons optional, too. Future updates will include an uptime chart for your debuffs, perhaps other stats. If there's enough demand, I'll add in the priority queue from ShockAndAwe as well.

For what it's worth, there's a timing bug, as I mentioned before. Sometimes the event is fired for a debuff, the bar tries to update, and the debuff hasn't actually been applied to the target yet, so the bar gets turned off. I'm trying to find a workaround for it. For MF and IS, it's not a huge issue, as I re-call the bar generation every tick, so worst case the bars are invisible for the first tick's worth. For FF, though, there's no periodic check being made (yet, I may just keep it on all the time), so it's possible for it to be completely missed. It seems to be very fickle with FF, less fickle with IS, and almost never happens with MF, and your guess is as good as mine as to why.

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Old 10/28/08, 10:25 AM   #1406
sadistic
Piston Honda
 
Undead Priest
 
Grim Batol (EU)
For the OoC internal cooldown question: There is none, I was restospecc in MH last night and did chain-hurricanes on the ae-packs and I'd see the OoC buff-timer getting reset very often while channeling. This would indicate that it can proc back to back and thus it has no internal cooldown.

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Old 10/28/08, 12:16 PM   #1407
Cynex
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
Very nice work Adorielle, using addon at its best.

Anyway i got a question about Glyphs. I am currently using Starfire and Moonfire Glyphs.
I am using FF --> Moonfire --> IS --> Wrath spam --> Eclipse --> Starfire spam - untill Eclipse is off the cooldown.
So i thought about IS Glyph, thought my IS uptime is very low(i am using it every time before i start wrath spamming for an eclipse proc), but i am suspicing that Starfire can cut off moonfire ticks at high haste ratings, is it true?

Thanks in advance.

Last edited by Cynex : 10/28/08 at 12:27 PM.

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Old 10/28/08, 1:25 PM   #1408
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Adoriele View Post
SquawkAndAwe is now live.

I'll be making a thread here (probably tomorrow morning) to deal with bugs/requests, but the basic version is up. It includes Eclipse/Cooldown, Moonfire, IS (and tick bars for both), FF, Omen (I'll remove that in a future version once I'm sure the ICD was removed and not just lowered), and the GCD. Text on the bars is optional, I'll probably make the icons optional, too. Future updates will include an uptime chart for your debuffs, perhaps other stats. If there's enough demand, I'll add in the priority queue from ShockAndAwe as well.
Thanks so much Adoriele, your work is greatly appreciated by everyone I'm sure (And me specifically!). I'll test this out tonight for you and let you know how it works. We're doing Kalec/Brut/Felmyst tonight so it'll give me some good opportunities to test things. I should have some time to spare on the target dummies in order to see how accurate the tick bars are and how moonfire refreshing is working. I'll spec out of brambles into eclipse just to test it as well (Even though brambles is feeling like a very powerful talent at the moment, particularly when a pally is tanking.) Let me know here or in a PM if there's something specific you want me to look at and I'd be glad to work it in (I don't normally use FF right now)

I'm not so sure we need a priority queue, since a lot of our decisions are based on anticipating bloodlust and movement. The uptime chart would be awesome for IFF and IS however. Another statistic that could help is Force of Nature uptime, so we can see how long they lived in a given encounter without dredging through a parse looking for cast time/death time. An option for thorns duration bars on tanks that can be toggled on/off and auto-disabled during combat would have some significant use as well since duration is still short on that buff and we don't want it on non-tanks. No worries if you can't implement any of these features, but you might find them just as useful for raids.


Also for your spreadsheet: with the latest pally changes there was a specific statement about JoW that it's a 50% proc rate with 1% total mana return with no mentioned ICD. From everything I can see that's going to be the version that will hit live with WotLK so it could be good to adjust it. Even with that implementation I'm getting the idea that our mana is going to be well taken care of in raid situations, particularly since OoC is looking to be the most valuable first mana regen talent point with no ICD. The value of mana tides is hard to quantify, but I suggest finding a friendly resto shaman and standing right next to him on most encounters as well.

It's interesting that they removed crit mana regen but specifically mentioned that OoC will still work with aoe...with no ICD we'll still have near infinite aoe. The only functional change is that we cannot use aoe as a mana regen mechanic in fights with AoE phases.

As an observation, I'm still concerned our ST dps at 80 is going to suffer now that we have to refresh moonfire. Pulling more of our damage out of Starfire lowers our crit scaling significantly, which shows up more at the higher gear levels than the lower. I do feel we're going to excel on multi-target boss fights (Where our dots can be up on multiple bosses at once) and on encounters like Sapphiron with lots of little raid-wide pings (Owlkin Frenzy becomes an enormously powerful dps talent in these encounters). If you get your spreadsheet update with the changes, I'd like to run through some potential T8/T9 gear levels to see how we're scaling with the new rotation.

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Old 10/28/08, 1:32 PM   #1409
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by Cynex View Post
Anyway i got a question about Glyphs. I am currently using Starfire and Moonfire Glyphs.
I am using FF --> Moonfire --> IS --> Wrath spam --> Eclipse --> Starfire spam - untill Eclipse is off the cooldown.
So i thought about IS Glyph, thought my IS uptime is very low(i am using it every time before i start wrath spamming for an eclipse proc), but i am suspicing that Starfire can cut off moonfire ticks at high haste ratings, is it true?

Thanks in advance.
Starfire cut off Moonfire ticks? No. It's actually incredibly simple how the SF glyph works. When Starfire hits, take your Moonfire's current duration and add 3s. It doesn't refresh anything (though it does fire a SPELL_PERIODIC_REFRESH event [I may be a little off on the event name, it's been a while] which oddly has no sourceGUID, making it impossible to track based on that), or reset any duration or anything like that. The only way to clip a Moonfire tick is to refresh Moonfire directly. The only effect Haste has on this is that if your average SF cast time is over 3s (which is very likely given Haste, Starlight Wrath, or Nature's Grace), your Moonfire's duration will continue to climb upwards, so at the end of a fight if you've managed to stay in one place for the entire duration, you might have a Moonfire that would last for a minute or so. The Glyph change in 3.0.3 will kill that possibility, though, as you'll only be able to add 9s to each Moonfire cast before the SF glyph stops working.

[edit]
Originally Posted by erragal
Thanks so much Adoriele, your work is greatly appreciated by everyone I'm sure (And me specifically!). I'll test this out tonight for you and let you know how it works. We're doing Kalec/Brut/Felmyst tonight so it'll give me some good opportunities to test things. I should have some time to spare on the target dummies in order to see how accurate the tick bars are and how moonfire refreshing is working. I'll spec out of brambles into eclipse just to test it as well (Even though brambles is feeling like a very powerful talent at the moment, particularly when a pally is tanking.) Let me know here or in a PM if there's something specific you want me to look at and I'd be glad to work it in (I don't normally use FF right now)

I'm not so sure we need a priority queue, since a lot of our decisions are based on anticipating bloodlust and movement. The uptime chart would be awesome for IFF and IS however. Another statistic that could help is Force of Nature uptime, so we can see how long they lived in a given encounter without dredging through a parse looking for cast time/death time. An option for thorns duration bars on tanks that can be toggled on/off and auto-disabled during combat would have some significant use as well since duration is still short on that buff and we don't want it on non-tanks. No worries if you can't implement any of these features, but you might find them just as useful for raids.


Also for your spreadsheet: with the latest pally changes there was a specific statement about JoW that it's a 50% proc rate with 1% total mana return with no mentioned ICD. From everything I can see that's going to be the version that will hit live with WotLK so it could be good to adjust it. Even with that implementation I'm getting the idea that our mana is going to be well taken care of in raid situations, particularly since OoC is looking to be the most valuable first mana regen talent point with no ICD. The value of mana tides is hard to quantify, but I suggest finding a friendly resto shaman and standing right next to him on most encounters as well.

It's interesting that they removed crit mana regen but specifically mentioned that OoC will still work with aoe...with no ICD we'll still have near infinite aoe. The only functional change is that we cannot use aoe as a mana regen mechanic in fights with AoE phases.

As an observation, I'm still concerned our ST dps at 80 is going to suffer now that we have to refresh moonfire. Pulling more of our damage out of Starfire lowers our crit scaling significantly, which shows up more at the higher gear levels than the lower. I do feel we're going to excel on multi-target boss fights (Where our dots can be up on multiple bosses at once) and on encounters like Sapphiron with lots of little raid-wide pings (Owlkin Frenzy becomes an enormously powerful dps talent in these encounters). If you get your spreadsheet update with the changes, I'd like to run through some potential T8/T9 gear levels to see how we're scaling with the new rotation.
Give me a min to create a thread for Squawk, and I'll respond there to your suggestions. Kinda wanna pull that all out of here, as it's not incredibly theorycrafty. As for the sheet, I'll see if I can get it updated soon, though things are getting crunchy at work so no guarantees. JoW will be easy, OoC as well, but I might not be able to get the new SF glyph done incredibly soon.

Last edited by Adoriele : 10/28/08 at 1:48 PM.

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Old 10/28/08, 1:51 PM   #1410
Balog
Von Kaiser
 
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Dwarf Paladin
 
Eldre'Thalas
So with the change to the SF glyph in 3.0.3 will trinket bombing MF be worth it?

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Old 10/28/08, 2:00 PM   #1411
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Balog View Post
So with the change to the SF glyph in 3.0.3 will trinket bombing MF be worth it?
No. Best use of trinkets/pots is before you drop Force of Nature (Which should occur right before a bloodlust). You'll still want to hopefully have it timed so you apply moonfire with those buffs, but there's no significant advantage that lasts for the duration of the fight. The best trinkets at 80 aren't activated on use in any event, so it probably won't be a fundamental change outside of when you use your potion/herbalism consumable.

If you know you won't be dropping FoN/getting bloodlust till the consumable is off cooldown you'd use it immediately. Perhaps waiting for an eclipse proc to really maximize benefit would be best but that starts to push the bounds of multi-tasking when you're spell switching, watching dot timers, fight mechanics, and getting the temp buffs activated without losing eclipse time.

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Old 10/28/08, 2:04 PM   #1412
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Adoriele View Post
Give me a min to create a thread for Squawk, and I'll respond there to your suggestions. Kinda wanna pull that all out of here, as it's not incredibly theorycrafty. As for the sheet, I'll see if I can get it updated soon, though things are getting crunchy at work so no guarantees. JoW will be easy, OoC as well, but I might not be able to get the new SF glyph done incredibly soon.
I'll give you a heads-up on what to expect: I think the new SF glyph will vastly nerf the DPS of the MF/SF cycle. I haven't yet put the rotation MF/SFx3/WxN into Rawr, but as far as Dot'n'Nuke rotations, IS/MF/W seems to have taken over because of Wrath spam's higher DPS. I haven't modeled the new JoW or OoC yet, nor is the new SF glyph in the official model - I was just playing around with the code and decided to see what would happen. It wasn't pretty. Will report more later once I've finished the actual updating and tried the MF/SFx3/WxN variations.

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Old 10/28/08, 2:09 PM   #1413
Sqz
Von Kaiser
 
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Undead Warlock
 
Kor'gall (EU)
Ah, thanks Tylanthea, I didn't browse through the whole forum, since there's so many posts so thanks a lot for explaining a little atm I'm using thesame sort of rotation, since my starfires go at roughly 2.3 sec, not counting nature's grace or external haste effects like bloodlust. atm I'm casting iFF if there's no shadowpriest/feral druid, followed by a moonfire, insect swarm and wrath till eclipse, starfire till the the ICD is off

I do notice sometimes with some bad luck RNG (or out of a raidsetting) that my moonfire falls off and I miss a global cooldown refreshing it.. though the 2xt6 bonus and nature's splendor makes moonfire last 18 seconds and within that time, taking raidbuffs/debuffs into consideration, you're pretty much guaranteed an eclipse proc and can therefor keep moonfire rolling

but with the change to glyph of starfire, I guess it's a no-go to refresh moonfire while eclipse is active? just wait till eclipse goes on ICD and then refresh it? I'm just trying to figure out nearfuture rotations since it seems a little dodgy to maintain one

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Old 10/28/08, 2:23 PM   #1414
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by thedopefishlives View Post
I'll give you a heads-up on what to expect: I think the new SF glyph will vastly nerf the DPS of the MF/SF cycle. I haven't yet put the rotation MF/SFx3/WxN into Rawr, but as far as Dot'n'Nuke rotations, IS/MF/W seems to have taken over because of Wrath spam's higher DPS. I haven't modeled the new JoW or OoC yet, nor is the new SF glyph in the official model - I was just playing around with the code and decided to see what would happen. It wasn't pretty. Will report more later once I've finished the actual updating and tried the MF/SFx3/WxN variations.
I haven't really looked at Rawr and tested it and I can't do so while i'm at work, but while you're running through make sure you have wrath capped at 1.0 second GCD. They still haven't changed that; though there were certainly blue statements that Earth Shock being capped was a bug there's really no indication wrath is being changed. This tends to have more of an impact at higher gear levels when the combination of crit and haste favor Starfire significantly. Also make sure to utilize the Starfire idol which is 165 spell power for Starfire only. There is no equivalent wrath idol, so Starfire will always have 165 more spell power than wrath in addition to scaling fluidly with crit/haste. If you could convert all of the haste on gear and the passive haste from talents/raid buffs into crit then wrath would have no issues since it scales amazingly from ONLY crit, unfortunately we're going to be running around with at least 11% spell haste without gearing for it at all.


Just some thoughts to make sure when you run the numbers they take the whole picture into account, thanks for all the work on that utility as well!


At SQZ: It's been gone over before but even in during eclipse moonfire and glyphed/T7 insect swarm are higher DPCT abilities than even eclipse wrath. Erdluf even ran the math to find the exact point in eclipse duration where it was not worth it to refresh IS for Improved IS purposes. But you never interrupt a mid-cast spell just to apply a dot, I don't see that changing anytime soon.

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Old 10/28/08, 2:44 PM   #1415
 Adoriele
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Night Elf Druid
 
Dragonblight
Originally Posted by thedopefishlives View Post
I'll give you a heads-up on what to expect: I think the new SF glyph will vastly nerf the DPS of the MF/SF cycle. I haven't yet put the rotation MF/SFx3/WxN into Rawr, but as far as Dot'n'Nuke rotations, IS/MF/W seems to have taken over because of Wrath spam's higher DPS. I haven't modeled the new JoW or OoC yet, nor is the new SF glyph in the official model - I was just playing around with the code and decided to see what would happen. It wasn't pretty. Will report more later once I've finished the actual updating and tried the MF/SFx3/WxN variations.
Yeah, I'm expecting similar results. Simply the loss of a GCD worth of Starfire every 24s is worth about 100 DPS, plus the added mana cost and such. It's a fairly effective nerf to our DPS if that was their aim. I also need to update Moonfury and E&M, the latter of which was also a sad nerf to see.

Also, I've opened the Squawk thread and responded to some of Erragal's suggestions: SquawkAndAwe

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Old 10/29/08, 10:16 AM   #1416
Balog
Von Kaiser
 
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Dwarf Paladin
 
Eldre'Thalas
Quick question about the change to the SF glyph. Have we tested whether it really only adds 9 seconds and then ceases functioning, or is it possible it merely caps the extra time as no more than 9 seconds extra duration, but you can keep it at +9 indefinitely?

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Old 10/29/08, 11:33 AM   #1417
Tamber
Glass Joe
 
Tauren Druid
 
Dragonmaw
Originally Posted by Balog View Post
Quick question about the change to the SF glyph. Have we tested whether it really only adds 9 seconds and then ceases functioning, or is it possible it merely caps the extra time as no more than 9 seconds extra duration, but you can keep it at +9 indefinitely?
I have been wondering the same thing. It certainly makes more sense than using a major glyph to lower the number of moonfires cast. It's already a useless modification for most trash, most 5-mans and minimally useful for pvp situations. It seems designed purely for longer boss fights.

The cap makes sense - it's a bit ridiculous to have a moonfire with a remaining tick duration that's minutes long. Add to that the fact that this limits the potential for misuse and it's probably a good move.

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Old 10/29/08, 11:55 AM   #1418
Balog
Von Kaiser
 
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Dwarf Paladin
 
Eldre'Thalas
Originally Posted by Tamber View Post
I have been wondering the same thing. It certainly makes more sense than using a major glyph to lower the number of moonfires cast. It's already a useless modification for most trash, most 5-mans and minimally useful for pvp situations. It seems designed purely for longer boss fights.

The cap makes sense - it's a bit ridiculous to have a moonfire with a remaining tick duration that's minutes long. Add to that the fact that this limits the potential for misuse and it's probably a good move.
My thoughts exactly. I agree building up 90 seconds worth of moonfire is ridiculous, but nerfing it to +9 and that's it would seem equally ridiculous. Of course that's never stopped Blizz before (see ret, lol) but we can always hope.

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Old 10/29/08, 2:31 PM   #1419
sadistic
Piston Honda
 
Undead Priest
 
Grim Batol (EU)
Originally Posted by Balog View Post
My thoughts exactly. I agree building up 90 seconds worth of moonfire is ridiculous, but nerfing it to +9 and that's it would seem equally ridiculous. Of course that's never stopped Blizz before (see ret, lol) but we can always hope.
I think its 9sec max extra pr. moonfire.

So, you hit mf, blast sf until mf's normal duration+9sec has passed and then you have to refresh mf

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Old 10/29/08, 2:40 PM   #1420
Balog
Von Kaiser
 
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Dwarf Paladin
 
Eldre'Thalas
Originally Posted by sadistic View Post
I think its 9sec max extra pr. moonfire.

So, you hit mf, blast sf until mf's normal duration+9sec has passed and then you have to refresh mf
Have you tested that? Has anyone? The tooltip is less than clear.

Edit: grammar.

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Old 10/29/08, 3:26 PM   #1421
 Adoriele
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Night Elf Druid
 
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Originally Posted by Balog View Post
Have you tested that? Has anyone? The tooltip is less than clear.

Edit: grammar.
In the testing I was doing for SAA, I'm pretty sure it was capping SF glyph to affecting Moonfire a total of 3 times per cast. I'll double-check tonight if I can, but I'm pretty sure we're now expected to refresh Moonfire regularly.


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Old 10/29/08, 5:57 PM   #1422
Anatta
Glass Joe
 
Blood Elf Paladin
 
Mug'thol
I can confirm that the SF glyph will add 9 seconds total to the MF DoT (after which point the DoT ticks down normally without being refreshed by subsequent Starfires).

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Old 10/29/08, 7:49 PM   #1423
Balog
Von Kaiser
 
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Dwarf Paladin
 
Eldre'Thalas
Originally Posted by Anatta View Post
I can confirm that the SF glyph will add 9 seconds total to the MF DoT (after which point the DoT ticks down normally without being refreshed by subsequent Starfires).
Damn. Does that stack with Nature's Splendor ie a total of 12 extra seconds?

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Old 10/29/08, 8:12 PM   #1424
 Adoriele
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Night Elf Druid
 
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Originally Posted by Balog View Post
Damn. Does that stack with Nature's Splendor ie a total of 12 extra seconds?
Uh, considering they're different mechanics? Yeah. I mean honestly, a better question would be whether Splendor and 2T6 stack, which I'll check out tonight to be sure, but they should.


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Old 10/29/08, 8:57 PM   #1425
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
Uh, considering they're different mechanics? Yeah. I mean honestly, a better question would be whether Splendor and 2T6 stack, which I'll check out tonight to be sure, but they should.
They do. With 2T6 and Nature's Splendor, Moonfire duration is 18 seconds.

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