A note on Thorns/Brambles
Actually, Brambles does boost the scaling damage. I tested this myself, watching how much damage was reflected as I took each additional point in brambles.
It multiplied it AFTER the damage from my spell power was taken into account. This is a huge relief, what it means is that the damage hike from 25 to 73 in Wotlk base damage actually has the smallest impact when considering the 3 factors of base damage, spell power and Brambles boost.
I use to have a problem with Thorns damage as well as it's limited implementation, but now I think the damage is fine as brambles does take into account spell power. Your thorns though uses the targets spell power, this makes it a weak buff compared to Ret aura, but seeing that the effect will stack with ret aura, and that on you it is more powerful damage wise in your spell power gear is not a bad thing.
So: Lightning shield > Reflective Shield (from PwS disc priest) > Thorns (in spell power gear with brambles) > Ret Aura
in terms of damage.
However where Thorns loses out, is that all these other three, i.e. Ret Aura, Reflective Shield and Lightning Shield ALL do other things in addition to giving a target damage when they hit you. This is what I hate. As a balance druid we have limited enough abilities not to make more use of ones such as thorns.
Whiles it is cool to be able to buff the tank, I'm surprised it does nothing for the balance druid in PvE, and only returns damage when hit when all the others do more. Personally, I would add 2 additional features or at least request 2 additional features for thorns.
1. To help the balance druid/DD dealers: I will add this to the base ability. "... and every time you crit, your thorns damage is dealt to the attacker.
2. A tertiary feature could either be the return of the Thorns daze to brambles, which is intersting, and remember everyone that gets buffed with thorns gets this, OR Thorns damage reflected also gives you a damage reduction equal to 75% (or some figure) of the damage reflected.
STARFALL
Bug? or Combat Error? or Not Working as Intended?
I have an issue with this talent I have tried raising on the EU boards. I have noticed it is not working correctly, and someone needs to have this reported on forums, in-game, whatever method you choose as long as it gets out there.
- Starfall is only using 10 stars not the stated 20 stars as in the description tooltip and talent tree. This is according to the combat log.
- Visually you can only count 12 stars drop every time, but the combat log reports only 10, and there should be 20.
- This occurs whether it's one target only around or several
- When two or more targets are around, the stars only fall on two targets, even with 3 or more around, I notice the same two only get hit, I haven't thoroughly investigated this last bit yet, but will do some more.
Interesting little facts you may or may not know about starfall
- Each star crit returns 2% of your mana.
- Splash damage and star damage can crit and each do so independent of each other
- Everyone including the person the star lands on can receive splash damage, and does so once for each star
- Both star damage and splash damage are boosted by your spell power
They should keep the above aspects of starfall
My Personal Opinion on Starfall
I have mixed feelings, I love the fact we have this ability, I also like how it works.
1. It can double up as a single target spell when only one target is about as all the stars fall on that target
2. It can play as an AoE, since only one star will fall on one target only, 2 targets in theory will have 10 stars each if the bug wasn't making it 5 stars each atm. So it is the splash damage that causes the AoE.
3. I like that it's instant cast and it moves around with you.
4. Like the fact that many damage boosting and crit talents affect it
Hate:
1. It's very wide range limits how often it can be used.
2. It's damage is too low, for such a cooldown. Even if you counted 20 stars, and the splash from each, for 3 min cooldown ability whether on 1 target or on many, the damage is ridiculously low
3. It is far too easily dispellable or spell stolen.
This is ruining the ability, for me, I think with this damage the cooldown needs to drop to 30secs, or the splash damage and number of stars need to double (this is after fixing the bug)
For a 3 min cooldown, it's too long, 30secs cooldown is what I feel is fitting to pay for being instant cast and able to move around.