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09/30/08, 9:35 PM
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#2476
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Piston Honda
Human Warrior
Eldre'Thalas
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Originally Posted by Garanthir
World of Raids words it like this;
Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.
Edit: Bleh that looks like the old tooltip.....
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Is it the same? That implies that it used to be the full damage reduction for only one point, which would have just been silly. If that's true, then this change is just a fix of a dumb mistake on Blizz's part, not a nerf. Either way, it appears to be 12% for 3 points, still.
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09/30/08, 9:37 PM
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#2477
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by kalbear
I would believe all of the rake is bleed, but I admit the tooltip is confusing:
I would also imagine that the main effect of this would be to remove rip entirely from the rotation. If you can keep a rake up and gain CP, you should be able to do something like mangle->rake->shred to 5cp->SR->(rake->shred to 5cp->FB) (with mangle inserted as needed). From earlier indicators the primary reason to do a rip was to keep the bleed debuff up, but if rake can do that instead there is likely no need for rip, at least on lower-armored targets.
The idea of doing no rips and ferocious bites as a cycle is more than a bit odd.
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I haven't run the numbers for lvl80 yet but at lvl70 rip was by FAR the best ability in terms of damage per energy - so why would you ever leave it out ?
Rake being buffed is very welcome, AFAIK all of Rake is considered bleed (at least the initial part also ignores armor) so the damage with mangle up is pretty much:
(1351 + 0.19*AP)*1.1*1.2*1.3 = 2318.3 + 0.326*AP
Shred, as a comparison is:
(742.5 + 0.161*AP)*1.1*1.3*1.2 = 1168.0 + 0.253*AP
This is before crits though (which will do little for Rake but wonders for shred) but even with 50% Crit it looks like this:
2513.9 + 0.353*AP for Rake
1868.8 + 0.405*AP for Shred
For AP < ~12000 this already means more damage for Rake than Shred and this is not even considering that Rake is 35 Energy vs 42 Energy Shreds (assuming Ferocity).
So i guess we'll have to find a way to implement Rake in our rotation now.
Edit: Totally forgot R&T, fixed now.
Edit2: Also keep in mind that shred is modified by armor so rake will probably surpass it by a fairly big margin under realistic conditions.
Last edited by Malazaar : 09/30/08 at 9:46 PM.
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09/30/08, 9:40 PM
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#2478
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by teiglin
Is it the same? That implies that it used to be the full damage reduction for only one point, which would have just been silly. If that's true, then this change is just a fix of a dumb mistake on Blizz's part, not a nerf. Either way, it appears to be 12% for 3 points, still.
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Yes in the last beta patch 1 point in it got you the same mitigation as 3 points, it was just the bonus AP that scaled.
I think this change is just that it now scales mitigation too and that it is still a 3 pointer. MMO champ lists it as 1/2 on their front page but the updated talent calc is 3 points.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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09/30/08, 9:47 PM
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#2479
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Don Flamenco
Retired
Tauren Druid
No WoW Account
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Originally Posted by Vaccine
Yes in the last beta patch 1 point in it got you the same mitigation as 3 points, it was just the bonus AP that scaled.
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That was just an incorrect tooltip, 1 point only got you 1% per party member. You needed 3/3 for 3% per party member.
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09/30/08, 9:59 PM
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#2480
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Piston Honda
Human Warrior
Eldre'Thalas
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Thanks for clearing that up, Vaccine and seminarca. Whether it was a bug before or not, the updated tooltip behavior seems more reasonable anyway.
@Malazaar:
That math is very helpful, thanks. I'd like to add though that based on your numbers with 50% crit, your mob only needs to have ~13% armor reduction before rip scaling will once again overtake shred's in terms of damage per GCD (relevant only during omen of clarity procs I guess -_-). In terms of DPE, rake gets just over 1% of your AP per energy, and shred gets .96% of your AP per energy, again at your 50% crit numbers. So clearly rake is a winner.
I don't really understand what you mean when you say "i guess we'll have to find a way to implement Rake in our rotation now." It seems as simple to me as "use rake if we need to use a cp generator and rake is not ticking." Am I missing something?
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09/30/08, 10:10 PM
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#2481
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by teiglin
I don't really understand what you mean when you say "i guess we'll have to find a way to implement Rake in our rotation now." It seems as simple to me as "use rake if we need to use a cp generator and rake is not ticking." Am I missing something?
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You want to make sure rake gets the full benefit of mangle. But i guess with all the recent changes (and the buff to mangle) we will be back to perma-mangling anyway.
Also here's a complete table of Damage per Energy numbers relative to AP.
This is with 15% Damagereduction through target armor and 40% Critrate.
| AP | Claw | Rake | Mangle | Mangle Imp | Shred | Shred RnT | Rip | Rip +4s | Bite | Bite RnT/Agg | Pounce | Ravage | | 5000 | 32.47 | 118.46 | 60.54 | 67.27 | 71.52 | 85.83 | 224.22 | 298.97 | 131.26 | 212.15 | 85.80 | 77.44 | | 7000 | 38.40 | 137.56 | 72.40 | 80.44 | 85.29 | 102.35 | 252.82 | 337.10 | 158.94 | 256.88 | 96.10 | 90.13 | | 9000 | 44.33 | 156.67 | 84.26 | 93.62 | 99.06 | 118.87 | 281.42 | 375.23 | 186.62 | 301.61 | 106.39 | 102.81 | | 11000 | 50.26 | 175.77 | 96.12 | 106.80 | 112.82 | 135.39 | 310.02 | 413.37 | 214.29 | 346.34 | 116.69 | 115.50 | | 13000 | 56.19 | 194.87 | 107.98 | 119.98 | 126.59 | 151.91 | 338.62 | 451.50 | 241.97 | 391.07 | 126.98 | 128.18 |
(RnT = Rend and Tear, Agg = Feral Aggression)
Rake is far superior to any other CP-building move, the gap between Mangle and Shred is a lot smaller now (especially with imp mangle) and Rip needs the Glyph to surpass a fully talented Bite.
Edit: Running preliminary numbers i would propose this 'cycle':
- Keep up SR continiously (preferably with 4+ CP)
- Rake every 9 seconds (make sure you have the energy in store)
- Mangle every 18 seconds (if you have the glyph and no other mangle/trauma source)
- Rip every 16 seconds (assuming the glyph)
- Shred in between whenever possible
According to my napkin math this is very close but doable (in terms of CPs) with 40% crit. No room for FB though.
Edit2: Those numbers for the finishers above are all for 5 CPs.
Last edited by Malazaar : 09/30/08 at 10:36 PM.
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09/30/08, 10:28 PM
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#2482
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Piston Honda
Human Warrior
Eldre'Thalas
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Thanks for that--I'm very glad to see math on FB vs. Rip (been too lazy to do it myself >.>). Wowhead makes it look like they fixed rip scaling so that it gains more AP at 5pt than 4pt, so I assume all your finishers are 5 and not 4+?
I see what you mean about rotation, but yea, I think our "rotation" will be less consistent than the shed to 4+->rip->mangle. I envisioned it as keep mangle up if no arms warrior, (now) keep rake up, then if 5CP SR->rip->FB, shred if <5CP. Will a three-finisher cycle be possible?
An interesting corollary is that 2t6 talented mangle is now within ~5% of RnT shred in terms of dpe. The stellar combination of rake buff and mangle buff means that, until I'm 80, I won't need to bother with stealth openers--mangle, rake, mangle, mangle, fb, win.
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09/30/08, 10:28 PM
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#2483
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Von Kaiser
Night Elf Hunter
Barthilas
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Originally Posted by Garanthir
Also I meant to add if you pop Berserk while Mangle is on it's cool down (not GCD the 6 second CD) you'll have to wait for that CD before it goes instant. Not sure if that is intended or a bug.
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It's consistent with how other classes' skills work - I've been betaing my hunter as SV, and a Lock and Load proc while Explosive Shot is on cooldown has exactly the same behaviour as you've described there. Not going to comment on how easy/hard it would be to change because that'd be entirely dependant on how Blizzard's back-end code is set up.
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09/30/08, 10:37 PM
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#2484
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Glass Joe
Night Elf Druid
Kil'Jaeden (EU)
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Originally Posted by Malazaar
Rake is far superior to any other CP-building move, the gap between Mangle and Shred is a lot smaller now (especially with imp mangle) and Rip needs the Glyph to surpass a fully talented Bite.
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What energy did you assume for a Bite? I assume 35? Can you add the dmg/energy ratio for the "bonus" energy->dmg conversion of Bite? Thanks. 
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09/30/08, 11:33 PM
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#2485
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Malazaar
- Keep up SR continiously (preferably with 4+ CP)
- Rake every 9 seconds (make sure you have the energy in store)
- Mangle every 18 seconds (if you have the glyph and no other mangle/trauma source)
- Rip every 16 seconds (assuming the glyph)
- Shred in between whenever possible
According to my napkin math this is very close but doable (in terms of CPs) with 40% crit. No room for FB though.
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Numbers for other CP versions of FB would be good. The cycle above seems to me like there'd be some wasted combo points every second cycle (since SR lasts 2 full rip cycles). It may be worth it to throw in some lesser combo point FBs if they turn out better than shreds.
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09/30/08, 11:42 PM
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#2486
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Piston Honda
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Originally Posted by teiglin
The stellar combination of rake buff and mangle buff means that, until I'm 80, I won't need to bother with stealth openers--mangle, rake, mangle, mangle, fb, win.
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Don't forget the value of Pounce's stun, and the complete inability of the attack to not land if you're hit capped. Since I open with Pounce while leveling right now (I just hit 77 in Zul'Drak), I have 0 downtime, even to heal myself, since I take less damage than iLotP heals me for. It's also a lot of fun to be able to stunlock mobs from 100% to dead. Pounce leading into Maim for more shreds is much more fun than spamming mangle, too.
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10/01/08, 12:07 AM
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#2487
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Don Flamenco
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Originally Posted by Malazaar
This is with 15% Damagereduction through target armor and 40% Critrate.
Rake is far superior to any other CP-building move, the gap between Mangle and Shred is a lot smaller now (especially with imp mangle) and Rip needs the Glyph to surpass a fully talented Bite.
Edit: Running preliminary numbers i would propose this 'cycle':
- Keep up SR continiously (preferably with 4+ CP)
- Rake every 9 seconds (make sure you have the energy in store)
- Mangle every 18 seconds (if you have the glyph and no other mangle/trauma source)
- Rip every 16 seconds (assuming the glyph)
- Shred in between whenever possible
According to my napkin math this is very close but doable (in terms of CPs) with 40% crit. No room for FB though.
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ArP rating is already a the worst stat for us and adding more bleed damage with the buff to Rake will make it even worse. With just ArP from sunder/FF, boss damage reduction is closer to 20% for low armor bosses and 27% for high.
Crit ratings will also be higher raid buffed - around 45% in blues and a few over 50% in epics.
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10/01/08, 12:19 AM
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#2488
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Von Kaiser
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So with a rotation including rips and rakes, ArP and crit are not as good for us as other classes. Our low white hit damage means we scale worse with hit and haste and expertise. Who would share our gear if that's the case?
So basically we like Str, AP and agi? It seems like long term scaling and itemization will be difficult again with this.
Solution: reduce yellow damage and increase white damage. We now care more about all of those other stats. Maybe we don't care 'as much', but at least they're not drastically worse.
Last edited by Tappin : 10/01/08 at 12:27 AM.
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10/01/08, 1:43 AM
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#2489
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Von Kaiser
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Glyph of Maul 'works' now, in that its hitting 2 targets. Its too bad Blizzard never figured out/implemented a fix to allow cleave/frontal multitarget attacks to not break cc because the dmg output with mutlti target maul, berserk and swipe is quite amazingly fun right now....
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10/01/08, 2:04 AM
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#2490
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Bald Bull
Orc Warrior
Black Dragonflight
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On the PTR, rake's initial hit doesn't seem to be affected by mangle. Anyone else noticing this? DOT portion definitely is.
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10/01/08, 2:18 AM
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#2491
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Von Kaiser
Night Elf Druid
Elune (EU)
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I paste here the message of ghostcrawler in the us beta forum, you can see the topic here: WotLK Beta (US-English) Forums -> On the Protector of the Pack nerf

However, we are probably going to have to nerf bears. If we don't, they will be the only MT choice for serious guilds. At the moment, bears in decent gear take less damage, have more health and generate more threat than the other 3 classes by a wide enough margin that we think it's a problem. This is even true on bosses that do a lot of magic damage (like Malygos).
I use the word "nerf" because players use it, and I don't want to hind behind euphamisms. But changing the numbers doesn't have to mean nerfing you into the ground. We just don't want you to dominate. I'm sure you'd feel the same way if Protection paladins were just head and shoulders above the other tanks.
We understand that some Ferals felt they were nerfed in BC either prematurely or in such a way that kept them steadily behind other tanks. (Though Sunwell Radiance was largely for bears.) We will try to make intelligent changes so that you're still out there tanking the Lich King himself. We want you to be about as good as warriors, paladins and death knights, not way above or below them.
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Be prepared for bear nerfs in the next builds 
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10/01/08, 2:33 AM
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#2492
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Piston Honda
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I've been doing some testing with Rake in the new build, and all I can say is: wow. Unbuffed, at lvl 77, in full T6, stanchion, and immortal beast, the tooltip shows 223 initial bleed dmg + 1934 over 9 second. It actually deals more, though*. I hit for 255 (crit for 578), with 3 ticks of 767 afterward, for a total of 2556 bleed damage without Mangle. With mangle up, the dot ticks for 996, but the initial damage doesn't increase, for a total of 3243 bleed damage with mangle. That's guaranteed damage** against every target regardless of armor level. Compared to Mangle for pure damage, a non-mangled Rake deals a little less than a crit Mangle on a faerie fire'd lvl 76 mob (I was testing on the ghosts near the Argent Stand in Zul'Drak), if it lives for 9 seconds after you apply Rake.
It's a little harder for me to test the relative damage for Shred, because I have the Shred glyph, giving 20% more dmg to stunned/incapacitated targets. Since that's the only way I can get a shred off on mobs while soloing, it skews the results. I'll see if I can go test this on the target dummies. For reference, though, against a bleeding, stunned, mangled, FFF'd mob, I crit shred for around 5.1k.
The new buff to Mangle is also very nice. I was barely breaking 2000 on Mangle crits against these ghosts this morning, and now I'm regularly breaking 2500 on crits.
* Why does my rake deal more damage than the tooltip suggests?
** One drawback I've found with rake is that the initial damage is so low that mobs can outright block the entire attack. As you all may have noticed with Lacerate, a fully blocked attack also prevents the bleed from applying. This is rather annoying, because these mobs that can block my rakes aren't wielding shields...
Last edited by coredumperror : 10/01/08 at 2:38 AM.
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10/01/08, 2:57 AM
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#2493
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Glass Joe
Night Elf Druid
Cenarion Circle
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Re: Swipe "chaining"
I just tested it in the 'undead pit' in the catacombs beneath Utgarde Keep (@70 on beta and with premade 80), where they constantly spawn and there are lots of undead mobs wandering in close quarters. Swipe did in fact chain, aggro'ing mobs that were not already on me and beyond the initial swipe range. Note, if you are trying to replicate, they have a very short 'leash'.
However, it was also very annoying because mobs would also be "behind" me and not in the swipe arc. So while the new swipe is comparable than consecrate for threat, the frontal arc limitation is rather annoying.
Note: The threat was just insane. The Zthreat meter had me at around 15,000 tps at one point. Note, this is all anecdotal, I'm not trying to math it out and figure out threat values.
Last edited by Mara : 10/01/08 at 3:53 AM.
Reason: clarity
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10/01/08, 3:10 AM
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#2494
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Sell puts!
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How much threat per second was it for a single target?
More importantly, what were your stats? With this information it is trivial to calculate the theoretical TPSPT.
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10/01/08, 3:33 AM
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#2495
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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Looking at the current patch note a full rake timer is our best move. The new dps cycle will be:
4SR/5RIP or FB/5RIP or FB
to build combo points:
build 4 cp
wait about 80 energy:
use SR
build 5 CP
RIP
build 5 CP
use FB if you have less than xx energy or use RIP.
XX energy is a function of your crit rating, ap, talents and the "residual" number of rip ticks.
To build CP the best choce is:
start with mangle and keep it always up
rake and keep it always up
shred in between.
With good timing and mangle glyph you will do 2 rake (9 sec) each 1 mangle (18 sec).
A simulation soon 
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10/01/08, 4:20 AM
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#2496
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Bald Bull
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I'd be interested to see how rake, mangle, shred, rip and FB scale with crit rate and armor reduction. In particular how they'll look with lvl 80 blue stats vs lvl 80 Naxx-25 stats. My suspicion is that even with low armor penetration on current gear mangle, shred and FB are going to do more damage than the above 40% crit rate/15% arpen would indicate, and would become significantly more competitive. Especially given that rakes and rips cannot crit.
Any suggestions on actual values of lvl 80s starting Naxx vs lvl 80s through most of Naxx? I'd take anecdotal evidence at this point. The harder part for me is figuring out the raid debuffs that could be going on. Also, how valuable is something like executioner here?
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10/01/08, 4:25 AM
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#2497
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Piston Honda
Tauren Druid
Genjuros (EU)
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About the dps circle you mean 4SR and then "use FB if you have less than xx energy or use RIP" or they are 3 different circle that you think are very close and you have not simulate yet?
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10/01/08, 4:41 AM
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#2498
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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FB and Rip scaling
It seems to me that there is quite significant difference in FB and Rip scaling.
Rip: AP*0.3 + 3204
FB: AP*0.35 + 1570
Rip is multiplied by 30% (mangle), FB is multiplied by basically 100% (with R&T, your crit chance is 100%). This is quite big disparity. At higher gear levels, with Rake buffed, i dont see Rip being used at all.
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10/01/08, 4:51 AM
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#2499
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Von Kaiser
Night Elf Druid
Kil'Jaeden (EU)
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@Malazaar Your mangle-values are without 2t6 right? So with 2t6 mangle and shred are on par, meaning mangle is the better one because we generate combo-points faster. Anyway this buff is great for arena.
@nightcrowler Can you simulate a 5SR n x 5FB cycle with only rake and mangle as cb-generators and with 2t6 and fully talented FB? I think that will be the easiest cycle to maintain on bossfights when the dmg lost is not so great to a shred/RIP cycle.
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10/01/08, 4:51 AM
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#2500
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Don Flamenco
Night Elf Druid
Proudmoore
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FB will probably become the desired finisher to use based on current modifiers. However, the AP requirement for FB to be better than rip will be different based on boss mitigation.
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