Spec at 70:
Pure DPS
http://talent.mmo-champion.com/?drui...00000000000000
Not terribly sure about this. Savage Fury and Improved Mangle are both fairly weak in terms of DPS. I'm not sure if Rend and Tear is better though. The numbers really need to be run on FB vs Rip I think. I had one free point that I threw into Infected Wounds for some utility but really this could go into Savage Fury or Imp Mangle I think.
Tanking:
http://talent.mmo-champion.com/?drui...00000000000000
This too seems kinda sketchy. Infected wounds can be removed if we have an improved thunderclapping warrior I suppose. I cannot fit the extra point in feral instinct anymore either. At 70, at least improved Demo roar won't be needed but Im kinda worried that at 80 we may need to spec into that.
After making these trees I have some thoughts.
1) Rend and Tear is far too weak for being that low in the tree. The fact I can easily consider skipping it on either build for other things tells me something is wrong.
2) The HUGE constraint of needing to spend 10 talent points for Naturalist (and another 1 for OOC for DPS) in the resto tree is absurd. If OOC is really supposed to be like our combat potency, why is it in the resto tree?
3) Even at 80 I cannot get all the tanking talents. Something is wrong with that. For DPS I can currently fill out a good tree with all the necessary talents, at 80. But they haven't added a bunch of Cat only talents yet.
One of the real talent bloat problems is that there are talents (such as Master Shapeshifter) which are clearly meant to be taken for Feral (since they have Feral components). However, they are in locations that make them strictly sub-par talents that will NEVER be taken if the current bloat remains. I mean removing cookie cutter specs makes sense...unless there is a clearly better route to take. And if the routes are exactly equal whats the point? Its as if they're laying traps for the players who do NOT do the research and see what is the optimal build. Isn't this counter-productive?