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10/16/08, 3:57 PM
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#3101
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Piston Honda
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As for feral AoE, just hop up there in your cat gear in Bear form. You'll do more damage overall. Swipe is pretty crazy now with unlimited targets and if you pull aggro, which you shouldn't if you wait maybe .01 seconds from whoever pulled, you're probably crit immune and can take some damage.
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10/16/08, 4:10 PM
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#3102
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Great Tiger
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Agreed; a cat's best AoE attack is to go bear. Swipe doesn't appear to cause nearly the threat that consecrate or thunderclap or shockwave do, but it does a lot more damage. It's perfectly reasonable to go bear and swipe to your heart's content, and it's very unlikely that you'll draw aggro unless you're doing something stupid.
Don't maul too much though.
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10/16/08, 4:16 PM
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#3103
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Von Kaiser
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Originally Posted by Pharmacon
As for feral AoE, just hop up there in your cat gear in Bear form. You'll do more damage overall. Swipe is pretty crazy now with unlimited targets and if you pull aggro, which you shouldn't if you wait maybe .01 seconds from whoever pulled, you're probably crit immune and can take some damage.
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I tanked BT trash in my cat gear last night (2t6, 2t4, nothing special) just because we can. Had something like 16k health, 19k armor, and 50% dodge. I tossed on Barkskin for the meaner pulls and even hit last stand a couple times, but I never died. Everything is so easy right now that you should really just be doing whatever is the most fun. Toss on your healing offset and Hurricane spam for all it matters.
Originally Posted by kalbear
Don't maul too much though.
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That's important if you prefer to not get aggro for whatever reason. Maul was hitting two targets with crits just below 3k each.
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10/16/08, 10:47 PM
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#3104
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Von Kaiser
Night Elf Druid
Elune (EU)
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Hello here
Do you have a macro for using shadowmeld and right after as you are out of combat, switch to cat and use prowl ? I have read a macro similar in the us beta forum but i can't found it again.
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10/17/08, 2:07 AM
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#3105
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Glass Joe
Night Elf Druid
Silvermoon (EU)
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Originally Posted by Yilfin
Hello here
Do you have a macro for using shadowmeld and right after as you are out of combat, switch to cat and use prowl ? I have read a macro similar in the us beta forum but i can't found it again.
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/cast [nocombat, nostealth, stance:3] Prowl()
/cast [combat,nostealth] Shadowmeld(Racial)
/cast [nostance] Cat Form(Shapeshift)
Just spam the button a couple times regardless of which form you're in and it works like a proper vanish.
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10/17/08, 5:07 AM
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#3106
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Von Kaiser
Tauren Druid
Talnivarr (EU)
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Originally Posted by Maeltne
Another interesting tidbit is that Mark of Tyranny also scores quite high (#2).
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The passive value of MoT is quite high still yes, but Rawr doesn't take into account any cooldowns trinkets may have. I'll be going with BoT+Commendation for now.
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10/17/08, 5:33 AM
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#3107
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Soda Popinski
Night Elf Druid
Frostmourne
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Originally Posted by Stejo
/cast [nocombat, nostealth, stance:3] Prowl()
/cast [combat,nostealth] Shadowmeld(Racial)
/cast [nostance] Cat Form(Shapeshift)
Just spam the button a couple times regardless of which form you're in and it works like a proper vanish.
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Hmm, Shadowmeld has been in flux on beta in terms of functionality so I'm not sure if I want to count on how it currently works as how it'll settle down as - the tooltip seems to imply it's supposed to be more of a fade effect than a vanish effect. At the moment though using it as an auto-BOP when bosses are at 5% is loads of fun, and I think that particular functionality will still work if/when it's changed to not kick you out of combat. :P
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#elitistjerks
<^clicker> nice job trying to troll but you're a fucking idiot because i wasn't responding to you
<^clicker> this is the channel for serious discussion of important world of warcraft issues i believe youre looking for /b/ get lost scrub
...
<^clicker> do you act like this all the time
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10/17/08, 8:56 AM
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#3108
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Von Kaiser
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Originally Posted by Baggles
This is probably pretty accurate. We are a class that used to slowly build up and maintain a rigid cycle, and there plain isn't time to do that at this point. You might just be better doing mangle -> rake, mangle mangle bite, and then just maintaining rake, mangle, and biting. Even trying to shred feels futile.
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I don't see the point in raking if you don't plan on shredding(on trash).
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10/17/08, 9:09 AM
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#3109
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Celeras
I don't see the point in raking if you don't plan on shredding(on trash).
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Maybe you missed that they tripled rake's damage some builds ago.
Unless the mob dies in considerable less than 9 seconds, rake is always a better option than shred - it does a fair deal more damage. I would go Rake->Mangle though not Mangle->Rake, the Mangle will land in time to amplify rake's first tick.
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10/17/08, 9:33 AM
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#3110
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Von Kaiser
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That, and you want bleeds up for the bite. On trash you cant assume the mob is bleeding from deep wound, rupture etc. Rake has a higher DPE than mangle aswell.
I believe the initial damage from rake also counts as bleed, so Mangle,Rake should be better than Rake,Mangle.
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10/17/08, 9:34 AM
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#3111
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Von Kaiser
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Malazaar
Maybe you missed that they tripled rake's damage some builds ago.
Unless the mob dies in considerable less than 9 seconds, rake is always a better option than shred - it does a fair deal more damage. I would go Rake->Mangle though not Mangle->Rake, the Mangle will land in time to amplify rake's first tick.
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As far as I recall, the mangle debuff also increases initial dmg of rake. I can't really remember how hard the initial rake hits now though, so dunno if it's of any concern.
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10/17/08, 10:51 AM
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#3112
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Glass Joe
Human Death Knight
Bronzebeard (EU)
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Glyph of Revenge for warriors is amazing
Glyph of Revenge
Major Glyph
Classes: Warrior
Requires Level 15
Use: After using Revenge, your next Heroic Strike costs no rage.
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Any chance of whoever is posting on the US beta forums to make a similar request for us around Maul ? Perhaps a 0 Maul rage cost for whenever the opponent dodges or parries ? Hell, even a cost less X rage would be nice.
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10/17/08, 12:08 PM
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#3113
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Religion: Corrupting our youth
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Originally Posted by Emi
Glyph of Revenge for warriors is amazing
Any chance of whoever is posting on the US beta forums to make a similar request for us around Maul ? Perhaps a 0 Maul rage cost for whenever the opponent dodges or parries ? Hell, even a cost less X rage would be nice.
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Druids with Savage Fury do not have rage problems.
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10/17/08, 12:31 PM
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#3114
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Glass Joe
Human Death Knight
Bronzebeard (EU)
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Originally Posted by sadris
Druids with Savage Fury do not have rage problems.
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Eh ? The point was the free Heroic Strike the Glyph provides. And what does Savage Fury(Increased damage) have to do with it ? 
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10/17/08, 12:42 PM
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#3115
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Emi
Eh ? The point was the free Heroic Strike the Glyph provides. And what does Savage Fury(Increased damage) have to do with it ? 
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He means Primal Fury, rage gain on crits.
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10/17/08, 1:07 PM
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#3116
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Von Kaiser
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Honestly, the current Maul of Glyph is pretty awesome. I know it was poo pooed here but tbh its my favorite feral glyph so far by far. The cc breaking 'downside' really isnt an issue unless you're completely asleep at the wheel...
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10/17/08, 1:42 PM
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#3117
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Von Kaiser
Tauren Druid
Vek'nilash (EU)
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Glyph of Maul and the new Swipe has allowed me to completely dominate instances with big pulls. Just did heroic Durnholde, in total damage done I was ~20% above the ret paladin (who is well geared, and pulled off ~2k dps on bosses). This in full tanking gear. With berserk up, I've done over 3k dps on some trash.
That said, Glyph of Maul broke a lot of sheeps in Sunwell yesterday, and if the place wasn't nerfed to oblivion, my mauls would most likely have caused a wipe or two. If there are raid instances in Wotlk with trash of similar difficulty as in sunwell, I can see ferals purposely not using the glyph so as to not break that sheep and wipe the raid.
I did not like the change blizzard planned some time ago where most aoe abilities wouldn't break cc. In this particular case, I do think it'd be appropiate for the second maul attack to not break cc though.
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10/17/08, 2:09 PM
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#3118
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Piston Honda
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Originally Posted by Beace
That said, Glyph of Maul broke a lot of sheeps in Sunwell yesterday, and if the place wasn't nerfed to oblivion, my mauls would most likely have caused a wipe or two.
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You should position yourself for swipe anyway. I usually tanked 3 mobs pre-nerf.
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10/17/08, 2:19 PM
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#3119
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Von Kaiser
Tauren Druid
Vek'nilash (EU)
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Well, depends. To position yourself for safe swiping, you usually have to move the mobs around a fair bit. When those mobs can 1-shot non-tanks with cleaves, you don't want them turning to the raid (mostly referring to trash before twins).
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10/17/08, 2:26 PM
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#3120
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Glass Joe
Night Elf Druid
Whisperwind
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Originally Posted by Malazaar
He means Primal Fury, rage gain on crits.
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He might also mean Natural Reaction, rage gain on dodge. Either way, we shouldn't have rage problems in bear form.
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10/17/08, 3:07 PM
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#3121
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Piston Honda
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Originally Posted by halmmar
You should position yourself for swipe anyway. I usually tanked 3 mobs pre-nerf.
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If our hit box wasn't so utterly messed up I'd agree. However, 75% of the time when I try to turn a mob it walks through me and faces the original way.
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10/17/08, 3:25 PM
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#3122
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Meow
Abradix
Tauren Druid
No WoW Account (EU)
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Originally Posted by Emi
Glyph of Revenge for warriors is amazing
Any chance of whoever is posting on the US beta forums to make a similar request for us around Maul ? Perhaps a 0 Maul rage cost for whenever the opponent dodges or parries ? Hell, even a cost less X rage would be nice.
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And aside from the "we have enough rage" argument, our current glyphs are already very nice, slightly more single target damage/threat is not what we need from Glyphs.
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10/17/08, 3:49 PM
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#3123
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Great Tiger
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And aside from the "we have enough rage" argument, our current glyphs are already very nice, slightly more single target damage/threat is not what we need from Glyphs.
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I really disagree, especially for tanking. Frenzied Regeneration makes a subpar ability decent, but it's still not on par with the warrior version. Maul affecting two targets is very hit and miss and does nothing for normal tank viability in raids, though it's nice for 5-man content. There is no swipe glyph, and the mangle glyph is completely pointless for tanking. A true feral tank would take exactly three glyphs - frenzied regeneration, growl and maul. Not because those are the best, but because those are the only ones that are actually available.
Last edited by kalbear : 10/17/08 at 3:59 PM.
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10/17/08, 4:49 PM
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#3124
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Confused
Night Elf Druid
Alterac Mountains
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GC said that they're still in the process of adding new glyphs, so I wouldn't be too worried about the absence of a swipe glyph just yet. I also have a feeling that we might eventually see a glyph for Barkskin that changes it to more closely mirror Shield Wall: 50% damage reduction on a 5 minute cooldown. It's too early to say that we don't have good enough tanking glyphs.
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10/17/08, 5:50 PM
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#3125
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Von Kaiser
Night Elf Druid
Tarren Mill (EU)
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Given that they almost certainly intend to add new glyphs along the way as raid drops or reputation rewards (together with the recipes for other professions), it would be silly to make too many really good glyphs to the WotLK start for every class/spec. What we get is looking very nice overall - there's little reason to expect more.
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