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09/12/08, 4:18 PM
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#1876
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Rawr
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The DPS staff from Naxx-10 is off of KT. All the KT items have a higher itemlevel. First 16 Naxx-10 bosses drop ilvl 200 stuff. KT drops ilvl 213. First 16 Naxx-25 bosses drop ilvl213 stuff, and I assume KT drops 226 or something, haven't seen any KT-25 loot yet.
So yes, of the 4 staves, the two DPS staves are both ilvl213. The low end bear staff is the only ilvl 200 one.
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Rawr!
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09/12/08, 5:55 PM
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#1877
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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Originally Posted by kalbear
For pure dps, vrykromond, it would be better to go with feral aggression. Doing so basically guarantees you won't tank anything particularly hard, but it is a dps upgrade, especially if you ferocious bite at all. And from my admittedly limited experience in the beta, ferocious bite's DPS has been significantly improved. I was getting 4k ferocious bite crits in my 'threat' set, which is for tanking. And that was without feral aggression and only at level 70.
It still is not as much as rip does over time, especially against harder mobs, but it could be worth it to blow through energy and then tiger's fury back.
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Sorry, that's not the link I meant to post at all. Don't know what happened there. I certainly wasn't planning to take Infected Wounds. They really shouldn't let me near these online talent calculator things, I always fuck them up.
Here you go: Talent Calculator - World of Warcraft
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09/12/08, 6:25 PM
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#1878
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Astrylian
The DPS staff from Naxx-10 is off of KT. All the KT items have a higher itemlevel. First 16 Naxx-10 bosses drop ilvl 200 stuff. KT drops ilvl 213. First 16 Naxx-25 bosses drop ilvl213 stuff, and I assume KT drops 226 or something, haven't seen any KT-25 loot yet.
So yes, of the 4 staves, the two DPS staves are both ilvl213. The low end bear staff is the only ilvl 200 one.
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Makes sense. The 36 AP I thought it was missing just ended up being a typo as well. Its somewhat unfortunate the KT staff is likely overkill in the expertise department though.
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09/12/08, 6:54 PM
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#1879
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Glass Joe
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Regen
Blizzard has stated multiple times on the boards that if cat dps isn't where its at on live it will be adjusted to appropriate values (To me this means equal gear equal skill if a rogue does ~2300 we should do ~2100, perhaps even more). I hate the negativity and lack of confidence. Yes we got screwed hard in the DPS department in TBC but were exceptional tanks (something that was much sought after in Vanilla). Now we lust for good dps, and Im pretty confident that it will come. Skill wise we may not even be done yet, who knows still a few months to go.
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Regen here is replying to a pessimistic TimWischmeier and he tries to shine the good sides.
This fact angers me even more.
Blues stated that we will be forced to change spec to change role (as every other class). Anyway having to respec when performing a different role is not only fair, but is the reason that will put us together with rogues and mages (if not above em) as top single target dps.
In fact, there aren't more excuses that prevent us to reach them. The "supreme raid utility" (brez and innervate) that we bring is underpar (or maybe just "different grade of usefullness") to the utility that those 2 classes bring.
For those that still don't know, mages bring
Focus Magic - talent - tier 3, arcane (it requires 10 pts, but pretty much all the mages were goin for AT LEAST 18 pts in arcane)
Increases spell power of all raid members by 150. Last 1 min or until 50 charges are expended.
while rogues got
Tricks of the Trade - spell - trainable
The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
We're still not sure about the final version of these spells, but surely the utility is looking HUGE. Prolly better than innervate and brez.
Adding to this that they both have some aoe dmg ability, while we have noone, we should have also the right to be ABOVE em as single target dps.
Now, i really don't understand why other classes and even druids still state (in this forum and also in others) that kitty dps should be raised, but only to 95% of rogues'. Someone to 90% (?). Someone else to 80% (!?!). I can understand the random ebayer mage. But other druids... even other ferals!
Did 4 years of "master-of-noone" made us so masochistic?
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09/12/08, 7:54 PM
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#1880
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Von Kaiser
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Originally Posted by Kaythal
...snip...
For those that still don't know, mages bring
Focus Magic - talent - tier 3, arcane (it requires 10 pts, but pretty much all the mages were goin for AT LEAST 18 pts in arcane)
Increases spell power of all raid members by 150. Last 1 min or until 50 charges are expended.
...snip...
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Just a point of clarification, the only Mages that will go that deep into the Arcane tree are the Arcane Spec'd Mages, it's currently viewed as a gimmick talent that was added to give a raid buff to the Arcane tree.
That buff does not stack with similar buffs provided by the following classes:
Disc Priest, Improved Divine Spirit, 23 talent points
Shaman, All spec's Flametongue Totem, level 28 spell
Elemental Shaman, Totem of Wrath 41 talent points
Demonology Warlocks, Demonic Pact 50 talent points
On subject, from what I've seen, other then the odd loss of +hit/expertise(feral staff exception), the sets aren't looking too bad, and I'm looking forward to playing my Druid in the expansion. My druid is on a second account, so I'm not able to test him in Beta.
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Austin, 85 Mage - Austyn, 83 Death Knight - Austen, 85 Rogue - Talros, 85 Feral Druid
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09/12/08, 11:58 PM
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#1882
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Carebear
Night Elf Druid
Silvermoon (EU)
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Titanium Earthguard Ring is unique-equipped so you might want to look at Ring of Earthen Might instead.
While looking at rings today it's quite disturbing to note that not only will the patterns require 5 days of completing the daily quest to acquire, you'll also need 4 more daily tokens to get the Dragon's Eyes required (though they're BoE). Nice enough if you're not racing to get all the jewelcrafting gem cuts to serve your guild's needs, but it won't be available immediately, at least.
Anyway, in an effort to look at cat DPS's current position at 80, I spent our last raid purely DPSing on bosses. The logs are here -- sorry about the messy format. Hope it's useful to someone.
Obviously some fights favour different roles, but let's just say the warlock wasn't pleased.
Spec was probably something like this (specced to tank instances/trash too) and gear was mostly T6/sunwell with two dungeon blues.
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09/13/08, 1:53 AM
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#1883
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Don Flamenco
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Originally Posted by Eilanelena
I was looking for a pre-raid tanking set for WotLK, and somewhere around Mijae's post I came up with :
Is there an update to this list or is it still the "top" to aim fort ?
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A few updates from that list I'd make now:
Witch Doctor's Wildstaff
Hood of the Furtive Assassin
Ring of Earthen Might
However, note that there are many level 70 items that are better than the highest blues right now. This include some slots as low as badge gear items like [Footwraps of Wild Encroachment], [Tameless Breeches], and [Handwraps of the Aggressor]. Some of these will change when bonus armor is removed, but there are others that don't have bonus armor (like updated T6 boots). In addition, many helms will be better due to Austere Earthsiege Diamond and the lack of meta sockets in new blues.
All of the level 80 blue arena gear pieces (except shoulders) are technically better than these as well.
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09/13/08, 3:39 AM
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#1884
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Rawr
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Rawr!
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09/13/08, 4:00 AM
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#1885
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Astrylian
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In fairness, there are 3 from Naxx 25 (bear, cat, cat(K)), and 2 from Naxx 10 (bear, cat(K)). I wouldn't be at all surprised if another cat focused staff not from KT were to be discovered from Naxx 10. In fact, if the overall loot layout wasn't pretty similar, I'd be more surprised.
I think Blizzard are covering their bases here, assuming that because the 10 man raid isn't a separate instance (like Kara is) but another version of the existing one, people will generally do one or the other. At the moment it looks like I'll be doing raiding in WotLK in the 10 man instances with a few friends who are still playing because we can't be bothered with the 25 man stuff, so this makes sense; it is also what a lot of people who experienced Kara / ZA without doing 25 mans have been calling for. Those who do 25 mans can potentially do the 10 mans too (I assume they aren't on the same lockout ID or anything) for some extra stuff that's a bit lower level.
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09/13/08, 4:27 AM
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#1886
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Glass Joe
Tauren Druid
Turalyon (EU)
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at least no exp. rating on this 1
but now we know 5 weapons, and all they have 0 hitrating,
0 of 10 set items have hit rating aswell
Still no blue post explanation about such itemization move for a feral.
As we see now, expertise rating is somehow overcaped for us, i expect it will be swaped to hit rating on 1-2 set pieces.
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09/13/08, 4:42 AM
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#1887
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Von Kaiser
Night Elf Druid
Perenolde (EU)
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Originally Posted by Dyvozvir
at least no exp. rating on this 1
but now we know 5 weapons, and all they have 0 hitrating,
0 of 10 set items have hit rating aswell
Still no blue post explanation about such itemization move for a feral.
As we see now, expertise rating is somehow overcaped for us, i expect it will be swaped to hit rating on 1-2 set pieces.
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0 of 10... You mean the two 5pieces-sets, right? There are still plenty of items ferals will share with rogues, which will have hitrating on them. I think someone mentioned that already here, it is a very smooth way Blizzard goes there: giving us only expertise on set/weapon slots, so we won't get useless hitrating-values with rogue-gear.
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09/13/08, 4:55 AM
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#1888
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Don Flamenco
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I'm really hoping I can find something wrong with my current dps model. Right now it's showing an estimated nearly 5000 dps with full Naxx gear and full raid buffs (does not count energy regen from buffs like Replenish). That seems pretty high to me. It also shows Journey's End as a 250 dps upgrade over The Undeath Carrier.
This is using a 5 Rip / 5 FB / 5 SR rotation. It shows ArP as our best stat, with strength in second (by a decent amount), followed by agi, hit, and exp near equal and just slightly behind strength.
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09/13/08, 5:53 AM
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#1889
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Von Kaiser
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Originally Posted by Centarion
0 of 10... You mean the two 5pieces-sets, right? There are still plenty of items ferals will share with rogues, which will have hitrating on them. I think someone mentioned that already here, it is a very smooth way Blizzard goes there: giving us only expertise on set/weapon slots, so we won't get useless hitrating-values with rogue-gear.
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Yeah, but the problem is that they're flooding us with expertise. Expertise is pretty much just equal to hit rating for cat. In addition, our cap for expertise is much lower if we still want to be using Primal Precision. If we don't put points in primal precision, we have two points that can't go anywhere for better cat DPS.
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09/13/08, 6:01 AM
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#1890
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Glass Joe
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Centarion
0 of 10... You mean the two 5pieces-sets, right? There are still plenty of items ferals will share with rogues, which will have hitrating on them. I think someone mentioned that already here, it is a very smooth way Blizzard goes there: giving us only expertise on set/weapon slots, so we won't get useless hitrating-values with rogue-gear.
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The hit cap for a rogue seems prohibitve, and prolly a rogue will be near that only at the very end of the wotlk content.
Still rogues doesn't seem much worried about that (according to the post i read).
It's obvious that we need less hit to get the cap. But 70% of our dmg comes from specials, while rogues rely much more on white hits (and missing a special is worse than missing a white hit). Does this imply that hit rating is MORE important (before the cap) for us than for rogues? I'm not sure about this. Anyone got the numbers?
Prolly at the start we will share jewelry with warriors (wich need HUGE +hit to touch something with 2x2handers), then we'll move to rogues jewerly when also the tiers items got some +hit. At the end we'll share trinkets and necks with DKs.
Doesn't seem bad.
Another question: how much is the hit cap for us at 80?
Originally Posted by Mijae
I'm really hoping I can find something wrong with my current dps model. Right now it's showing an estimated nearly 5000 dps with full Naxx gear and full raid buffs (does not count energy regen from buffs like Replenish). That seems pretty high to me. It also shows Journey's End as a 250 dps upgrade over The Undeath Carrier.
This is using a 5 Rip / 5 FB / 5 SR rotation. It shows ArP as our best stat, with strength in second (by a decent amount), followed by agi, hit, and exp near equal and just slightly behind strength.
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Didn't know the new energy system made FB better than shred. Is it near rip?
Also, are you sure we can get 15 cp (or even 12 with 4/4/4 rotation) before rip expires? (maybe thanks to glyphs, i dunno)
Edit: you also replyed to my previous post: according to your model, hit is not THAT important for us.
Originally Posted by Austin
Just a point of clarification, the only Mages that will go that deep into the Arcane tree are the Arcane Spec'd Mages, it's currently viewed as a gimmick talent that was added to give a raid buff to the Arcane tree.
That buff does not stack with similar buffs provided by the following classes:
Disc Priest, Improved Divine Spirit, 23 talent points
Shaman, All spec's Flametongue Totem, level 28 spell
Elemental Shaman, Totem of Wrath 41 talent points
Demonology Warlocks, Demonic Pact 50 talent points
On subject, from what I've seen, other then the odd loss of +hit/expertise(feral staff exception), the sets aren't looking too bad, and I'm looking forward to playing my Druid in the expansion. My druid is on a second account, so I'm not able to test him in Beta.
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I'm not sure, but for what i see all the buffs you quoted increase crit or haste or increase spellpower for less than mages. Thus the utility of Focus Magic remains.
Ofc you can raid without that particular buff, provided you have some of the other classes/specs, but you can also live without many brez and innervate.
A clarification: my starting post wasn't a whine at all. I like the way Blizzard is moving to.
I just want to make sure that (at least) all the ferals start thinking that there are no "utility" excuses to gimp our dps. Neither by a little bit.
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