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Old 09/18/08, 8:41 AM   #2026
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Latest build:
* Glyph of Swipe has been removed.
* Glyph of Maul has been added - Your Maul ability now hits 1 additional target.

I am sad to see the swipe glyph go. I find the Maul glyph troublesome. While it would certainly be useful for multi-mob situations, would we be able to Maul at all with CC out?

Now that Feral Faerie Fire does threat, it'd be worthwhile to test that Sting and Curse of Recklessness do not overwrite it.

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Old 09/18/08, 9:00 AM   #2027
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
I'm glad they removed the multi-mob-mangle/maul from Berserk. That ability was too bloated and the various things on it didn't have good synergy. Putting adrenaline rush and last stand on the same one made sense since in any given fight you're only likely to need 1 of them. The "sweeping strikes" part of it, on the other hand, didn't seem like a good idea. Of course, it's now a very weak 51-point talent, so I hope they buff it in a more sensible way.

Originally Posted by Daboran View Post
I am reminded of the phrase "a jack of all trades is a master of none".
Only if there's a tank that's the jack of all trades, it's still the warrior. They don't have the anti-magic shell of the death knight, but they do have a silence pull, spell interrupt and spell reflect. They don't have the godly AoE abilities of the paladin, but they have thunderclap, cone-of-stun and damage shield. They don't have quite the same health or armor of a druid, but they have the most armor/health of the plate wearers.

Our niche used to be dealing with big amounts of physical damage. With huge armor and huge health, we could easily off-tank Patchwerk, Gruul, Supremus, etc. For a while we also used to have a threat lead over other tanks. I'd like to see us get one of those two back.

If they're trying to figure out what to give us now that they've taken so much away from berserk... i can has sheeld wall?

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Old 09/18/08, 9:18 AM   #2028
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by Neddie View Post
If they're trying to figure out what to give us now that they've taken so much away from berserk... i can has sheeld wall?
They made barkskin usable in forms this patch, so I doubt they will add anything similar to shield wall. If the 20% for 12s every minute are enough remains to be seen.

I assume that they will add something related to AoE tanking of bigger pulls, as that is a big weakness of bears currently.

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Old 09/18/08, 9:29 AM   #2029
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
Speaking of niches, this blue post worries me:
Honestly, I think druids are in even better shape in dungeon blues. You are uncrittable when you get off the boat, while plate-wearers are not yet crittable in Naxx without stacking gems that druids can replace with as much +Sta as you can afford.
MMO-Champion BlueTracker - Feral Concerns: Release date announced.

Being the best tank early on is what got us in trouble in TBC. All the other tanks (mostly warriors really) complained so we got nerfed hard. I don't want to seem like an amazing tank early on in WotLK while they're still adjusting things. I want to be a decent main tank with a solid niche in the 2nd, 3rd, 4th raid instances.

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Old 09/18/08, 11:06 AM   #2030
coredumperror
Piston Honda
 
coredumperror's Avatar
 
Tauren Druid
 
<SiN>
Vek'nilash
With the change to Mangle/Trauma and Shred/Maul, I'm fairly concerned for our DPS cycles. You can't be certain that the arms warrior in your raid will be keeping Trauma up all the time, so you'd have to be constantly watching for Trauma to fall off so you can Mangle again in order to not lose 30% on your next Shred.

The glyph of Maul giving an extra target also has me concerned unless they prevent it from chaining to a CCed target. I think that's a totally viable thing for them to do, though, since they have already set the the precedent when they made Avenger's Shield never bounce to CCed targets.

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Old 09/18/08, 11:18 AM   #2031
Yaelle
Von Kaiser
 
Yaelle's Avatar
 
Night Elf Druid
 
Arthas (EU)
Originally Posted by coredumperror View Post
With the change to Mangle/Trauma and Shred/Maul, I'm fairly concerned for our DPS cycles. You can't be certain that the arms warrior in your raid will be keeping Trauma up all the time, so you'd have to be constantly watching for Trauma to fall off so you can Mangle again in order to not lose 30% on your next Shred.
Trauma is automatically applied after a critical strike, with a 15 second duration.
It's not like he has to press that "Trauma-Button" which has a bad rage to damage conversion (like Mangle(Cat) compared to Shred).
Therefore, I am expecting a higher up time compared to a Feral tank Mangle bot. (Roughly had like 90% up time from the Feral tank, while I was DPSing Brutallus yesterday).

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Old 09/18/08, 11:26 AM   #2032
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by coredumperror View Post
With the change to Mangle/Trauma and Shred/Maul, I'm fairly concerned for our DPS cycles. You can't be certain that the arms warrior in your raid will be keeping Trauma up all the time, so you'd have to be constantly watching for Trauma to fall off so you can Mangle again in order to not lose 30% on your next Shred.

The glyph of Maul giving an extra target also has me concerned unless they prevent it from chaining to a CCed target. I think that's a totally viable thing for them to do, though, since they have already set the the precedent when they made Avenger's Shield never bounce to CCed targets.
An arms warrior with any semblance of the correct gear will be past 30% crit in blues. He gets more than 8 hits per 15 seconds at the worst, so the probability that he doesn't get any crits in that period is... ~5%. In current raid gear, it's closer to 0.4% (~50% crit). And that's ignoring a few relevant talents - Improved Overpower + Taste for Blood virtually guarantees a crit every 5-7 seconds.

You can watch the debuff and get mangle on the rare event if you like, but you'll be better off just making sure your arms warrior is competent and has the talent.

Last edited by Janraea : 09/18/08 at 11:32 AM.

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Old 09/18/08, 12:05 PM   #2033
Pharmacon
Von Kaiser
 
Undead Rogue
 
Scilla
Originally Posted by foxglove View Post
Latest build:
* Glyph of Swipe has been removed.
* Glyph of Maul has been added - Your Maul ability now hits 1 additional target.

I am sad to see the swipe glyph go. I find the Maul glyph troublesome. While it would certainly be useful for multi-mob situations, would we be able to Maul at all with CC out?

Now that Feral Faerie Fire does threat, it'd be worthwhile to test that Sting and Curse of Recklessness do not overwrite it.
I'd be surprised if the FFF threat comes only if you get the debuff onto the mob. I would assume a lacerate mechanic where the threat is upfront and you get the threat even if the target blocks or is bleed immune. You'll still be getting the damage from FFF even if Sting or CoR are up so getting the threat too only makes sense.

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Old 09/18/08, 12:12 PM   #2034
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Does FFF only cause damage in bear form? Or is that qualifier only added to the threat component? The wording in the patch notes is not terribly clear on this.

5% AP in cat form is not insignificant. With my current ~5k AP thats 250 free damage every 6 seconds ~ 41 dps.

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Old 09/18/08, 12:16 PM   #2035
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
It almost sounds like some people think FFF will become part of the bear TPS cycle which is pretty doubtful. Blizzard wouldn't make it worth more than a lacerate or swipe GCD. Its been changed so that bears have a decent ranged aggro move for pulling your mob in a group pack and also a ranged CC break; two things that ferals have been asking for FFF to do for months. So honestly it shouldn't matter about sting/CoR since it would just be used as an initial move when the mob has no debuffs anyways...

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Old 09/18/08, 12:17 PM   #2036
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by foxglove View Post
Now that Feral Faerie Fire does threat, it'd be worthwhile to test that Sting and Curse of Recklessness do not overwrite it.
I'm guessing it would be implemented the same way Mangle and Trauma overwrite each other. For debuffs that have the same affect it doesn't matter if their buff overwrites ours as long as we can overwrite theirs.

Originally Posted by Valerian View Post
5% AP in cat form is not insignificant. With my current ~5k AP thats 250 free damage every 6 seconds ~ 41 dps.
This is an interesting point. We already use FFF in cat form while waiting for energy. This could be a great boost. My only concern then would be how it interacts with a moonkin's improved FF. Right now it just won't let us use it.


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Old 09/18/08, 12:31 PM   #2037
 Regen
Neckbear Overlord
 
Regen's Avatar
 
Regen
Troll Druid
 
No WoW Account
Just a few comments

Originally Posted by foxglove View Post

Now that Feral Faerie Fire does threat, it'd be worthwhile to test that Sting and Curse of Recklessness do not overwrite it.
This damage component the way I see it is just a much needed minimal damage to make sure your mob is tagged that's been missing from the feral druid forever. The additional threat in bear is nice but it is mostly (again) designed for pulling and nothing more (besides keeping the debuff up, assuming it doesn't have a stronger sister skill/talent or there's no moonkin in the raid).

In regards to the "threat niche": I am fairly confident this will never become a problem with the way they intend to design tanks (currently pre-last night's build the death knight was the only one hurting a little bit).

Just read the additional mana return is self-only, strikes me as a little wierd, I would like to see this altered to a mana/rage/energy/runic power restore to justify including this in pretty much all deep feral specs. Just trying to wrap my head around this one especially considering Powershifting has gone poof, any insight would be appreciated (PvP maybe?).

Ending on a good note I was able to easily maintain 2k+ dps in a 80 heroic with more or less sunwell gear (up'd hit to ~220 and caped expertise) using most likely incorrect cycles (Have no idea what the break point is of using savage roar... assuming its even a relevant AP number), all I have to say is Savage Roar --> Tiger's fury + Berzerking is beyond godlike. I'm not sure words could explain the destruction Berzerking will allow in PvP if you can stick to a target.

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Old 09/18/08, 12:38 PM   #2038
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by aldy View Post
It almost sounds like some people think FFF will become part of the bear TPS cycle which is pretty doubtful. Blizzard wouldn't make it worth more than a lacerate or swipe GCD.

Why wouldn't they?

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Old 09/18/08, 12:41 PM   #2039
ironwolfw
Glass Joe
 
Tauren Druid
 
Zul'Jin
Originally Posted by Valerian View Post
Does FFF only cause damage in bear form? Or is that qualifier only added to the threat component?
From the description on: http://talent.mmo-champion.com/?druid

"Deals [5% of AP + 1] damage and additional threat when used in Bear Form or Dire Bear form" So it's unlikely that you'll get the damage in cat.

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Old 09/18/08, 1:00 PM   #2040
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Originally Posted by ironwolfw View Post
From the description on: http://talent.mmo-champion.com/?druid

"Deals [5% of AP + 1] damage and additional threat when used in Bear Form or Dire Bear form" So it's unlikely that you'll get the damage in cat.
I think he's wondering if there are 2 comments in that phrase, like
  • Deals [5% of AP + 1] damage (in any form)
  • Additional threat when used in Bear form or Dire Bear form

Someone in beta should be able to tell us though.

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