I'm glad they removed the multi-mob-mangle/maul from Berserk. That ability was too bloated and the various things on it didn't have good synergy. Putting adrenaline rush and last stand on the same one made sense since in any given fight you're only likely to need 1 of them. The "sweeping strikes" part of it, on the other hand, didn't seem like a good idea. Of course, it's now a very weak 51-point talent, so I hope they buff it in a more sensible way.
Originally Posted by Daboran
I am reminded of the phrase "a jack of all trades is a master of none".
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Only if there's a tank that's the jack of all trades, it's still the warrior. They don't have the anti-magic shell of the death knight, but they do have a silence pull, spell interrupt and spell reflect. They don't have the godly AoE abilities of the paladin, but they have thunderclap, cone-of-stun and damage shield. They don't have quite the same health or armor of a druid, but they have the most armor/health of the plate wearers.
Our niche used to be dealing with big amounts of physical damage. With huge armor and huge health, we could easily off-tank Patchwerk, Gruul, Supremus, etc. For a while we also used to have a threat lead over other tanks. I'd like to see us get one of those two back.
If they're trying to figure out what to give us now that they've taken so much away from berserk... i can has sheeld wall?