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Old 09/18/08, 1:00 PM   #2041
Druidiful
Glass Joe
 
Druidiful's Avatar
 
Pandaren Monk
 
Aggramar
Originally Posted by Valerian View Post
Does FFF only cause damage in bear form? Or is that qualifier only added to the threat component? The wording in the patch notes is not terribly clear on this.

5% AP in cat form is not insignificant. With my current ~5k AP thats 250 free damage every 6 seconds ~ 41 dps.
It does not do any damage or extra threat in any form other than bear. Also at 71 with mainly t4/za/badge gear it does between 120-140 damage.

edit: Are there any working threat meters to use on beta? Or is there a way to get the default UI to show your actual threat in numbers?

Last edited by Druidiful : 09/18/08 at 1:11 PM.

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Old 09/18/08, 1:05 PM   #2042
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by ironwolfw View Post
From the description on: http://talent.mmo-champion.com/?druid

Deals [5% of AP + 1] damage and additional threat when used in Bear Form or Dire Bear form" So it's unlikely that you'll get the damage in cat.
Depends if it is:

(Deals damage) and (additional threat when used in Bear form or Dire Bear form) or

(Deals damage and additional threat) (when used in Bear form or Dire Bear form)

Sometimes I hate English...

For mindless grinding I hope it is the former... Bah slow refresh = already answered as the latter

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Old 09/18/08, 1:07 PM   #2043
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Druidiful View Post
Also at 71 with mainly t4/za/badge gear it does between 120-140 damage.
I wonder how much "and additional threat" it adds on top of the 120-140 from damage?

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Old 09/18/08, 1:16 PM   #2044
Cynrh
Glass Joe
 
Tauren Druid
 
Cenarion Circle
Re: the mana return in iLotP, it is to address PVP mana issues: See:

WotLK Beta (US-English) Forums -> Pvp not tanking for once G-crawler

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Old 09/18/08, 1:32 PM   #2045
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Cynrh View Post
Re: the mana return in iLotP, it is to address PVP mana issues: See:

WotLK Beta (US-English) Forums -> Pvp not tanking for once G-crawler
True enough. But combined with the wotlk Furor, it opens up some nice support capability for the kitties, especially if oom-healing is the typical situation in raids on the edge of a guild's content (which seems likely).

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Old 09/18/08, 1:34 PM   #2046
taleden
Glass Joe
 
Tauren Druid
 
Spinebreaker
Originally Posted by aldy View Post
...Its been changed so that bears have a decent ranged aggro move for pulling your mob in a group pack and also a ranged CC break; two things that ferals have been asking for FFF to do for months...
Ranged pull with higher threat -- wonderful.

Ranged CC break -- okay, useful, but honestly one of the things I loved about FFF was precisely that it *didn't* break CC. If I was tanking something that wasn't the first target (so I had plenty of threat leeway), I loved being able to cycle through the sheeps and FFF them for the free threat without breaking them. Then if one popped early, instead of gibbing the mage it'd run to me from the FFF threat, giving the mage more time to get it sheeped again.

So I'm a little ambivalent on this change. It'd be nice to have both options -- i.e. a ranged non-CC-breaking threat move, and a ranged CC-breaking move.

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Old 09/18/08, 1:38 PM   #2047
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by taleden View Post
Ranged pull with higher threat -- wonderful.

Ranged CC break -- okay, useful, but honestly one of the things I loved about FFF was precisely that it *didn't* break CC. If I was tanking something that wasn't the first target (so I had plenty of threat leeway), I loved being able to cycle through the sheeps and FFF them for the free threat without breaking them. Then if one popped early, instead of gibbing the mage it'd run to me from the FFF threat, giving the mage more time to get it sheeped again.

So I'm a little ambivalent on this change. It'd be nice to have both options -- i.e. a ranged non-CC-breaking threat move, and a ranged CC-breaking move.
Also, a lot of the CC doesn't break on low damage anymore (does any of it?), so calling it a CC-breaker is kind of misleading.

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Old 09/18/08, 1:43 PM   #2048
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar

Ranged CC break -- okay, useful, but honestly one of the things I loved about FFF was precisely that it *didn't* break CC. If I was tanking something that wasn't the first target (so I had plenty of threat leeway), I loved being able to cycle through the sheeps and FFF them for the free threat without breaking them. Then if one popped early, instead of gibbing the mage it'd run to me from the FFF threat, giving the mage more time to get it sheeped again.
You can do this by shifting out of bear and FFing the mob. I personally really like the option to do one or the other, even if muscle memory will occasionally break a sheep or two after this.

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Old 09/18/08, 1:45 PM   #2049
coredumperror
Piston Honda
 
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Tauren Druid
 
<SiN>
Vek'nilash
Originally Posted by Janraea View Post
Also, a lot of the CC doesn't break on low damage anymore (does any of it?), so calling it a CC-breaker is kind of misleading.
I noticed that a hunter's freeze trap in the Nexus run I did didn't break on my first first swipe, and that was quite surprising. Does this apply to all other CC as well?

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Old 09/18/08, 1:52 PM   #2050
Peekaboo
Von Kaiser
 
Undead Mage
 
Dragonblight
Originally Posted by coredumperror View Post
I noticed that a hunter's freeze trap in the Nexus run I did didn't break on my first first swipe, and that was quite surprising. Does this apply to all other CC as well?
No just traps. Its so you can trap a dotted target when pugging.

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Old 09/18/08, 2:00 PM   #2051
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
I'm trying to come to a conclusion regarding Barskin and Shield Wall. Base it is 1/3 with effect with 1/5 the cooldown, and if/when warrior talent it is 1/3 the effect with 1/4 the cooldown.

It terms of overall mitigation it works out to being about 4% for us and 2.4%->3% mitigation for warriors if just spammed mindlessly, however that 60%/20% can make a big difference during and enrage/frenzy/big incoming hit.

I honestly don't know who has the advantage here.

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Old 09/18/08, 2:04 PM   #2052
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I noticed that a hunter's freeze trap in the Nexus run I did didn't break on my first first swipe, and that was quite surprising. Does this apply to all other CC as well?
It doesn't apply to all other CC that I know of, but I do know it applies to things like maim and entangling roots.

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Old 09/18/08, 2:09 PM   #2053
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Selmarix View Post
I assume that they will add something related to AoE tanking of bigger pulls, as that is a big weakness of bears currently.
I agree. Maybe some sort of 12-15s AoE DOT when used as a bear? That would help PvE by building threat in AoE scenarios and yet not be too OP for PvP but annoying (flag defense, etc.).

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Old 09/18/08, 2:20 PM   #2054
Bluefish
Piston Honda
 
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Troll Shaman
 
Lethon
Originally Posted by taleden View Post
Ranged CC break -- okay, useful, but honestly one of the things I loved about FFF was precisely that it *didn't* break CC. If I was tanking something that wasn't the first target (so I had plenty of threat leeway), I loved being able to cycle through the sheeps and FFF them for the free threat without breaking them. Then if one popped early, instead of gibbing the mage it'd run to me from the FFF threat, giving the mage more time to get it sheeped again.
Are we sure mobs accumulate threat while CC'd? I vaguely recall being told on my Warrior that Sundering sheeps doesn't give you any threat on them.

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Old 09/18/08, 2:28 PM   #2055
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Originally Posted by Maeltne View Post
I'm trying to come to a conclusion regarding Barskin and Shield Wall. Base it is 1/3 with effect with 1/5 the cooldown, and if/when warrior talent it is 1/3 the effect with 1/4 the cooldown.

It terms of overall mitigation it works out to being about 4% for us and 2.4%->3% mitigation for warriors if just spammed mindlessly, however that 60%/20% can make a big difference during and enrage/frenzy/big incoming hit.

I honestly don't know who has the advantage here.
Warriors have the clear advantage.

Better mitigation over time is rarely the issue. Saving your healer some mana is rarely the issue.

Surviving an enrage or living through that last big blast is the issue.


Barkskin is crap compared to what other tanks get.

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