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Old 09/18/08, 11:40 PM   #2086
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Valerian View Post
That's going to go a ways to increasing our armor over warriors. That's more of a contribution than our weapons.

On that note all the trinkets look pretty damn crazy. They seem quite a bit more impressive than current trinkets even taking the extra 10 levels into account.
Over warriors? With a full Naxx set, we can now get over 45k armor with Badge of Tenacity, Imp Mark of the Wild, Imp Devotion Aura, and Elixir of Mighty Defense. That is before Inspiration. I smell armor cap soon. Sure seems like we're keeping the same niche we had in BC.


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Old 09/19/08, 12:31 AM   #2087
Nokiya
Glass Joe
 
Tauren Druid
 
Drak'thul
Originally Posted by Phorage View Post
Defender's Code
Binds when picked up
Unique
Trinket
850 Armor
Requires Level 80
Use: Increases parry dodge by 455 for 20 sec. (2 Min Cooldown)
Epic Trinkets - WotLK

Now with the Defender's Code use being parry/dodge rating and two below it in the image is Valor Medal of the First war use being straight dodge rating, do you think it would be possible to pop both of these trinkets simultaneously?

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Old 09/19/08, 12:40 AM   #2088
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Thessaly View Post
It'd be like a higher damage consecrate with a longer cooldown. It would fit rather nicely with how they've been altering abilities to pass them around while maintaining core tanking functionality with subtle (or not so subtle) differences.
Hurricane doesn't have cooldown.

Originally Posted by Nokiya View Post
Epic Trinkets - WotLK

Now with the Defender's Code use being parry/dodge rating and two below it in the image is Valor Medal of the First war use being straight dodge rating, do you think it would be possible to pop both of these trinkets simultaneously?
Two defensive trinkets shouldn't stack. But I'd still use the badge of tenacity, and that effect counts as offensive.

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Old 09/19/08, 12:45 AM   #2089
Thessaly
Piston Honda
 
Night Elf Druid
 
Kargath
Originally Posted by halmmar View Post
Hurricane doesn't have cooldown.
Mine has a 1 min cooldown. Or did they remove it in WotLK? I see they did. I'd be fine with it back if it meant we could use it in Bearform. Or made a Bear version of it.

Last edited by Thessaly : 09/19/08 at 12:52 AM. Reason: links

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Old 09/19/08, 2:28 AM   #2090
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
I noticed in quite a few in the comments regarding cat dps cycles they say 5rip. Does that mean it works out better to go that fifth combo point now? Shredding at 4 and 'risking' critting for an overflow combo point. Or does it just mean do it how we're currently doing it - 5 good, but 4 is fine.

On a different note, have you guys seen the new jewelcrafting trinkets? A blue qual level 75 one is extremely nice, 63 stamina, blue socket, yellow socket, 9 stam socket bonus and a use effect of 300 dodge rating. If thats how good the blue qual level 75 ones are, I can't wait to see the epic level 80 ones. Or will we be forced to use armor ones again?


Oh nevermind I found it:

Figurine - Monarch Crab
Binds when picked up
Unique
Trinket
+63 Stamina
Blue Socket
Yellow Socket
Socket Bonus: +9 Stamina
Requires Level 75
Requires Jewelcrafting (400)
Use: Increases dodge rating by 300 (11.28% @ L75) for 10 sec. (1 Min Cooldown)

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Old 09/19/08, 2:51 AM   #2091
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Phorage View Post
There is a trinket in wowhead database (cannot link for some reason) like this:

Defender's Code
Binds when picked up
Unique
Trinket
850 Armor
Requires Level 80
Use: Increases parry dodge by 455 for 20 sec. (2 Min Cooldown)


Looks like a really awesome upgrade from BoT. Also it has the parry dodge thing mentioned earlier.

Does this concern anyone else? They get into the Badge of Tenacity situation once more where they either completely shackle us to one trinket for the entire expansion (least its epic this time!) or they have to start putting duplicates in of this trinket at each higher level because theres one thing we know its that bears aren't going to willingly give up bonus armour so each new trinket has to have more which makes little room for anything else. I was kind of hoping we'd get away from the bonus armour mechanic altogether.

The parry/dodge change is nice but it doesn't address my main issue with the off piece which is the massive amounts of defense on everything. The shoulder/head enchants also got leaked yesterdy, they are all heavy on defense too (though the shoulder may be placeholders, the inscription only ones show the precedent which is def+dodge rating). The best idea I've seen for defense was convert the bonus parry and block it gets into dodge for classes that can't do either of those things at a reasonable conversion.

But the other side is we don't actually have any jewelery on Beta discovered that has bonus parry and bonus armour. So the change is kind of pointless at current, even if it does bode well for future itemisation.

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Old 09/19/08, 4:33 AM   #2092
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
From Blizzard Beta Druid Forums:
1) Feral Faerie Fire becomes a core ability.
2) Brutal Impact increases duration and lowers cooldown of Bash. It swaps with Savage Fury, mostly to keep it out of the paws of anyone but Ferals.
3) Feral Faerie Fire replaced with the old Last Stand component of Berserk. But it's usable in both cat and bear forms.
4) Cat Berserk does not change. Bear Berserk goes back to Mangle hitting 3 targets, and since that isn't so useful on single targets, it also removes the 6 sec (untalented) cooldown of Mangle during the 15 sec duraton for some nice bear burst or threat generation. The Fear immunity is still intact.
1. FFF, Finally!
2. Moves a Cat/DPS talent lower in tree.
3. Decent 11 pt talent
4. Pretty insane for TPS but overall still feels odd, 2 min would be better, doesn't really address aoe tanking concerns.

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Old 09/19/08, 5:04 AM   #2093
spartakos
Piston Honda
 
Tauren Druid
 
Genjuros (EU)
So now we have 1 last stand button and 1 insane TPS button. We just have to see cooldown of the new ability since now its 11-points not 51.

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Old 09/19/08, 5:20 AM   #2094
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
The new beserk is certainly interesting, not sure if it still feels like a 51 pointer yet though.

In an unlimited rage situation its pretty awesome for AoE tanking by just using it like we use swipe at the moment, tabbing targets to try get max coverage. I'm just worried that in these sort of AoE situations rage isn't often plentiful and it may render the removed CD a little pointless if we're only doing 3-4 mangles anyway. For boss tanking though I guess its nice threat though its hard to judge the value of that again till we see if DPS are being threat limited or not once things are finalised.

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Old 09/19/08, 6:02 AM   #2095
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Also:
Yes, Bash will now work as an interrupt even if the boss is stun immune.
The berserk change is nice, as is introducing a separate Last Stand. FFF as base is very nice.

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Old 09/19/08, 6:09 AM   #2096
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
After doing some math:

in full naxx-10 gear, raid buffed we will have about 2.0 weapon speed. Considering a full stacked lacerate in 15 seconds we will do:

15/2 = 7.5 mauls
13.5/1.5 = 9 mangles
1 lacerate to refresh the stack

Summing up average damage of those ability and dividing by 15 seconds we will do about 3500 dps on average (tank specced and equipped) at that level. Pretty nice aggro-wise.

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Old 09/19/08, 6:16 AM   #2097
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
2) Brutal Impact increases duration and lowers cooldown of Bash. It swaps with Savage Fury, mostly to keep it out of the paws of anyone but Ferals.
Too bad they had to pick the worst dps talent to fill the spot. Savage fury is a bear talent. Why didn't they push Shredding Attacks there instead? Why are the low tier talents in resto better than the low tier talents in feral?


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Old 09/19/08, 6:41 AM   #2098
Kieran
Glass Joe
 
Tauren Druid
 
Die Ewige Wacht (EU)
Originally Posted by nightcrowler View Post
After doing some math:

in full naxx-10 gear, raid buffed we will have about 2.0 weapon speed. Considering a full stacked lacerate in 15 seconds we will do:

15/2 = 7.5 mauls
13.5/1.5 = 9 mangles
1 lacerate to refresh the stack

Summing up average damage of those ability and dividing by 15 seconds we will do about 3500 dps on average (tank specced and equipped) at that level. Pretty nice aggro-wise.
Tier 7 4 piece setbonus gives Berserk additional 3 seconds though, so your numbers are off.

18/2 = 9 Mauls,
16,5/1,5 = 11 Mangles
and the Lacerate for stack refresh.

Edit 2: Damn, going by your estimates the bonus would add around 20% damage, for 4200 dps on average.

Edit: reading comprehension is my bestest friend.

Last edited by Kieran : 09/19/08 at 6:51 AM.

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Old 09/19/08, 6:48 AM   #2099
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Nokiya View Post
Epic Trinkets - WotLK

Now with the Defender's Code use being parry/dodge rating and two below it in the image is Valor Medal of the First war use being straight dodge rating, do you think it would be possible to pop both of these trinkets simultaneously?
You could always pop defensive trinkets at once so I don't see why not.

Originally Posted by Vaccine View Post
Does this concern anyone else? They get into the Badge of Tenacity situation once more where they either completely shackle us to one trinket for the entire expansion (least its epic this time!) or they have to start putting duplicates in of this trinket at each higher level because theres one thing we know its that bears aren't going to willingly give up bonus armour so each new trinket has to have more which makes little room for anything else.
I wouldn't mind all that much really. Trinkets have always been powerful for any class. DST, DFT from BWL, Moroes have all been used for a really long time, too, so it's not just a bear issue. You can obviously argue if that is a bad mechanic or not but personally I don't mind it.


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Old 09/19/08, 7:01 AM   #2100
Valaranin
Glass Joe
 
Blood Elf Paladin
 
Darkspear
Originally Posted by spartakos View Post
So now we have 1 last stand button and 1 insane TPS button. We just have to see cooldown of the new ability since now its 11-points not 51.
I think it's fair to assume that it will have a 5 minute CD to match the Last Stand of Warriors since its now the same ability in the same position on the tree.

This news definately put a smile on my face.

Last edited by Valaranin : 09/19/08 at 7:27 AM.

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