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Old 09/19/08, 7:55 AM   #2101
Lyssa
Von Kaiser
 
Pandaren Monk
 
Al'Akir (EU)
Originally Posted by Liar View Post
I wouldn't mind all that much really. Trinkets have always been powerful for any class. DST, DFT from BWL, Moroes have all been used for a really long time, too, so it's not just a bear issue. You can obviously argue if that is a bad mechanic or not but personally I don't mind it.
The major issue would be the placing of these oh-so-powerful trinkets. If they again place one of the best tanking trinkets or best DPS trinkets on entry-level raiding (Naxx 10), people wanting to raid 25 mans above all need to go back into 10-level content and farm those items. It's one thing if the best items are placed at the very hardest content; it makes more sense - as you progress you get better gear. It shouldn't be - as you progress you need to go back to the instances you could clear with your eyes closed to get the better gear.

I wouldn't mind keeping the same trinket for all of eternity if it is the best (as it is now with BoT), but I wouldn't want to go into a 10-man to get it when my guild will solely be focusing on 25-mans.

Although, where exactly do they drop? MMO just says "dropping in raids".


Originally Posted by Mijae View Post
Too bad they had to pick the worst dps talent to fill the spot. Savage fury is a bear talent. Why didn't they push Shredding Attacks there instead? Why are the low tier talents in resto better than the low tier talents in feral?
Can't really see why it would matter as long as we don't need to pick up bad talents to go further up in the tree - which it doesn't really look like. Savage Fury is still okay for cats. I haven't looked at the numbers though: would you be not taking it in an "ultimate" dps build?

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Old 09/19/08, 8:25 AM   #2102
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Lyssa View Post
Can't really see why it would matter as long as we don't need to pick up bad talents to go further up in the tree - which it doesn't really look like. Savage Fury is still okay for cats. I haven't looked at the numbers though: would you be not taking it in an "ultimate" dps build?
Depending on how good FB turns out to be, Savage Fury may still end up getting skipped for DPS at least at first. The cat portion of the tree didn't really get anything fancy added to it, but its reasonable in size (including the 11 points in resto). Bear is still quite bloated though, even with the rather odd change to protector of the pack. The AP bonus there is SO tiny that it seems ridiculous to spend more than 1 point in that talent now.

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Old 09/19/08, 8:44 AM   #2103
coredumperror
Piston Honda
 
coredumperror's Avatar
 
Tauren Druid
 
<SiN>
Vek'nilash
Originally Posted by Valerian View Post
Bear is still quite bloated though, even with the rather odd change to protector of the pack. The AP bonus there is SO tiny that it seems ridiculous to spend more than 1 point in that talent now.
The 3% damage reduction for all ranks has been confirmed as a tooltip bug. It does in fact still provide 1/2/3% DR per party member. Here's hoping that they change the AP bonus to something less crappy, though.

I'm really liking the changes mentioned in the last page. FFF as base has been a long time coming, and splitting Berserk up so it's an entirely offensive talent, while simultaneously giving us a real Last Stand is a very positive change. I'm starting to feel a lot better about sticking to Feral in Wrath.

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Old 09/19/08, 8:58 AM   #2104
Toranshalur
Von Kaiser
 
Tauren Druid
 
Auchindoun (EU)
Originally Posted by Malazaar View Post
Any encounter with a short and brutal enrage/berserk which the tank has to live through (or at least live as long as possible) will heavily favor any other tank class over us.
Well, possibly not; we're pulling ahead again in terms of armour and stamina, meaning less chance to be killed by an unlucky avoidance streak. Considering inspiration/LoH and berserk will increase our hp and armour then by proportionally more, it's very possible barkskin, berserk and frenzied regen (glyphed) will be equal to warriors last stand + SW.

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Old 09/19/08, 10:05 AM   #2105
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
I've been a bit critical of what they were doing with ferals a few times in this thread, but I might(MIGHT!!) have to change my mind. I've accepted not getting fur wall, specifically because of brez and innervate. Even while MTing, those are probably equal. And brez/innervate are infinitely more useful while not tanking.

There remains two things I'd like resolved:

-AoE threat. Swipe is trite and borderline useless. It should be treated like the Paladin's HoR, a cherry on the top of a sweet ability. I really like Liar's idea of Bearricane. This one doesn't seem like a tough one to solve, even if they do a hack job on swipe.

-Tanking rotation. Just something new to do, because it's looking like mangle, maul, swipe/lacerate all over again. Bearricane might change this up enough, though.

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Old 09/19/08, 12:29 PM   #2106
Brute
Von Kaiser
 
Tauren Druid
 
Ner'zhul
Originally Posted by Deathwing View Post
I've been a bit critical of what they were doing with ferals a few times in this thread, but I might(MIGHT!!) have to change my mind. I've accepted not getting fur wall, specifically because of brez and innervate. Even while MTing, those are probably equal. And brez/innervate are infinitely more useful while not tanking.

There remains two things I'd like resolved:

-AoE threat. Swipe is trite and borderline useless. It should be treated like the Paladin's HoR, a cherry on the top of a sweet ability. I really like Liar's idea of Bearricane. This one doesn't seem like a tough one to solve, even if they do a hack job on swipe.

-Tanking rotation. Just something new to do, because it's looking like mangle, maul, swipe/lacerate all over again. Bearricane might change this up enough, though.

Boy I just cant get behind the idea of 'bearicane'. There needs to at least be *some* minimum level of game related/lore related plausibility imo otherwise why not just let me shoot aoe lasers out my arse. Honestly, the new Berzerk with its return to 3 target mangle plus removing the cooldown is a workable solution. No its not brainless, yes it requires you to actually press buttons and rotate your view (arent bears lamenting about not enough things to do/buttons to press??), yes the raid might need to give you a couple of GCDs to tag a half a dozen or so mobs but mangle is obviously HIGH threat, and you can hit a LOT of targets in 15-18 seconds....

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Old 09/19/08, 12:39 PM   #2107
Brute
Von Kaiser
 
Tauren Druid
 
Ner'zhul
Another interesting possibility... with the new berserk, the 3 pts in improved mangle might now be skippable and put into something else...

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Old 09/19/08, 12:51 PM   #2108
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Brute View Post
Another interesting possibility... with the new berserk, the 3 pts in improved mangle might now be skippable and put into something else...
Berserk is on a 3 minute cooldown... you still want Imp Mangle for the rest of the time.


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Old 09/19/08, 1:02 PM   #2109
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Brute View Post
Honestly, the new Berzerk with its return to 3 target mangle plus removing the cooldown is a workable solution. No its not brainless, yes it requires you to actually press buttons and rotate your view (arent bears lamenting about not enough things to do/buttons to press??),
I agree. As long as the cooldown is 1m (the typical "once per pull" cooldown length) we could use it as such. Though on a long boss fight we'd end up as kings of threat as 15s of mangle once per minute would be OP in a single target scenario. So, I'm not sure how Blizzard would balance things in a raid boss scenario.

For AoE trash, we'd pull one of the mobs with roots, shift to bear, enrage (lowers armor giving you more rage) and berserk. Tab (or mouseover) mash mangle for 15s. That would generate a huge amount of threat on a pack of mobs. More than enough to overcome healing. Once the berserk effect wears off, you could swipe once in a while, but I doubt you'd need to, which means you can tank the rest of the fight like a single target fight. We might even want to pop our dodge trinkets (if we have one) during enrage so get more rage from Natural Reaction.

What we don't know right now is the CD for the new berserk. Has it changed? Or is it still 3m? At 3m we could still use it every other pull.

Edit: Another nice side effect of the new Berserk is that combined with 3/3 IW you ought to be able to fully slow down those mobs you just mangled for 15s, further reducing their ability to run away from you.

Last edited by tlbj6142 : 09/19/08 at 1:17 PM.

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Old 09/19/08, 1:16 PM   #2110
Brute
Von Kaiser
 
Tauren Druid
 
Ner'zhul
The cooldown is still 3 minutes.

As to Improved Mangle, of course we still want it, we want EVERY talent in our tree . However I'm thinking it will now be *much* easier to skip if there are other talents we would like as well. 10-12 consecutive mangles in 15-18 seconds on a single target is a pretty massive threat spike. Are you going to be hurting for the next 2m:45s with a 6s mangle vs a 4.5s mangle?

6s mangle gets you 10 mangles per minute. 4.5s mangle is 13.3 or 3.3 extra mangles a minute. Times 2.75 minutes is 9 mangles in the span of a berzerk cooldown. So in terms of threat, Popping zerk is more threat than improved mangle over the same timespan cooldown to cooldown (unless i've botched something).

Now of course Berzerk PLUS improved mangle is obviously more threat yet but would it be neccessary? I'm inclined to think no (unless bears are having threat problems @ 80 in naxx right now which I havent heard is the case)...

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Old 09/19/08, 1:17 PM   #2111
Deathwing
Bald Bull
 
Deathwing's Avatar
 
Orc Warrior
 
Black Dragonflight
Originally Posted by Brute View Post
Boy I just cant get behind the idea of 'bearicane'. There needs to at least be *some* minimum level of game related/lore related plausibility imo otherwise why not just let me shoot aoe lasers out my arse. Honestly, the new Berzerk with its return to 3 target mangle plus removing the cooldown is a workable solution. No its not brainless, yes it requires you to actually press buttons and rotate your view (arent bears lamenting about not enough things to do/buttons to press??), yes the raid might need to give you a couple of GCDs to tag a half a dozen or so mobs but mangle is obviously HIGH threat, and you can hit a LOT of targets in 15-18 seconds....
Wrong type of "more buttons to press". I hear Paladins are looking for more buttons to press too, why don't you suggest to them that they only use HotR to hold AE agro. With a 6 second cooldown, it will be even more challenging. I mean fun. And warriors can only use cleave. Death Knights? Pestilence.

Tab-targeting is not fun, it never will be. Furthermore, it severely hampers our ability to keep agro on the main target. It just stinks of work-around because Blizzard couldn't design a true ability designed for AE. I'm frankly surprised at how many of you are suggesting using Berserk to hold AE agro.

As for lore...bears are already casting sparkly little...things on their target. You're going to have problems with them summoning a storm, which they can do in caster form?

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Old 09/19/08, 1:18 PM   #2112
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
As to Improved Mangle, of course we still want it, we want EVERY talent in our tree . However I'm thinking it will now be *much* easier to skip if there are other talents we would like as well. 10-12 consecutive mangles in 15-18 seconds on a single target is a pretty massive threat spike. Are you going to be hurting for the next 2m:45s with a 6s mangle vs a 4.5s mangle?
In addition to that, it remains to be seen how important 33% more mangles are relative to 33% less swipes/lacerates in terms of overall threat. It will be a boost, but from what I've seen so far the boost is not huge.

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Old 09/19/08, 1:42 PM   #2113
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
All armor sets from Naxxramas 10 and 25 players have been updated.
The expertise on Heroes helm and Valorous legs have both been changed to armor penetration rating. I would have much preferred something other than ArP. Only the value of the stats varies between Heroes and Valorous now. It would have been much more beneficial to let us mix and match different stats from the sets to increase our expertise if desired for bear.


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Old 09/19/08, 2:12 PM   #2114
Pharmacon
Von Kaiser
 
Undead Rogue
 
Scilla
Originally Posted by Mijae View Post
The expertise on Heroes helm and Valorous legs have both been changed to armor penetration rating. I would have much preferred something other than ArP. Only the value of the stats varies between Heroes and Valorous now. It would have been much more beneficial to let us mix and match different stats from the sets to increase our expertise if desired for bear.
That's the whole point of Blizz doing that though. They don't want people wanting to use gear from 10 man raids in the 25 man equivalents. If your guild is raiding in 25 mans, they want you to be looking at the 25 man loot for upgrades not looking to the 10 mans. Even if it would be nice to have some expertise on there for threat by having gear that is equally desirable (due to different stats on same slot gear) that would almost force players to raid both. Blizz is of the mindset of guilds being either "25 man raids" or "10 man raids" guilds.

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Old 09/19/08, 3:35 PM   #2115
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Deathwing View Post
I'm frankly surprised at how many of you are suggesting using Berserk to hold AE agro.
Because it is significantly better than anything we have had to-date. I really just want to be able to hold 4-5 mobs. Not dozens. Berserk-Mangle-Tab-Mangle-Tab-Mangle-Tab-Mangle-Tab (I'd just put it in a macro) would probably be all it will take to accomplish this. So, if it takes extra skill to do so, I'm fine with that. It gives me something to differentiate myself from other bears.

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