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Old 09/20/08, 12:50 AM   #2131
Brute
Von Kaiser
 
Tauren Druid
 
Ner'zhul
Tanking builds are definitely going to be interesting now.

http://talent.mmo-champion.com/?drui...00000000000000 could be your base template and then you have 6 pts left to play with. Do you get imp bash for the reduced cooldown/spell interrupt? iLotP for some small raid healing plus better soloing? max out the primal precision (gear sensitive)? Predatory instincts for more crit dmg/threat? Imp Mangle for even more sustained threat? Shredding attacks for more kitty effeciency...

All interesting choices while still having a damn solid base. I'm pretty content with the feral tree atm (not to say its perfect but then no class/build is)...

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Old 09/20/08, 1:14 AM   #2132
Niton
Von Kaiser
 
Tauren Druid
 
Shattered Hand
Shredding Attacks still doesn't feel optional. The DPS loss when attempting to use shred without it is absolutely massive, more than any multi-point talent I can think of offhand. I can't think of too many raids where, even as main tank, I would have no reason to ever go into cat form (Aran, Netherspite, Solarian, Akama, Brutallus?). Predatory Instinct also doesn't seem skippable - if the boss has any sort of aoe damage, this takes a decent amount of sting off of it.

The build I would use for a strict-MT role would probably be this one: http://talent.mmo-champion.com/?drui...00000000000000

There's going to be a second tank of some kind in the raid, and odds are very good that they'll be able to apply the debuff for you. If that's not the case, i'm not really sure what i'd lose yet - probably Improved Mangle.

Last edited by Niton : 09/20/08 at 2:40 AM. Reason: I'm terrible at the internets

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Old 09/20/08, 2:26 AM   #2133
Nonrev
Glass Joe
 
Tauren Druid
 
Norgannon
I am still not sold yet on Rend and Tear, it just does not not seem like a talent that should be that deep into the tree for what it does currently. As such purely for tanking I am looking at something like this build with about 3 points left right now that I can drop where ever. If rend and tear gets a boost or if the number crunchers find its better then it seems right now I might redo somethings.

http://talent.mmo-champion.com/?drui...00000000000000

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Old 09/20/08, 2:32 AM   #2134
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Niton View Post
The build I would use for a strict-MT role would probably be this one: http://talent.mmo-champion.com/?drui...00000000000000
Per talent point, Predatory Instincts will generate more threat/second than Rend and Tear (note it's only 3 points). PI also seems to be generally more useful (since you can starve yourself by using maul on trash/heroics/10-mans, and it also requires a bleed on the target).

R&T is better if you offtank/dps, but then you need shredding attacks.

--

Did anyone else notice Survival Instincts is usable in catform as well? That, Barkskin and Nurturing Instincts (if you can spare the points) would make feral dps extremely durable even without resorting to a switch to bearform (think fights like Reliquary of Souls and Archimonde, where I already am among the last to die as DPS).

--

The thing I'm torn about is a build at 70, before lich king. Do I pick Berserk for some mad bear threat or Omen of Clarity for some Brutallus spanking? OoC seems almost twice as powerful for cat dps.

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Old 09/20/08, 2:44 AM   #2135
Niton
Von Kaiser
 
Tauren Druid
 
Shattered Hand
Originally Posted by halmmar View Post
Per talent point, Predatory Instincts will generate more threat/second than Rend and Tear (note it's only 3 points).
Yeah, I copied the old URL instead of the one with the points I spent, correct link is in there or http://talent.mmo-champion.com/?drui...00000000000000

On that note, the amount of damage/threat gained from Swipe going from 70 -> 80 and 2.8k atp -> 4.1k atp is frustratingly small. Swipe really feels "left out" as far as AOE threat goes right now in Wrath heroics.

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Old 09/20/08, 2:46 AM   #2136
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
The thing I'm torn about is a build at 70, before lich king. Do I pick Berserk for some mad bear threat or Omen of Clarity for some Brutallus spanking? OoC seems almost twice as powerful for cat dps.
I think it's pretty simple. If you're going to tank anything hard, you get berserk; the threat multiplier is simply too good to pass up, and having a fear break is very useful. And with all the new abilities everyone else is throwing around, I think you'll need the threat boost. If you're going to DPS, you must take OoC. It's too much a gain for DPS to ignore, and berserk, while stellar, is not as great a DPS boost.

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Old 09/20/08, 3:06 AM   #2137
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by halmmar View Post
Per talent point, Predatory Instincts will generate more threat/second than Rend and Tear (note it's only 3 points). PI also seems to be generally more useful (since you can starve yourself by using maul on trash/heroics/10-mans, and it also requires a bleed on the target).

R&T is better if you offtank/dps, but then you need shredding attacks.
While I haven't seen any hard info for new threat values, my current estimates show R&T better point-for-point now (for bear tps) with infinite rage. Of course, PI is better when not Mauling. It really is more of a personal preference. Choosing between the two I'd definitely lean toward PI though since it both has a secondary function (with defensive value) and is better for cat.

The thing I'm torn about is a build at 70, before lich king. Do I pick Berserk for some mad bear threat or Omen of Clarity for some Brutallus spanking? OoC seems almost twice as powerful for cat dps.
I was already considering not taking berserk at 70. Since they split off the last stand function from it, the only time I could see taking it is if you never go cat. If we turn out to really lack threat it might be worth reconsidering, I just can't see it as much a necessity as OoC is for cat.


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Old 09/20/08, 3:12 AM   #2138
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
The new tooltips appear to be incorporating AP scaling into the damage values now.

Using these values I'm getting exactly 0.3*AP as the scaling for Rip and 0.35*AP for the scaling on FB. Note the tooltips do NOT appear to be scaling with talents properly (FB max damage went from 2142 to 2160 after adding 5 points in FA) and Rip went from (2562 to 2590 when adding 5 points in Naturalist).

Assuming the talents added nothing to scaling (and the base of 0.3*AP for Rip and 0.35*AP for FB) is correct lets look at scaling after talents/abilities:

Rip:
Naturalist -> 1.1 multiplier
Mangle/Trauma -> 1.3 multiplier
Glyph of Rip -> 2 extra ticks = 1.33 multiplier

Result: 1.1*1.3*1.33*0.3 = 0.6276*AP scaling, after all is told.
This becomes 0.02092*AP/energy

FB:
Naturalist -> 1.1 multiplier
FA -> 1.15 multiplier
Crit/RnT -> 2.2*(crit rate/100 + 0.50) multiplier
Armor reduction -> x (where x is 1 - mob_mitigation) multiplier

Result: 0.9741*(crit_rate/100 + 0.50)*x*AP

At 50% crit rate this simplifies to 0.9741*x*AP. Normalized becomes 0.02783*AP/energy (at 35 energy). A mob would need 24.8% damage reduction for them to break even, scaling wise. At 40 energy FBs (taking latency and whatnot into account) you'd need boss mitigation to be down to 14% (slightly higher due to the 11.3 damage per energy but that is fairly insignificant in this case).

Now currently I believe we're getting our raid bosses down to near the 25-30% range in terms of damage reduction from raid debuffs (Sunder, FF, CoR). CoR and FF won't stack anymore so it'll probably be towards the higher end of that range. This puts us a bit off from where we'd need to be for FB to completely outshine Rip. Its unclear how much armor penetration we'll be able to get to further drop a bosses mitigation % (and if new 80 bosses will keep the same relative % mitigation). It is possible though that FB will surpass Rip in terms of scaling though. Also of note is that Rip is only close to FB IF the Rip Glyph is being used. It falls quite a bit behind if that glyph is not used.

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Old 09/20/08, 4:42 AM   #2139
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Valerian View Post
At 50% crit rate this simplifies to 0.9741*x*AP. Normalized becomes 0.02783*AP/energy (at 35 energy). A mob would need 24.8% damage reduction for them to break even, scaling wise. At 40 energy FBs (taking latency and whatnot into account) you'd need boss mitigation to be down to 14% (slightly higher due to the 11.3 damage per energy but that is fairly insignificant in this case).

Now currently I believe we're getting our raid bosses down to near the 25-30% range in terms of damage reduction from raid debuffs (Sunder, FF, CoR). CoR and FF won't stack anymore so it'll probably be towards the higher end of that range. This puts us a bit off from where we'd need to be for FB to completely outshine Rip. Its unclear how much armor penetration we'll be able to get to further drop a bosses mitigation % (and if new 80 bosses will keep the same relative % mitigation). It is possible though that FB will surpass Rip in terms of scaling though. Also of note is that Rip is only close to FB IF the Rip Glyph is being used. It falls quite a bit behind if that glyph is not used.
You forgot to include a meta gem crit bonus.

I posted a few numbers a couples pages back. Here's the numbers I came up with for break-even points for DPE based on target DR:

25% => 42309 AP (30221 w/ SR)
20% => 24883 AP (17774 w/ SR)
17% => 19502 AP (13930 w/ SR)

So, you would need a combination of enough ArP and enough AP to make FB better than Rip in terms. I doubt those numbers are happening any time soon. This will also change depending on bonuses. The T7 bonus increases Rip further beyond this point. However, it's hard to know if there might be FB bonuses coming later.


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Old 09/20/08, 7:32 AM   #2140
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
I have not seen anyone else mention the stealth buff (?) to Protector of the Pack so thought I'd highlight it. As well as the damage reduction, it was 'Increases your bear form BONUS attack power by 20/40/60%'. It is now 'Increases your attack power in bearform by 2/4/6%'.

Probably very early on, it won't be as good, but it'll scale very quickly because it's working off a much larger base. I'm not very good with numbers though, so I'll let you guys flesh it out For the record, without the talent, but in my fairly crappy gear I have 3406 AP in bearform.


Edit: Thought I might also provide some base values that may help our math/theorycrafters out.

NB: I'm level 80, tauren, completely naked, with 0 talent points spent and no visible buffs/debuffs - not even motw.

Caster form:
8607 hp
5286 mana
Base stats: 94str, 77agi, 100stam, 138int, 161spr, 168 armor (1% DR vs 80), 6.8% dodge

Bearform: 125 stam, 8857 hp, paw dmg rng 177-232, 378 AP, 8.4% crit
Catform: paw dmg range 72-95 405 AP, 8.4% crit

Last edited by manapaws : 09/20/08 at 7:47 AM.

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Old 09/20/08, 7:34 AM   #2141
Duilliath
Great Tiger
 
Duilliath's Avatar
 
Duilliath
Night Elf Druid
 
No WoW Account (EU)
Looking over the talent trees, things are going up slightly.

Was still thinking that they should probably just merge Natural Shapeshifter into HotW instead of the Intellect buff (dropping down Master Shapeshifter to second tier) and that they should just split Feral Aggression and Ferocity into a pure Cat and a pure Bear talent.

Noting the listed builds above, it dawned on me that not one of them uses Natural + Master Shapeshifter. We just don't have the points. It made me wonder if that talent (MS) is actually intended for Ferals. It could simply be an added bonus for Restos or Moonkins, in the unlikely event of them dropping down to a Feral form to regen a bit of mana in the meanwhile. Would be nice to find out if it's even intended for us.

The only build that might get it is a PvP build, but I have no clue what the optimal build there would be there currently. Even saw a PvP build which included Nature's Swiftness.

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Old 09/20/08, 7:49 AM   #2142
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Deathwing View Post
Wrong type of "more buttons to press". I hear Paladins are looking for more buttons to press too, why don't you suggest to them that they only use HotR to hold AE agro. With a 6 second cooldown, it will be even more challenging. I mean fun. And warriors can only use cleave. Death Knights? Pestilence.

Tab-targeting is not fun, it never will be. Furthermore, it severely hampers our ability to keep agro on the main target. It just stinks of work-around because Blizzard couldn't design a true ability designed for AE. I'm frankly surprised at how many of you are suggesting using Berserk to hold AE agro.

As for lore...bears are already casting sparkly little...things on their target. You're going to have problems with them summoning a storm, which they can do in caster form?
This. Feral Fairie Fire is common sense nowadays and so will be Barkskin now. So why all the "lore concerns" about Hurricane in Bear form? We all know Druids will get some sort of AoE tanking ability so why are people trying to make Swipe do it, or heck even tab target Mangle? Paladins got non-targetable AoE with Consecrate, Warriors got non-targetable Consecrate with a -20% attack speed modifier - now guess what Hurricane is? A targetable Consecrate with a -20% attack speed modifier. If you don't want it targetable, then make it appear around the bear though I'd rather it be targetable since it adds some sort of tactical depth.
Again, why are people so opposed to flavour? Mangle, Maul and to a lesser extent Lacerate are already 1:1 copies of Warrior abilities so you might as well roll one if you like that playstyle. But I don't think I am the only one that enjoyed the Bear threat superiority on pulls with Starfire/Wrath, or Wrath/Reju or Wrath/Wrath. Hurricane in Bear form is a logical extension to it.

So just ask yourself this: Do you want to be even more homogenized or retain some flavour when tanking?


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Old 09/20/08, 7:49 AM   #2143
Edgeworth
Glass Joe
 
Edgeworth's Avatar
 
Tauren Death Knight
 
Terenas (EU)
Indeed, the change to Predatory Instincts is most welcome.

I'm currently pondering the viability of the following pure bear boss/MT build: Talent Calculator - World of Warcraft

The 5 remaining points could be spent in either:
* Imp. Mangle + Primal Tenacity (bosses that stun, extra threat) - exact distribution depending on whether 2/3 IM is completely useless or not (2 sec mangle vs. 1.5 sec lacerate/swipe)
* Natural+Master shapeshifter (feels too pricey for pure bear, better for pure/hybrid cat builds)
* Rend and Tear (again feels too pricey, better for cat/hybrids)

Some points:
* Lower CD interrupt for caster bosses just seems too good to pass up, utility wise, with the fact that Bash now interrupts spell casting.
* As a tank I want to be self-reliant when it comes to Imp. Demo Roar and Infected Wounds. I don't want to have to respec all the time depending on raid composition. Spending those 5 points in Feral Aggression feels very expensive though (see idea below).
* OoC seems skippable (seldom rage starved) and King of the Jungle as well, as Enrage is not something I'll be using on bosses due to the armor penalty.
* Points in Primal Precision can be removed if gear gets enough expertise - that would allow 3/3 Imp. Mangle, 3/3 Primal Tenacity and OoC at some point if I find it worthwhile.

An idea:
There's been many excellent suggestions for making Feral Aggression more viable in this thread. How about if they made the FB component of Feral Aggression swap places with the Swipe boost of Feral Instinct? That would make FI a pure cat talent and FA pure bear (and adjusting point costs as needed). I would love a reason to want this talent for a pure bear build (such as the one above).

Want better swipe for multi-mob tanking? Here's improved demo roar to help you stay alive/put on more threat-oriented gear.

Want imp demo roar for bosses? Here's a swipe boost for when you're not tanking just one mob, so spending those points seem doesn't feel as painful.

(Buffing demo roar base AP reduction to be exactly equal with lock/warrior debuffs would also help making FA easier to justify talent point wise.)

Last edited by Edgeworth : 09/20/08 at 8:08 AM.

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Old 09/20/08, 8:20 AM   #2144
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Edgeworth View Post
(Buffing demo roar base AP reduction to be exactly equal with lock/warrior debuffs would also help making FA easier to justify talent point wise.)
Demo Shout and Demo Roar are equal in power at level 80. But unless the FB part is really really good you'd want a DPS Warrior or Lock provide the debuff. Adds some threat as well since you will have a GCD free every now and then that you would have used for Demo.


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Old 09/20/08, 10:21 AM   #2145
Schnigges
Von Kaiser
 
Night Elf Druid
 
Zuluhed (EU)
Recent talent changes makes it possible to take ALL dps talents and even having 1 point in tier 5 for brutal impact / primal precision / nuturing instinct and having infected wounds 3/3 AND still having 16 points in resto for master shapeshifter. I'd say that a pretty solid PvE DPS build and i'd be happy to go live with it.

http://talent.mmo-champion.com/?drui...00000000000000

The tanking build sadly isn't as complete, maybe someone can come up with something better.
http://talent.mmo-champion.com/?drui...00000000000000

Last edited by Schnigges : 09/20/08 at 10:28 AM.

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