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09/22/08, 9:34 AM
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#2206
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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I see GC mentions we need better AoE threat in this blue post.
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Agreed. We're just starting to get a flood of PvP feedback now that more people are 80 and the Arenas are open. AE threat is definitely a concern.
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The fact that he mentioned it makes me think they are working on something. Otherwise it would have said "Dude, use Berserk and Mangle/Tab" for AoE.
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09/22/08, 10:14 AM
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#2207
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Bald Bull
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To be fair, GC has also mentioned that the druid models suck and are a high priority to be fixed...in another expansion/large content patch.
At this point any AE threat talent must be based on existing mechanics that either the druid or another tanking class has. My suspicion is that they will give druids a super-swipe that hits 8-10 targets, either via talent or via glyph.
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09/22/08, 10:27 AM
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#2208
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Von Kaiser
Human Death Knight
Smolderthorn
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They keep saying they don't want to buff swipe because that's all we'll use. I assume they mean we'll use it when single-target tanking as well as multi-target tanking. (Anybody remember tanking pre-BC)
Why don't they just make the damage/threat scale based on how many mobs are affected so more mobs = more damage / threat. If you're tanking 1 mob swipe is never worth it. If you're tanking 2 you're better off tab-mangling. If you're tanking 4 or more, swipe is the way to go?
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09/22/08, 10:44 AM
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#2209
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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I would like something like this to resolve the AoE-issue:
"Blind Rage (5s CD): Your next attack will hit every target within 10m range but only do 25% damage".
So you basically use your existing abilities and just pop blind rage for every other maul/mangle to keep up your aoe threat.
Also this could be used for things like getting a bleed on every target for increased maul damage (via r&t) or just for insane dot damage (if you stack lacerate high enough).
Last edited by Malazaar : 09/22/08 at 10:50 AM.
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09/22/08, 10:49 AM
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#2210
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Von Kaiser
Tauren Druid
Aggramar (EU)
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The diminishing returns on avoidence have been implemented - with some significant work on understanding them going on over in the Combat ratings at 80 thread
All of the data provided so far has been from warriors and indicated that for them Parry and Dodge operate on seperate diminishing returns.
Some data from druids, especially those with ultra-high avoidence sets would be good - the key question (and hope) is does dodge for us diminishes by a different factor?
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09/22/08, 11:10 AM
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#2211
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Von Kaiser
Human Death Knight
Smolderthorn
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Is mangle worth it for DPS anymore?
In the new patch, mangle only affects bleeds, shred is buffed by targets that bleed, correct? In other words, mangle buffs rip, rip buffs shred.
If that's the case, I'm wondering if it's ever worth mangling while doing raid-style DPS. I took a recent WWS report and found that 34% of my damage was from shred, 19% from rip and 7% from mangle. I adjusted the numbers and assumed that rip was doing 23% less damage (i.e. it wasn't benefiting from the 30% increase to damage from mangle) and that all the energy was being used for shreds instead. What I found was that you do slightly more damage (1% more) if you spend all your energy on shreds and let rip tick for less.
Obviously with a 1% difference it could swing either way, and if any other class (rogues, warriors, death knights(?)) is doing damage using bleeds it might still be worth mangling for the raid dps boost, It is interesting though that with the change to mangle not affecting shred, there are situations where mangle isn't needed for DPS anymore.
BTW, does someone in Beta know if we still have the (imo stupid) huge attack power lead over other DPS classes? I hope not, because I'd love for battle shout, etc. to buff me as much as they buffed other classes.
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09/22/08, 11:14 AM
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#2212
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Neddie
In the new patch, mangle only affects bleeds, shred is buffed by targets that bleed, correct? In other words, mangle buffs rip, rip buffs shred.
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No, shred and maul were adjusted to work with effects that also increase bleed damage (e.g. new mangle and trauma). So you still have to mangle if you don't have an arms warrior with you.
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09/22/08, 11:17 AM
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#2213
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Von Kaiser
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Originally Posted by Malazaar
I would like something like this to resolve the AoE-issue:
"Blind Rage (5s CD): Your next attack will hit every target within 10m range but only do 25% damage".
So you basically use your existing abilities and just pop blind rage for every other maul/mangle to keep up your aoe threat.
Also this could be used for things like getting a bleed on every target for increased maul damage (via r&t) or just for insane dot damage (if you stack lacerate high enough).
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I'd prefer to get AE threat in a way that doesn't do a lot more damage. I want to hold threat and take a beating as a bear. Damage is a perk. I'd rather not get another 'bear damage is too high, beat them back into place!' nerf. Bear damage got a lot of love (so did the other tanks, but still, it's bear dmg vs other classes).
Beserk is bear mangle dps goodness.
Maul can be 1.2 (SF) x 1.3 (Mangle) x 1.2 (RnT) better than it is today.
Maul can hit a second target with a glyph.
Swipe gets 30% more damage, hits a 4th target and gains an extra +5 rage proc chance.
KotJ can increase dps slghtly.
From what I hear we have a lot of rage.
We should land a lot more hits with precision and expertise.
We have a LOT more ap on our tank gear than TBC.
We get 20% windfury haste (maul / white hit only)
Strikes scales better than it used to.
Some people will pick up 4% more damage in bear (shifter)
My solution would be much simpler: add a large threat component to demo roar, something along the lines of the other 3 tanks' 'X mob threat' moves. It doesn't make us go nuts on the damage meters. It hits X mobs in 360 degrees. It doesn't involve another button. It makes it a good idea to attack debuff mobs on an AE pull instead of wondering if you can afford the rage on a low threat move.
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09/22/08, 11:19 AM
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#2214
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Von Kaiser
Human Death Knight
Smolderthorn
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Originally Posted by Malazaar
No, shred and maul were adjusted to work with effects that also increase bleed damage (e.g. new mangle and trauma). So you still have to mangle if you don't have an arms warrior with you.
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Ah, I misread the tooltip, "Effects which increase bleed damage also increase shred damage". That's some confusing wording imo... well a confusing mechanic at least.
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09/22/08, 11:19 AM
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#2215
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Piston Honda
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Originally Posted by Mijae
Savage Fury: 341.35 (170.68)
LotP: 99.9
Primal Precision: 167.65 (83.83)
*Rend & Tear: 256.26 (51.26)* NEW
Predatory Strikes: 142.39 (47.46)
Naturalist: 220.87 (44.17)
Imp Mangle: 120.21 (40.07)
Sharpened Claws: 119.89 (39.96)
*Predatory Instincts: 108.16 (36.05)* NEW
*Rend & Tear: 128.13 (25.63)* OLD
Feral Instinct: 67.72 (22.57)
*Predatory Instincts: 108.16 (21.63)* OLD
Master Shapeshifter: 93.11 (18.62)
SotF: 36.98 (12.33)
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So with the recent changes to Rend and Tear, is this still accurate?
Edit: to account for PI being a 3 point talent.
Looks like the only thing I can skip now is (Master) Shapeshifter. /sigh. Back to the drawing board.
Last edited by Maeltne : 09/22/08 at 2:39 PM.
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09/22/08, 11:33 AM
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#2216
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Von Kaiser
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Mijae would have more accurate numbers, but those are based on RnT being 10% damage and PI being 5 talent points. But, I'd guess it's a lot closer to
Savage Fury: 341.35 (170.68)
LotP: 99.9
Primal Precision: 167.65 (83.83)
*Rend & Tear: 256.26 (51.26)* NEW
Predatory Strikes: 142.39 (47.46)
Naturalist: 220.87 (44.17)
Imp Mangle: 120.21 (40.07)
Sharpened Claws: 119.89 (39.96)
Predatory Instincts: 108.16 (36.05)
*Rend & Tear: 128.13 (25.63)* OLD
Feral Instinct: 67.72 (22.57)
Master Shapeshifter: 93.11 (18.62)
SotF: 36.98 (12.33)
RnT depends on how much you use it though. It depends on having lots of rage, since other moves can be better if you're rage starved. It also scales with haste and winfury where mangle, swipe, lacerate do not.
I'm kinda wondering about the conventional wisdom of holding off on maul when rage starved. Yes you lose white hit rage generation. But with talents and glyph, it seems like maul is getting a lot better scaling than most of our other moves.
With talents and a bleeding mob, maul is likely to be:
[Base] x 1.2 (sf) x 1.2 (RnT) x 1.3 (mangle) x 1.1 (naturalist) = 2.06 base dmg
If you have the glyph, a second mob, and mangles / bleeds spread around, that goes to 4.12 base
Spreading mangles and lacerates is work. That would be hard to do, but with 2 mobs, it would be easy to add another:
[Base] x 1.2 (sf) x 1.1 (naturalist) = 1.32 x base.
So on 2 targets with the glyph, it would be easy to get 3.38 x base maul damage every application. I don't think any of our other moves scale that well. Once you get mangle and lacerate up, maybe that's worth losing white hit rage? For two targets, it's probably better to mangle, lacerate, mouseover mangle #2, mouseover lacerate #2 and then get a few juicy 4.12 x base damage mauls?
Last edited by Tappin : 09/22/08 at 11:43 AM.
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09/22/08, 11:42 AM
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#2217
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Tappin
My solution would be much simpler: add a large threat component to demo roar, something along the lines of the other 3 tanks' 'X mob threat' moves. It doesn't make us go nuts on the damage meters. It hits X mobs in 360 degrees. It doesn't involve another button. It makes it a good idea to attack debuff mobs on an AE pull instead of wondering if you can afford the rage on a low threat move.
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Yes but then you are back to the "just spam one button to death and you're fine" problem - the same reason they didn't want to buff swipe further. I think an ability with a short cooldown that also involves some thinking and variety would be a better solution. If you are worried about too much damage, that modifier on Blind Rage could easily be 10% or so, this was just an example - also the rage cost could be huge (like 50 rage or so) so that we lose some mauls when using that ability.
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09/22/08, 11:50 AM
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#2218
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Von Kaiser
Human Death Knight
Smolderthorn
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Originally Posted by Tappin
I'd prefer to get AE threat in a way that doesn't do a lot more damage.My solution would be much simpler: add a large threat component to demo roar, something along the lines of the other 3 tanks' 'X mob threat' moves. It doesn't make us go nuts on the damage meters. It hits X mobs in 360 degrees. It doesn't involve another button. It makes it a good idea to attack debuff mobs on an AE pull instead of wondering if you can afford the rage on a low threat move.
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I agree that we have to be careful about doing a lot of damage, especially early on. I wouldn't mind being the highest damage single-target tank. That makes sense as a niche for ferals. It sounds like we will need to be able to tank large groups of mobs. The other talent I could see us getting some multi-target tanking love built into is thorns.
Right now thorns does very little damage/threat and doesn't give druids any kind of an edge because it can be given to other tanks too. What would be nice is to add something onto Survival of the Fittest or Natural Reactions saying "Any thorns effect on you does 100/200/300% more damage to attackers". Paladins grab targets with consecrate, but I think most of the threat they cause is with retribution aura and holy shield. Warriors will be grabbing mobs with thunderclap, but I think a lot of their AoE threat will come from "Damage Shield".
I think what we need is something to convince mobs to start hitting us instead of running past us to our healers, and then something else to keep them on us once they start attacking us. Thorns is the obvious source of reflective damage, and a deep bear talent like SotF or Natural Reactions makes perfect sense for a buff like this.
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09/22/08, 11:53 AM
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#2219
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Von Kaiser
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Originally Posted by Malazaar
Yes but then you are back to the "just spam one button to death and you're fine" problem - the same reason they didn't want to buff swipe further. I think an ability with a short cooldown that also involves some thinking and variety would be a better solution. If you are worried about too much damage, that modifier on Blind Rage could easily be 10% or so, this was just an example - also the rage cost could be huge (like 50 rage or so) so that we lose some mauls when using that ability.
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Not really, for the same reason consecreate or thunderclap aren't the only thing tanks use in WotLK. They do a lot of total threat, but little to each mob. It's just important to get a little threat on each mob (not just 4) so the healer doesn't get aggro. The AE dps'rs need to give you a few seconds to get a roar or 2 and a swipe or 2 before they unload.
They could put roar on a 6 second cooldown (like consecration or thunderclap) so you don't spam it on AE pulls. But on 1-4 targets, it's not like you'd spam roar. It would do less threat than swipe on 4 mobs, more on 10+ and 0 damage. Against 1 or 2 mobs, maul, lacerate and mangle would still be the clear winner.
It would let us get that initial X mob threat and then assuming dps'rs don't throw AEs in the first few seconds, you should be good after a few swipes, a bunch of thorns damage (now 3x as much threat as 70), and maybe a second roar.
I like the idea of us being the high dps tank too. We always were the highest 1-3 mob dps tank. Paladins won when there were 4+ mobs. I think it should stay that way. Paladins (and dks) can have the multi-mob dps lead as long as i can hold aggro on those same pulls. Paladins can ae-solo. I have cat form. Imagine the 'they took our jobs!' whines you'd get if it was more efficient for bears to solo by grabbing 10 mobs in bear form and AE'ing them down.
Last edited by Tappin : 09/22/08 at 12:04 PM.
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09/22/08, 12:05 PM
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#2220
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Von Kaiser
Night Elf Druid
Gorefiend
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Originally Posted by Tappin
Not really, for the same reason consecreate or thunderclap aren't the only thing tanks use in WotLK. They do a lot of total threat, but little to each mob. It's just important to get a little threat on each mob (not just 4) so the healer doesn't get aggro. The AE dps'rs need to give you a few seconds to get a roar or 2 and a swipe or 2 before they unload.
They could put roar on a 6 second cooldown (like consecration or thunderclap) so you don't spam it on AE pulls. But on 1-4 targets, it's not like you'd spam roar. It would do less threat than swipe on 4 mobs, more on 10+. Against 1 or 2 mobs, maul, lacerate and mangle would still be the clear winner.
It would let us get that initial X mob threat and then assuming dps'rs don't throw AEs in the first few seconds, you should be good after a few swipes, a bunch of thorns damage (now 3x as much threat as 70), and maybe a second roar.
I like the idea of us being the high dps tank too. We always were the highest 1-3 mob dps tank. Paladins won when there were 4+ mobs. I think it should stay that way. Paladins (and dks) can have the multi-mob dps lead as long as i can hold aggro on those same pulls. Paladins can ae-solo. I have cat form. Imagine the 'they took our jobs!' whines you'd get if it was more efficient for bears to solo by grabbing 10 mobs in bear form and AE'ing them down.
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I know the idea has been beat to death but they could give us another roar with a damage + silence compontent and do double duty for pvp. The problem with that will be that it will need a long cooldown (45+ seconds would be fair) and that could be used as snap aggro on the mobs and then maybe a % based reflection baked into thick hide or some other bear heavy talent (ie 5% of damage taken is reflected at the attacker) which would allow our aoe threat to scale but not too quickly. The only problem i can see with the "thorny fur" is that against bosses 5% of a swing is a considerable amount and it might not work so well against casters and ranged physical.
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