Originally Posted by Zuult
Just a thought : many tanking items are itemised with +def, which is useless because of 3/3 SotF. Has anyone evaluated moving to 2/3 or even 1/3 SotF to make it valuable ?
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Correct me if I am wrong, but as far as I understood it we will still benefit from the anti-hit and the +dodge parts of +def as we do now, hence making defense less useful for us than the other tanks on a cost per point basis but certainly not useless. It will not be a stat any bear will want to maximize for, but "less useful" remains useful.
That said, to answer your question: Given a base bear build, I cannot see any talent points not yet taken that has a value greater than +2% stats for purposes of either avoidance or survivability - threat is another matter, but it seems unlikely to be a major issue. Trying to wring more use of +def by reducing the investment in one of our best multipoint talents and requiring us to wear a certain amount of +def looks like a losing solution in general.
As an example, look at
this degenerate bear raid build, which lacks the following talents helping bear: BI, NI, ILotP, PT, KotJ, R&T in Feral, NS/MS and Intensity in Restoration. Assuming for the sake of argument that you want something that specialized for raid tanking in the first place (debuff maximizing and MT bear willing to go without very good hybrid talents so long as bear is slightly stronger), just which of those talents would be worth 2% stats
and which of those few (if any) wouldn't be better paid off by reducing another talent instead of SotF? Going for a generalist build, a cat build, or a more-bear-than-cat build gives much the same result - there are very few things better than +2% stats for one talent point, and those that exist are already part of the base talents everybody will take.
From a practical perspective, if I were truly trying to maximize a bear tanking spec completely ignoring cat and just could not live without reduced stun/fear durations and the ability to spell interrupt every 30s, I'd probably strip 11 points out of restoration before removing one point in SotF ending up with something absurd like
this 0/71/0 build, since +10% damage and OOC, while nice, do not give me the avoidance or survivability that SotF does.