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09/29/08, 10:11 AM
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#2386
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Diameter
I'm curious if thorns checks the spellpower of the recipient at the time the buff is applied or the time thorns reflects damage at the enemy. If it's case #1, It would benefit us to carry a set with as much spell power as possible on it. If it's case #2, it won't help ferals much (some raid buffs give us spell damage)
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If I remember correctly, it checks on the fly. Whilst mucking about on beta, both [Idol of the Unseen Moon] procs and Owlkin Frenzy procs increased damage while mobs were hitting me. With my amazing 980ish spellpower in my Balance set at 70 (which, incidentally, is actually my healing gear for the most part) I was getting 110-140 ticks of Thorns dependent on buffs, with full Brambles. If they fix this to work properly (i.e. take the casters SP, not the users SP) then it could be quite a nice extra bit of threat/damage on AoE mobs, especially combined with Retribution Aura.
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09/29/08, 10:31 AM
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#2387
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Piston Honda
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Originally Posted by Diameter
I'm curious if thorns checks the spellpower of the recipient at the time the buff is applied or the time thorns reflects damage at the enemy. If it's case #1, It would benefit us to carry a set with as much spell power as possible on it. If it's case #2, it won't help ferals much (some raid buffs give us spell damage)
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I just tested this in beta. When I put the lvl 70 thorns on myself, in my resto gear, it was returning ~100 on hit. When I took off my resto gear, without recasting the buff, it was hitting for only 27, as the tooltip suggests.
Then I tried putting it on a different player and dueling her to test the damage return. I found a pally, put Thorns on her while wearing my feral set, and attacked. Thorns returned 66 damage, presumably scaling off the pally's spellpower (since I have none in my feral set). Then I put my resto set on, rebuffed her with Thorns, and attacked. Same 66 damage per hit, meaning my resto set made no difference.
So, thorns scales off the recipient's current spellpower. It's utility for tanking will therefore be very low unless this is changed. Considering, however, that I read a blue post about how they're changing mechanics that work like this (PoM is being changed to credit the casting priest, instead of the target), this may change. However, this still doesn't really help us in comparing to a warriors' Damage Shield talent, because a boomkin/resto could cast Thorns on the warrior in addition to that talent, and easily recast the buff mid-fight.
However, all is not lost in terms of having to recast the buff mid-fight. Glyph of Thorns is quite interesting.
EDIT: Dang, dukes beat me to the punch. 
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09/29/08, 11:16 AM
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#2388
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Glass Joe
Night Elf Druid
Shadowmoon
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Originally Posted by manapaws
I think the latter is quite overbudget and will be re-calculated at some point.
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I don't think it's over budget, just that itemization points seem to be allocated disproportionately :
Enraged Feral Staff:
((1092/14)^1.7095+(45)^1.7095+(56)^1.7095+(117*2/3)^1.7095)^(1/1.7095)*1.8 + 0.75 = 265
Origin of Nightmares
((714/14)^1.7095+(77)^1.7095+(100)^1.7095+(150*2/3)^1.7095)^(1/1.7095)*1.2 + 26 = 308
(not my math).
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09/29/08, 11:37 AM
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#2389
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Glass Joe
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Originally Posted by david0925
In either case that makes lacerate either a Maul buff for 5/10 mans, or "shudder" anti-rogue pvp tool like rend only.
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As of right now on the beta bleeds and dots aren't taking rogues out of stealth anymore, although they still take druids out, so having bleeds up on rogues will not make a difference anymore. I am not sure if this is just a bug or a design change, but it has been there for at least two patches.
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09/29/08, 11:46 AM
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#2390
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Piston Honda
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Originally Posted by Druidiful
As of right now on the beta bleeds and dots aren't taking rogues out of stealth anymore, although they still take druids out, so having bleeds up on rogues will not make a difference anymore. I am not sure if this is just a bug or a design change, but it has been there for at least two patches.
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There's no way that's intended. They already have the best tools in game to remove dots from themselves (Cloak of Shadow and Hunger for Blood), so there's no reason that they shouldn't be knocked out of stealth from a dot.
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09/29/08, 12:31 PM
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#2391
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Von Kaiser
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Is the threat component of swipe still split among all the targets hit by the swipe? If so, on large pulls the threat per target could be pretty weak compared to consecrate. If the threat per target is close to consecrate, they can nerf the hell out of swipe's damage component and it wouldn't bother me too much.
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09/29/08, 12:55 PM
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#2392
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Von Kaiser
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Originally Posted by Oiysters
Is the threat component of swipe still split among all the targets hit by the swipe? If so, on large pulls the threat per target could be pretty weak compared to consecrate. If the threat per target is close to consecrate, they can nerf the hell out of swipe's damage component and it wouldn't bother me too much.
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Uhh... what? As far as I know, swipe does dmg x bear threat multipler, on each target it hits, regardless of how many that is. Is this wrong?
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09/29/08, 1:05 PM
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#2393
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Neckbear Overlord
Regen
Troll Druid
No WoW Account
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Originally Posted by Beace
Uhh... what? As far as I know, swipe does dmg x bear threat multipler, on each target it hits, regardless of how many that is. Is this wrong?
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This is not wrong. Not sure where he got that from since the only threat that is even split is healing threat.
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09/29/08, 1:07 PM
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#2394
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by halmmar

As you can see, the stats derived from item level can fit either a quadratic polynomial or an exponential function. Both fit equally well.
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Extend your quadratic function up to the 300-400 ilvl range and tell me how intuitive it will be to assign tier item levels if you want to make each tier 13% of an upgrade. I have no idea why the heck you're choosing to pursue this line of debate.
Originally Posted by Tacocat
I don't think it's over budget, just that itemization points seem to be allocated disproportionately :
Enraged Feral Staff:
((1092/14)^1.7095+(45)^1.7095+(56)^1.7095+(117*2/3)^1.7095)^(1/1.7095)*1.8 + 0.75 = 265
Origin of Nightmares
((714/14)^1.7095+(77)^1.7095+(100)^1.7095+(150*2/3)^1.7095)^(1/1.7095)*1.2 + 26 = 308
(not my math).
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Yeah, Armor is something a druid gets a -lot- out of in terms of item budget : effectiveness. It's one of the only stats in the game that Blizzard has to keep an extra watchful eye out for in terms of itemization. For example most other offensive/defensive stats 'handle themselves' in terms of effectiveness regardless of how badly you mangle an item's stat allocation. Armor on the other hand has to be strictly controlled. In TBC you could see how they had the wrong and right ideas in various points of the development cycle.
The obvious 'wrong idea' would be early on, when we had the god-like green quest reward set which put us roughly at 29-30k armor, vs T4 which (at that time) had no bonus armor. There was a clear disconnect between two itemization sub-groups and the class designers as to what should have been done for druid armor levels.
The 'right idea' would be how the tier sets (+ sunwell tank leather) had their bonus armor rationed out. You can see that although the ratios of the other stats changed from tier to tier (most notably Str:Agi) bonus armor went up smoothly.
Questionable would have been the progression of armor on the rings obtainable at various points of progression, as well as the pretty-much static values on weapons (Only Hyjal Staff had more armor than the rest, and was otherwise horribly itemized as a tank staff anyway)
In terms of how WotLK is looking, they seem to be getting more of the 'right idea', for example looking at rings - dungeon blues while levelling up are in the 200-300 range, 80 blues are around 300-400, epics going higher. Ditto cloaks, necklaces, and even trinket slots. The Enraged Feral Staff seems to be an anomaly.
Originally Posted by Beace
If we reach a similar DTPS as all the other tanks, but do it through high armor instead of avoidance (and block), I'm not sure I see a problem with that. Though of course the DTPS does indeed need to be similar.
Any clue how much avoidance the other tanks are reaching compared to your 32%, given similar gear level?
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This is pretty much as anecdotal as anecdotal gets, but at the moment ferals make the best Hateful Strike tanks for Patchwerk for pretty obvious reasons. Napkin math off the top of my head says that druids start losing out on DTPS at higher gear levels, but would continue to maintain a massive HP advantage as is, assuming the current itemization trends scale upward. Not to mention Ancestral Fort/Inspiration/LoH soft capping will hit druids sooner than lower armor classes. Much less distinct a difference than in TBC but there you have it.
Last edited by Falk : 09/29/08 at 1:30 PM.
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09/29/08, 1:11 PM
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#2395
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Rawr
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Originally Posted by Regen
This is not wrong. Not sure where he got that from since the only threat that is even split is healing threat.
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To be complete, I believe buffs and demo shout/roar split their threat as well, but that doesn't change the fact that Swipe doesn't work that way.
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Rawr!
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09/29/08, 1:20 PM
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#2396
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Von Kaiser
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Has anyone in beta noticed whether the "chaining" effect on swipe is still there? In other words, on live I notice that when picking the three targets for swipe, often a caster or other mob that is outside of the normal melee range will be hit as well - I'm a little curious how infinite target swipe will interact with the ability to CC in close quarters.
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09/29/08, 1:26 PM
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#2397
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Von Kaiser
Tauren Druid
Ravenholdt (EU)
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Someone posted a page or so back that the initial swipe target has a 5 yard range, but the extra targets have an 8 yard range, and that this is the current mechanic on live.
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09/29/08, 1:27 PM
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#2398
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Piston Honda
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Originally Posted by halmmar

As you can see, the stats derived from item level can fit either a quadratic polynomial or an exponential function. Both fit equally well.
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I plot log(fap) against level and fit a least-squares line; I plot sqrt(fap) against level and fit a least squares line. I assume the error in the FAP is 1 due to rounding. Then chi^2 for the log fit is about 87 while chi^2 for the sqrt fit is about 11000. Neither fit works, but the log fit is much closer (for 6 degrees of freedom, P(chi^2 > 87) ~ 10^-16 while P(chi^2 > 11000) ~ 0). If I push the error in the FAP up to 5 (assume the itemization team took some liberties), then chi^2 for the log fit is about 3.5 while chi^2 for the sqrt fit is about 437. In this case the log fit is plausible while the sqrt fit still isn't (P(chi^2 > 3.5) ~ 75% while P(chi^2 > 437) ~ 10^-91).
In summary, the assumption that log(fap) ~ level (i.e. fap ~ e^level) yields a reasonable fit while the assumption that sqrt(fap) ~ level (i.e. fap ~ level^2) does not.
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09/29/08, 1:38 PM
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#2399
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Von Kaiser
Night Elf Druid
Moonrunner
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Originally Posted by Zuult
Just a thought : many tanking items are itemised with +def, which is useless because of 3/3 SotF. Has anyone evaluated moving to 2/3 or even 1/3 SotF to make it valuable ?
More specifically :
- how much def should we need to make up for one point in SotF ? Can this def be gained throught known def trinkets/rings/necks only ?
- If not (which is likely), would the freed talent point be beneficial enough to compensate for the regemming/reenchanting ?
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it wouldn't be worth it. If you already had the +def on your gear you do not gain any extra avoidance or mitigation by dropping SOTF, the anti crit is actually being put to use but there is no additional benefit. In addition you loose 2% stats on all your gear not just those items with defense. Any other place you'd want to put those talent points would need to add 2% stats or an equivalent amount of relevant defensive/offensive ability + have something in addition to make it a more valuable point. there just isnt any talent in competition to SOTF that fits that bill.
Theres just no profit in dropping points from SOTF just to feel less guilty about haveing defense rateing on our gear. Bliz dosent want ideal itemization for us apparently so we just have to work around a few wasted stat points.
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09/29/08, 2:16 PM
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#2400
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Von Kaiser
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Originally Posted by Beace
Uhh... what? As far as I know, swipe does dmg x bear threat multipler, on each target it hits, regardless of how many that is. Is this wrong?
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I thought Swipe didn't get affected by the bear threat multiplier, so it was basically threat caused by damage. Is that not the case?
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