Originally Posted by teiglin
I don't really understand what you mean when you say "i guess we'll have to find a way to implement Rake in our rotation now." It seems as simple to me as "use rake if we need to use a cp generator and rake is not ticking." Am I missing something?
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You want to make sure rake gets the full benefit of mangle. But i guess with all the recent changes (and the buff to mangle) we will be back to perma-mangling anyway.
Also here's a complete table of Damage per Energy numbers relative to AP.
This is with 15% Damagereduction through target armor and 40% Critrate.
| AP | Claw | Rake | Mangle | Mangle Imp | Shred | Shred RnT | Rip | Rip +4s | Bite | Bite RnT/Agg | Pounce | Ravage |
| 5000 | 32.47 | 118.46 | 60.54 | 67.27 | 71.52 | 85.83 | 224.22 | 298.97 | 131.26 | 212.15 | 85.80 | 77.44 |
| 7000 | 38.40 | 137.56 | 72.40 | 80.44 | 85.29 | 102.35 | 252.82 | 337.10 | 158.94 | 256.88 | 96.10 | 90.13 |
| 9000 | 44.33 | 156.67 | 84.26 | 93.62 | 99.06 | 118.87 | 281.42 | 375.23 | 186.62 | 301.61 | 106.39 | 102.81 |
| 11000 | 50.26 | 175.77 | 96.12 | 106.80 | 112.82 | 135.39 | 310.02 | 413.37 | 214.29 | 346.34 | 116.69 | 115.50 |
| 13000 | 56.19 | 194.87 | 107.98 | 119.98 | 126.59 | 151.91 | 338.62 | 451.50 | 241.97 | 391.07 | 126.98 | 128.18 |
(RnT = Rend and Tear, Agg = Feral Aggression)
Rake is far superior to any other CP-building move, the gap between Mangle and Shred is a lot smaller now (especially with imp mangle) and Rip needs the Glyph to surpass a fully talented Bite.
Edit: Running preliminary numbers i would propose this 'cycle':
- Keep up SR continiously (preferably with 4+ CP)
- Rake every 9 seconds (make sure you have the energy in store)
- Mangle every 18 seconds (if you have the glyph and no other mangle/trauma source)
- Rip every 16 seconds (assuming the glyph)
- Shred in between whenever possible
According to my napkin math this is very close but doable (in terms of CPs) with 40% crit. No room for FB though.
Edit2: Those numbers for the finishers above are all for 5 CPs.