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Old 10/06/08, 3:54 PM   #2761
Calen
Von Kaiser
 
Calen's Avatar
 
Night Elf Druid
 
Feathermoon
In regard to the hitbox issues, it's really about where the hit box is centered on the model - for creatures like the Hydra in BT (with the absurdly small hitbox) you kind of have to jam yourself halfway through their model to be in range for specials, which is clearly not game breaking, but unintuitive, and annoying. For PvP, even excluding synch issues, and positioning requirements, it's kind of awkward to have to follow a target around, while actually being stuck partially through them (visually, ahead of them) to meet the melee range requirement.

I have no real experience with other melee classess, so I can't really comment on the specials versus white attacks, beyond that I find it really strange that different melee attacks would have variable ranges.

From Koraa's Post
Btw, there is no need to rant that we are "ignoring" or "don't understand" the issue... we are actually quite aware of it, as I'm looking at our internal bug report on this exact issue dating back to 2004.
That's quite a quote coming from a developer; acknowledging they've had internal bug reports and documents since 2004, but in the same sentence stating that it hasn't been 'Ignored' or 'not understood'. Surely 4 years is long enough to resolve an well understood bug that has not been ignored?

Anyways, I think the devs and anyone even mildly interested could find many videos, rants and pleas regarding the range issues, but like skins and costumes, there are bigger fish to fry for the druid class.

Edit: Aqueous Lords are not the mobs I was looking for.

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Old 10/06/08, 3:58 PM   #2762
ranma
Von Kaiser
 
Night Elf Druid
 
Crushridge
Originally Posted by tlbj6142 View Post
I thought Blizzard has recently (for 3.0) changed the targeting mechanics such that the "hit box issue", is no longer an issue. I haven't played much PvP on the PTR, so I can't tell if it has been fixed. There was a blue post on it months ago.

Here's the post.
I would take that blue post as a big grain of salt. It is not the first time or even second time that blizzard claimed they fixed the cat hit box issue, and had been proven false by varies players and experiments.

Furthermore, the feral model affects not only PvP, it affects PvE as well. To tank bosses with back against walls in bear form is pain. It is hard to see what the boss is doing or what your raid members are doing because most of views are blocked by the big fat bear model. I remember that I had no such problems in skeleton form when nogg potions were not nerfed.

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Old 10/06/08, 4:33 PM   #2763
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by ranma View Post
Furthermore, the feral model affects not only PvP, it affects PvE as well.
I don't think that issue is addressed by the blue post. The issue they mentioned is one I see all the time in BG PvP and have never seen in PvE. The case where you are running on top of a toon and can't hit it at all. In that case it is easy to see how latency would be a major issue, made worst by the fact that 2 players are involved, so the latency could be doubled (if not more). Whereas in PvE, the latency issue isn't as severe given that mobs are typically stationary while you are attacking them and only your latency is an issue.

How can I replicate the hit box issue in PvE?

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Old 10/06/08, 4:54 PM   #2764
ranma
Von Kaiser
 
Night Elf Druid
 
Crushridge
Originally Posted by tlbj6142 View Post
I don't think that issue is addressed by the blue post. The issue they mentioned is one I see all the time in BG PvP and have never seen in PvE. The case where you are running on top of a toon and can't hit it at all. In that case it is easy to see how latency would be a major issue, made worst by the fact that 2 players are involved, so the latency could be doubled (if not more). Whereas in PvE, the latency issue isn't as severe given that mobs are typically stationary while you are attacking them and only your latency is an issue.

How can I replicate the hit box issue in PvE?
What I said is feral model affects pve, not hit box issue affects pve.

I meant the view-blocking bear rear when tanking. And both problems could be simply removed by unnerfing costume in forms.

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Old 10/06/08, 4:55 PM   #2765
Vand1
Von Kaiser
 
Gnome Mage
 
Feathermoon
If you want a good PvE example of a hit box that is disproportionately small, take another look at the Temporus (second BM boss) fight. I just did it my very first time as melee DPS (every other time has either been tanking or as a ranged DPS). I was astonished at how I would basically have to stand in the middle of the visible red targeting circle to not be out of range. My DPS was substantially lower on that fight for that reason, since the tank did not keep him totally still.

And I totally agree on the large size of the bear ass too often blocking the view of a boss, especially when a terrain feature prevents you from zooming out.

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Old 10/06/08, 5:01 PM   #2766
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by ranma View Post
I would take that blue post as a big grain of salt. It is not the first time or even second time that blizzard claimed they fixed the cat hit box issue, and had been proven false by varies players and experiments.

Furthermore, the feral model affects not only PvP, it affects PvE as well. To tank bosses with back against walls in bear form is pain. It is hard to see what the boss is doing or what your raid members are doing because most of views are blocked by the big fat bear model. I remember that I had no such problems in skeleton form when nogg potions were not nerfed.
Sigh. I too miss the days of Atkins-form tanking. In general, though they haven't fixed the hitbox problem itself, feral swiftness mitigates the problem a lot (which I believe was one of the stated intentions for the talent). If it works indoors now, I wouldn't think there'd be a big problem anymore..

I would love a minor glyph that cuts your size in half, or some such.

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Old 10/07/08, 1:27 AM   #2767
Macevaland
Glass Joe
 
Night Elf Druid
 
Skywall
Hey,

I just found a link of guild using some beta version of WWS for WotLK.
Here is the link:

ER WotLK Beta Raid History

Apparently feral druids are doing pretty well, but the kings of DPS (at least on this guild) seem to be a DeathKnight, and a few Retribution pallies. I guess that they need to nerf Deathknights, the difference is very big.

The highest DPS I found for a feral druid was around 4900 (pretty close to some of the simulations I've seen here). But apparently this druid is not using rake on his rotation. This is the link for that fight:

Loatheb

I don't know how precise is this beta version of WWS, but I like some of the things I'm seeing there (Ferocious Bite crits for 12,000!)

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Old 10/07/08, 2:26 AM   #2768
nightcrowler
Don Flamenco
 
nightcrowler's Avatar
 
Night Elf Druid
 
Runetotem (EU)
Well in that report FB crits for 20k not 12k... As for rake, it's a new things, the good things is that the dps from simulation and his dps are comparable (on a side note it seems he is using a 4SR/5RIP/5FB cycle)

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Old 10/07/08, 3:30 AM   #2769
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by nightcrowler View Post
Well in that report FB crits for 20k not 12k...
You're looking at a Thaddius fight, and that's presumably due to Polarity Shift with matching charges.

Loatheb isn't a good damage test either, though, due to Fungal Creep.

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Old 10/07/08, 3:33 AM   #2770
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
That's Loatheb... where Fungal Bloom is in play.
You should generally look only for Patchwerk fights for DPS comparisons.

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Old 10/07/08, 8:57 AM   #2771
Snarley
Von Kaiser
 
Night Elf Druid
 
Mannoroth
Has anyone created macros to optimize the use of the new TF? Or will the old powershifting macros (slightly modified) do the trick?

For Mangle:
#showtooltip
/run local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>25 or not IsUsableSpell(f) or CancelPlayerBuff(f) end
/cast [form] Mangle (Cat)()
/stopmacro [form]
/cast Tiger's Fury

For Shred:
#showtooltip
/run local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>25 or not IsUsableSpell(f) or GetComboPoints()>3 or CancelPlayerBuff(f) end
/cast [form] Shred
/stopmacro [form]
/cast Tiger's Fury

Can anyone A) Correct me if my macros are messed up B) Test or confirm that they work in beta?

Currently at work and cant test on the PTR. Cat bar there (and bear to a much lesser extent) is driving me nuts with how many extra things I have to pay attention to / keep up and use on just about every cool down.

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Old 10/07/08, 9:26 AM   #2772
Neddie
Von Kaiser
 
Human Death Knight
 
Smolderthorn
Originally Posted by Bazookatooth View Post
I think the main reason is because Blizzard has stated multiple times in this beta that they want off-spec tanking classes to still be able to tank 5 mans, even if sub-optimally. An off spec druid may be the farthest 'instance ready' tank of all 4 classes, but an off-spec druid without dire bear form simply cannot tank.
I wish there were some clarity on Blizzard's intentions for tanking. Do they want any type of druid to be able to tank a 5-man, or any type of feral druid? Do they want any type of paladin to be able to tank a 5-man, or only prot? prot and ret? Are death knights supposed to be similar to warriors in that there's one tree that's meant for raid tanking, and two that can be used for 5-man tanking? Is a cat-specced feral druid supposed to be a viable off-tank in a 25-man raid, or would you want true raid-tank-specced classes to do that? Are prot warriors and prot paladins supposed to be good at anything other than tanking? i.e. if I'm in a 25-man raid as a bear-specced feral druid and there's a prot-specced warrior there, could he DPS while I tank, or does it make sense for him to tank because he's useless doing anything else?

They've said a number of times that they want DKs, druids, paladins and warriors to all be eligible for the main-tank job, but I haven't seen clarification on some of those questions. If a guild did pick a bear-specced feral druid as the main tank, would there be any room for a prot-specced warrior or paladin? In the past if you had a prot warrior and a feral druid in the raid, both equally skilled, both equally geared, and you had a boss that didn't favor either, but required only one tank, the druid would end up DPSing, not because the fight was tanked better by a warrior, but because the warrior wasn't all that useful if he wasn't tanking. I hope that in balancing things so that any class can tank, they also balanced things so that when they're not tanking all classes can do something else useful.

If anybody knows of any blue posts where they explain their vision for tanking I'd love to see them. I've been looking and aside from the basic questions, I haven't seen answers to those.

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Old 10/07/08, 9:31 AM   #2773
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Snarley View Post
Has anyone created macros to optimize the use of the new TF? Or will the old powershifting macros (slightly modified) do the trick?

For Mangle:
#showtooltip
/run local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>25 or not IsUsableSpell(f) or CancelPlayerBuff(f) end
/cast [form] Mangle (Cat)()
/stopmacro [form]
/cast Tiger's Fury

For Shred:
#showtooltip
/run local f="Cat Form";f=GetSpellCooldown(f)>0 or UnitMana('player')>25 or not IsUsableSpell(f) or GetComboPoints()>3 or CancelPlayerBuff(f) end
/cast [form] Shred
/stopmacro [form]
/cast Tiger's Fury

Can anyone A) Correct me if my macros are messed up B) Test or confirm that they work in beta?

Currently at work and cant test on the PTR. Cat bar there (and bear to a much lesser extent) is driving me nuts with how many extra things I have to pay attention to / keep up and use on just about every cool down.
This only works for powershifting. Those macros will leave you in caster form if you don't meet the requirements.


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Old 10/07/08, 9:40 AM   #2774
Snarley
Von Kaiser
 
Night Elf Druid
 
Mannoroth
Originally Posted by Neddie View Post
I wish there were some clarity on Blizzard's intentions for tanking. Do they want any type of druid to be able to tank a 5-man, or any type of feral druid? Do they want any type of paladin to be able to tank a 5-man, or only prot? prot and ret? Are death knights supposed to be similar to warriors in that there's one tree that's meant for raid tanking, and two that can be used for 5-man tanking? Is a cat-specced feral druid supposed to be a viable off-tank in a 25-man raid, or would you want true raid-tank-specced classes to do that? Are prot warriors and prot paladins supposed to be good at anything other than tanking? i.e. if I'm in a 25-man raid as a bear-specced feral druid and there's a prot-specced warrior there, could he DPS while I tank, or does it make sense for him to tank because he's useless doing anything else?

They've said a number of times that they want DKs, druids, paladins and warriors to all be eligible for the main-tank job, but I haven't seen clarification on some of those questions. If a guild did pick a bear-specced feral druid as the main tank, would there be any room for a prot-specced warrior or paladin? In the past if you had a prot warrior and a feral druid in the raid, both equally skilled, both equally geared, and you had a boss that didn't favor either, but required only one tank, the druid would end up DPSing, not because the fight was tanked better by a warrior, but because the warrior wasn't all that useful if he wasn't tanking. I hope that in balancing things so that any class can tank, they also balanced things so that when they're not tanking all classes can do something else useful.

If anybody knows of any blue posts where they explain their vision for tanking I'd love to see them. I've been looking and aside from the basic questions, I haven't seen answers to those.
MMO-Champion BlueTracker - Dear Devs; want prot pvp to be viable?

Wall of text concerning tanking. They have also stated that their "vision" is for people to take skilled players over class specific buffs. IE you couldnt effectively raid without blessing of salvation, so in a 25 man raid you had to have at LEAST one paladin to provide the agro reduction. Now it is baked in, they are moving towards a design of play with the people you like and not the people you absolutely have to bring because they bring xyz buff. So yes, you should be able to bring multiple tanks of the same class or different class and still be effective in a 25 man raid setting.


@ Mijae

Are there any effective macros that can roll tigers fury into a button you already mash? Assuming it is always the right thing to do when you are below x amount of energy (regardless of global cooldown).

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Old 10/07/08, 10:09 AM   #2775
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
Originally Posted by Snarley View Post
Are there any effective macros that can roll tigers fury into a button you already mash? Assuming it is always the right thing to do when you are below x amount of energy (regardless of global cooldown).
You can't make the macro decide depending on energy as there is no macro conditional for energy amount.

An explanation:
Conditional macros and UI code were used a lot in the past. So much that mashing one button was enough to do complex things using those addons. The original decursive allowed you to decurse just by pressing the decursive button again and again. The addon checked the raid for debuffs and used the right dispel automatically. Other addons did the same for healing.
Blizzard did not like that. You were supposed to play the game, not let addons play it for you.
So they removed the possibility to use abilities in combat from addons. Instead you can only bind a certain action to a certain button with a specific target (which can be currently selected target and similar though).
Macros can still start script code, but that code cannot actually use anything. You can only use /cast and similar commands directly in the macro which does not allow "if" or similar general constructs.
Then they slowly readded some convenience conditionals to macros but those cannot depend on things like energy amount.

The loophole that allowed the powershifting macros is that the script command to cancel a buff still works even in combat. And cancelling the buff for a form makes you leave that form. So the script part can actually use an ability: shapeshifting to caster and it can do that depending on elaborate conditions.
That alone would not help you much. But there are macro conditionals to check which form you are in. So you can use different abilities in the macro depending on if the script code decided to leave the form or not.

I am sure Blizzard will remove the possibility for script code to cancel buffs in combat at some time. But even while it still works, you can only use that for decisions that involve leaving cat form (or whatever other form).

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