Just wanted to post some feedback on the java wowcatsim that was previously linked. I used my real ingame (on beta) unbuffed stats. I'm in 3pc t7 and random offset pieces from naxx. The amount/level of gems/enchants however is quite poor since there are no ppl levelling professions on beta. No metagem either
My stats are (with 2/2 imp gift of the wild on):
Tauren (if it makes any difference)
5941 AP
42.98% crit
182 hit (Char pane shows 5.55% for lvl80 - is this what the sim uses? converts to boss level? perhaps better to allow rating instead)
Armor Pen 5.07% (Didn't see a place to input this)
Expertise Rating 131, Expertise 15, -3.75% dodge/parry, assume the latter is what the sim wants.
31 haste rating (0.95% haste - assume 0.95 is the input here, which brings speed to .99)
My spec on beta is currently (it changes alot) -
Talent Calculator - World of Warcraft to try to be a good tank but be able to dps as well.
Feedback:
1) Firstly, you have Predatory instincts as a 5 point talent, it's now a 3 pointer (Increase crit dmg by 3/7/10%)
2) With 4 SR + 5 Rip + 5 Bite strategy achieved 2039 dps 7.13sd 0.17err
3) With the maintain roar/rake/mangle use shred/rip strategy achieved 2193 dps 6.94sd, 0.69err
4) Both of the above seem pretty good considering I'm just self buffed. +10% AP will be quite common in group (Enh Shaman, MM Hunter, DK can all provide), doesn't include trinket procs/uses either.
One thing I really want to get clarification on, as I'm not mathematically minded whatsoever, is Rip combo points. Many times over the past page or 2 people have been mentioned 5 pt rips. I'd really like to know if they actually mean 5 point ones, or just 4+ ones. At what amount of crit% is the balancing point of being worthwhile to shred again while at 4 points or not? Ie, chance of wasting a combo point vs dps otherwise. Let me know if this doesn't make sense :p
Also, currently, if we have +AP trinkets we pop them just as applying Rip to the boss. Will this still be the case?