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Old 07/18/08, 2:02 AM   #271
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
Originally Posted by seminarca View Post
Of concern to Ferals (from the WotLK beta patch notes):
o mana regeneration penalty

I didnt know there was one >.>
The regen penalty can be seen on your character sheet by switching between flight/travel and caster form.

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Old 07/18/08, 2:41 AM   #272
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
I am really curious if they nerfed our threat by 15% or just forgot to mention some kind of merge of this ability to bear form. Could someone check bear form tooltip in beta client?

But the rest of the changes, which were not known before, are positive. Primal Tenacity looks much better than before, i never liked the randomness of the previous version. As for OOC, i too wasnt aware of any ICD, and i would swear that i saw consecutive OOC procs within few seconds. However i like this new version, mainly because it is now interesting for restoration and balance druids as well.

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Old 07/18/08, 2:56 AM   #273
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
I think sadris meant it had a 30 second ICD in the latter stages of the alpha (?), it definitely doesn't have one in live. I suppose the reason they increased the proc chance and added the ICD is for balance (as in not the talent tree) because it now procs off spells too.

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Old 07/18/08, 3:26 AM   #274
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
It could very well have to do with the possible dual wielding change also.


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Old 07/18/08, 4:34 AM   #275
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Similar to other comments, I'm concerned about the nerf to threat. Even at Sunwell levels of gear it's not easy to keep threat ahead of a buffed raid. However, without knowing how the revamped tree affects Bear damage we don't know what the effect will be (especially now that "Mangle (Feral): Now increases the damage done by Maul in addition to Shred").

It could be that Bear damage has increased a lot, and along with improvements to party/raid buffs they needed to remove the threat increase in order to stop Bear threat from going to insane levels.

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Old 07/18/08, 4:50 AM   #276
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Daboran View Post
It could be that Bear damage has increased a lot, and along with improvements to party/raid buffs they needed to remove the threat increase in order to stop Bear threat from going to insane levels.
Iirc, they did buff the base damage done by Maul/Mangle. They may just feel that's enough of a threat increase. Or, similar to the Warriors, added the +15% increase auto to Bear-'stance'. Warriors had their 15% threat talent tacked onto the stance as well.

I'm a bit in two minds about Primal Tenacity. In PvE, I'd rather resist a fear than have it last slightly shorter - same in PvP. I don't think it makes a huge difference if I'm running around like a headless chicken for 12seconds or for 10seconds. It does match their design of making 'random' stuff have less impact on the Arena game and is in line with other such talent changes. 15% less damage on a stun isn't half bad (though you never heard me complain about resisting a 5pt Kidney Shot...)

I've seen Improved Faerie Fire in the Balance tree earlier - might just be a minor muck up on the Patch notes. Wouldn't be the first time.

//edit: from the first post in this thread:
Changed abilities / new ranks
The non-scaling damage component on alot of the Feral abilities has increased significantly. To name two examples, the top rank of Ravage has 1771 bonus damage in WotLK, while the current top rank only has 514. The new top rank of Maul will add 578 damage to your attack versus 176 of the current top rank.

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Old 07/18/08, 5:45 AM   #277
Emi
Glass Joe
 
Human Death Knight
 
Bronzebeard (EU)
This one is fresh out of the Beta forums :
Savage Roar

Finishing move that increases attack power by 25%. Lasts longer per combo point:

1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
I'm getting the uneasy feeling that our DPS is getting far too powerful and very likely to get hit by a rather sizeable nerf bat

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Old 07/18/08, 5:52 AM   #278
 sadris
Period Queef.
 
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Tauren Druid
 
Mal'Ganis
Right now we are doing 1800dps while Enhncement Shaman and Warriors (both hybrids) are doing 2200dps. I think they are bringing us in line with the other classes.

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Old 07/18/08, 6:17 AM   #279
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Scaling

lvl 79 Ravage: Ravage the target, causing 385% damage plus 1771 to the target.
lvl 80 Ambush: Ambush the target, causing 275% weapon damage plus 335 to the target.

I have very bad feeling about this. How do they want to keep it balanced during gear progression?

edit: from WotLKWiki.com

My line of thoughs (numbers just wildly estimated):
Green druid / rogue ambushes for 4k.
Druid base damage: ((4000-1771) / 385) * 100 ~= 580
Rogue base damage: ((4000-335) / 285) * 100 ~= 1285

Purple version, lets say double base damage
Druid: 1160 * 2.85 + 1771 = 6237
Rogue: 2570 * 2.86 + 335 = 7659

Last edited by Inaiwae : 07/18/08 at 6:29 AM.

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Old 07/18/08, 6:45 AM   #280
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Emi View Post
This one is fresh out of the Beta forums :


I'm getting the uneasy feeling that our DPS is getting far too powerful and very likely to get hit by a rather sizeable nerf bat

Now, if that was a group AP buff, it would be very tasty indeed.

Originally Posted by Inaiwae View Post
lvl 79 Ravage: Ravage the target, causing 385% damage plus 1771 to the target.
lvl 80 Ambush: Ambush the target, causing 275% weapon damage plus 335 to the target.

I have very bad feeling about this. How do they want to keep it balanced during gear progression?

edit: maths....
BASE damage <> WEAPON damage

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Old 07/18/08, 7:03 AM   #281
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by Daboran View Post
BASE damage <> WEAPON damage
I dont see how this is relevant (apart from correcting wrong use of a term), i meant the damage (paw for druids, weapon for rogues) that is used as a base for the % coefficient. The static component is just too big ...

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Old 07/18/08, 7:44 AM   #282
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
I see what you mean now, I misinterpreted your concerns. perhaps they intend that Rogue base damage will scale faster with gear/talents than Druid?

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Old 07/18/08, 8:43 AM   #283
Ulfgar
In want of more brains
 
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Tauren Druid
 
Kilrogg (EU)
Originally Posted by seminarca View Post

o Improved Faerie Fire (Feral)

WHAT?!?! This one is probably a typo.
I suspect all this means is that, because you can spec for both improved faerie fire and feral faerie fire, you now apply the improved version when you cast it in feral forms.

I got pretty excited when I first saw this, but getting the improved version for an 11 point feral talent would be pretty overpowered, on reflection.

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Old 07/18/08, 9:13 AM   #284
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
The new talent trees on MMO champ have Improved mangle at reducing the cooldown of mangle (bear) by 0.5 sec each rank, making it significantly better than it was before.

That Savage Roar finishing move is simply amazing. Combined with the increase in the AP given by our weapons (in both Predatory Strikes and the rumored Dire Cat) this will provide a downright insane amount of AP. Hell even now it would give me a solid 1000-1500 AP depending on procs and group composition.

Speaking of Dire Cat, any information on this yet?

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Old 07/18/08, 10:09 AM   #285
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Haven't seen any yet (other than what was posted previously in this thread).

I'm wondering about the "1% health" increase on Berserk... I seriously hope that's a typo for 10%-15%.

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