Originally Posted by Daboran
It could be that Bear damage has increased a lot, and along with improvements to party/raid buffs they needed to remove the threat increase in order to stop Bear threat from going to insane levels.
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Iirc, they did buff the base damage done by Maul/Mangle. They may just feel that's enough of a threat increase. Or, similar to the Warriors, added the +15% increase auto to Bear-'stance'. Warriors had their 15% threat talent tacked onto the stance as well.
I'm a bit in two minds about Primal Tenacity. In PvE, I'd rather resist a fear than have it last slightly shorter - same in PvP. I don't think it makes a huge difference if I'm running around like a headless chicken for 12seconds or for 10seconds. It does match their design of making 'random' stuff have less impact on the Arena game and is in line with other such talent changes. 15% less damage on a stun isn't half bad (though you never heard me complain about resisting a 5pt Kidney Shot...)
I've seen Improved Faerie Fire in the Balance tree earlier - might just be a minor muck up on the Patch notes. Wouldn't be the first time.
//edit: from the first post in this thread:
Changed abilities / new ranks
The non-scaling damage component on alot of the Feral abilities has increased significantly. To name two examples, the top rank of Ravage has 1771 bonus damage in WotLK, while the current top rank only has 514. The new top rank of Maul will add 578 damage to your attack versus 176 of the current top rank.
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