Well, consider the typical Feral role in Hyjal/BT if you've got a Protection Warrior in the raid:
Winterchill: DPS
Anetheron: DPS or picking up adds, not having an attack speed slow on add duty won't be a huge issue
Kaz'rogal: DPS
Azgalor: Picking up adds, same as Anetheron
Archimonde: DPS
Naj'entus: DPS
Supremus: tanking, but the Warrior would apply TClap
Akama: tanking adds, but it's a trivial fight
Teron: DPS
RoS: DPS
Bloodboil: tanking, but the Warrior would apply TClap
Mother: tanking, but the Warrior would apply TClap
Council: tanking Rogue or Priest, IW would be great in this fight
Illidan: tanking a Flame, IW would be useful in this as well
So in all T6 content, there are maybe 2 fights where you would really want to have it. In all others, it would simply be to make it so that your Prot Warrior doesn't need to apply TClap. If you want to make a case for this, by all means go ahead. There is certainly some value in having a constant application of the attack speed debuff without having it drop off due to resists and the increased cooldown on TClap (but not enough to make us use 3 points on it in a hybrid build in my mind).
When you get to Sunwell however:
Kalecgos: tanking, you'd definitely want IW for this due to the separate dimensions
Brutallus: tanking, your Warrior could apply it, but IW will save him having to, which makes it useful
Felmyst: DPS/skeleton wrangler wouldn't need it, but of course you'd want it if you were MT'ing her
Twins: same as Brutallus
M'uru: you'd want your own attack speed slow for door tanking
Kil'jaeden: can't comment since I haven't seen the fight
Which is why you'll notice I posted different builds, for different situations. If you put them into context, you don't really need IW in most of T6 content, whereas in Sunwell it would be greatly useful having it for a few fights.
Originally Posted by ranma
I assume you have 2*T6, since you can MT sunwell. In that case, you don't really need shredding attacks, since you already have improved mangle and 2*T6.
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Did you mean "you don't really need Ferocity"? For Cat, I can see the argument in dropping it, but not for Bear. Or did you mean that with 2T6 and Imp Mangle we can switch to a Manglespam DPS cycle?
I did weigh a build without Feral Aggression, and that's a fair point about the Demo Roar ranks urotas. But consider: being in demon phase Kalecgos without having your portal coincide with the DPS Warrior (the previous tank's Demo Shout will only last up to a maximum of 30 seconds into your phase). Guess you could always get the Warlocks to use CoW. Brutallus, Felmyst and Twins should be fine having someone else cover it. On M'uru, if you end up on the Hunter door (as opposed to being with the melee group), you'd want your own Demo as well.
I don't know you can say something like "10% overall damage should be better for threat than 20% maul damage" though, when right on the previous page we've got the TPS per talent point chart:
Savage Fury: 357.19
LotP: 197.77
Primal Precision: 173.17
Rend & Tear: 117.54 <---------- O_o
Predatory Strikes: 101.2
Naturalist: 93.86 <------------ o_O
Imp Mangle: 89.74
Predatory Instincts: 86.08
Sharpened Claws: 79.11
Protector of the Pack: 65.1
Feral Instinct: 41.88
Shapeshifter (5): 41.3
SotF: 26.19
Maul does a LOT of damage now. It outdamages/outscales Mangle. It used to be a massive portion of our threat (for example, in the highest Druid TPS Teron parse in
WowWebStats Tps Calculator, Maul comprised 53% of his total threat). In WotLK it will be bigger.
Originally Posted by Khruschev
I wouldn't recommend Imp Mangle for anything but a pure Bear build. In PvE, it only provides a modest TPS boost for Bear (allows you to replace one Lacerate with a Mangle every 18s), and is of negligible benefit for Cat (assuming you have Shredding Attacks).
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Did you mean "assuming you have Ferocity"?
Imp Mangle is more than a modest TPS boost. Don't think of it as an extra Mangle every 18 seconds, think of it as a 33% bonus to Mangle threat. It's great especially when paired with Bear 2T6.