Originally Posted by Clandestine
Multiple component spells apply the entire debuff even if they're immune to part of the effect of the debuff. Likewise, you can have more than 20% attack speed snare on a boss from debuffs, such as improved thunderclap and deathfrost, but the cap is 20% or whatever, so I'd imagine infected wounds would work similarly.
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I skipped it for a couple of reasons
1.I cannot possibly see it working on bosses unless it has diminished returns. Right now, attack speed reduction caps at 20%.
2.Even if it works, thunderclap will always be available in a raid. It may suck for the DPS warrior to put it up in terms of his own output, but when it compares to what you, as the main tank (where it actually matters), will lose when you take it, the loss is trivial. I do not see any talent I will drop for infected wound without hurting my performance, survival or threatwise, significantly.
Edit: I can probably take out 1 points from Savage Fury and use the one point leftover i had, making it 2/3, and put it into infected wound. This will not hurt my personal tanking, and the loss on DPs is very marginal. However, again, this will be dependent on how IW performs on bosses.