Originally Posted by Shuror
Infected Wounds is down to 4% less attack speed per stack, though the tooltip doesn't yet reflect it. This brings it in line with Curse of Weakness/Thunderclap/Judgements of the Just when fully stacked.
It is a sign of it working on raid bosses. The 50% slow was obviously too much.
Infected Wounds - Spell - World of Warcraft
Note the "-4" effect on melee haste.
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Well that is good and bad news all at once.
Good in that we won't need a warrior for Thunder Clap but bad as we need three points and five unavoided attacks to guarantee the 20% melee slow. Yes we can do it with less than the maximum talents and I am sure someone will do some maths on how many points is best or enough.
If you have a look at the new paladin talent tree you can see they have a talent called Judgements of the Just which is a two point talent giving a 10/20% slow from all Judgements made on the target.
This means that all three current tanking classes can reduce our targets attack speed by up to 20%.
For a warrior it requires three talent points and a GCD on a four second cool down but it affects four targets.
For a paladin it is two talent points but a ten second cool down with talents to make it an eight second cool down.
For druids it is three talent points and five attacks which hit, one attack is on a six second cool down and the other is based on our auto attack speed of two and a half seconds.
I find it quite amusing that the class recognised as the best choice, by many, for tanking single mobs has a four target slow effect and the class best at AoE targets can only slow single targets every eight seconds.
It is interesting that it is applied by Shred as well, this means that after we have a stack built a warrior tank won't need to use a GCD to maintain Thunder Clap which helps them increase their threat. I would expect them to get Thunder Clap up while we build our slowing stack though, assuming that tank death is a concern.