Originally Posted by nightcrowler
At previous poster: ImpLoP actually does 50% overhealing as other healers usually do. The main problem of ImpLoP is that it doesn't display into recount as healing done by you but if you sum up ImpLoP healing recived by all the raid you'll be stupified. In a 10 men I usually have 10-15% of total healing and a good 5% in 25 men.
I don't see the problem in a quicker but lesser healing done by ImpLoP.
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DPS classes like rogues, hunters, enh shamans and fury warriors would most likely get more procs from a zero cd Imp LotP than a bear in single target situation. When I proposed my idea for losing the cd on Imp LotP, I had also suggested that the aura aspect for healing also get removed and make the healing for the druid only, but this was before seeing how Blizzard decided to mess around with Vampiric Embrace. They appear to have the capability of making the healing effect stronger on the originator of the ability than the rest of the raid. Thus, a way to balance the aura aspect to avoid making the ability too strong for non tanking ferals could be to implement half the intended healing to be base line in LotP, and provide the other half in Imp LotP but for the druid only, as well as the proper mana return. As an example, let's say the intended balance is 2% hp restore, 4% mana restore. LotP would provide 1% restoration of hp on crit to anyone with the aura. Then each point of Imp Lotp would increase that by 0.5% and give 2% mana restore per point.
Although, if the parses for healing done by Judgment of Light are accurate and Blizzard considers that to still be within balance, perhaps full effect healing from a no cd Imp LotP isn't even an issue to pve balance. However, there does seem to be inconsistency in how Blizzard is handling passive healing effects, so who knows what's considered too powerful.