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Old 07/29/08, 7:32 PM   #601
Apaine
Piston Honda
 
Tauren Druid
 
Blood Furnace
for pve trash tank... most certainly.... but for pvp I'd rather have 3 points in infected....
And for PvE bosses it doesn't matter....

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Old 07/29/08, 8:33 PM   #602
Sambamc
Glass Joe
 
Tauren Druid
 
Auchindoun
Originally Posted by arlièn View Post
I was wondering about SotF, would it be possible to leave one point out? I reckon we still get some defence from items as rings, necklaces and cloaks? putting that one point in infected wounds should be enough to get a stack up and running. it would save some precious talent points.
Unless my math is off, with one point in IW, at any point where you have a stack going, you'll lose the stack quite alot in bear.

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Old 07/29/08, 11:07 PM   #603
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Is that taking Windfury haste into account?

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Old 07/30/08, 1:01 AM   #604
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Sambamc View Post
Unless my math is off, with one point in IW, at any point where you have a stack going, you'll lose the stack quite alot in bear.
Yes. But you can put only 2/3 and the stack will lose with a very very low chance.

Supposing you don't wear a lot of hit gear/ expertise gear, so you will have a 10% total chance to miss the attack.

In 12 seconds you will do 2 mangle and about 5 maul. So 7 special. (((1-0.9*0.66))^7)= 0.2% chance to miss the stack.

With only 1 point in infected wound: (((1-0.9*0.33))^7)= 8.5% chance to miss the stack.

I found 2 error in the code I posted at page 24 (now I've corrected it):
- FB scaling was wrong
- KoJ didn't add energy.

Corrected and redo the simulation, dps increase, the best cycle stay the same.

DPS: 3518.91, White: 997.882, Yellow: 2521.03, Bleed debuff uptime: 59.5387%, Mangle debuff uptime: 78.7746%, Powershifts each 5.04202 seconds (average)

Using 5RIP will make a slight increase in dps but you'll need to powershift 25% more, it's basically not sostenible as a cycle.

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Old 07/30/08, 1:36 AM   #605
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
I was having a play around with the talent calculators earlier, and putting fewer points in IW is basically the solution I came up with as well. For end game raid tanking, I'll be looking at something like:
Talent Calculator - World of Warcraft

The salient points being:

o 2/3 Survival of the Fittest, with the assumption that boss vs player crit chance doesn't change (remains at 5.6%) and that we can pick up the incidental 1.6% required from shared drops (neck, rings, cape etc) and enchants. If so, the only loss is 2% in base attributes.

o 2/3 Infected Wounds which should result in a reasonably high uptime of the debuff, as calculated above.

o No Imp LotP T.T

Alternately:
Talent Calculator - World of Warcraft

If 3/3 SotF ends up being vital, we could easily drop 1 from Feral Instinct and only take a minor hit on AoE threat.

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Old 07/30/08, 2:19 AM   #606
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
This will be my built: http://www.mmo-champion.com/talent/?...00000000000000

Rend & Tear is the talent I'll take If I have 100 talent points. 1 point is Survival is probably better than 5/5 R&T DPS wise.

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Old 07/30/08, 3:21 AM   #607
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
However, IW is 0 effective DPS. And I'm fairly certain (caveat emptor) that having a warrior thunderclap every 30 seconds is going to be a lower DPS reduction and better Mit for the tank than 2 IW

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Old 07/30/08, 4:44 AM   #608
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Did a bunch more testing of the energy regen... Very interesting stuff, will post my findings tomorrow. Short version: Wolfshead is working, it just isn't displaying the energy from it, client-side. Server side, it is working. Powershift, you appear to have 40 energy, after 1sec GCD you appear to have 50energy. But Mangle, it drops you to 41. You'd expect it to drop you to 21 without Wolfshead (and it does, without wolfshead).

Rawr!

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Old 07/30/08, 9:13 AM   #609
Shifting
Glass Joe
 
Tauren Druid
 
Spirestone
This will more than likely be the dps build http://www.mmo-champion.com/talent/?...00000000000000 and the tank build http://www.mmo-champion.com/talent/?...00000000000000 depending on what your role is in the raid you would of course switch some things up.

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Old 07/30/08, 10:03 AM   #610
Tappin
Von Kaiser
 
Night Elf Druid
 
Hyjal
This will more than likely be the dps build http://www.mmo-champion.com/talent/?...00000000000000 and the tank build http://www.mmo-champion.com/talent/?...00000000000000 depending on what your role is in the raid you would of course switch some things up.
Your tank build takes improved bash and improved mangle (cat only) but skips thick hide and 2% more dodge? Also, feral charge isn't wasted for a tanking build.

Edit: Hmm, it looks like maybe you just linked the dps build twice?

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Old 07/30/08, 11:51 AM   #611
Garanthir
Piston Honda
 
Night Elf Druid
 
Eldre'Thalas
It would be nice if Natural Shapeshifter/Master Shapeshifter was thinned from 5 pts total to possibly 3. Those 2 extra points could be used to fill out IW.

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Old 07/30/08, 12:02 PM   #612
ionasej
Banned
 
Tauren Druid
 
Frostwolf (EU)
Actually:
Talent Calculator - World of Warcraft

It would be better if Furor was made a base talent, and Natural Shapeshifting Moved from Tier 2 to Tier 1
Tier 2 should Improved Shifting 2pts. 1 point adding 5 energy / 2 rage per shift / Improving Mana Regeneration while in Aqua, Travel, Cat, Dire Bear Form by 10/20%. Natural Shapeshifter should be 2 pts talent reducing HT by 0.25/0.25 and increasing melee damage by 5%/5%

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Old 07/30/08, 1:30 PM   #613
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Originally Posted by Boevis View Post
However, IW is 0 effective DPS. And I'm fairly certain (caveat emptor) that having a warrior thunderclap every 30 seconds is going to be a lower DPS reduction and better Mit for the tank than 2 IW
Don't forget Curse of Weakness and Icy Touch

CoW will cost the raid either CoE, Cor or hurts the locks on DPS w/ CoD/CoA. Highly dependent on how many locks are present and what spec they are.

Icy Touch on the other hand may or may not be in a DK's attack rotation anyways, haven't been paying attention to their DPS rotations.

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Old 07/30/08, 1:47 PM   #614
BeldDD
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Astrylian View Post
Did a bunch more testing of the energy regen... Very interesting stuff, will post my findings tomorrow. Short version: Wolfshead is working, it just isn't displaying the energy from it, client-side. Server side, it is working. Powershift, you appear to have 40 energy, after 1sec GCD you appear to have 50energy. But Mangle, it drops you to 41. You'd expect it to drop you to 21 without Wolfshead (and it does, without wolfshead).
This does some interesting stuff to when the ideal powershift is. Right now, mana dependent I tend to set my cutoff on mangle at 15 or below and shred at 22 or below. Wonder what the ideals will be for fluid energy.... something akin to however much energy you would regen in a 1s gcd?

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Old 07/30/08, 3:26 PM   #615
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
If you had 0 latency, you'd just always powershift at 10 energy. However, there's latency between when you get enough energy to use whatever skill, and when the server actually gets and responds to that request to use that skill, then latency again for when the GCD ends and the server responds to your request to powershift. For example, powershifting after a 29 energy Mangle, with a 200ms ping would look like this:

0.0sec: Energy regens to 29. You send the request to cast Mangle.
0.2sec: Energy regens to 31. You receive the cast confirmation from the server, dropping energy to 2.
1.2sec: GCD ends, energy regens to 12. You send the request to Powershift.
1.4sec: Energy regens to 14. You receive the powershift confirmation from the server, dropping energy to 0.
1.9sec: Energy regens to 5. You receive the Furor notification from the server, bumping your energy to 45. (Note that when Furor applies still varies, but it's always before the powershift GCD ends, so it doesn't really matter)

So net gain from the Powershift is 26 energy for 200ms ping. Basically, the fluid energy change removes how much energy you have after a cast from the equation, and simplifies the energy gain of a powershift to (30 - 2xPING). Powershifting macros should just be set to powershift when energy is less than or equal to (11+PING). 10+PING would be ideal, but pings fluctuate a bit, so use 11 to add a 1 energy buffer.

Rawr!

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Old 07/30/08, 3:58 PM   #616
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Rend & Tear is the talent I'll take If I have 100 talent points. 1 point is Survival is probably better than 5/5 R&T DPS wise.
At least right now one or more bleed effects can be guaranteed to be on a boss in raids, and more than likely in 25 mans assuming you're putting up the rip. 10% more damage from your highest combo move is pretty stellar.

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Old 07/30/08, 4:05 PM   #617
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by kalbear View Post
At least right now one or more bleed effects can be guaranteed to be on a boss in raids, and more than likely in 25 mans assuming you're putting up the rip. 10% more damage from your highest combo move is pretty stellar.
But is it pretty stellar... per talent point? 2% damage on one skill that's probably somewhere in the ballpark of 20-40% of our damage... That's a 0.4% to 0.8% damage increase per talent point. Is that really stellar? Maybe it is, I dunno, but it's definitely something we should theorycraft out (when the time is right), not just assume zomgbigshredcritz and 5/5 it.

Rawr!

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Old 07/30/08, 4:10 PM   #618
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
As far as that goes, I figure about 1% DPS per talent point is the make or break point in terms of when something's useful. Anything less than that and it's probably not good enough. Anything more and it's clearly going to be something you want. I don't disagree that it could, in theory, not be good enough - but at the same time, it's very hard to think of talents other than it that do more dps or are so much better from a utility standpoint that you'd want them first.

For example, the user that said R&T wasn't so great took 5 points to get master shapeshifter. With the mana regen being changed for forms, it's hard for me to believe that 30% savings on shifting + 4% crit is going to be better than rend and tear's 4-5% DPS increase. And that's just cat form; increasing the maul damage is going to be similarly a big deal, though it's a much close comparison to master shapeshifter.

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Old 07/30/08, 5:20 PM   #619
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Live/Beta Normal/Wolfshead Energy Regeneration Graphs

So I wrote a little addon to record my energy regen, used it to record a test on live and beta, with and without wolfshead. I then put the data into Excel, and made a graph of my energy level over time. In all tests, it starts with shifting into cat form, waiting til 100 energy pulling one of the blasted lands servents, spamming Mangle (29 energy on beta, 35 on live), without OoC, using a powershift macro set to energy<=15. All tests went until I ran OOM from powershifting, regenerated enough mana for another powershift, and then a few more mangles. Note that the Live-Wolfshead one is significantly shorter, because it ran me OOM much faster, and I also got a lag spike near the end (see the jump from 10 to 70 near the end), so didn't get the few mangles after the last powershift. Otherwise, all tests were done with roughly 200ms ping, +- 20ms.

Live, Without Wolfshead



Live, With Wolfshead



Beta, Without Wolfshead



Beta, With Wolfshead



Excel file with the data and charts is attached. I can provide the addon too if anyone cares.
Attached Files
File Type: xls EnergyRegen.xls (167.5 KB, 45 views)

Rawr!

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Old 07/30/08, 5:43 PM   #620
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Interesting changes coming in next build (from a blue)

Base Crit Increased by 5%

Bad Scaling, OoC reworked

So at 70 you should only expect to lose 1-2% crit (assuming you pick up master shapeshifter) and haste will be better now (exact numbers TBD)

Last edited by TheNameLessOne : 07/30/08 at 6:04 PM.

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Old 07/30/08, 6:24 PM   #621
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
A full talented druid with zero agility will now have 20% crit (5% base, 6% sharpened claws, 5% leader of the pack, 4% master shapeshifter). That's pretty funny.

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Old 07/30/08, 6:30 PM   #622
racy
Von Kaiser
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by TheNameLessOne View Post
Interesting changes coming in next build (from a blue)

Base Crit Increased by 5%

Bad Scaling, OoC reworked

So at 70 you should only expect to lose 1-2% crit (assuming you pick up master shapeshifter) and haste will be better now (exact numbers TBD)
Wow, thats really great :-)

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Old 07/30/08, 6:31 PM   #623
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Originally Posted by Lord BEEF View Post
A full talented druid with zero agility will now have 20% crit (5% base, 6% sharpened claws, 5% leader of the pack, 4% master shapeshifter). That's pretty funny.
I am still not convinced to take the 5 points for master shapeshifter in any other situation than in an pvp build (and even there I can imagine some reasonable builds leaving those points out). Feral tree alone is a talent point sink. I hope they will merge one or more talents. Otherwise I would have to make decision between pve cat and pve bear we should make.

Being capable of both qualified tanking and dpsing (which is only true to a lesser extend in swp and late BT) is why ferals are there. It would be perfectly reasonable if you had to choose between pve and pvp talents. But I don't think ferals should make choices between bear and cat.

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Old 07/30/08, 6:36 PM   #624
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I think master shapeshifter giving cat form 4% crit while bear form gets 4% damage is fairly silly. It should just be 4% damage for bear, cat, and moonkin, and 4% healing for tree.

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Old 07/30/08, 6:55 PM   #625
ionasej
Banned
 
Tauren Druid
 
Frostwolf (EU)
WoW Forums -> Agilit nerf / Sharpened Claws talent

how much crit do you have raid buffed? I have 56% Crit (and around 4.5-5k atp and some arp)
on live I mean not on ptr/beta

How much will i lose 15%? 15% is far more than 5%. Its a massive 10% (and with talents even more) nerf.

WoW Forums -> Cat form end-game scaling...

while it seems that this will exactly push haste to do 10% more OOC procs which is great, it will not scale our WHITE DAMAGE with haste cause our main weapon damage is low and AS high, percentual scaling of our haste does almost nothing.

*Sadcat*

Originally Posted by Lord BEEF View Post
I think master shapeshifter giving cat form 4% crit while bear form gets 4% damage is fairly silly. It should just be 4% damage for bear, cat, and moonkin, and 4% healing for tree.

I think it should be tier 1 and 2 and furor build in.

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