Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 05/28/08, 7:24 AM   #31
kodiak
Glass Joe
 
Night Elf Druid
 
Shattered Hand (EU)
Could anyone clarify if TF remained the 6 sec duration? if it did it will be one more ability that you have to time to fit your cycle so you get maximum benefit out of it.

Offline
Old 05/28/08, 9:21 AM   #32
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by kodiak View Post
Could anyone clarify if TF remained the 6 sec duration? if it did it will be one more ability that you have to time to fit your cycle so you get maximum benefit out of it.
I saw somewhere it was off GCD but I dont see the confirmed anywhere. Not that big a deal though, you'd likely have times in your cycle where an extra GCD wouldn't be a huge detriment. Now it MAY become beneficial to rip->mangle then wait for near full energy again to TF->start shredding. Its only once every 30 sec anyways so it'll be somewhere near once per 3 cycles use anyways.

Im curious if they're going to add another finisher for us to use. With 15% more crit from Shred and 4% more from master shapeshifter, our combo point generation will be extremely fast. Already I'm more often than not using 5 point rips just because I need to throw in extra shreds in my cycle due to high crit rate. This is assuming crit rate will increase again with the expansion. Already feral crit rate is pretty high. They may try and reign that in some.

Offline
Old 05/28/08, 9:43 AM   #33
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Originally Posted by kodiak View Post
Could anyone clarify if TF remained the 6 sec duration? if it did it will be one more ability that you have to time to fit your cycle so you get maximum benefit out of it.
See no reason for a duration change.

DPS Cycle will be:

Trinkets on rip > Tiger's Fury on Mangle > Shred.

The only difference is you have to avoid powershifting while Tiger's Fury is up. A simple modification to FeralKit to check for existance of Tiger's Fury before cancelling form will work.

Also, every third cycle, you will be waiting for max energy rather than powershift like a mofo.

*edit* Another finisher to a cycle is too much. Assuming perfect crits and doing 4CP Rips and Ferocious Bites, even with 2pc t6 bonus, 29 energy mangle, 3x 42 energy shreds, 30 energy rip, is already 185 energy. You also wouldn't be able to powershift enough and build combo points due to having to wait a tick for each shred and the constant gcd's.

Last edited by Xelopheris : 05/28/08 at 9:59 AM.

Offline
Old 05/28/08, 10:26 AM   #34
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Xelopheris View Post

*edit* Another finisher to a cycle is too much. Assuming perfect crits and doing 4CP Rips and Ferocious Bites, even with 2pc t6 bonus, 29 energy mangle, 3x 42 energy shreds, 30 energy rip, is already 185 energy. You also wouldn't be able to powershift enough and build combo points due to having to wait a tick for each shred and the constant gcd's.
My point was a "buff" finisher ala Slice and Dice, since using FB in the cycle is pretty weak. Its kinda clear the FB is a PvP/Soloing move especially with the increased DPE that makes it nice burst but still terribly inefficient DPE. Either that or a finisher that is still effective at lower than max combo points. Currently FB is only more efficient than shred at 5 CPs. If FB was efficient at like 3 CP or something it would fit into a cycle with high crit reasonably (maybe every couple of cycles or something).

Offline
Old 05/28/08, 10:39 AM   #35
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
In terms of the talents if they stay as they are, I was wondering what an "ideal" level 70 PvE spec will be. I'd assume we'll actually get these talents pre-expansion (like last time) so it may be worthwhile to look into.

I came up with: War Pirate :: Talent tree Druid

I don't like giving up ILotP but almost everything else seems more valuable. I also dont like losing savage fury but again it only affects solo grinding/minor dps loss in raids.

At 80, the ideal PvE spec would probably throw the remaining 10 points into:
1 OOC
3 Natural Shapeshifter
2 Master Shapeshifter
2 Savage Fury (or 1 SF 1 Thick hide, if armor is really needed).
2 ILotP

Thoughts?

Offline
Old 05/28/08, 10:56 AM   #36
Vaccine
Mr. Sandman
 
Vaccine's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Valerian View Post
In terms of the talents if they stay as they are, I was wondering what an "ideal" level 70 PvE spec will be. I'd assume we'll actually get these talents pre-expansion (like last time) so it may be worthwhile to look into.

I came up with: War Pirate :: Talent tree Druid

I don't like giving up ILotP but almost everything else seems more valuable. I also dont like losing savage fury but again it only affects solo grinding/minor dps loss in raids.

At 80, the ideal PvE spec would probably throw the remaining 10 points into:
1 OOC
3 Natural Shapeshifter
2 Master Shapeshifter
2 Savage Fury (or 1 SF 1 Thick hide, if armor is really needed).
2 ILotP

Thoughts?
I'd go with something similar. Would take Thick hide max though and not touch savage fury.

For the remaining point I had I didn't really know what to do wtih it, chucked it in Infected Wounds. We'll have to see how the Death Knight theory crafting turns out, adding those extra diseased from infected wounds might be a significant DPS boost for them though, I've seen a few things that either consume diseases or are more powerful the number of diseases on the target so we'll have to see there.

I kind of agree on Imp.LotP, I love it solo but at max level in raiding we rarely see a use for it these days, the raid damage is just too large and inconsistent on most fights for it to be of much use. If DK's do get a decent benefit from us throwing up diseases I'd be tempted to stick the Imp.LotP points in Infected wounds for 3/5.

Great Britain Offline
Old 05/28/08, 11:31 AM   #37
angi
Von Kaiser
 
Night Elf Druid
 
Kil'Jaeden (EU)
Originally Posted by Valerian View Post
In terms of the talents if they stay as they are, I was wondering what an "ideal" level 70 PvE spec will be. I'd assume we'll actually get these talents pre-expansion (like last time) so it may be worthwhile to look into.

I came up with: War Pirate :: Talent tree Druid

I don't like giving up ILotP but almost everything else seems more valuable. I also dont like losing savage fury but again it only affects solo grinding/minor dps loss in raids.

At 80, the ideal PvE spec would probably throw the remaining 10 points into:
1 OOC
3 Natural Shapeshifter
2 Master Shapeshifter
2 Savage Fury (or 1 SF 1 Thick hide, if armor is really needed).
2 ILotP

Thoughts?
I would choose Savage Fury instead of Primal Precision. 10 Expertise is in my gear 6 DPS and the energy cost refund sounds nice, but is only on finishers and with being 2,5% short on the expertise cap wearing current gear you get a very small benefit of that. 20% more mangle damage is rougly 30 dps more in a normal raid dps cycle and 20% more damage in solo play/pvp .

Offline
Old 05/28/08, 12:48 PM   #38
North101
Von Kaiser
 
Night Elf Druid
 
Zenedar (EU)
Originally Posted by kodiak View Post
Could anyone clarify if TF remained the 6 sec duration? if it did it will be one more ability that you have to time to fit your cycle so you get maximum benefit out of it.
Says 6 sec in the tooltip and it doesn't activate the global cooldown.

Also just to add, SotF gives 2%/4%/6% stats as well as the 2%/4%/6% crit reduction

Last edited by North101 : 05/28/08 at 12:54 PM.

Offline
Old 05/28/08, 12:57 PM   #39
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by angi View Post
I would choose Savage Fury instead of Primal Precision. 10 Expertise is in my gear 6 DPS and the energy cost refund sounds nice, but is only on finishers and with being 2,5% short on the expertise cap wearing current gear you get a very small benefit of that. 20% more mangle damage is rougly 30 dps more in a normal raid dps cycle and 20% more damage in solo play/pvp .
It says 10 expertise not 10 expertise rating. Unless Im reading too much into the details, but arnt other classes' talents like that too?

Offline
Old 05/28/08, 1:11 PM   #40
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by Valerian View Post
It says 10 expertise not 10 expertise rating. Unless Im reading too much into the details, but arnt other classes' talents like that too?
Other expertise-talents also give expertise rather than expertise rating. The whole expertise vs expertise rating business seems a bit needlessly complicated. They could've just created the "expertise rating" stat and from that derive the dodge/parry reduction (like is done with hit rating already) without the in-between step of "expertise". Talents could've been readjusted to read "Reduces the chance your attacks are dodged or parried by X%".

Offline
Old 05/28/08, 4:31 PM   #41
angi
Von Kaiser
 
Night Elf Druid
 
Kil'Jaeden (EU)
Originally Posted by Rannasha View Post
Other expertise-talents also give expertise rather than expertise rating. The whole expertise vs expertise rating business seems a bit needlessly complicated. They could've just created the "expertise rating" stat and from that derive the dodge/parry reduction (like is done with hit rating already) without the in-between step of "expertise". Talents could've been readjusted to read "Reduces the chance your attacks are dodged or parried by X%".
ok than my post is irrelevant

Offline
Old 05/30/08, 5:40 AM   #42
Balancemoon
Piston Honda
 
Night Elf Druid
 
Burning Legion (EU)
I'm thinking the way the feral tree is looking, it is not a choice to either spec cat dps persay or bear tanking, but I think it may be geared at making you choose between being Main tank material or being an off-tank/dps player. Presumably the latter is designed so you have enough to offtank but not quite to main tank on the 25 man raid, but enough to main tank a 5-man or 10-man regardless?

Offline
Old 05/30/08, 8:13 AM   #43
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Balancemoon View Post
I'm thinking the way the feral tree is looking, it is not a choice to either spec cat dps persay or bear tanking, but I think it may be geared at making you choose between being Main tank material or being an off-tank/dps player. Presumably the latter is designed so you have enough to offtank but not quite to main tank on the 25 man raid, but enough to main tank a 5-man or 10-man regardless?
War Pirate :: Talent tree Druid

This has pretty much all you need, talent wise, for DPSing and MTing. You have 2 free points too. One can go to maxing thick hide, the other into Savage Fury, Primal Tenacity even feral aggression. Or you could put two into one of these other talents and neglect one point from thick hide.

The tradeoff is quite minor for any of these choices. The only real MT talent you'd be missing is feral aggression (since demo roar is apparently getting better), but even then it seems as though the warrior one is STILL better then ours and the MT himself doesn't need to be the one putting up Demo anyways.

The talent tree, as is, does make the split between PvE feral and PvP feral though. You definitely don't have enough talent points to get all of the infected claws points, NI, primal tenacity etc which are all solid PvP talents, along with the PvE ones.

Offline
Old 05/30/08, 8:52 AM   #44
Xelopheris
Piston Honda
 
Xelopheris's Avatar
 
Orc Death Knight
 
Dunemaul
Originally Posted by Valerian View Post
War Pirate :: Talent tree Druid

This has pretty much all you need, talent wise, for DPSing and MTing. You have 2 free points too. One can go to maxing thick hide, the other into Savage Fury, Primal Tenacity even feral aggression. Or you could put two into one of these other talents and neglect one point from thick hide.

The tradeoff is quite minor for any of these choices. The only real MT talent you'd be missing is feral aggression (since demo roar is apparently getting better), but even then it seems as though the warrior one is STILL better then ours and the MT himself doesn't need to be the one putting up Demo anyways.

The talent tree, as is, does make the split between PvE feral and PvP feral though. You definitely don't have enough talent points to get all of the infected claws points, NI, primal tenacity etc which are all solid PvP talents, along with the PvE ones.
Take one point out of imp lotp, drop them in Savage Fury and Thick Hide.

If you get enough hit and expertise that you are no-dodge no-miss without it, you can drop a point in Primal Precision.

Offline
Old 05/31/08, 4:06 PM   #45
Zadnak
Von Kaiser
 
Tauren Druid
 
Nathrezim
Here's the latest patch notes from the new Alpha that was released last night:

Druid

* Soothe Animal now works on dragonkin
* Challenging Roar cooldown changed to 3 minutes
* Maul description changed to "A strong attack that increases melee damage by $s1 and causes a high amount of threat."
* Moonglow now affects Starfall and Wrath too
* Celestial Focus, Vengeance, Focused Starlight - now affect Starfall too
* Predatory strikes
o "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon."

* Natures Swiftness - added "with a casting time less than 10 sec." to description
* Improved tranquility threat modifier changed to 30%/60%
* Ferocious Bite and Rip damage values changed
* Entangling roots now tick every second
* Lunar Guidance changed to 4%/8%/12%
* Nurturing Instinct increased healing changed to 35%/70%
* Empowered Touch changed to 20%/40%
* Mangle debuff now affects mangle too
* Owlkin frenzy - haste effect changed to "immune to pushback while casting Balance spells."
* Primal Precision 30%/60% changed to 40%/80%
* Primal Aggression changed to "Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%."
* Infected Wounds proc chance changed to 33%/66%/100%
* Reinforced Hide replaced by King of the Jungle
o "While Enraged in Bear form or Dire Bear form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy"

* Living Seed proc chance changed to 33%/66%/100% and effect changed to 30%
* Starfall secondary damage radius reduced to 5 yards
* Natures Fury removed effect "Converts $s2% of your bonus healing into bonus spell damage"
* Berserk Reduces - Energy regeneration replaced by reduced energy cost of all abilities. Also Mangle (Bear) and Maul abilities hit up to 3 maximum targets.
* Replenish - proc chance changed to 5%/10%/15%
* Gnaw renamed to Lock Jaw, description says "stuns the target and deals damage", otherwise unchanged
* Nourish - Additional heal changed to "Heals for an additional 12% for each Rejuvenation, Regrowth, or Lifebloom effect cast by you active on the target."


Source - General: 8391 Changes - Full list


edit: Further down in the discussion, at the link above, someone asks what Gnaw/Lock Jaw is. It says:

Level 75, 25 energy. Kitty version of kidney shot

Last edited by Zadnak : 05/31/08 at 5:09 PM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools