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Old 07/26/08, 8:26 PM   #526
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
I, too, would love some ranged means to break CC. All they'd have to do is allow the application of FFF to break CC.

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Old 07/26/08, 10:15 PM   #527
Shakes
Piston Honda
 
Tauren Druid
 
Nagrand
I'd just love FFF to tag mobs. It's not much fun when you try to pull stuff in a crowded area (eg Isle) and while the mob is running to you some hunter shoots it.

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Old 07/27/08, 8:34 AM   #528
Druid-tankin
Glass Joe
 
Night Elf Druid
 
Mazrigos (EU)
Making FFF break CC might solve this but i bet it will have some disadvantages too.

Feral charge can't be used in all situation (think multi patrols, quick pulling with CC(while tanking)). I was thinking more of a shoot ability (feral spit , anyone? ) that does minor ranged damage in feral form . Of course you can always pop out of bear form cast and back in but i don't like being out of form while a lot is going on. I don't think its too much to ask of, considering every other tank class has such a ability while tanking.

Last edited by Druid-tankin : 07/27/08 at 8:39 AM.

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Old 07/27/08, 9:00 AM   #529
Unity
Von Kaiser
 
Tauren Druid
 
<ten>
Khaz'goroth
What are the Paladin and Warrior ranged, instant cc breakers?

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Old 07/27/08, 9:14 AM   #530
Grotholl
Glass Joe
 
Tauren Druid
 
Runetotem (EU)
Well, they're not instant, but warriors can shoot in defensive stance, and paladins have avengers shield- the point being that niether of which will make them vulnerable for a few seconds.

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Old 07/27/08, 9:20 AM   #531
joe_in_hell
Von Kaiser
 
joe_in_hell's Avatar
 
Undead Warlock
 
Zirkel des Cenarius (EU)
I would exspect them to be unable to block while casting/shooting, perhaps even unable to parry, but I am not sure about this.

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Old 07/27/08, 11:42 AM   #532
Jone
Piston Honda
 
Jone's Avatar
 
Night Elf Druid
 
Proudmoore
A paladin cannot block, parry, or dodge while casting avenger's shield. Honestly, I can think of 10 things I'd rather have than a ranged break in forms without stopping for breath -- is it just that there's no new info that we've gotten off on this track?

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Old 07/27/08, 12:37 PM   #533
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
While we're on the topic of ferals in the expansion, I thought I'd share some ideas on cat form dps scaling but didnt feel a new thread was necessary.

As it is, we get very little reward from haste, hit (abundance of it seen so far in beta), and armor penetration. What I propose to fix all 3 of these is 2 changes.

1. Master Shapeshifter talent (btw cant this be merged with Natural Shapeshifter?): Instead of giving 4% crit, give it 4% chance on white hit to give 20 energy. No PPM, no internal CD, just 4%. Suddenly haste becomes useful since more hits translates to more yellows, which in turn is more dps.

Armor penetration then becomes useful too. With savage roar, which I'm assuming will be used in the rotation in the same manner as a rogue's SnD, we'll be doing twice as many shreds per rotation. 2-3 to get SR up, 2-3 to get rip up, possibly more if our crit rates are lowered (agility conversion nerf) but thats another issue all together.

I dont really know how item budget is calculated, but I'd guess a 4% proc would be worthy of a static 4% stat increaser. I know I'd take it any day, this would also fix the lowered crit rate 'issue' too. It'd scale regardless of gear!

2. Hit conversion. We've already seen a passive class conversion in Paladin's Spiritual Attunement. That converts heals they receive into mana. If we could convert say 1/4 or 1/2 of our over hit % into crit percentage that'd have a double benefit. It'd make use of the abundance of hit thats appearing on the new gear, and increase the lowered crit rates we're getting due to the agility nerf. Say the cap stays at 9%, but because of all the rogue gear we're wearing we round up 13%, that's 4% over... let us convert 1% or 2% of that into extra crit percentage. That way hit still has *some* value in our AP Equiv calcs.

Or is there some other magical method coming to allow cats, bears and rogues to share the same gear despite different stats being required?

I posted this in the suggestions section of wow forums already but got extremely little response. Do the better-skilled people of EJ think my suggestions are too strong, too weak or otherwise?

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Old 07/27/08, 1:01 PM   #534
Snarley
Von Kaiser
 
Night Elf Druid
 
Mannoroth
1. Master Shapeshifter talent (btw cant this be merged with Natural Shapeshifter?): Instead of giving 4% crit, give it 4% chance on white hit to give 20 energy. No PPM, no internal CD, just 4%. Suddenly haste becomes useful since more hits translates to more yellows, which in turn is more dps.
Honestly, with how dependant we have become on using 2pT4 in every aspect of BC PvE, I am suprised it hasnt popped up in talents already. But for the love of god please dont stick it in that mastershapshifter talent, Our feral tree has so much "I Need it" talents that I still havent figured out a theorycrafting build id be happy with.

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Old 07/27/08, 1:32 PM   #535
Eishara
Piston Honda
 
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Worgen Death Knight
 
The Venture Co (EU)
Originally Posted by Snarley View Post
Honestly, with how dependant we have become on using 2pT4 in every aspect of BC PvE, I am suprised it hasnt popped up in talents already. But for the love of god please dont stick it in that mastershapshifter talent, Our feral tree has so much "I Need it" talents that I still havent figured out a theorycrafting build id be happy with.
That's why we're getting King of the Jungle, 60 energy every 30s when using Tiger's Fury works at as more energy per second than 2pcT4 and it boosts your physical damage too.

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Old 07/27/08, 2:53 PM   #536
Tappin
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Mowen View Post
Looking at the new top tier talents, I think I'm seeing a serious lack of thought to expanding our tanking.
I think there's a deliberate focus on not making tanks significantly more survivable. Look at the 70-80 talents for other tank classes and you will notice that, like druids, almost all of the new talents are related to more damage, control, and threat. There is very little that extends time to live.

We did get one huge change you didn't mention. We gain 65 defense or over 150 defense rating (more at 80!) worth of item budget for free with the new SotF. That's a pretty huge change.

Will it be enough? Who knows. I am worried about agi changes and how they can make rogue gear work for bear form or plate (defense, parry block) tanks share non-armor slot items with us. But, I don't think druids are singled out as getting very little extra survivability in the expansion.

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Old 07/27/08, 7:20 PM   #537
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Snarley View Post
Our feral tree has so much "I Need it" talents that I still havent figured out a theorycrafting build id be happy with.
According to a Feral beta user, IW does not work on boss mobs. So, that frees up 3 points. Though, I still come up short of what I like to get.

Too bad IW doesn't have much use in PvE, I really wanted it for a little BG PvP and/or solo questing.

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Old 07/28/08, 4:16 AM   #538
torog
Glass Joe
 
Dwarf Warrior
 
Quel'Thalas (EU)
I am sorry if someone allready asked and got answered this question but i couldn't find it tho i serched. If someone could point out where that is i would be very gratefull.

I played arround with Wotlk talent tree to get a feral druid build for Tanking/Dps comparable to now ( TBC ) one. But i can't put it together withoult loosing on dps/tanking either way... Basecly i am looking for all arround feral build for Wotlk. I know nothing is final for talents and skills etc. but i just like to play arround with talent tree's .

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Old 07/28/08, 7:44 AM   #539
Snarley
Von Kaiser
 
Night Elf Druid
 
Mannoroth
@ Torog

As of right now, it feels like they are somewhat forcing us to choose... Either you are very good at tanking or you are better at cat... As well as PvP talents thrown into the mix.

Hopefully it gets trimmed down before wrath, it also depends on blizzards vision for us in the expansion as a whole.

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Old 07/28/08, 7:54 AM   #540
Snarley
Von Kaiser
 
Night Elf Druid
 
Mannoroth
Primal Tenacity

Now reduces the duration of Fear effects by 10/20/30%
And reduces all damage taken while Stunned by 10/20/30%

Not to bad for pvp

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