 |
07/28/08, 8:06 AM
|
#541
|
|
Glass Joe
Tauren Death Knight
Terenas (EU)
|
Originally Posted by Shakes
I'd just love FFF to tag mobs. It's not much fun when you try to pull stuff in a crowded area (eg Isle) and while the mob is running to you some hunter shoots it.
|
An elegant solution would be an Idol that made FFF (or all kinds of FF) do a miniscule amount of damage, enabling it to break cc or tag mobs when needed.
Originally Posted by Eishara
That's why we're getting King of the Jungle, 60 energy every 30s when using Tiger's Fury works at as more energy per second than 2pcT4 and it boosts your physical damage too.
|
While a welcome addition, that doesn't make haste any more useful. It's starting to seem like we'll be sharing gear with rogues, but the stats on that gear will be optimal for rogues and not so much for cats.
I'm almost hoping that they introduce dual paw wielding in some other way now that Dire Cat is confirmed not to happen.
|
|
|
|
|
07/28/08, 8:32 AM
|
#542
|
|
Von Kaiser
Night Elf Druid
Mannoroth
|
Retracted because I was wrong. Initially thought there was a cap at .83 attack speed.. others have reported being as low as a .60 attack speed under optimal conditions
Last edited by Snarley : 07/28/08 at 12:53 PM.
|
|
|
|
|
07/28/08, 8:40 AM
|
#543
|
|
Don Flamenco
Night Elf Druid
Runetotem (EU)
|
Theorycrafting, best cycle and talents
Hi all.
This is the first time i wrote here, but I want to share with you my theorycraft.
I've made a direct simulation with all the theorycraft knowledge we have at the moment about scaling, ability, procs, etc.. for cat druid dps.
Disclaimer: This is a direct simulation, not a spreasheet, I really made a "virtual cat" attacking a boss.
I've put in all the talents and all the possible cycles, I've also tryied many different value for stats, but in a wide range the best cycle is always the same!
Those are my result:
-----------
Base Stats and buff:
10k ap, 30% crit, all the relevant buffs except feral aggression (we will see it later) and no special bonuses or trinkets, 9% hit, 0 expertise, Wind fury buff.
The boss has after sunder & co, 30% damage reduction from armor.
You also have to Powershift every time is needed (basically about 1-2 time x cycle).
----------
BEST cycle:
2 SR / 4 RIP (where 2 means 2 or 3 depending on crit and for means 4-5 depending on crit).
also: mangle always up, use shred for other attacks, don't use rip.
DPS: 2821 (if you have trauma and it stacks with mangle, will be about 2922).
now let's see what we loose removing talents (all talents up except the one removed):
Ability, DPS, Loss, Loss x Talent Point
NO Rend&Tea, 2776, 1,6%, 0.3%
NO NSS, 2724, 3.4%, 1.7%
NO Predatory Instinct, 2696, 4.4%, 0.9%
No ImpMangle, 2648, 6.1%, 2.0%
No Fury, 2781, 1.4%, 0.7%
No Precision, 2739, 2.9% 1.5%
Now with all talents up, try other cycles.
using 2SR/4RIP + rake: 2740
using 2SR/4FB + rake: 2771
using 2SR/4FB or RIP: 2772
using 4RIP/4FB: 2414
using 4RIP/4FB +rake: 2428
using 4RIP: 2584
using value different from 2 cp for SR is always a loss.
using value differnet from 4 cp for FB and RIP is always a loss.
On a side note with the "perfect cycle" you will have 35% white, 65% yellow damage.
WF only increase by 3% the relative value of our white damage because it also increase ooc proc and it increase yellow damage.
I've used Tiger Fury with KoJ every time I could.
I've Never used Berserk.
EDIT:
Having 5/5 Ferocity, the best cycle that use FB is 2SR / 4RIP or 4FB (if RIP is going on) but it gives (with the previous stats) only 4 dps increase (LOL)! With 50% crit and hit and expertise capped the situation is, strangely, not better but worse. The 2SR/4RIP cycle will give 3242 dps, the 2SR / 4RIP or 4FB (if RIP is going on) will give only 3149 dps.
On a side note, I've tested the cycles in a range of 7k-12k ap, 25%-50% crit, 6%-9% hit, 0-20 expertise. 2SR/4RIP is the best cycle in all ranges.
-----
I've runned very different simulation and in a large range, effectivelly I've prolly exagerated the ap and put a too low crit %.
x-SR/4RIP is the better cycle if u powershift and if you don't. It's also the best cycle indipendently from crit % and ap. What changes is the value of "x"
increasing ap and increasing crit % decrease the value of x.
Where the minimum is about 2 for high crit and/or high ap.
For low crit/ap (for example 6000 ap and 38% crit, the value I personally expect to have the day of expansion) 3SR/4RIP is more suitable but not by a big margin (20dps difference).
If you want to give me some value of hit, expertise, damage reduction, ap and crit % I can run some simulation for you
As for the code is simple.
I used the combat table (2 roll system for yellow) and an If..then method for the attack with the standard c++ RNG generator for the attack.
Last edited by nightcrowler : 07/28/08 at 1:50 PM.
|
|
|
|
|
07/28/08, 8:42 AM
|
#544
|
|
Piston Honda
Pandaren Monk
The Maelstrom (EU)
|
Originally Posted by Snarley
Now, I may be way off base here as I haven’t looked into the exact mechanics of haste and why we are capped at .83 as our lowest attack speed in cat.
(I cry a little each time DST procs) But has anyone with a DST or something that they can use to get down to that attack speed in cat actually tested to see if its still capped at .83 in beta?
|
I will test it tonight if I can get my hands on some combination of bloodlust, windfury totem, haste pot and any of the many green haste trinkets around in borean tundra/howling fjord. (don't have DST)
|
|
|
|
|
07/28/08, 9:19 AM
|
#545
|
|
King Hippo
Night Elf Druid
Blackhand
|
Originally Posted by Snarley
Now, I may be way off base here as I haven’t looked into the exact mechanics of haste and why we are capped at .83 as our lowest attack speed in cat.
(I cry a little each time DST procs) But has anyone with a DST or something that they can use to get down to that attack speed in cat actually tested to see if its still capped at .83 in beta?
|
Where'd this capped number come from? I've never heard that mentioned before except for random spoutings on the Blizzard forums and if I recall, the number touted there was like 0.75 sec.
|
|
|
|
|
07/28/08, 9:39 AM
|
#546
|
|
Glass Joe
Night Elf Druid
Khaz Modan (EU)
|
|
Will it be enough? Who knows. I am worried about agi changes and how they can make rogue gear work for bear form or plate (defense, parry block) tanks share non-armor slot items with us. But, I don't think druids are singled out as getting very little extra survivability in the expansion.
|
I've been worried about that also, until Astrylian posted actual data.
Agility/dodge ratio seems to be 19.5 for 1%@70 : that's as good as defense rating for warriors, regarding avoidance. The boost to our base dodge chance helps close the initial gap.
My guess is that the new bear tank will have only slightly more armor than the warrior, but about as much avoidance. And yes, that's in "rogue gear". I don't think there will be "green armor" leather anymore.
|
|
|
|
|
07/28/08, 9:40 AM
|
#547
|
|
Von Kaiser
Night Elf Druid
Mannoroth
|
Originally Posted by Valerian
Where'd this capped number come from? I've never heard that mentioned before except for random spoutings on the Blizzard forums and if I recall, the number touted there was like 0.75 sec.
|
Again, retracted because i was mistaken about an attack speed cap.
Last edited by Snarley : 07/28/08 at 12:53 PM.
|
|
|
|
|
07/28/08, 10:43 AM
|
#548
|
|
Piston Honda
Pandaren Monk
The Maelstrom (EU)
|
Originally Posted by Zhoreilh
I've been worried about that also, until Astrylian posted actual data.
Agility/dodge ratio seems to be 19.5 for 1%@70 : that's as good as defense rating for warriors, regarding avoidance. The boost to our base dodge chance helps close the initial gap.
My guess is that the new bear tank will have only slightly more armor than the warrior, but about as much avoidance. And yes, that's in "rogue gear". I don't think there will be "green armor" leather anymore.
|
In that case the BC high-armor leather items (especially the sunwell ones) might last very long into WotLK, since green armor is a much more effective way of increasing survivability than stamina is.
|
|
|
|
|
07/28/08, 10:52 AM
|
#549
|
|
Piston Honda
Night Elf Druid
Sylvanas (EU)
|
Imp. Mangle
I noticed on MMO that Improved Mangle is back at 7% cooldown reduction for bear. If 3/3 gives 21%, that is 4.74 seconds cooldown (i am not sure however what the 3/3 value is). What do you think is the reason for this change?
I'd say that while it wont mess any our "rotations" that much (0.24 seconds wasted when waiting for Mangle), it simply seems irrational.
|
|
|
|
|
07/28/08, 10:59 AM
|
#550
|
|
Piston Honda
Pandaren Monk
The Maelstrom (EU)
|
Originally Posted by Foofer
I was under the impression that Feral Charge (cat) would work the same way as bear, in that it needed an actual path to perform the charge. Do we know yet if this is bugged or intended to work like this?
|
There needs to be a possible path between you and your target yes, however it doesnt need to be a straight path. for example, in Thor Modan i could FC(cat) from the water to a mob up on top, since there was a ramp somewhere at the back, however at Steel Gate i couldnt charge a mob up on a stone next to me since there was no path/ramp to the top of the stone.
|
|
|
|
|
07/28/08, 11:15 AM
|
#551
|
|
Piston Honda
Night Elf Druid
Proudmoore
|
Originally Posted by Zhoreilh
My guess is that the new bear tank will have only slightly more armor than the warrior, but about as much avoidance. And yes, that's in "rogue gear". I don't think there will be "green armor" leather anymore.
|
There have always been very few in game, both Vanilla and Burning Crusade. There were nine quest rewards with bonus armor, of which only one was in an early quest zone. There are a few more scattered in as dungeon drops and six crafted items. We have never been showered with options for high armor gear.
Unless they change the way bear form applies to bonus armor or re-work the stats of every piece of druid leather in the game right now, armor will still be more valuable than any other stat. Just like in BC, people will be wearing gear that's 10 levels outdated like [Mark of Tyranny], and those of us in T6/Sunwell gear will not be upgrading until we get new gear with bonus armor from raid tiers. Something similar happened initially in BC -- greens with good armor were superior to crafted blues and a tier of raiding gear -- and an early patch revised the armor values of a lot of gear as a result. Before the patch, bears were wearing [Manimal's Cinch] if they had done the quest, [Lava Belt] if they had not.
They could modify the armor formula to force us to change, but remember: making armor better will not make us desire it less. To force us to stop valuing bonus armor, reduce the armor bears get from items in some way or you won't see good tanks stop wearing it.
|
|
|
|
|
07/28/08, 11:20 AM
|
#552
|
|
Von Kaiser
Night Elf Druid
Shadowsong
|
IW working on bosses
I also talked to a Feral in beta who said that Infected Wounds does work on bosses. Although, it seems IW will be the same as Improved Thunderclap or the Judgement boost pallies got so if you have those in the raid you wouldn't need IW in your build at 80.
Any people in this forum who can relate some first-hand experience with IW and bosses?
|
|
|
|
|
07/28/08, 11:23 AM
|
#553
|
|
Von Kaiser
Night Elf Druid
Mannoroth
|
Originally Posted by Mihir
There needs to be a possible path between you and your target yes, however it doesnt need to be a straight path. for example, in Thor Modan i could FC(cat) from the water to a mob up on top, since there was a ramp somewhere at the back, however at Steel Gate i couldnt charge a mob up on a stone next to me since there was no path/ramp to the top of the stone.
|
So in Blades Edge arena we can or can not jump from the ground up to the pillar where the eye's spawn? According to the pathing we should be able to since there is a ramp up there... But I am doubtful since its such a far path and may have LOS issues if feral charge (Cat) has a sphere of LOS for lack of a better term.
|
|
|
|
|
07/28/08, 11:31 AM
|
#554
|
|
Von Kaiser
Night Elf Druid
Mannoroth
|
Originally Posted by loos
I also talked to a Feral in beta who said that Infected Wounds does work on bosses. Although, it seems IW will be the same as Improved Thunderclap or the Judgement boost pallies got so if you have those in the raid you wouldn't need IW in your build at 80.
Any people in this forum who can relate some first-hand experience with IW and bosses?
|
Depending on the amount of DK's we see in raids, they get benefits to their damage according to how many disease's are on a target. So depending on that bonus it may be good for the synergy of your raid to have at least 1 feral with the talent.
Ultimately I think it will depend heavily on your raid makeup as well as your choice of raiding 10 or 25 mans respectively. 25 mans *maybe* you would have 2 ferals, 10 mans you will most definitely only have 1.
Min/Maxing aside, once you get some respectable gear, your spec becomes less important as encounters get trivialized
|
|
|
|
|
07/28/08, 11:55 AM
|
#555
|
|
Glass Joe
Night Elf Druid
Khaz Modan (EU)
|
|
Unless they change the way bear form applies to bonus armor or re-work the stats of every piece of druid leather in the game right now, armor will still be more valuable than any other stat.
|
Armor will still be very valuable, but they probably won't allow us to stack insane amount anymore. The main reason being that, with the removal of crushing blows and shield block being on a 20 sec. cooldown, warriors won't be able to compete with our spike damage survavibility.
Let's suppose that lvl80 warrior will start raiding with about 50% armor mitigation. Defensive stance put hem at 55%. My guess is that we won't be far from 55% armor mitigation, versus about 65% in TBC.
|
|
|
|
|
|