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08/16/08, 5:39 AM
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#1076
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Banned
Tauren Druid
Frostwolf (EU)
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I subscribe to 10-20% more healing taken in Bear Form (and 20-30 in Cat Form) by 2/2 NI - though that adds more "bloat" to the tree, I would still welcome it just like that.
Can one on beta add that as a single post in the suggestion forum, while inside linking to all those "we want 4 equal powerful but different on flavour" tanks posts bei GC?
Last edited by ionasej : 08/16/08 at 5:48 AM.
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08/16/08, 6:51 AM
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#1077
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Von Kaiser
Night Elf Druid
Perenolde (EU)
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Originally Posted by kalbear
Druids have demoralizing roar, though it's not as good. They also have infected wounds, though I'm not sure whether it'll actually be usable against most mobs. Paladins have their tclap built into their judgments. Death Knights have a slow ability as well, and I believe have had an AP reduction.
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Druids get 2 new demo-roars on their way to 80, making up the gap - i think warrior-shout has an advantage of 6 more reduced ap at the end before talents, which is quite balanced. IW is supposed to be druid-tc, if no warrior/pala/dk is available...
And please stop crying over current beta-tank- status - they said they are about to look into the different tanks and their way to tank, so don't go on complaining until there's another big change made.
They want every of the 4 classes to be viable MT's in raids, they won't leave ferals behind.
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08/16/08, 7:25 AM
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#1078
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Banned
Tauren Druid
Frostwolf (EU)
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I do not count on what they say but what the game mechanics offer, discussion and feedback on them are a positive thing.
That being said, since IW was pushed to go up to 20% (instead of 15%) I am totally fine with how it is (PvE wise). We do not have to do anything extra, it gets applied without hitting the Thunder Clap button, without costing extra attention, extra rage or extra GCD/time. It is really a "flavour" and is great how it is (in regards of PvE DR). Same applies to DemoRoar, its fine how it is and has always been.
HP-shout though, is another issue if it keeps being party only. If its raid wide (which I hope) - then there is justification for 2 warriors in EVERY raid, but on the other side I can see a huge nerf to fury DPS and/or the swap of improved shouts from early fury into mid/deep arms. Currently (in TBC) you need a warriors in every raid, and even if its a slam warrior that adds HP shout, Thunderclap and Demoshout to your Feral Druid, tanking.
Last edited by ionasej : 08/16/08 at 8:21 AM.
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08/16/08, 8:14 AM
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#1079
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Von Kaiser
Tauren Druid
Stormreaver (EU)
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While we're adding things, please someone get rid of the requirement to be behind the target for shred, the positioning requirement for both end game raiding and pvp makes our best attack a real PITA at times.
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08/16/08, 8:18 AM
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#1080
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Take it up with the Rogues - I've seen something similar regarding Mutilate buried somewhere on the beta forums.
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08/16/08, 8:19 AM
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#1081
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Von Kaiser
Undead Warlock
Zirkel des Cenarius (EU)
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So you want to stand in front of the bosses in the raid? Would be very healthy for you and the tank...
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08/16/08, 8:19 AM
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#1082
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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It's more of a hassle on trash (or bosses that keep turning around, such as RoS).
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08/16/08, 8:25 AM
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#1083
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Don Flamenco
Tauren Druid
Magtheridon (EU)
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Originally Posted by Septus
It's not quite so good as that, because healers are using more mana to heal more hitpoints.
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What? I don't get your reasoning.
If mr. warrior takes 2k incoming dps and mr. druid takes 2.4k. Healer1 heals mr.warrior for a 2k heal which would heal the druid for 2*1.2=2.4k from the same amount of mana.
If;
- Druid has 20% more health than the Warrior
- Druid avoids 20% less damage than the Warrior
- Druid gets a 20% healing bonus over the Warrior
From a healer point of view, it would be easier to heal the druid due to more consistent damage and a larger health pool. They would handle unavoidable melee specials much better than a warrior. If wotlk healing does become more reactive and less spam healing, perhaps the healing bonus could be leasened to 10% for bears to make it a little more balanced.
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08/16/08, 8:31 AM
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#1084
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Banned
Tauren Druid
Frostwolf (EU)
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They should just add sides or behind and allow 270°
@ Vodrin that is why in my post pointing at "please suggest it onto beta game/forums" you can find 10-20% Bear and 20-30% Cat @ NI. 15% Bear and 30% Cat would be nice for example - and btw after the nerf to agility->crit it should add bonus healing by 100% of agility or by 50% of strength and 50% of agility - or better just by 30% of AP.
Last edited by ionasej : 08/16/08 at 9:24 AM.
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08/16/08, 8:56 AM
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#1085
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Von Kaiser
Tauren Druid
Stormreaver (EU)
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Originally Posted by joe_in_hell
So you want to stand in front of the bosses in the raid? Would be very healthy for you and the tank...
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Do I get a choice when the boss fight requires me to stand in front? I don't have a different feral tree to spec into to get a different main attack and being reduced to spamming mangle isn't interesting or going to let me be a good choice for any such fight compared to other dps classes is it now?
Think about what I'm asking instead of just writing it off because I very much doubt Blizzard are done with boss fights where you don't have the luxury of choosing to always be behind the boss.
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08/16/08, 10:00 AM
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#1086
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Mr. Sandman
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Originally Posted by Deathstorm
While we're adding things, please someone get rid of the requirement to be behind the target for shred, the positioning requirement for both end game raiding and pvp makes our best attack a real PITA at times.
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Originally Posted by Deathstorm
Do I get a choice when the boss fight requires me to stand in front? I don't have a different feral tree to spec into to get a different main attack and being reduced to spamming mangle isn't interesting or going to let me be a good choice for any such fight compared to other dps classes is it now?
Think about what I'm asking instead of just writing it off because I very much doubt Blizzard are done with boss fights where you don't have the luxury of choosing to always be behind the boss.
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Are there any such fights?
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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08/16/08, 10:13 AM
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#1087
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Banned
Tauren Druid
Frostwolf (EU)
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Originally Posted by Kazanir
Are there any such fights?
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Neither in MH nor in BT I can find any encounter where you "have to".
Problems - though - occur on Winterchill, where you can have D&C on one side but cannot move to the front and on Na'jetus where you have to be at the back and thus add one more restriction to positioning setup - besides that there are a few fights where you have to stand in front from time to time, but none where you have to stand on the back side (in my memory) - tanking Murmur in Cat Form is an issue - yes :P
All in all its more a PvP issue. There I still prefer the 270° solution (right now its effectivly 170° anyway) instead of a all sides solution. It gives us (and Mutilate) flavour - yes it can be a drawback, but why not buff other things (like Mana Drain for Cats and NI buffed more for Cats and implemented for Bears) and keep this "special" thing. With improved SAP and alike Pounce really has to be all sides, but thats it. Shred is basically fine.
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08/16/08, 10:19 AM
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#1088
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Piston Honda
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I'll try to dig up the source later, but I saw a blue post saying that attacks that can only be done from behind (eg shred, backstab) will no longer be dodgeable.
Im not certain if that was NPC's or just players, however.
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08/16/08, 11:21 AM
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#1089
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by manapaws
I'll try to dig up the source later, but I saw a blue post saying that attacks that can only be done from behind (eg shred, backstab) will no longer be dodgeable.
Im not certain if that was NPC's or just players, however.
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They can't be parried - PvE + PvP
They can't be dodged - PvP only
That's on account of having to be behind someone/something, which should automatically take care of the no-dodge / no-parry mechanic.
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08/16/08, 12:53 PM
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#1090
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Don Flamenco
Tauren Druid
Magtheridon (EU)
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Originally Posted by ionasej
They should just add sides or behind and allow 270°
@ Vodrin that is why in my post pointing at "please suggest it onto beta game/forums" you can find 10-20% Bear and 20-30% Cat @ NI. 15% Bear and 30% Cat would be nice for example - and btw after the nerf to agility->crit it should add bonus healing by 100% of agility or by 50% of strength and 50% of agility - or better just by 30% of AP.
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Well I suggested it on the EU Forums. Don't have a US account so unlikely to get a response.
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08/16/08, 8:14 PM
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#1091
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by Many Posters
Worries about Druid tanking viability going forward
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Don't take this the wrong way, especially from someone who decided to reroll to a Deathknight (however, I decided to do so long ago before any of these worries came to the forefront), but I think a lot of these worries are somewhat overblown. Not quite much ado about nothing overblown but the sky definitely isn't falling and your role as a viable tank--off, main, or whatever you prefer / your guild needs--will not go away. It may be diminished in some way but it will NOT suddenly disappear unless you yourself are not worth keeping as a tank if you are no better than some other guy.
Heck, if you're simply better at your job than the average tank out there, you'll be used even when better classes exist. I've been raid off-tanking since Garr (adds) in Molten Core and doing serious tanking ever since we reached Broodlord in BWL; I got my first tanking opportunity when we needed another body to hold onto a Garr add and simply moved up from there to being a regular offtank on Sulfuron(sp?) and Domo (again, more of a 'we need another warm body here' thing). When we hit Broodlord, we were moving forward smoothly in BWL and I was in a comfortable 'swing' slot in the raid; I'd heal or tank a corner on Razorgore, DPS on stuff like Vael (or heal if we were short), be part of the spam-tanking in Supression Room, heal during the three drakes, and usually Chromag, and tank on Broodlord and Nef (we used a 3+3+MT tank setup for the doors, I was usually put on whichever door was 'weaker' because swipe was still way, way OP).
Why was I on the tanking rotation for Broodlord and Nef? Because Broodlord couldn't quite worst-case one-round me (Melee + MS + Blastwave wouldn't quite do it but Melee + MS + Blastwave + Parry-Hasted-Melee would >.>) and because I was a better option for a Nef door than all but our MT or our first two OTs (our MT was always great and our top two OTs were usually top-notch, but after that point... :-/). I was 'easier' to heal on Broodlord because my slightly higher armor DR% and slightly larger HP pool gave me less spiky spikes and gave more margin for error. I was vastly harder to heal on the Nef doors because I took 100% magic damage from the trash that I held--which sucked. A lot.--and I simply didn't have parry to negate at least a few hits; I was simply a 100% worse choice than a warrior was... but nobody but our best three or four, out of six or seven tanks that we needed, could get the work done. So, I was thrown at a door and got the job done.
The point is that, even if your class is lackluster in some relatively noticeable way, yet maintains some advantages that are at least semi-unique, or if the player is just worth having along, you will have no problems getting raid invites in non-bleeding-edge-hardcore guilds. Bleeding-edge-hardcore guilds will always--ok, often--minmax to the point of bringing 50 people to a 25 man raid if they must in order to have the 'best' makeup for each encounter. Guilds that are the next step down will most likely bring what provides them with the most effective raid with the least headaches. Now, while we could not swing between solid tank, decent dps, & good *filler* healer in BC as we could in WoW 1.X, maybe that WILL be possible in WotLK with the 'second spec' thing that we keep hearing about every now and then. If so, this will revive the hybrid capabilities of Hybrid classes, including the Druid, as long as you do your due diligence and collect offspec gear of at least one kind.
In fact, I'd love to see Naxx-10 or Naxx-25 almost require some changing role requirements as you go through the wings. Maybe the Spider(?) wing would require more DPS but less tanking, the Deathknight wing would culminate in 4H, so maybe it might require stronger tanking than the others, the Abomination wing--ending in Loatheb, correct?--could be more demanding on your healers, etc. The most hardcore could bring a raid with enough alternates to do each wing, and each encounter, 'perfectly' but the guys a step or two down could have their members push the 'swap spec button' every 30-60 minutes--again, if it exists--and perform the different roles required of them, even if slightly suboptimal for whatever reason.
Thoughts?
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08/16/08, 10:29 PM
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#1092
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Von Kaiser
Tauren Druid
Stormreaver (EU)
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Originally Posted by Kazanir
Are there any such fights?
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Kil'Jaeden springs to mind, most of any fights using a bouncing beam mechanic (Maiden) and of course Thaddius 50% of the time. It's a long list I agree but why concern ourselves with fight mechanics now? It should be safe to assume we're going to see some of the best boss fight mechanics reused in some fashion for new fights.
Ignoring the unpleasantness of it in PVP for a moment what justifications are there for it to only work as it does? The only reason that I can fathom is they don't want ferals to be more effective in solo grinding or it's just the feral backstab and that's that?
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08/17/08, 9:53 AM
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#1093
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Von Kaiser
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I understand and appreciate all the discussion, but sincerely in my humble opinion, Druids should be worked as the last class. First they need to know what they want for warriors, rogues, mages and priests, after that, they can work our varios specs/emulations based on that adding the flavor aspect of the class. After all, since we were real noobs, all we know is that we are compared to the original classes from which we clone the skills. But, of course, our tweaking can´t be rushed afterwards, it needs to receive as much care as the first tweak (similar to mages dps/utility upgrade in the most recent patches).
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08/17/08, 3:19 PM
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#1094
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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Originally Posted by Deathstorm
Kil'Jaeden springs to mind, most of any fights using a bouncing beam mechanic (Maiden) and of course Thaddius 50% of the time.
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You tank Maiden in cat form?
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08/17/08, 4:15 PM
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#1095
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Duilliath
They can't be parried - PvE + PvP
They can't be dodged - PvP only
That's on account of having to be behind someone/something, which should automatically take care of the no-dodge / no-parry mechanic.
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They're referring to PvP, where due to lag Shred is dodged and parried very often. Try to land a shred on a rogue with Evasion on and you'll see this. It's a welcome change that's honestly been a long time coming.
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08/17/08, 6:35 PM
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#1096
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by Ja7us
They're referring to PvP, where due to lag Shred is dodged and parried very often. Try to land a shred on a rogue with Evasion on and you'll see this. It's a welcome change that's honestly been a long time coming.
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From what I read (despite the context being PvP), they changed the attacks simply so that there wouldn't be a Parry or Dodge check, on account of always having to be behind the target. This would remove parried shreds in PvE encounters as well.
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08/18/08, 7:15 AM
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#1097
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Von Kaiser
Night Elf Druid
Twilight's Hammer (EU)
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On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?
Decreases damage while in Bearform by 2/4% or 3/6%?
also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?
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08/18/08, 8:22 AM
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#1098
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Piston Honda
Tauren Death Knight
Khadgar (EU)
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Originally Posted by Abbichum
On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?
Decreases damage while in Bearform by 2/4% or 3/6%?
also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?
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I'd rather not had more "bear"-talents in the Resto tree. Regarding Furor, it would be nice if they changed it like other talent-revamps into giving 4/7/10 rage and 13/27/40 energy on a shift, everytime.
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08/18/08, 12:40 PM
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#1099
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Abbichum
On the subject of bears and our worries about what kind of tank we will end up being. How about changing the part of Master Shapeshifter that affects bears to be a kind of mini defensive stance?
Decreases damage while in Bearform by 2/4% or 3/6%?
also, while they're at it, reduce Furor to a 3 point talent for 33/66/100% to gain energy/rage, so ferals can take imp motw?
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If they do add something new to bear (like another avoidance or mitigation method) i'd rather like it being trainer or new ability based than to further pigeonhole us into taking certain talents.
There are already too many talents that are more or less required to tank anything. It already makes non-feral druids virtually unable to tank anything. The lack of SotF alone this will already make any decent tanking task impossible, i'd rather not make it worse.
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08/18/08, 12:42 PM
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#1100
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Von Kaiser
Night Elf Druid
Frostmane
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Originally Posted by Centarion
Druids get 2 new demo-roars on their way to 80, making up the gap - i think warrior-shout has an advantage of 6 more reduced ap at the end before talents, which is quite balanced. IW is supposed to be druid-tc, if no warrior/pala/dk is available...
And please stop crying over current beta-tank- status - they said they are about to look into the different tanks and their way to tank, so don't go on complaining until there's another big change made.
They want every of the 4 classes to be viable MT's in raids, they won't leave ferals behind.
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I have to disagree on this somewhat. While we know tanks aren't at 80 and we aren't able to see what the real issues are, we've at least got some blue comments that have created alarm - the comment about how it was nice to see high armor on Druids in TBC with a suggestion that such a thing is in the past, the comments about how a Druid's main mitigation is via a high health pool.
Many might be overstepping on the level of panic and paranoia, but it's probably safer to show some concern up front with the chance of getting better face time than to sit back and wait with the assumption that the devs will get to it and everything will be fine. Meanwhile, every other class is throwing out complaints about X, Y, and Z and getting looked at while we're getting a quick glance-over because no one's really complaining.
For right now, I'm showing concern and asking that Blizzard set aside the time they claim they will go give us a good review, get our itemization down, and go through the talents. Right now, we've got a Rogue itemization and we aren't sure if that's all we're looking at, if we'll get talents to compensate for a lack of high armor, or if we'll end up with bear leather vs. cat/rogue leather again. So far, the suggestion is that we get Rogue leather and they'll fix things up via talents. I'm waiting to see that as one of the talents that would have helped in this arena was wiped out in Alpha.
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